Throttle Fabulist: Traits

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Revision as of 21:00, 27 August 2024 by DHarth (talk | contribs) (Created page with "'''Traits'''; Traits affect a variety of things on the character, however their attributes are the most common, as traits are generally considered to be genetic. Whatever you start the game with is what you have, and unless unnaturally effected later, will be the only traits you have. Everyone starts the game with 5 trait points. (Total Traits: 35+) Unless it's a Specific Action, all bonuses and penalties go into the "bonus" input. Specific Actions refers to rolls. '...")
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Traits;

Traits affect a variety of things on the character, however their attributes are the most common, as traits are generally considered to be genetic. Whatever you start the game with is what you have, and unless unnaturally effected later, will be the only traits you have.

Everyone starts the game with 5 trait points. (Total Traits: 35+)

Unless it's a Specific Action, all bonuses and penalties go into the "bonus" input. Specific Actions refers to rolls.

Categories:

Cate: Positive:

Traits that only give bonuses.

Neutral:

Traits that give both, bonuses and penalties.

Negative:

Traits that only give penalties. The cost of negative traits is actually giving you points, not taking them.

Style: Attributes Dom-Skills Sub-Skills Specific Actions
Type: General Physical Mental Spiritual Combat

Positive:

Style: Cost: Type: Name: Effect:
Attribute 10 Gen. Thick Skinned +5 Damage Max
Attribute 10 Gen. Well Paced +5 Stamina
Attribute 10 Gen. Natural Power +5 Shin Affinity
Attribute 10 Gen. Quick to Draw +5 Initiative
Attribute 10 Gen. Hard Hitter +5 Phy. Damage
Attribute 10 Gen. Lifter +5 Strength
Attribute 10 Gen. Athletic +5 Agility
Attribute 10 Gen. Pain Killer +5 Endurance
Attribute 10 Gen. Iron Mind +5 Willpower
Attribute 10 Gen. Natural Character +5 Aura
Attribute 10 Gen. At Least Average +5 Intelligence
Attribute 10 Gen. Perceptive +5 Senses
Attribute 10 Gen. Fortunate +10 Luck
Attribute 10 Gen. Monster +5 D.Affinity
Attribute 10 Gen. Hero +5 H.Affinity
Attribute 10 Gen. Clairvoyant +5 E.Affinity
Attribute 10 Gen. Psychokinetic +5 W.Affinity
Attribute 10 Com. Castle You no longer require a willpower/endurance roll when you hit your threshold, you can keep going until death.
------ ------ ------ ------ ------
Skills 5 Gen. Sturdy +5 Muscle
Skills 5 Gen. Resilient +5 Toleration
Skills 5 Gen. Exercised +5 Athletic
Skills 5 Gen. Smart +5 Scholar
Skills 5 Gen. Eyes Peeled +5 Perception
Skills 5 Gen. People Person +5 Charisma
Dom-Skills 5 Gen. Trained +5 Reflexes
Dom-Skills 5 Gen. Aimed +5 Accuracy
Dom-Skills 5 Gen. Elusive +5 Stealth
Dom-Skills 5 Gen. Shielding +5 Protection
Dom-Skills 5 Gen. Matter Manipulater +5 Haichi
Dom-Skills 5 Gen. Superstitious Natural +5 Umbranguis
Dom-Skills 5 Gen. Shinmanaokimagi Manipulater +5 Snoe
Dom-Skills 5 Gen. Super Powered +5 Eaftousia
------ ------ ------ ------ ------
Proficiencies 3 Gen. Ambidextrous Being ambidextrous gives you the ability to use either or both hands with equal skill. You have no penalties when using; Akimbo. You have no penalty when losing a hand, aside from no longer being able to wield double-handed items.

Neutral:

