Bima Sakti

From Harthorns-Reverie

The irregular galaxy within 1.31.99. in which Stellar Ambitions and A New Coloir take place, Bima-Sakti, often shorted to Sakti, is home to billions of stars.

Appearance

Size and Matter

Contents

Containing nearly five hundred billion stars, and at least twice that amount in planets, due to the dangers of interstellar exploration, the exact numbers are estimates and therefore are disputed.

Structure

Galactic Quadrants

The quadrants of Sakti are; Kaluh, Elegma, Novark, and Jall.

Galactic Center

Tendril Arms

Halo

Galactic Rotation

Coordination and Mapping systems

The vast tract of space, known as 'the stars', has been broken into several layers to help with navigation. Below are the different forms of compass used for navigation.

Universal Property Plane Coordinate System
Planet Compass System Compass Quadrant Compass Galactic Grouping Compass Galactic Cluster Compass
A compass generated from satellite images taken of the planet over the course of several years. A compass that reads the coordinates of a collection of planets and their satellites in orbit around stars, together with smaller bodies in the form of asteroids, meteroroids, and comets. A compass that reads the coordinates of a system of millions or billions of stars, together with gas and dust, held together by gravitational attraction.

Kaluh, Elegma, Novark, Jall

A compass that reads the coordinates of group of galaxies, typically 50 or less. A compass that reads the coordinates of a cluster of galaxies that can range from the hundreds to the thousands.

Formation

History

Formed through an unknown event, from a period older than time, Bima-Sakti's history, according to the League, has been broken into Stions.

I.G.I.

  • Date: Unknown
  • Event: The rise of the first advanced civilization in the galaxy, laying the foundation for future developments in technology, culture, and interstellar politics.

I.G.II.

  • Events:
    • Multiple civilizations reach advanced stages, leading to the formation of early interstellar alliances and conflicts. The groundwork for the first galactic war begins as tensions rise.
  • End: 27,494 G.A.C. Years

I.G.III.

  • Events:
    • The galaxy is plunged into its first major conflict (Galactic War), with multiple civilizations clashing over resources, territory, and ideological differences. Lasted 875 G.A.C. Years.
  • End: 20,609 G.A.C. Years

I.G.IV.

  • Events:
    • The Adrophontic League is officially created, marking the beginning of the first galaxy-wide governance, led by the Self-Learner A.I., which promotes the Kanda religion.
    • 4,382 G.A.C. Years: into this era, internal disputes begin to surface, leading to the formation of factions.
    • 8,716 G.A.C. Years: into the epoch, the League’s authority is challenged by breakaway factions, weakening its hold over the galaxy.
    • 10,851 G.A.C. Years: into the epoch, the League fractures entirely, leading to the Second Galactic War.
    • Second Galactic War: lasts for 335 G.A.C. Years before a tenuous peace is established.
    • 26,348 G.A.C. Years: The galaxy enters a period of rebuilding after the war, with new alliances forming in the power vacuum.
  • End: 27,564 G.A.C. Years

I.G.V.

  • Events:
    • 0 G.A.C. Years: Anthrals become aware of the League and space travel.
    • 5,210 G.A.C. Years: Anthrals joins the Teirna Coalition, marking its entrance into interstellar travel and the beginning of its influence on galactic politics.
    • 5,600 G.A.C. Years: The discovery of the Celestial Cradle, a region of space with highly concentrated resources, leads to a brief economic boom and increased competition among species.
    • 5,950 G.A.C. Years: The Plague of the Void: A mysterious plague sweeps through several solar systems, decimating populations and leading to significant political and social upheaval. The Anthrals called this the 'Cardory Epidemic', and it caused them to incite 'Project Atlas' to survive.
    • 6,966 G.A.C. Years: Isa, a key figure in galactic events, is born, influencing the course of Anthral and galactic history.
    • 6,980 G.A.C. Years: Fros War erupts after Anthrals discover that the destruction of Earth was orchestrated by the League, who have reprogrammed their Klons. Humanity retaliates, wiping out the Klons and initiating a civil war that brings the Empire to its knees, sparking a new era of chaos. Isa is 56 Sol Years by this point. Lasts 230 G.A.C. Years.
  • End: 7,210 G.A.C. Years

I.G.VI.

