Saikou-Kinetic

From Harthorns-Reverie

Welcome Amino! To "Saikou Kinetic: Humans Are Such Easy Prey"

A post-apocalyptic multi-genre spanning setting where a percentage of humans hold psychic abilities dubbed Psukhé. These humans are referred to as Miscreants, which are capable of many types of feats depending on their type of psukhé, determined from their clan. Primarily taking place within the Hebrys dimension, the setting holds the Karnavarious and Shonraoum dimensions as well, which play just as important a role as their main, if not more so.


Toam Hor is one of the main characters.

The current world has been split into two 'continents'; habitable and inhabitable. Players, lore accurately referred to as Animos, are unique Miscreants with such powerful Psukhé that are capable of complete destruction of major parts of the habitable world.

A Miscreant is a human who holds a psychic power known as Psukhé, which differs per clan. Some Psukhé allow a Miscreant control over gravitational fields, and others allow them control over a single element. The amount of clans around the broken world is unknown.

An overwhelming majority of the world’s societies are extremely religious, with most non-religious characters and cultures being looked down upon, and even sometimes attacked for their unfaith.

Races

Life has been broken into five categories; Human, Artificial, Amphi, Archaeo, and Advena.

Humans

Humans are broken into two groups; Hūmānus Medianus and Hūmānus Animos, the second of which makes up most of their population, and holds uniquely gifted powers called Psukhé, while the former doesn’t.

85% Psychers
60% weak ass bitch psychers
20% middle punk bitch psychers
10% high ass bitch niggas
5% higher roller blading psychers
4% Ultra long dick white motha fuckas
1% Minor Deity psychers (demon psychers)
Median

Mids, Normals, Avers, or Averages, are characters who don't have a high Psukhén output, low enough to not be considered threats, deem-able of being referred to as Miscreants. The majority of the human population is actually Median.

Miscreant

Ants, Rants, and Cris (Crees), Miscreants are characters who hold a powerful connection with their Psukhé, offering high potential dangers to society. Anything conscious, other than contaminants can be a miscreant.

Feral

A type of character who holds little to no civilized knowledge and acts abnormally compared to those raised in the many major societies of the regions.

Animo

Also referred to as Advent, Animos are characters who hold far more capabilities than average. Believed by some to be fragments of the Demiurge's soul, which have destined them to achieve great and world changing feats. Their Psukhé are more powerfulo and unique from the masses of weaker and less skilled Miscreants, able to do feats thought only possible by gods of old, or even by the Demiurge themself, they are are the most powerful beings in the Hebrys, as well as the most dangerous.

Lawyer

Or Stabilizers, are characters who've specialized in the use of tech that is capable of stripping someone of their Psukhé.

Calico

Characters who come from two different clans, typically giving them a couple of unique traits.

Hospice

Are characters who hard focus on their healing abilities, being special types of combat medics.

Artificial

Entities that have been created through the use of science.

Abortion

Discarded genetic, psychotic, and chemical experimental creations.

Amphi

Entities that have been created exclusively with Psukhé.

Vaustian

The physical manifestations of the subconscious hive mind's emotions and fears, which is usually created when a group of Miscreants die. Beings of pure psychotic energy, they've sometimes been proven to be a type of fuel for the stronger Miscreants, who can devour these entities, transferring their power into them, with weaker Miscreants or non-Psukhe users having a bit of trouble when dealing with Vaustians.

Terium

Psukhé given form, unlike Vaustians, are soul tied entities, being created when a Miscreant focuses his psukhé internally to create another consciousness, done by talking and picturing another entity inside their mind, believing that it exists separate from themselves. Eventually, using his will and energy, their soul fragments slightly causing a new being to be created, directly linked to their creator. While linked to it's host, the Terium holds it's own sentience and sapience, with the ability to grow beyond what it's creator initially gave it, but it will always be linked to it's host and can never break that link. It can even learn new Psukhé feats, that it's host doesn't know. Of course they hold a unique Psukhé, which, like any other souled entity, can die. If the Terium dies, that part of the Miscreant's soul dies and therefore permanently weakens them. If the host can't repair their soul, it will bleed out into the world, creating a human Vaustian, which are a lot more powerful and dangerous. Teriums can also willingly return to their host, however doing so will cause them to lose all their learned feats.

Contaminant

Archaeo

Entities that hold an origin from another dimension or time are considered Archaeo.

