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"It is through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes."

Maintained and owned by Harthorn, this is the official works that include trivia, information, and stories for and within various settings created by Harthorn, collectively referred to as Harthorn's Reverie!

Everything on this wiki is considered the "canon". If there is information found in another place regarding any of these settings, it is non-canon to the Harthorn Reverie. Fan content, such as stories and art is welcome. Feel free to change or use the settings as you wish, however it is asked that "Harthorn's Reverie" be cited as a source of inspiration for any content made based on the works in the wiki.

Hora Lucerna

When veteran London detective Franklin Laurent is given a case, he discovers there is more to the world than people have been told.
Taking place during the Vietnam War, a platoon of U.S. soldiers come into contact with a strange temple in the jungle.

In the eerie shadows of an alternate timeline, where the veil between reality and the supernatural is thin, lies Hora Lucerna. Here, Lovecraftian horrors lurk in the corners of everyday life, twisting minds and defying reason. As ancient secrets awaken and cosmic entities stir, ordinary people find themselves thrust into a world where nightmares bleed into reality. Amidst the looming darkness, a few brave souls dare to uncover the truth, risking everything to confront the eldritch forces that threaten to unravel existence itself.

Chronological Ordering:

  1. Whispers In The Enigma Unveiled:
    • Takes place in 1936.
  2. Whispers In The Obsession:
    • Takes place in 1937.
  3. Whispers In The War:
    • Takes place in 1941.
  4. Whispers In The Jungle:
    • Takes place in 1969. A unique tome is found within a temple in Vietnam.
  5. Whispers In The Rebellion:
    • Takes place in 1998. It's discovered a major corporate in Memphis is dealing with human sacrifice to ancient deities.
  6. Whispers In The Shadows:
    • Takes place in 2022.
  7. Whispers In The Snow:
    • Takes place in 2023.
  8. Whispers In The Orphanage/I-20:
    • Takes place in 2024. Looking for his adoptive brother and wanting a sudden change in life, Tyler finds more than he was looking for when he discovers his old orphanage had dark secrets.
  9. Whispers In The Illicit Control:
    • Takes place in 2025. After performing a bank heist, a group of robbers finds themselves at the beginning of Hell on Earth.
  10. Whispers In The Dark:
    • Unknown amount of time post

For background lore of Hora Lucerna, read here.

1.31.99 Oeuvre

This wiki was originally conceived to serve as a series of explanatory articles for 1.31.99. Containing multiple micro-universes referred to as Varses, turning this universe into a multiverse, this setting has been built using the Gyro-Varse & Libramenescence theories which dictate that the world contains several dimensions, planes, timelines, and realities.

Throughout the annals of history, humanity has faced formidable challenges, transcending the boundaries of time, space, and even reality itself. In this narrative tapestry, a myriad of elements converges to shape a unique and captivating tale.

Spanning across the epochs, the stories of "897" unfolds like a mesmerizing mosaic, where heroes emerge from every corner of existence, defying the limitations imposed by the cosmos. It's a journey that beckons you to explore the depths of human potential, reminding us that, regardless of the challenges that may arise, humans are, undeniably, a force to be reckoned with.

Characters Concepts Life Locations Timeline Game System
All of the stories found within the borders of 1.31.99.:2-897.
Mortal Conduit Krelmic Skein Krelmic Skein Krelmic Skein Orensakino Yoioshi Gradation
The Blood Annals Genesis Rezra Aithereal Wake Chikara-Koko: Yukojiin
Adrestia Inauguration Serenity Empyream Repose Empires Fall
Happy Nights Electris Tranquility Lapoc Sovereignty Hostile Migrations
Azunaru's Assault Trizul Cielimatic Astral Gisetno Anew World
Anecdotes Anecdotes Yarn Yarn Anamnesis Anamnesis
VeronicA: Calming Voice A Slice of Life Scarecrows King's Recital A Sideshow Parables
Klucken Rubrum Luto Family Matters Sunless World True Blood Maximus Infernius
3rd Times the Charm Project Soar Dominoes Nominox Salutations Steamer's Job Families of Drekomiachi
Long Arm of Juan Racimo Heat of the Moment Existential Tool Blue Glow Death's Vessel
Zako-Tots Fuse Box
Discreet Arrangement Discreet Arrangement Lumea Sangelui Advent Lumea Sangelui Advent Galactis Sakti Galactis Sakti
Home's Despise The Shotgun Niastones Goverara Lumbrian Docere: First Year Emissaries of Bima-Eul A New Coloir
3rd Stage The Artist Our Wauter Bloodline Lumbrian Docere: Second Year X.U.C. Ural Stellar Ambitions

???

  • 1.31.99.:2-126: Miles K. Burst, a service driver in a massive city finds himself and his sister pawns in a massive game played by the elites of "_".
  • 1.31.99.:2-642: In a dystopian apocalyptic world where people develop super-powers. The Meathook and Iceman wonder the wastes of extreme climates, while

{Dristential}

In the sprawling universe of {Dristential}, ancient myths collide with futuristic marvels. Here, heroes known as Dristential harness the enigmatic power of the Dris, a cosmic energy that fuels their journey across vast space stations, enchanted planets, and mystical realms. Amidst clashes between rival civilizations, the elusive magics of Quasar Nexus Conduits, and the intricate dance of time itself, these heroes strive to shape destiny, confront cosmic entities, and etch their legends into the tapestry of existence.

{Dristential} (stylized as {D}) is a chaotic setting that mixes all genres, incorporating magic and technology to develop a large, idiosyncratic universe filled with several planets and realities.

{D} is broken into three points of view, called Realities, each one showing a different major point of the universe, these are; Station Nations, Morde, and Aarde.

Station Nations

The Station Nations are a collection of interconnected space stations forming a vast web around a central star, which provides the energy that sustains them. Each station state is a unique nation with its own culture, technology, and governance. From the highly diversified and technologically advanced Unitary States of America to the zealous, church-based State of Deseret, and the anarchistic Reservation of Native Amereeka, these nations interact through alliances, conflicts, and the shared struggle against cosmic threats. The intricate network of these stations showcases a blend of Steampunk, Steelpunk, Teslapunk, Raygun Gothic, and Cassette Futurism aesthetics, housing a wide array of life forms, both organic and cyber-enhanced.

  • Last Days of Salton

Morde

Morde is the central star powering the Station Nations, an immense source of energy harnessed to sustain the interconnected web of space stations. Surrounding Morde is an artificial world, akin to a Dyson Sphere, designed to devour its energy and provide life and power to the Station Nations. This world features at least ten poles that connect it to the Station Nations, each pole hosting a massive city. Among these cities are Avaleris, a sprawling metropolis with slums and corridors instead of skyscrapers, and Virellum Aelthros, a technologically advanced society dedicated to harnessing and distributing the star’s energy. The life forms on this artificial world have adapted to its unique conditions, creating a rich environment of cultures and ecosystems that thrive in the light and heat of Morde.

  • ?Echoes of Symbiarchy?

Aarde

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Solitary Works

Here is the collection of stand-alone works by Dustin Harthorn, that isn't connected to one of the larger universes or spanning timelines.