  • Event: The galaxy is plunged into a period of constant warfare, with no single power able to assert control. Fanatic religions, gangs, and corporations vie for dominance over the galaxy’s stars and systems. Entire species and star systems are wiped out during this period.
    • 30 G.A.C. Years in: The rise of the Shadow Syndicate, a powerful crime organization that capitalizes on the chaos, becoming a major player in galactic politics.
    • 150 G.A.C. Years in: The Pact of the Forgotten Stars, where a coalition of isolated star systems forms a defensive alliance against the larger powers, leading to a series of guerilla wars.
  • End: ??? G.A.C. Years

I.G.VII.

  • Event: In response to the chaos, an oppressive A.I. is created that seizes control over the galaxy, establishing a new empire under complete and total surveillance. Peace is restored, but at the cost of comfort and freedom for all life.
    • 50 G.A.C. Years in: The Codification of Unity: The oppressive A.I. issues a galaxy-wide mandate establishing strict laws and guidelines for all inhabited systems, leading to the formation of underground resistance movements.
    • 200 G.A.C. Years in: The Rebellion of the Lost Worlds: A failed rebellion against the A.I. Empire, which results in even stricter controls and the erasure of several star systems from the galactic map.
  • End: ??? G.A.C. Years

I.G.VIII.

  • Event:
    • 0 G.A.C. Years: The Convergence Begins The second galaxy is detected on a collision course. Tensions rise as both galaxies prepare for potential conflict.
    • 500 G.A.C. Years: First Contact War Skirmishes escalate into full-scale war across the border regions. The First Contact War sees strategic alliances and betrayals as both galaxies struggle for dominance.
    • 2,000 G.A.C. Years: The Black Hole Awakens The central black hole begins to grow at an accelerated rate, exacerbating the ongoing war as both galaxies realize the impending danger.
    • 5,000 G.A.C. Years: The Pact of the Stars A temporary ceasefire is brokered to address the black hole crisis. The Pact of the Stars sees joint efforts to prevent the collapse of the galactic core, though tensions remain.
    • 10,000 G.A.C. Years: The Failed Evacuation Efforts to stabilize the black hole fail, leading to panic and chaotic attempts at evacuation. The Great Exodus begins, with millions fleeing the core regions.
    • 20,000 G.A.C. Years: The Great Exodus The evacuation continues as the black hole’s influence spreads. Civilizations struggle to survive as the merging galaxies disrupt space-time, causing massive casualties and loss of entire star systems.
    • 30,000 G.A.C. Years: The Galactic Convergence The two galaxies collide, and the merging of their central black holes creates a supermassive black hole. This event, known as the Galactic Convergence, reshapes the galaxy, destroying countless civilizations and leading to the formation of a new, massive galaxy.
    • 35,000 G.A.C. Years: The Formation of the New Galaxy The dust begins to settle as the new galaxy takes shape, dominated by the supermassive black hole at its center. Survivors are scattered across the periphery, struggling to rebuild in the face of overwhelming destruction.
    • 40,000 G.A.C. Years: The Founding of the New Empire After millennia of chaos, the survivors form the New Empire, a unified government designed to maintain order in the post-Convergence galaxy. This era marks the beginning of a new civilization, where the lessons of the past drive a fragile peace under the watchful eyes of the A.I. and organic leaders.
  • Event:
    • 0 G.A.C. Years: The Convergence Begins The galaxy begins to detect the approach of a second galaxy on a collision course. Initial contact between the two galaxies leads to a tense standoff as both sides prepare for conflict. Diplomatic efforts are made, but the cultural, technological, and ideological differences between the two galaxies make peaceful coexistence nearly impossible.
