Throttle Fabulist
The Throttle Fabulist is a major game system used for games set within 1.31.99.:2-897.
Start Up
1.31.99.:2-897 is filled with interesting periods and areas to explore, the first thing the player and Overseer must decide is the setting. Below are some examples.
-- Human, 1910s C.S.C., U.S.K. Ceryniotsklesu.
This basic set up gives you not only your player's optional races, but also the time period in which they'll be playing, as well as the area they'll be starting the game in. |
-- Neuman, 2040s C.S.C., Caidanadian Concentration.
A classic Clunk start; another basic example, but with higher stakes, now a human with super powers during a time period that they're hated and feared due to the efforts by many terrorist cells. |
-- Zernus, I.G.V.: Late Humanity's Entent, Sub-Station near Seinarsosen.
This gives another race, which is fairly driven in motives, a more unique time period (intergalactic), and an interesting location, not only being alien to the player, but also to their character. |
Character Creator
--Your Species/Race:
(Required; Age, Sex, Height, Relationships, Language(s), Body & Racial Traits.) |
-- Learn your Pneumaology:
-- Choose your History:
(Choose only 1 history.) |
--Pick your Traits:
(5 points.) |
--Place your Attribute Points: 100 Points
(recommended order, General, Status, Shinmanaokimagi)(recommended distribution; 50 Physical Points (Gen), 50 Spiritual Points (Shin&Stat))(No max, recommend spreading points and not going over thirty.) |
--Place your Skill Points: 100 Points
(No max, recommend spreading points.) |
--Place your Proficiency Points: 100 Points
(No max, recommend spreading points.) |
--Create your Stunts:
(Super, Signature, Finisher, Last Fight)
(The stunts written down are just examples, you may, and are encouraged to make up your own.) (Phy. and Shin. stunt points are determined by their respective pools divided by 10) |
--Gain your starting Equipment:
--Name your Aspects: (Optional)