Throttle Fabulist: Character Creator

From Harthorns-Reverie
Revision as of 22:23, 27 August 2024 by DHarth (talk | contribs) (Created page with "Now time for the Character Creation! <sup>A personal favorite.</sup> Players will need to make up their characters before they can play them, right? --Choose your '''Species & Race''': Throttle Fabulist: Species & Races <sup>(Required: Name or Moniker, Age, Sex, Height, Language(s), Blood-Type, Racial Traits</sup> --Choose your '''History''': History, Culture, Family, Early Childhood, Youth, Faction, Relationships, Story-Prep. --Choo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Now time for the Character Creation! A personal favorite. Players will need to make up their characters before they can play them, right?

--Choose your Species & Race: Throttle Fabulist: Species & Races (Required: Name or Moniker, Age, Sex, Height, Language(s), Blood-Type, Racial Traits

--Choose your History: History, Culture, Family, Early Childhood, Youth, Faction, Relationships, Story-Prep.

--Choose your Traits: 5 points. Throttle Fabulist: Traits

--Decide your Aspects: (Optional, must be done in sets of two, a positive and a negative) (Psychological, Goals, Aspirations, etc.) Examples: Never leaves a man behind, Sucker for a pretty face, Family of Criminals, Family of Heroes, Strong Forehead, Dislocated Shoulder.

--Distribute your points: Attribute, Skill, Proficiency. 100 Points each (recommended order; General, Status, Shinmanaokimagi)(recommended distribution; 50 Physical Points (Gen), 50 Spiritual Points (Shin&Stat))(No max, recommend spreading points and not going over thirty.)

--Equip Yourself: Firstly decide what economic class your family falls in (you can roll a d10 if you prefer), after which, use the starting money to buy your equipment.

Economic Class: Roll: Starting Currency:
Elite 10 2d5000+1000
Upper Class 8-9 2d2500+500
Middle Class 6-7 2d1250+250
Working Class 4-5 2d625+125
Precariat 2-3 2d312+62
Poverty 1 2d156+31

--Create your Stunts: (Super, Signature, Finisher, Last Fight) (The stunts written down are just examples, you may, and are encouraged to make up your own.) (Phy. and Shin. stunt points are determined by their respective pools divided by 10)