Style: Cost: Type: Name: Effect:
Attributes 7 Gen. Based +10 Attr. Given, -10 Dom. Given, -15 Sub. Given
Attributes 7 Gen. Dominate +10 Dom. Given, -15 Sub. Given
Attributes 7 Gen. Specialist +15 Sub. Given, -10 Dom. Given
------ ------ ------ ------ ------
Attributes 5 Gen. Autistic -15 to every Attribute, except Strength, Endurance, and Damage Max, which get a +50
------ ------ ------ ------ ------
Specific Actions 1 Gen. Money Gain a d100+50 Comish (or equavilant in another currency).
Specific Actions 1 Gen. Knowledge Gain a single piece of knowledge.
Specific Actions 1 Gen. Ability Gain a single stunt.
Specific Actions 1 Com. One Handed +5 when using single-handed items, -5 when using double-handed items.
Specific Actions 1 Com. Two handed +5 when using double-handed items, -5 when using single-handed items.
------ ------ ------ ------ ------
Gameplay Rockly You no longer require a toleration roll to keep going after hitting your consciousness.
Gameplay Jinxed When achieving a green crit in combat, the target explodes. When achieving a red crit in combat, your weapon explodes. When achieving a blue crit, an explosion will occur somewhere near you, however won't effect you.
Gameplay Curious Constellations The stars are full of odd and random events, always come prepared for any event, some are weirder than others.
Gameplay Ambidextrous No negative effects when using the non-dominant hand.
Gameplay Fast Shot Always fire the first shot in combat, however it suffers from a -15.
Bonus Small Frame +15 to Dodge and Escape rolls, however characters can't be more than a foot taller than race's lowest average height.
Bonus Hurtful Shadow When dealing damage after a successful stealth attack, the bonus is a +5 for every 10 over the opposing roll instead of the base +1 for every 5 over.
Bonus Four Eyes +15 to all perception and stealth rolls when eyewear is worn, -15 when it isn't.
Bonus Above Average Gain 10 additional memory slots. x15 to all scholar rolls.
Bonus Solar Powered +15 to all physical and combat rolls while a sun is touching your character, if not, they receive a -15 to all physical & non-physical rolls.
Bonus Luno Born The 'Dark' environmental effect is ignored, however the effects of the 'Bright' environmental effect is doubled. As well as this, all stealth and perception rolls gain a +15 while in a 'Dark' area, however suffer a -15 while in a 'Bright' area.
Bonus Good Natured +15 to all Charm rolls, -15 to all Intimidate rolls.
Bonus Antagonistic +15 to all Intimidate rolls, -15 to all Charm rolls.
Bonus Fast Metabolism Breath, Meditate, and Rest give 10 points instead of 5. Can't be taken by a Endomorph body type.
Bonus Chem Reliant Chem's effects are doubled and all physical rolls gain a +15 while using a chem, however if more than an average week goes by since you've used a chem, you suffer a /3 to all physical rolls and a /4 to all non-physical rolls.
Bonus Chem Resistant Chances to get addicted to Chems is halved, but so are their effects.
Bonus Heavy Handed x2 unarmed damage, however you gain a -15 to all weapon rolls.
Bonus Trigger Discipline Ranged weapons costs x10 their norm. actions, however deal x2 damage.
Bonus Kamikaze Once your health drops below your consciousness, all rolls are doubled, but so is damage received.
Bonus Claustrophobic +15 to all rolls when outside (includes star stations), -15 to all rolls when inside (includes star ships).
Bonus One Hander +15 to all rolls using one hand, however -15 to all rolls using two hands.
Bonus Double Handed +15 to all rolls using two hands, however -15 to all rolls using one hand.
Bonus Sex Appeal +15 to all rolls against the opposite sex, -15 to all rolls against the same sex. (Certain characters may have opposite effect, depending on their own sexual orientation)
Bonus Hoarder +25 lbs to carry weight, but -15 to all non-physical rolls if the carried weight drops below 70.
Bonus Built to Destroy +15 to environmental damage, however -15 to negotiations.

Negative:

Style: Receive: Type: Name: Effect:
Sub-Skills +1
------ ------ ------ ------ ------
Dom-Skills +3 Gen. Everyday Man -5 Eaftousia
Dom-Skills +3 Gen. Known Place -5 Snoe
Dom-Skills +3 Gen. Non-superstitious -5 Umbranguis
Dom-Skills +3 Gen. Congeal Ignorance -5 Haichi
Dom-Skills +3 Gen. Careless -5 Protection
Dom-Skills +3 Gen. Clumsy -5 Stealth
Dom-Skills +3 Gen. Wayward -5 Accuracy
Dom-Skills +3 Gen. Untrained -5 Reflexes
Dom-Skills +3 Gen. Weird -5 Charisma
Dom-Skills +3 Gen. -5 Perception
Dom-Skills +3 Gen. Ignorant -5 Scholar
Dom-Skills +3 Gen. Flabby -5 Athletic
Dom-Skills +3 Gen. Wobbly -5 Toleration
Dom-Skills +3 Gen. Mushy -5 Muscle
------ ------ ------ ------ ------
Attribute +5 Gen. Standard -5 W.Affinity
Attribute +5 Gen. Phasmophobia -5 E.Affinity
Attribute +5 Gen. Villain -5 H.Affinity
Attribute +5 Gen. Saint -5 D.Affinity
Attribute +5 Gen. Hapless -10 Luck
Attribute +5 Gen. Oblivious -5 Senses
Attribute +5 Gen. Below Average -5 Intelligence
Attribute +5 Gen. Dull -5 Aura
Attribute +5 Gen. Irresolute -5 Willpower
Attribute +5 Gen. Frail -5 Endurance
Attribute +5 Gen. Weary -5 Agility
Attribute +5 Gen. Infirm -5 Strength
Attribute +5 Gen. Soft -5 Phy. Damage
Attribute +5 Gen. Last But Not Least -5 Initiative
Attribute +5 Gen. Spiritually Inept -5 Shin Affinity
Attribute +5 Gen. Hyperventilated -5 Stamina
Attribute +5 Gen. Glass Body -5 Damage Max

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