    • 50 G.A.C. Years: First Contact War Skirmishes break out across the border regions where the two galaxies intersect. The First Contact War begins, as factions from both galaxies vie for control over newly accessible resources and strategic positions. The conflict quickly escalates as alliances are formed and broken, and ancient weapons and technologies are unleashed.
    • 200 G.A.C. Years: The Black Hole Awakens Amidst the chaos of the ongoing war, scientists and A.I. from both galaxies discover that the black hole at the center of the main galaxy has begun to grow at an accelerated rate. The realization that the merging of the two galaxies is causing destabilization at the galactic core adds a new layer of urgency to the conflict.
    • 500 G.A.C. Years: The Pact of the Stars A temporary ceasefire is brokered between the major factions of both galaxies to address the growing black hole crisis. The Pact of the Stars is established, where a coalition of scientists, engineers, and A.I. work together to find a solution to the impending collapse of the galactic core. Despite the truce, tensions remain high, and many factions prepare for the worst.
    • 1,000 G.A.C. Years: The Failed Evacuation As the black hole continues to grow, the coalition’s efforts to stabilize the galactic core fail. Panic spreads across both galaxies as the reality of the situation becomes clear: the black hole cannot be stopped, and both galaxies are being pulled toward a catastrophic event. Evacuation plans are hastily drawn up, but the sheer scale of the exodus leads to chaos and conflict. Many ships and systems are lost in the attempt to flee the merging galaxies.
    • 1,500 G.A.C. Years: The Great Exodus The surviving inhabitants of both galaxies unite in a desperate attempt to evacuate to safer regions of space. The Great Exodus sees millions of ships carrying billions of lives as they flee the collapsing regions. However, the evacuation is marred by continued warfare as factions battle for control of escape routes and valuable resources.
    • 2,000 G.A.C. Years: The Galactic Convergence The two galaxies fully collide in a cataclysmic event known as the Galactic Convergence. The merging of the two central black holes creates a new supermassive black hole, which consumes vast regions of both galaxies. Entire star systems are lost, and many civilizations are wiped out. The surviving inhabitants are scattered across the periphery of the newly formed galaxy, clinging to whatever remains of their societies.
    • 2,500 G.A.C. Years: The Era of Rebirth In the aftermath of the Convergence, a new galaxy emerges, dominated by the supermassive black hole at its center. The survivors begin to rebuild, forming new alliances and civilizations. The scars of the past are still fresh, and the memory of the Wet Merger drives many to seek new ways of coexisting in this transformed universe.
    • 3,000 G.A.C. Years: The Founding of the New Empire A new, unified government known as the New Empire is established to maintain order in the chaotic post-Convergence galaxy. The New Empire is a fragile coalition of the remaining powers, who agree to work together to prevent another catastrophic event. The A.I. that once ruled is now part of a council, guiding the New Empire alongside organic leaders.
    • 3,500 G.A.C. Years: The Dawn of the Supermassive Era The galaxy enters a period of relative stability, known as the Supermassive Era, defined by the new galactic structure and the immense gravitational influence of the supermassive black hole. While tensions and conflicts still exist, the lessons learned from the Convergence push the inhabitants of the galaxy toward cooperation and exploration of the new cosmic landscape.
    • 5,000 G.A.C. Years: Exploration of the Outer Rim With the core regions still dangerous and unstable, explorers turn their attention to the outer rim of the new galaxy. Expeditions discover new star systems, remnants of the old galaxies, and unknown life forms that survived the Convergence in isolated pockets. The outer rim becomes a frontier of discovery, adventure, and new beginnings.

