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== {Dristential} == | == {Dristential} == |
Revision as of 11:11, 17 August 2024
"It is through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes." - N/A
Maintained and owned by Harthorn, this is the official works that include trivia, information, and stories for and within various settings created by Harthorn, collectively referred to as Harthorn's Reverie/Aggregate!
For official links of the creator, follow me here:
Everything on this wiki is considered the "canon". If there is information found in another place regarding any of these settings, it is non-canon to the Harthorn Reverie. Fan content, such as stories and art is welcome, though it is asked that "Harthorn's Reverie" or "Dustin Harthorn" be cited as a source of inspiration for any content made based on the works in the wiki.
Hora Lucerna
In the shattered remnants of a world teetering on the edge of oblivion, two series of anacdote emerge, each unraveling the dark secrets and harrowing truths that define humanity’s final days.
The Whispers Decology takes readers on a journey through the intricate web of conspiracy, betrayal, and supernatural forces that have shaped the world over millennia. Set against the backdrop of a world where fallen angels manipulate the course of history, this ten-book series delves deep into the shadows that lurk behind the facade of modern civilization. From the enigmatic rise of secret societies to the insidious influence of demonic entities, Whispers Decology exposes the hidden forces that have driven humanity toward its inevitable doom. Through the eyes of a diverse cast of characters—spanning generations and continents—readers will uncover the ancient pacts, forgotten prophecies, and dark rituals that have long been concealed from the masses. As the truth of the world’s origins and its impending destruction is slowly revealed, the protagonists must confront the terrifying reality that they are mere pawns in a game far older and more sinister than they could have ever imagined.
Last-Light, on the other hand, plunges readers into the chaotic aftermath of the cataclysmic event known as Godfall. This series chronicles the desperate struggle for survival in a world where the sun has been snuffed out, and the boundaries between the living and the dead have all but vanished. With civilization in ruins and the world plunged into eternal darkness, humanity clings to the last vestiges of hope, while malevolent forces roam the earth unchecked. Each book in the Last-Light series follows different groups of survivors as they navigate the treacherous new reality—where once-mythical creatures, ancient gods, and powerful demons now openly walk the earth. From nomadic crusaders waging war against the forces of darkness to cults devoted to the worship of the Arcana, Last-Light is a visceral exploration of a world where the line between good and evil is blurred, and the only certainty is that nothing will ever be the same again.
Together, these two series offer a comprehensive exploration of a world in decline, where the battle for humanity’s soul is waged on both a grand, cosmic scale and within the hearts of individuals. While Whispers Decology unravels the hidden histories and secret machinations that have brought the world to the brink, Last-Light captures the raw, immediate struggle of those left to survive in the aftermath. Each series stands on its own, yet they are intricately connected, offering readers a layered, immersive experience that spans time, space, and the very fabric of reality itself.
For background information, Hora Lucerna can be explained through three calendars:
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Description | Whispers
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Last-Light Series
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Description |
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Taking place in 1936 | Whispers In The Enigma | Last-Light: A Camping Trip | Taking place during the month of August, 2048, witnessing the Godfall event from a group of young adults on a camping trip for the week. |
Taking place in 1937 | Whispers In The Obsession | Last-Light: Illicit Control | |
Taking place in 1941 | Whispers In The War | Last-Light: N/A | |
Taking place in 1969 | Whispers In The Jungle | ||
Taking place in 1998 | Whispers In The Rebellion | ||
Takes place in 2022 | Whispers In The Shadows | ||
Taking place in 2023 | Whispers In The Snow | ||
Taking place in 2044 | Whispers In The Orphanage |
For (OLD) background lore of Hora Lucerna, read here.
1.31.99 Oeuvre
This wiki was originally conceived to serve as a series of explanatory articles for 1.31.99; which is a vastly written out setting with 50 stories set within it, ranging from several novel spanning epics to brief short stories and flash fictions that have explained the annals of challenges Anthral have gone through throughout their history, showing their transcendence of time, space, and even reality. From their primitive civilizations to their advanced galaxy fairing adventures; this setting contains several different dimensions as well as a handful of galaxies.
