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<blockquote>"It is through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes."</blockquote>Maintained and owned by Harthorn, this is the official works that include trivia, information, and stories for and within various settings created by Harthorn, collectively referred to as '''Harthorn's Reverie'''!
<blockquote>"It is through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes."</blockquote>Maintained and owned by Harthorn, this is the official works that include trivia, information, and stories for and within various settings created by Harthorn, collectively referred to as '''Harthorn's Reverie/Aggregate'''!
 
For official links of the creator, follow me here:
 
* [https://x.com/dustinharthorn?s=21&t=y2IHCBLEq5FvbfxeUuI6fg Twitter/X]
* [https://harthorns-reverie.com/blog/ Blog]
* Youtube
 
Everything on this wiki is considered the "canon". If there is information found in another place regarding any of these settings, it is non-canon to the Harthorn Reverie. Fan content, such as stories and art is welcome, though it is asked that "'''Harthorn's Reverie'''" or "'''Dustin Harthorn'''" be cited as a source of inspiration for any content made based on the works in the wiki.


Everything on this wiki is considered the "canon". If there is information found in another place regarding any of these settings, it is non-canon to the Harthorn Reverie. Fan content, such as stories and art is welcome. Feel free to change or use the settings as you wish, however it is asked that "Harthorn's Reverie" be cited as a source of inspiration for any content made based on the works in the wiki.


== Hora Lucerna ==
== Hora Lucerna ==
[[File:Franklin Laurent.png|thumb|When veteran London detective Franklin Laurent is given a case, he discovers there is more to the world than people have been told.]]
'''In the shattered remnants of a world teetering on the edge of oblivion, two series of anacdote emerge, each unraveling the dark secrets and harrowing truths that define humanity’s final days.'''
[[File:Whispers In The Jungle.png|thumb|Taking place during the Vietnam War, a platoon of U.S. soldiers come into contact with a strange temple in the jungle.]]
[[File:Whispers In The Jungle.png|thumb|Taking place during the Vietnam War, a platoon of U.S. soldiers come into contact with a strange temple in the jungle.]]The ''Whispers Decology'' takes readers on a journey through the intricate web of conspiracy, betrayal, and supernatural forces that have shaped the world over millennia. Set against the backdrop of a world where fallen angels manipulate the course of history, this ten-book series delves deep into the shadows that lurk behind the facade of modern civilization. From the enigmatic rise of secret societies to the insidious influence of demonic entities, ''Whispers Decology'' exposes the hidden forces that have driven humanity toward its inevitable doom. Through the eyes of a diverse cast of characters—spanning generations and continents—readers will uncover the ancient pacts, forgotten prophecies, and dark rituals that have long been concealed from the masses. As the truth of the world’s origins and its impending destruction is slowly revealed, the protagonists must confront the terrifying reality that they are mere pawns in a game far older and more sinister than they could have ever imagined.
In the eerie shadows of an alternate timeline, where the veil between reality and the supernatural is thin, lies Hora Lucerna. Here, Lovecraftian horrors lurk in the corners of everyday life, twisting minds and defying reason. As ancient secrets awaken and cosmic entities stir, ordinary people find themselves thrust into a world where nightmares bleed into reality. Amidst the looming darkness, a few brave souls dare to uncover the truth, risking everything to confront the eldritch forces that threaten to unravel existence itself.
 
----The history of Hora Lucerna is explained with three calendars; [[Hora Lucerna: The Genesis|The Genesis of the World]], [[Hora Lucerna: American Empire Timeline|The American Empire]], and [[Hora Lucerna: Extra Historical Timeline|Extra Historical Timeline]].
''Last-Light'', on the other hand, plunges readers into the chaotic aftermath of the cataclysmic event known as Godfall. This series chronicles the desperate struggle for survival in a world where the sun has been snuffed out, and the boundaries between the living and the dead have all but vanished. With civilization in ruins and the world plunged into eternal darkness, humanity clings to the last vestiges of hope, while malevolent forces roam the earth unchecked. Each book in the ''Last-Light'' series follows different groups of survivors as they navigate the treacherous new reality—where once-mythical creatures, ancient gods, and powerful demons now openly walk the earth. From nomadic crusaders waging war against the forces of darkness to cults devoted to the worship of the Arcana, ''Last-Light'' is a visceral exploration of a world where the line between good and evil is blurred, and the only certainty is that nothing will ever be the same again.
 