I.G.IX.

  • Events:
    • 0-5,000 G.A.C. Years: The Dawn of the Supermassive Era The newly formed galaxy enters a period of relative stability known as the Supermassive Era. The New Empire, resembling the Imperium of Man but with diverse alien species, consolidates power and enforces strict control over the galaxy to prevent another catastrophe. The influence of the supermassive black hole shapes the galaxy’s culture, religion, and politics, with the event of the Convergence becoming a central mythos.
    • 1,000-5,000 G.A.C. Years: Exploration of the Outer Rim The New Empire sponsors expeditions to the outer rim of the galaxy, where remnants of old civilizations, undiscovered star systems, and new life forms await. This period sees the rise of explorers, adventurers, and colonizers who push the boundaries of known space, seeking to claim and secure new territories for the Empire.
    • 5,000 G.A.C. Years Onward: The Consolidation of Power As exploration continues, the New Empire strengthens its grip on the galaxy, enforcing its laws and ideology with an iron fist. The Supermassive Era becomes defined by a rigid hierarchy, strict surveillance, and the ongoing struggle to balance control with the diverse needs of its many species. Conflicts arise as various factions within the Empire vie for power, setting the stage for future challenges and potential rebellions.
  • --
    • 0-5,000 G.A.C. Years: The Dawn of the Supermassive Era The New Empire consolidates its power, overseeing the stabilization and exploration of the galaxy’s outer rim.
    • 5,000-10,000 G.A.C. Years: Harnessing the Abyss As the New Empire grows, so does its ambition. Scientists and engineers within the Empire begin to explore the possibility of harnessing the immense energy generated by the supermassive black hole at the galaxy’s center. This marks the beginning of the Abyssal Energy Initiative, a massive research and development project aimed at capturing and converting the black hole’s energy into usable power.
    • 10,000-15,000 G.A.C. Years: The Singularity Engine After centuries of experimentation, the Empire succeeds in creating the Singularity Engine, a colossal structure built in orbit around the black hole. This engine is capable of extracting and converting the black hole’s energy into a nearly infinite power source. The development of the Singularity Engine ushers in a new technological golden age, as the Empire’s energy needs are now virtually limitless.
    • 15,000-20,000 G.A.C. Years: The Age of Technological Ascendancy With the immense power of the Singularity Engine at its disposal, the New Empire enters a period of rapid technological advancement. Innovations in energy weapons, starship propulsion, artificial intelligence, and terraforming are just the beginning. The Empire’s influence expands as it uses its newfound power to enforce its will across the galaxy, bringing even the most distant systems under its control.
    • 20,000-25,000 G.A.C. Years: The Rise of the Techno-Hierarchs As technology becomes the cornerstone of the Empire’s dominance, a new class of elites, known as the Techno-Hierarchs, emerges. These individuals, a blend of organic and synthetic, hold immense power due to their control over the Singularity Engine and other advanced technologies. The Techno-Hierarchs play a critical role in governing the Empire, leading to a society increasingly divided between the technologically empowered and those who are not.
    • 25,000-30,000 G.A.C. Years: The Echoes of Hubris The Empire’s reliance on the Singularity Engine and its expanding technological dominance begins to show cracks. Some factions within the Empire warn that the unchecked extraction of energy from the black hole could have unforeseen consequences. However, these warnings are largely ignored as the Empire continues its relentless pursuit of progress.
    • 30,000-40,000 G.A.C. Years: The Singularity Crisis Signs of instability begin to appear in the Singularity Engine, causing unrest among the Techno-Hierarchs and the broader population. The extraction process is pushing the limits of what the black hole can sustain, leading to fluctuations in the energy output and localized space-time distortions. The Empire faces a choice: scale back the use of the Singularity Engine and risk losing its technological edge, or push forward and risk a catastrophic failure.
    • 40,000 G.A.C. Years: The Prelude to the Next Stion The crisis reaches a tipping point as the Empire grapples with its own hubris. The outcome of this crisis will determine the fate of the galaxy and set the stage for the next Stion. Whether the Empire finds a way to stabilize the Singularity Engine or if it leads to a new era of conflict and collapse remains uncertain, leaving the galaxy on the brink of a new and uncertain chapter.

Age and Cosmological History

Environment

Political Scape

In the tract of the galaxy, with so many different forms of life vying for control over it's resources to further advance their society, it has been split into several political divisions.

Types of Borders
Frontier Entente Association League Coalition Throng Conglomerate
The celestial frontier, an ocean of systems which have yet to have a sapient species achieve post-system or galactic travel. Ententes are the alliances between the factions of systems. Associations are the political factions that tie Ententes together. It's through the Associations that the Ententes get their words to the League. They typically tend to be types of oligarchies. One of the oldest political bodies in the galaxy, the League has at one time held dominance over nearly 80% of it, however after the League's Fracture epoch and Second Galactic War, it has been reduced to a fraction of what it had been.

The League is spans several quadrants which are broken into sectors. These sectors house the system ententes that make up the citizens of the Leauge.

Coalitions are the various political alliances that were formed out of the Associations which separated from the League. Throng are the wild chaotic crowd ruled anarchy bodies which inhabit the further reaches of the Elegma and Jall quadrants. Most often cosmopolitans ruled by gangs, sin runs amuck within the generally agreed borders of Throngs. Corporate conglomerates that own entire systems. Corporate Conglomerates have taken complete control over this area of the galaxy, with business taking place of government.

League

The Adrophontic League, commonly referred to as Adro amongst it's citizens, and The League by it's adversaries, is the oldest political body in the Sakti galaxy, as well as the largest, having at one time controlled nearly 85% of it's ocean. However after it's fracture some time ago, it has been reduced to a fraction of it's size. Even still, it spans two quadrants, and holds forty one associations within it's borders.