There are three specific periods during which stories unfold in 897; 2030s, 2570s, 1756s H.E..
Characters | Concepts | Life | Locations | Timeline | Game System |
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{Dristential}
In the sprawling universe of {Dristential}, ancient myths collide with futuristic marvels. Here, heroes known as Dristential harness the enigmatic power of the Dris, a cosmic energy that fuels their journey across vast space stations, enchanted planets, and mystical realms. Amidst clashes between rival civilizations, the elusive magics of Quasar Nexus Conduits, and the intricate dance of time itself, these heroes strive to shape destiny, confront cosmic entities, and etch their legends into the tapestry of existence.
{Dristential} (stylized as {D}) is a chaotic setting that mixes all genres, incorporating magic and technology to develop a large, idiosyncratic universe filled with several planets and realities.
The Iridescent Currency of the {D} Franchise
Station Nations
The Station Nations are a collection of interconnected space stations forming a vast web around a central star, which provides the energy that sustains them. Each station state is a unique nation with its own culture, technology, and governance. From the highly diversified and technologically advanced Unitary States of America to the zealous, church-based State of Deseret, and the anarchistic Reservation of Native Amereeka, these nations interact through alliances, conflicts, and the shared struggle against cosmic threats. The intricate network of these stations showcases a blend of Steampunk, Steelpunk, Teslapunk, Raygun Gothic, and Cassette Futurism aesthetics, housing a wide array of life forms, both organic and cyber-enhanced.
The Station Nations are a melting pot of diverse life forms, ranging from the adaptable human Khetki and their mystically inclined Hanaledibilis kin, to the subterranean Dhold, the insectoid Urzit'eth, the aquatic Eeltnae, the warrior-like Urgriel, and the ethereal Xitaiel. Beyond these varied races, the Station Nations also intersect with multiple dimensions. Magic within the Stations is deeply intertwined with the technology, particularly through the Quasar Nexus Conduits, which blend arcane energies with advanced machinery. This magical-technical synergy fuels the vibrant, interconnected life within the Stations, shaping their societies and driving their continuous evolution.
Morde
Morde is the central star powering the Station Nations, an immense source of energy harnessed to sustain the interconnected web of space stations. Surrounding Morde is an artificial world, akin to a Dyson Sphere, designed to devour its energy and provide life and power to the Station Nations. This world features at least ten poles that connect it to the Station Nations, each pole hosting a massive city. Among these cities are Avaleris, a sprawling metropolis with slums and corridors instead of skyscrapers, and Virellum Aelthros, a technologically advanced society dedicated to harnessing and distributing the star’s energy. The life forms on this artificial world have adapted to its unique conditions, creating a rich environment of cultures and ecosystems that thrive in the light and heat of Morde.
Deep within this Sphere, where the energy and magic of Morde are at their most potent, lie the twin worlds of Nio-Terrese and Nola-Mundis. These realms are steeped in both technological marvels and mystical energies, forming a nexus of innovation and arcane power. Nio-Terrese is renowned for its ancient forests interwoven with bioluminescent flora and cybernetic wildlife, while Nola-Mundis is shrouded in perpetual twilight, home to enigmatic ruins and arcane academies that harness the primal forces of the Sphere. Together, they represent the pinnacle of the harmonious blend of nature, technology, and magic that defines the heart of the Station Nations.
Alternate Reality
Aarde exists in a parallel reality within the {Dristential} universe, presenting a unique contrast to the Station States. While the Station States are a network of interconnected space stations housing diverse species, Aarde focuses on a single planet with its own unique ecosystems and civilizations. Additionally, within the same timeline of Aarde, there exists a post-human world called Ignaiar, where various sentient animals have taken over, creating a rich and diverse narrative landscape that explores life both during and after human dominance.
Solitary Works
Here is the collection of stand-alone works by Dustin Harthorn, that isn't connected to one of the larger universes or spanning timelines.
- C3; Created by Galahad Desuam, and edited/written by Dustin Harthorn.
- Ainglean Fuaim; A spin on classic fairy tales.
- The Letter; A letter from General Volker Lukas Winter.
- Adeen;
- Herbert Smalls: Fence Runner; A classic.
- Wing Wars;