Together, these two series offer a comprehensive exploration of a world in decline, where the battle for humanity’s soul is waged on both a grand, cosmic scale and within the hearts of individuals. While ''Whispers Decology'' unravels the hidden histories and secret machinations that have brought the world to the brink, ''Last-Light'' captures the raw, immediate struggle of those left to survive in the aftermath. Each series stands on its own, yet they are intricately connected, offering readers a layered, immersive experience that spans time, space, and the very fabric of reality itself.
 
For background information, Hora Lucerna can be explained through three calendars:
 
* [[Hora Lucerna: The Genesis|The Genesis of the World]]:
* [[Hora Lucerna: American Empire Timeline|The American Empire]]:
* [[Hora Lucerna: Extra Historical Timeline|Extra Historical Timeline]]:
 
.
----
{| class="wikitable"
{| class="wikitable"
|+Hora Lucernian Books
|+Hora Lucernian Books
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|''Whispers In The Enigma''
|''Whispers In The Enigma''
|Taking place in 1936
|Taking place in 1936
|''Last-Light: A Camping Trip''
|''[[Last-Light: A Camping Trip]]''
|
|
|-
|-
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|
|
|}
|}
For (OLD) background lore of Hora Lucerna, [[Hora Lucerna Background Lore|read here]], [[Hora Lucerna History|read here]].
For (OLD) background lore of Hora Lucerna, [[Hora Lucerna Background Lore|read here]].


== 1.31.99 Oeuvre ==
== 1.31.99 Oeuvre ==
This wiki was originally conceived to serve as a series of explanatory articles for 1.31.99. Containing multiple micro-universes referred to as Varses, turning this universe into a multiverse, this setting has been built using the ''[[Gyro-Varse]]'' & ''[[Libramenescence Theory|Libramenescence]]'' theories which dictate that the world contains several dimensions, planes, timelines, and realities.
This wiki was originally conceived to serve as a series of explanatory articles for 1.31.99; which is a vastly written out setting with 50 stories set within it, ranging from several novel spanning epics to brief short stories and flash fictions that have explained the annals of challenges [[Anthral]] have gone through throughout their history, showing their transcendence of time, space, and even reality. From their primitive civilizations to their advanced galaxy fairing adventures; this setting contains several different [[Gyro-Varse and the Libramenescence Theories|dimensions]] as well as a handful of galaxies.
 
Throughout the annals of history, humanity has faced formidable challenges, transcending the boundaries of time, space, and even reality itself. In this narrative tapestry, a myriad of elements converges to shape a unique and captivating tale.


Spanning across the epochs, the stories of "897" unfolds like a mesmerizing mosaic, where heroes emerge from every corner of existence, defying the limitations imposed by the cosmos. It's a journey that beckons you to explore the depths of human potential, reminding us that, regardless of the challenges that may arise, humans are, undeniably, a force to be reckoned with.
There are three specific periods during which stories unfold in 897; 2030s, 2570s, 1756s [[Galactic Accepted Calendar|H.E.]].
{| class="wikitable" style="margin: 0 auto;"
{| class="wikitable" style="margin: 0 auto;"
|[[:Category:Characters (1.31.99.:2-897)|Characters]]
|[[:Category:Characters (1.31.99.:2-897)|Characters]]
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???
???


* 1.31.99.:2-126: Miles K. Burst, a service driver in a massive city finds himself and his sister pawns in a massive game played by the elites of "_".
* 1.31.99.:2-126: Miles K. Burst, a service driver in a massive city, finds himself and his sister pawns in a massive game played by the elites of "_".
* 1.31.99.:2-642: In a dystopian apocalyptic world where people develop super-powers. The Meathook and Iceman wonder the wastes of extreme climates, while
* 1.31.99.:2-642: In a dystopian apocalyptic world where people develop super-powers. The Meathook and Iceman wonder the wastes of extreme climates, while


Line 207: Line 223:


== Solitary Works ==
== Solitary Works ==
[[File:Franklin Laurent.png|thumb|When veteran London detective Franklin Laurent is given a case, he discovers there is more to the world than people have been told.|left]]
Here is the collection of stand-alone works by Dustin Harthorn, that isn't connected to one of the larger universes or spanning timelines.  
Here is the collection of stand-alone works by Dustin Harthorn, that isn't connected to one of the larger universes or spanning timelines.  



Revision as of 10:01, 17 August 2024

"It is through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes."

Maintained and owned by Harthorn, this is the official works that include trivia, information, and stories for and within various settings created by Harthorn, collectively referred to as Harthorn's Reverie/Aggregate!

For official links of the creator, follow me here:

Everything on this wiki is considered the "canon". If there is information found in another place regarding any of these settings, it is non-canon to the Harthorn Reverie. Fan content, such as stories and art is welcome, though it is asked that "Harthorn's Reverie" or "Dustin Harthorn" be cited as a source of inspiration for any content made based on the works in the wiki.


