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"It is through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes."
Maintained and owned by Harthorn, this is the official works that include trivia, information, and stories for and within various settings created by Harthorn, collectively referred to as Harthorn's Reverie!
Everything on this wiki is considered the "canon". If there is information found in another place regarding any of these settings, it is non-canon to the Harthorn Reverie. Fan content, such as stories and art is welcome. Feel free to change or use the settings as you wish, however it is asked that "Harthorn's Reverie" be cited as a source of inspiration for any content made based on the works in the wiki.
Hora Lucerna
In the eerie shadows of an alternate timeline, where the veil between reality and the supernatural is thin, lies Hora Lucerna. Here, Lovecraftian horrors lurk in the corners of everyday life, twisting minds and defying reason. As ancient secrets awaken and cosmic entities stir, ordinary people find themselves thrust into a world where nightmares bleed into reality. Amidst the looming darkness, a few brave souls dare to uncover the truth, risking everything to confront the eldritch forces that threaten to unravel existence itself.
The history of Hora Lucerna is explained with three calendars; The Genesis of the World, The American Empire, and Extra Historical Timeline.
Whispers | Description | Last-Light Series | Description |
---|---|---|---|
Whispers In The Enigma | Taking place in 1936 | Last-Light: A Camping Trip | |
Whispers In The Obsession | Taking place in 1937 | Last-Light: Illicit Control | |
Whispers In The War | Taking place in 1941 | Last-Light: N/A | |
Whispers In The Jungle | Taking place in 1969 | ||
Whispers In The Rebellion | Taking place in 1998 | ||
Whispers In The Shadows | Takes place in 2022 | ||
Whispers In The Snow | Taking place in 2023 | ||
Whispers In The Orphanage | Taking place in 2044 |
For (OLD) background lore of Hora Lucerna, read here, read here.
1.31.99 Oeuvre
This wiki was originally conceived to serve as a series of explanatory articles for 1.31.99. Containing multiple micro-universes referred to as Varses, turning this universe into a multiverse, this setting has been built using the Gyro-Varse & Libramenescence theories which dictate that the world contains several dimensions, planes, timelines, and realities.
Throughout the annals of history, humanity has faced formidable challenges, transcending the boundaries of time, space, and even reality itself. In this narrative tapestry, a myriad of elements converges to shape a unique and captivating tale.
Spanning across the epochs, the stories of "897" unfolds like a mesmerizing mosaic, where heroes emerge from every corner of existence, defying the limitations imposed by the cosmos. It's a journey that beckons you to explore the depths of human potential, reminding us that, regardless of the challenges that may arise, humans are, undeniably, a force to be reckoned with.
Characters | Concepts | Life | Locations | Timeline | Game System |
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- 1.31.99.:2-126: Miles K. Burst, a service driver in a massive city finds himself and his sister pawns in a massive game played by the elites of "_".
- 1.31.99.:2-642: In a dystopian apocalyptic world where people develop super-powers. The Meathook and Iceman wonder the wastes of extreme climates, while
{Dristential}
In the sprawling universe of {Dristential}, ancient myths collide with futuristic marvels. Here, heroes known as Dristential harness the enigmatic power of the Dris, a cosmic energy that fuels their journey across vast space stations, enchanted planets, and mystical realms. Amidst clashes between rival civilizations, the elusive magics of Quasar Nexus Conduits, and the intricate dance of time itself, these heroes strive to shape destiny, confront cosmic entities, and etch their legends into the tapestry of existence.
{Dristential} (stylized as {D}) is a chaotic setting that mixes all genres, incorporating magic and technology to develop a large, idiosyncratic universe filled with several planets and realities.
The Iridescent Currency of the {D} Franchise
Station Nations
The Station Nations are a collection of interconnected space stations forming a vast web around a central star, which provides the energy that sustains them. Each station state is a unique nation with its own culture, technology, and governance. From the highly diversified and technologically advanced Unitary States of America to the zealous, church-based State of Deseret, and the anarchistic Reservation of Native Amereeka, these nations interact through alliances, conflicts, and the shared struggle against cosmic threats. The intricate network of these stations showcases a blend of Steampunk, Steelpunk, Teslapunk, Raygun Gothic, and Cassette Futurism aesthetics, housing a wide array of life forms, both organic and cyber-enhanced.
The Station Nations are a melting pot of diverse life forms, ranging from the adaptable human Khetki and their mystically inclined Hanaledibilis kin, to the subterranean Dhold, the insectoid Urzit'eth, the aquatic Eeltnae, the warrior-like Urgriel, and the ethereal Xitaiel. Beyond these varied races, the Station Nations also intersect with multiple dimensions. Magic within the Stations is deeply intertwined with the technology, particularly through the Quasar Nexus Conduits, which blend arcane energies with advanced machinery. This magical-technical synergy fuels the vibrant, interconnected life within the Stations, shaping their societies and driving their continuous evolution.
Morde
Morde is the central star powering the Station Nations, an immense source of energy harnessed to sustain the interconnected web of space stations. Surrounding Morde is an artificial world, akin to a Dyson Sphere, designed to devour its energy and provide life and power to the Station Nations. This world features at least ten poles that connect it to the Station Nations, each pole hosting a massive city. Among these cities are Avaleris, a sprawling metropolis with slums and corridors instead of skyscrapers, and Virellum Aelthros, a technologically advanced society dedicated to harnessing and distributing the star’s energy. The life forms on this artificial world have adapted to its unique conditions, creating a rich environment of cultures and ecosystems that thrive in the light and heat of Morde.
Deep within this Sphere, where the energy and magic of Morde are at their most potent, lie the twin worlds of Nio-Terrese and Nola-Mundis. These realms are steeped in both technological marvels and mystical energies, forming a nexus of innovation and arcane power. Nio-Terrese is renowned for its ancient forests interwoven with bioluminescent flora and cybernetic wildlife, while Nola-Mundis is shrouded in perpetual twilight, home to enigmatic ruins and arcane academies that harness the primal forces of the Sphere. Together, they represent the pinnacle of the harmonious blend of nature, technology, and magic that defines the heart of the Station Nations.
Alternate Reality
Aarde exists in a parallel reality within the {Dristential} universe, presenting a unique contrast to the Station States. While the Station States are a network of interconnected space stations housing diverse species, Aarde focuses on a single planet with its own unique ecosystems and civilizations. Additionally, within the same timeline of Aarde, there exists a post-human world called Ignaiar, where various sentient animals have taken over, creating a rich and diverse narrative landscape that explores life both during and after human dominance.
Solitary Works
Here is the collection of stand-alone works by Dustin Harthorn, that isn't connected to one of the larger universes or spanning timelines.
- C3; Created by Galahad Desuam, and edited/written by Dustin Harthorn.
- Ainglean Fuaim; A spin on classic fairy tales.
- The Letter; A letter from General Volker Lukas Winter.
- Adeen;
- Herbert Smalls: Fence Runner; A classic.
- Wing Wars;