Advena

Entities that are from another place within our dimension and time are considered Advena.

Universal Properties

Psukhé

Is a psychic power,. There isn’t much of a definition past this, a majority of people hold some form of Psukhé, but only one in every twenty hold enough natural power to be considered a Miscreant.

Sickolution

Is the phrase used for a Miscreant who goes into a state of almost pure rage as they can no longer contain their own power. Also referred to as Sicko-Evoktion, Sicko-Stiring, or Stiring-Sicko.

Icarum Sphereium

Also called Internal World, Soul Palace, Wonderland, Devine World, or Psycho-Spheres, are creations from particularly strong miscreants. They function as those names imply and worlds or universes of the miscreant own design. Some can even manifest these worlds into the real world and can be found around areas of the different regions.

The Icarum Sphereium, also known as the divine world, is where Teriums stay while being created and can be interacted with in a conceptual form, along with it's creator. The Icarum can be anything the Miscreant imagines and if they allow it, the Terium can influence and change this world as they see fit as well.

Especially powerful Miscreants can manifest their Icarum within the physical plane, and rule it like a god, with many characters leaving the physical plane to fully live within their Icarums, which hold an independent reality of their own design. Only the pinnacle can go even further, overlapping a area of reality with their Icarum Sphereium and forcing those two to exist simultaneously.

The laws of reality are bent and reshaped to coexist with the Icarum, creating a form of fusion zone. These areas are in almost complete control of the Miscreant host. This is the closes any miscreant has achieved to the pure and godlike power of the glorious and eternal Ikura.

If the Icarum is destroyed or broken in any meaningful way, the host's soul will be chipped away in equal measure. The Icarum Sphereium usually isn't permanent, typically called on to give the host a home field advantage and allow them to use more of their power while weakening the other Miscreant's control.

A rare event, known as Binarius Icarum Shereium, or Duel divine world, in which two hosts have phased their own Icarums at the same place, this becomes a battlefield or not only two Miscreants but their worlds and souls. The devastation and destruction this brings is often apocalyptic in nature for the local area, and when one wins a Psukhian implosion occurs within the one who loses, like a great burning star slowly collapsing into itself. The area, Icarum, and soul of the losing Miscreant is compressed into nothing, the visual is equally awe-inspiring and horrifying. This is one of the few ways a true soul death can happen.

Demiurge

Also referred to as Nonpareil, is a single entity which goes by a great many names, slightly differing per religion.

World

The world is broken into two ‘continents’; Habitable and Inhabitable. The Habitable world is actually multiple puddles scattered around the world, referred to as ‘Pudds’, they are the

Nio-Terrese

Is the name of the world, which is broken into two ‘continents’, Habitable and Inhabitable.

Regions

Broken into specific sects of land which house a number of clans, there is an unknown government which appears to keep the borders of the region from being lose, however only the heads of the Clans know anything about this government.

Claimed Land

Also known as Bordered Land, or Fiefs, are the various clan claimed properties that make up the habitable world, having been over these past couple centuries reformed to form a civilization on.

Expanses

Also known as Districts or Zones, are the various specific areas within a piece of claimed land that holds a purpose.

Nola-Mundis

Is the name of the second Pudd visited.

Proxic-Latherni

Is the name of the third Pudd visited.

Stories

Main Stories;

Elements of Life | Death Modules
Stories
  1. Modules of Resistance;
    1. O'mins, Aplenty; is the first chapter of Modules of Resistance.
Humans Are Such Easy Prey

As well as being the subtitle for the setting, H.A.S.E.P. is the third main story that takes place within Saikou-Kinetic.

-Part 1: Nio Terrese; Tribal Puddle

The initial ideas from the starting floating island to the Chinese Cloud, to the dead lands to Ikura’s Chambers.

-Part 2: Nola Mundis; SciFi Puddle

Once through his chambers, the party finds themselves in a new world full of sci-fi characters and events, discovering this is where the abortions come from.

-Part 3: Proxic Latherni; Alien Puddle

Going through another transit system, the party finds themselves in another puddle which is similar to an alien world.

-Part 4: _; Titan World

Within the Alien Puddle, the party finds something that grows their scale, until their past homes are nothing but microbes.

-Part 5: _; Metaphysical

Within the world of titans, they gained a new power that allowed them to enter a metaphysical state, eventually wondering this plane, they find

-Part 6: _; Personal Puddles

-Part 7: _; Final Choice