Hora Lucerna

In the shattered remnants of a world teetering on the edge of oblivion, two series of anacdote emerge, each unraveling the dark secrets and harrowing truths that define humanity’s final days.

Taking place during the Vietnam War, a platoon of U.S. soldiers come into contact with a strange temple in the jungle.

The Whispers Decology takes readers on a journey through the intricate web of conspiracy, betrayal, and supernatural forces that have shaped the world over millennia. Set against the backdrop of a world where fallen angels manipulate the course of history, this ten-book series delves deep into the shadows that lurk behind the facade of modern civilization. From the enigmatic rise of secret societies to the insidious influence of demonic entities, Whispers Decology exposes the hidden forces that have driven humanity toward its inevitable doom. Through the eyes of a diverse cast of characters—spanning generations and continents—readers will uncover the ancient pacts, forgotten prophecies, and dark rituals that have long been concealed from the masses. As the truth of the world’s origins and its impending destruction is slowly revealed, the protagonists must confront the terrifying reality that they are mere pawns in a game far older and more sinister than they could have ever imagined.

Last-Light, on the other hand, plunges readers into the chaotic aftermath of the cataclysmic event known as Godfall. This series chronicles the desperate struggle for survival in a world where the sun has been snuffed out, and the boundaries between the living and the dead have all but vanished. With civilization in ruins and the world plunged into eternal darkness, humanity clings to the last vestiges of hope, while malevolent forces roam the earth unchecked. Each book in the Last-Light series follows different groups of survivors as they navigate the treacherous new reality—where once-mythical creatures, ancient gods, and powerful demons now openly walk the earth. From nomadic crusaders waging war against the forces of darkness to cults devoted to the worship of the Arcana, Last-Light is a visceral exploration of a world where the line between good and evil is blurred, and the only certainty is that nothing will ever be the same again.

Together, these two series offer a comprehensive exploration of a world in decline, where the battle for humanity’s soul is waged on both a grand, cosmic scale and within the hearts of individuals. While Whispers Decology unravels the hidden histories and secret machinations that have brought the world to the brink, Last-Light captures the raw, immediate struggle of those left to survive in the aftermath. Each series stands on its own, yet they are intricately connected, offering readers a layered, immersive experience that spans time, space, and the very fabric of reality itself.

For background information, Hora Lucerna can be explained through three calendars:

.


Hora Lucernian Books
Whispers Description Last-Light Series Description
Whispers In The Enigma Taking place in 1936 Last-Light: A Camping Trip
Whispers In The Obsession Taking place in 1937 Last-Light: Illicit Control
Whispers In The War Taking place in 1941 Last-Light: N/A
Whispers In The Jungle Taking place in 1969
Whispers In The Rebellion Taking place in 1998
Whispers In The Shadows Takes place in 2022
Whispers In The Snow Taking place in 2023
Whispers In The Orphanage Taking place in 2044

For (OLD) background lore of Hora Lucerna, read here.

1.31.99 Oeuvre

This wiki was originally conceived to serve as a series of explanatory articles for 1.31.99; which is a vastly written out setting with 50 stories set within it, ranging from several novel spanning epics to brief short stories and flash fictions that have explained the annals of challenges Anthral have gone through throughout their history, showing their transcendence of time, space, and even reality. From their primitive civilizations to their advanced galaxy fairing adventures; this setting contains several different dimensions as well as a handful of galaxies.

There are three specific periods during which stories unfold in 897; 2030s, 2570s, 1756s H.E..

Characters Concepts Life Locations Timeline Game System
All of the stories found within the borders of 1.31.99.:2-897.
Mortal Conduit Krelmic Skein Krelmic Skein Krelmic Skein Orensakino Yoioshi Gradation
The Blood Annals Genesis Rezra Aithereal Wake Chikara-Koko: Yukojiin
Adrestia Inauguration Serenity Empyream Repose Empires Fall
Happy Nights Electris Tranquility Lapoc Sovereignty Hostile Migrations
Azunaru's Assault Trizul Cielimatic Astral Gisetno Anew World
Anecdotes Anecdotes Yarn Yarn Anamnesis Anamnesis
VeronicA: Calming Voice A Slice of Life Scarecrows King's Recital A Sideshow Parables
Klucken Rubrum Luto Family Matters Sunless World True Blood Maximus Infernius
3rd Times the Charm Project Soar Dominoes Nominox Salutations Steamer's Job Families of Drekomiachi
Long Arm of Juan Racimo Heat of the Moment Existential Tool Blue Glow Death's Vessel
Zako-Tots Fuse Box
Discreet Arrangement Discreet Arrangement Lumea Sangelui Advent Lumea Sangelui Advent Galactis Sakti Galactis Sakti
Home's Despise The Shotgun Niastones Goverara Lumbrian Docere: First Year Emissaries of Bima-Eul A New Coloir
3rd Stage The Artist Our Wauter Bloodline Lumbrian Docere: Second Year X.U.C. Ural Stellar Ambitions

???

