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"It is through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes." - N/A
Maintained and owned by Harthorn, this is the official works that include trivia, information, and stories for and within various settings created by Harthorn, collectively referred to as Harthorn's Reverie/Aggregate!
For official links of the creator, follow me here:
Everything on this wiki and its associated blog is considered the "canon". If there is information found in another place regarding any of these settings, it is non-canon to the Harthorn Reverie/Aggregate. Fan content, such as stories and art, is welcome, though asked that "Harthorn's Reverie" or "Dustin Harthorn" be cited as a source of inspiration for any content made based on the works in the wiki.
1.31.99 Oeuvre/{Dristential}
This wiki was initially conceived to server as a series of explanatory articles for 1.31.99.; a vastly written out setting, with 50+ stories set within, ranging from novel spanning epics to brief short stories and flash fictions that have explored the annals of challenges Anthral have gone through in their history, showing their transcendence of time, space, and even reality. From their primitive civilizations to their advanced galaxy fairing adventures; this setting contains a multitude of dimensions as well as the array of three major galaxies.
One of the many things that set Anthrals apart from the rest of the universe is their frequent dabbling with Pneumaology.
Of all the different Varses and Verses, the primarily explored area within 1.31.99. is the 2-897 Varse, with stories taking place mainly through three specific periods; 2030s C.S.Y., 2570s C.S.Y., 1756s H.E.. Below is where the information and the catalog of stories on the Varse can be found.
Characters | Concepts | Life | Locations | Timeline | Game System |
Characters | Concepts | Life | Locations | Timeline | Game System |
Mortal Conduit | Krelmic Skein | Orensakino | Yoioshi Gradation | ||
---|---|---|---|---|---|
The Blood Annals | Genesis | Rezra | Aithereal | Wake | Chikara-Koko: Yukojiin |
Adrestia | Inauguration | Serenity | Empyream | Repose | Empires Fall |
Happy Nights | Electris | Tranquility | Lapoc | Sovereignty | Hostile Migrations |
Azunaru's Assault | Trizul Cielimatic | Astral | N/A | Gisetno | Anew World |
Anecdotes (2030+) | Lumea Sangelui Advent | Yarn (2570) | Discreet Arrangement (2020-) | ||
VeronicA: Calming Voice | Long Arm of Juan Racimo | Niastones Goverara | Scarecrows | Zako-Tots | Home's Despise |
Klucken | A Slice of Life | Our Wauter Bloodline | Family Matters | King's Recital | The Shotgun |
3rd Times the Charm | Rubrum Luto | Lumbrian Docere: First Year | Dominoes | Sunless World | 3rd Stage |
Project Soar | Heat of the Moment | Lumbrian Docere: Second Year | Existential Tool | Nominox Salutations | The Artist |
N/A | N/A | N/A | Blue Glow | Fuse Box | N/A |
Characters | Life | Locations | Game System |
Galactis Sakti/Stellar Ambitions | |||
---|---|---|---|
A New Coloir | Emissaries of Bima-Eul | X.U.C. Ural | |
Anamnesis | |||
A Sideshow | Death's Vessel | Parables | |
True Blood | Maximus Infernius | N/A | |
Steamer's Job | Families of Drekomiachi | N/A |
Underneath the surface lays a second layer of the setting; known as {D}, which follows the direct effects of Ith'Nazthark, as it aids characters throughout the universe in a secret war with its siblings; Xylogthul'naar and Kronthal'gyrm, while also attempting to keep its parent away.
Contingencies of Enel | Shadows of Avalon | Last Days of Salton |
Dristential of the Indignant | Thunderbolt Run |
Morde
Station Nations Morde is the central star powering the Station Nations, an immense source of energy harnessed to sustain the interconnected web of space stations. Surrounding Morde is an artificial world, akin to a Dyson Sphere, designed to devour its energy and provide life and power to the Station Nations. This world features at least ten poles that connect it to the Station Nations, each pole hosting a massive city. Among these cities are Avaleris, a sprawling metropolis with slums and corridors instead of skyscrapers, and Virellum Aelthros, a technologically advanced society dedicated to harnessing and distributing the star’s energy. The life forms on this artificial world have adapted to its unique conditions, creating a rich environment of cultures and ecosystems that thrive in the light and heat of Morde.
Deep within this Sphere, where the energy and magic of Morde are at their most potent, lie the twin worlds of Nio-Terrese and Nola-Mundis. These realms are steeped in both technological marvels and mystical energies, forming a nexus of innovation and arcane power. Nio-Terrese is renowned for its ancient forests interwoven with bioluminescent flora and cybernetic wildlife, while Nola-Mundis is shrouded in perpetual twilight, home to enigmatic ruins and arcane academies that harness the primal forces of the Sphere. Together, they represent the pinnacle of the harmonious blend of nature, technology, and magic that defines the heart of the Station Nations.