Associations

Teirna/Terina
  • Drominum Entente; Entente of the Draig, Drominum is considered by many to be one of the most troublesome and hostile Ententes within the league, often fighting among each other and killing most other
  • Guitlaro Entente; Initially called the 'human entente' and 'humanity's intent',  is the first of four ententes with human origin. It spans 5 star systems, which hold a total of 16 terrestrial planets, two of which have been entirely given to the Astralics which have managed to adapt to their new reality.
  • Hajoka Entente; The Sluiag Entente. Originally from the planet Leitha, the Sluiag have completely taken over 3 star systems, holding 12 terrestrial planets.
  • Lacioadi Entente; The Malacopidae Entente.
  • Tritmandraurus Entente; The Godorein Entente.
_
_
_
_
Yevon
  • Harolaoua Entente; of the Heaothep. The Heaothep partook in various experiments with the humans who landed on the other two ententes, before losing control of their toys, who took over their own place.
  • Ellei Entente; One of humanity's ships during The Colonial Wave. A hellish planet that caused them to become demon-like beings. The Ellei Entente protects the Exaiume entente from everything, including other humans.
  • Exaiume Entente; One of Humanity's ships during The Colonial Wave. All of the animals went on to gain humanoid appearances and built a society. The Exaiume entente feeds and helps the Ellei entente with various things in exchange for protection.
  • Jenoya Entente; of the Zernus.
_
  • _; large hairless humanoid creatures with stone-like skin which tends to grow into calloused spikes around their bodies.
  • _; Humanoids with two sets of arms, one normal, and a smaller set akin to mantis raptoriales that rest on their abdomen, however instead of spikes, they hold tendrils which can grip onto things. On the paler end of the color spectrum, most are white with shades of blue and purple making up their dominate hues. Many hold multiple curved horns which vary in shape and size. Small mouthed, sharp teethed, and pupil-less eyes, with their ears extending away from their heads. Long slender tails which can carry nearly twice their average body weight extend from their lower back. Most tends to be slender and more frail in appearance, with rubber-like skin, this however is only in appearance, their muscles are far denser than that of humans. Hermaphrodites.

_

_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_
_

Coalitions

_

Lead by Meioaptil.

_

Lead by Daelr.

Nuilero

Lead by Mistrujd.

_
_
_
_
_
_
_
_
_
_

Throng

Rodjrin
  • Monek; A race of diminutive mammalians who are known for being shrewd and crafty. They are often scrappers, traders, and scavengers, who comb through old technology and ruins to either recycle or barter what they find. They are resistant to various toxic substances. However, their smaller stature often leaves them weaker than others.
  • Zukam; A shape-shifting species that kidnaps people. Six fingered and large feet figures with flat faces and rock-like scales that can vibrate into various forms, with teeth similar to that of humans and eyes developed for night vision, with hard plates that line their spines covered by a thick leathery skin. Males typically hold the plates across their shoulders and chest as well, acting as a naturally underlying armor.
  • Krehrac-Viskud; Large bipedal ape-like creatures, covered in white and grey hair to help it blend into it's ice covered home world. Not the most socially intelligent among the galaxy and far too curious for their own good, Viskud have a habit of investigating and destroying things. While smart enough to be sapient, they are one of the few species which rest on the border of instead being classified as sentient. Their culture holds a high standard on hygiene and self-cosmetics, with grooming and manicures being ingrained in their very genes.
  • Jaqua; Tall humanoid entities which have spread across the galaxy. Holding a fondness for everything vertical, they have been responsible for building some of the largest buildings as well as all major cities within the Rodirin Throng. They genocided a shorter cousin race of theirs, the Jauqa.
Huoylert
  • Skitoa; A highly advanced species which has for the most part established a minor empire within the Huoylert Throng. Holding little muscle, these humanoid sapients look more like skeletons under their suits than anything, however they are very much alive.
  • Kotor: Group lead by Bry Kotor.
  • _; Large humanoid beings with a turquoise skin tone, they hold crocodilian-aspects including a tough leathery scaled hide, a long thick tail, and a pronounced snout. Tealed colored blood.

Conglomerate

_

Lead by the Austupono.

_

Lead by the Ishuklaaf.

_
  • Short and stout, these beings have two sets of eyes, with their main pair set where ape's are, while their second pair resides on either side of their head. Green skinned creatures that live in hives, they have shown a high skill in carpentry. They contain no ears, with their pudgy bodies that tend to hold lots of water-weight aiding in their balance.
_
_
_
_
_
_
_

Frontier

Kaluh

  • Oxikiutta

Elegma

  • Budirroe
  • Hialo

Novark

  • Izeemulirko
  • Ugorejurko

Jall

Crystalliniam
  • Xrist; A humanoid crystalline species.
The Pall: .04; Liminal

Celestial Dangers

Roaming

Denzo Ferenc; A group of Turíí lead by Denzo Drexl, a feared tyrant and one of the oldest Recera, having been alive since they were still known as Báuturíí. The Denzo Ferenc base is located within a moon-sized asteroid which has been hollowed out and renovated to house an army. It is through this asteroid that the base constantly floats through the galaxy, never having a singular set point.