  • 1.31.99.:2-126: Miles K. Burst, a service driver in a massive city, finds himself and his sister pawns in a massive game played by the elites of "_".
  • 1.31.99.:2-642: In a dystopian apocalyptic world where people develop super-powers. The Meathook and Iceman wonder the wastes of extreme climates, while

{Dristential}

In the sprawling universe of {Dristential}, ancient myths collide with futuristic marvels. Here, heroes known as Dristential harness the enigmatic power of the Dris, a cosmic energy that fuels their journey across vast space stations, enchanted planets, and mystical realms. Amidst clashes between rival civilizations, the elusive magics of Quasar Nexus Conduits, and the intricate dance of time itself, these heroes strive to shape destiny, confront cosmic entities, and etch their legends into the tapestry of existence.

{Dristential} (stylized as {D}) is a chaotic setting that mixes all genres, incorporating magic and technology to develop a large, idiosyncratic universe filled with several planets and realities.

The Iridescent Currency of the {D} Franchise

Station Nations

The Station Nations are a collection of interconnected space stations forming a vast web around a central star, which provides the energy that sustains them. Each station state is a unique nation with its own culture, technology, and governance. From the highly diversified and technologically advanced Unitary States of America to the zealous, church-based State of Deseret, and the anarchistic Reservation of Native Amereeka, these nations interact through alliances, conflicts, and the shared struggle against cosmic threats. The intricate network of these stations showcases a blend of Steampunk, Steelpunk, Teslapunk, Raygun Gothic, and Cassette Futurism aesthetics, housing a wide array of life forms, both organic and cyber-enhanced.

The Station Nations are a melting pot of diverse life forms, ranging from the adaptable human Khetki and their mystically inclined Hanaledibilis kin, to the subterranean Dhold, the insectoid Urzit'eth, the aquatic Eeltnae, the warrior-like Urgriel, and the ethereal Xitaiel. Beyond these varied races, the Station Nations also intersect with multiple dimensions. Magic within the Stations is deeply intertwined with the technology, particularly through the Quasar Nexus Conduits, which blend arcane energies with advanced machinery. This magical-technical synergy fuels the vibrant, interconnected life within the Stations, shaping their societies and driving their continuous evolution.

Morde

Morde is the central star powering the Station Nations, an immense source of energy harnessed to sustain the interconnected web of space stations. Surrounding Morde is an artificial world, akin to a Dyson Sphere, designed to devour its energy and provide life and power to the Station Nations. This world features at least ten poles that connect it to the Station Nations, each pole hosting a massive city. Among these cities are Avaleris, a sprawling metropolis with slums and corridors instead of skyscrapers, and Virellum Aelthros, a technologically advanced society dedicated to harnessing and distributing the star’s energy. The life forms on this artificial world have adapted to its unique conditions, creating a rich environment of cultures and ecosystems that thrive in the light and heat of Morde.

Deep within this Sphere, where the energy and magic of Morde are at their most potent, lie the twin worlds of Nio-Terrese and Nola-Mundis. These realms are steeped in both technological marvels and mystical energies, forming a nexus of innovation and arcane power. Nio-Terrese is renowned for its ancient forests interwoven with bioluminescent flora and cybernetic wildlife, while Nola-Mundis is shrouded in perpetual twilight, home to enigmatic ruins and arcane academies that harness the primal forces of the Sphere. Together, they represent the pinnacle of the harmonious blend of nature, technology, and magic that defines the heart of the Station Nations.

Alternate Reality

Aarde exists in a parallel reality within the {Dristential} universe, presenting a unique contrast to the Station States. While the Station States are a network of interconnected space stations housing diverse species, Aarde focuses on a single planet with its own unique ecosystems and civilizations. Additionally, within the same timeline of Aarde, there exists a post-human world called Ignaiar, where various sentient animals have taken over, creating a rich and diverse narrative landscape that explores life both during and after human dominance.

Solitary Works

When veteran London detective Franklin Laurent is given a case, he discovers there is more to the world than people have been told.

Here is the collection of stand-alone works by Dustin Harthorn, that isn't connected to one of the larger universes or spanning timelines.