Alternate Reality
Aarde exists in a parallel reality within the {Dristential} universe, presenting a unique contrast to the Station States. While the Station States are a network of interconnected space stations housing diverse species, Aarde focuses on a single planet with its own unique ecosystems and civilizations. Additionally, within the same timeline of Aarde, there exists a post-human world called Ignaiar, where various sentient animals have taken over, creating a rich and diverse narrative landscape that explores life both during and after human dominance.
Hora Lucerna
In the shattered remnants of a world teetering on the edge of oblivion, two series of anecdotes emerge, each unraveling the dark secrets and harrowing truths that define humanity’s final days.
The Whispers Decology takes readers on a journey through the intricate web of conspiracy, betrayal, and supernatural forces that have shaped the world over millennia. Set against the backdrop of a world where fallen angels manipulate the course of history, this ten-book series delves deep into the shadows that lurk behind the facade of modern civilization. From the enigmatic rise of secret societies to the insidious influence of demonic entities, Whispers Decology exposes the hidden forces that have driven humanity toward its inevitable doom. Through the eyes of a diverse cast of characters—spanning generations and continents—readers will uncover the ancient pacts, forgotten prophecies, and dark rituals that have long been concealed from the masses. As the truth of the world’s origins and its impending destruction is slowly revealed, the protagonists must confront the terrifying reality that they are mere pawns in a game far older and more sinister than they could have ever imagined.
Last-Light, on the other hand, plunges readers into the chaotic aftermath of the cataclysmic event known as Godfall. This series chronicles the desperate struggle for survival in a world where the sun has been snuffed out, and the boundaries between the living and the dead have all but vanished. With civilization in ruins and the world plunged into eternal darkness, humanity clings to the last vestiges of hope, while malevolent forces roam the earth unchecked. Each book in the Last-Light series follows different groups of survivors as they navigate the treacherous new reality—where once-mythical creatures, ancient gods, and powerful demons now openly walk the earth. From nomadic crusaders waging war against the forces of darkness to cults devoted to the worship of the Arcana, Last-Light is a visceral exploration of a world where the line between good and evil is blurred, and the only certainty is that nothing will ever be the same again.
Together, these two series offer a comprehensive exploration of a world in decline, where the battle for humanity’s soul is waged on both a grand, cosmic scale and within the hearts of individuals. While Whispers Decology unravels the hidden histories and secret machinations that have brought the world to the brink, Last-Light captures the raw, immediate struggle of those left to survive in the aftermath. Each series stands on its own, yet they are intricately connected, offering readers a layered, immersive experience that spans time, space, and the very fabric of reality itself.
For background information, Hora Lucerna can be explained through three calendars.
Description | Whispers | Last-Light | Description |
---|---|---|---|
When WW1 vet turned detective Franklin Laurent is tasked with looking into the strange effects an Old Radio has on a wealthy family, he discovers there is more to the world than what is known.
|
Whispers In The Radio | Last-Light: A Camping Trip | Taking place during the month of August, 2048, witnessing the Godfall event from a group of young adults on a camping trip for the week. |
A direct continuation from Whispers In The Radio, we follow Franklin Laurent as he falls into an obsessive coma attempting to uncover the various conspiracies and ultimate truth in his world.
|
Whispers In The Obsession | Last-Light: Illicit Control | A short story which takes place during the month of August, 2048, witnessing the Godfall event from the group of criminals as they rob a bank during the unnatural disasters that are occurring across the world. |
WW2 has began and Franklin Laurent felt the need to answer the call of Duty again, however things are different. Not only is the war itself more gritty, but he also battles the effects of his multi-year obsession.
|
Whispers In The War | ||
When a U.S. army squad in Vietnam veers off path and stumbles upon an ancient temple, they learn that beneath our world is a supernatural one, filled with entities beyond our comprehension.
|
Whispers In The Jungle | ||
When local underground punk legend Jamie "Jinx" Miller is invited by a hacker Jake "Cipher" Thompson to fight the good fight, they stumble upon more than they bargained for. In this epistolary-styled series of media documents to share the story of the decade.
|
Whispers In The Rebellion | ||
???
|
Whispers In The Shadows | ||
When a pair of guards at a missile silo begin to hear strange noises from the halls, they investigate to find that their military has been doing more than they've revealed in the underground labyrinth beneath them.
|
Whispers In The Snow | ||
When Tyler Robison decides to uproot his life and act on the promise he made his foster brother some years ago, he finds that the world is full of hardships since the United States fractured into various new countries.
|
Whispers In The Orphanage |
For (OLD) background lore of Hora Lucerna, read here.
Solitary Works
Here is the collection of stand-alone works by Dustin Harthorn, that isn't connected to one of the larger universes or spanning timelines.
- C3; Created by Galahad Desuam, and edited/written by Dustin Harthorn.
- Ainglean Fuaim; A spin on classic fairy tales.
- The Letter; A letter from General Volker Lukas Winter.
- Adeen;
- Herbert Smalls: Fence Runner; A classic.
- Wing Wars;