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<blockquote>"It is through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes."
Welcome to '''Harthorn's Reverie''', an expansive universe created, maintained, and owned by ''Dustin Harthorn'', where intricate character-driven storytelling meets dedicated and captivating imagination. This wiki serves as the ultimate repository for exploring the interconnected worlds, characters, and narratives that form the spine of Dustin Harthorn's creations. Spanning multplie genres, timelines, and dimensions, the Reverie is a tapestry of stories that invites readers to immerse themselves in its rich lore and multifaceted settings.


- N/A</blockquote>Maintained and owned by Harthorn, this is the official works that include trivia, information, and stories for and within various settings created by Harthorn, collectively referred to as '''Harthorn's Reverie/Aggregate'''!
'''What is Harthorn's Reverie?''' Harthorn's Reverie encompasses a collection of meticulously crafted narratives, ranging from sprawling epics to intimate character-drive tales. Each story is rooted in one of several primary universes, known as ''Varses'', which are further divided into thematic arcs and series. Together, these works create a unified multiverse known as the "Aggregate," a term that captures the depth and variety of this creative endeavor.


For official links of the creator, follow me here:


* [https://x.com/dustinharthorn?s=21&t=y2IHCBLEq5FvbfxeUuI6fg Twitter/X]
Whether you are a newcomer or a returning reader, this wiki is your guide to the intricate worlds of Harthorn's Reverie. Each page offers insights into the stories, characters, and settings, enabling you to explore the multiverse at your own pace. I invite you to dive in, discover connections, and become part of this ever-expanding narrative thread.
* [https://harthorns-reverie.com/blog/ Blog]
* Youtube


Everything on this wiki and its associated blog is considered the "canon". If there is information found in another place regarding any of these settings, it is non-canon to the Harthorn Reverie/Aggregate. Fan content, such as stories and art, is welcome, though asked that "'''Harthorn's Reverie'''" or "'''Dustin Harthorn'''" be cited as a source of inspiration for any content made based on the works in the wiki.
==== The Aggragate Multiverse ====
== 1.31.99 Oeuvre/{Dristential} ==
At the heart of Harthorn's Reverie is the Aggregate, a web of interconnected settings where stories interweave across timelines and dimensions. This concept has allowed for unique storytelling opportunities, where events in one universe can echo or diverge in another.
This wiki was initially conceived to server as a series of explanatory articles for '''1.31.99.'''; a vastly written out setting, with 50+ stories set within, ranging from novel spanning epics to brief short stories and flash fictions that have explored the annals of challenges [[Anthral]] have gone through in their history, showing their transcendence of time, space, and even reality. From their [[Ceryniotsklesu|primitive civilizations]] to their [[Guitlaro Entente|advanced galaxy]] fairing adventures; this setting contains a multitude of [[Gyro-Varse and the Libramenescence Theories|dimensions]] as well as the array of [[Bima Sakti|three]] [[Aquariibuleus|major]] [[UNKNOWN THIRD GALAXY|galaxies]].


The '''Aggregate Multiverse''' operates on the principles of the [[Gyro-Varse and the Libramenescence Theories|Gyro-Varse and Libramenescence Theories]], which conceptualize the universe as a single entity containing countless interconnected realities, or "Varses." These Varses, each governed by unique natural laws, are arranged in a gyroscopic structure with the '''Prime'''—the most stable reality—at the core. Surrounding the Prime are three rotating '''Rings''': the '''Inner Rings''' (slight variations from the Prime), the '''Mid Rings''' (notable differences in history and natural laws), and the '''Outer Rings''' (entirely distinct realms with drastically altered rules).


The [[Station Nations]] are a collection of interconnected space stations forming a vast web around a central star, which provides the energy that sustains them. Each station state is a unique nation with its own culture, technology, and governance. From the highly diversified and technologically advanced [[Unitary States of America]] to the zealous, church-based [[State of Deseret]], and the anarchistic [[Reservation of Native Amereeka]], these nations interact through alliances, conflicts, and the shared struggle against cosmic threats. The intricate network of these stations showcases a blend of ''Steampunk'', ''Steelpunk'', ''Teslapunk'', ''Raygun Gothic'', and ''Cassette Futurism'' aesthetics, housing a wide array of life forms, both organic and cyber-enhanced.
A protective barrier known as the '''Bulwark''' separates these Varses, preventing constant collisions. However, tears in the Bulwark can cause interactions like '''Collisions''', '''Impacts''', and '''Fetterings''', where Varses or Rings temporarily or permanently converge. Additionally, the Libramenescence Theory explores the layers within each Varse, comprising Dimensions, Planes, and Realms, each influenced by the collective consciousness of life within them.
 
==== Main Varses & Stories ====
The stories in Harthorn's Reverie often grapple with themes of identity, survival, transformation, and the consequences of power. These recurring motifs add layers of meaning to the fantastical elements.
 
===== 2-897 =====
<blockquote>''"It's been through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes. I'm not sure if we've doomed ourselves or become our own savior."''- '''N/A'''</blockquote>The setting that started it all, initially conceived as a series of one-off homebrew TTRPGs played among friends, it would eventually be the foundation that built the universe of 1.31.99. 2-897 is the primary setting, chronicling the evolution of the [[Anthral|Anthrals]] from their [[Ceryniotsklesu|bloody beginnings]] to their ascension as a [[Guitlaro Entente|galactic great power]]. Key stories are compiled into collections like ''Krelmic Skein'' and ''Stellar Ambitions'', offering glimpses into their struggles, triumphs, and the forces that shape their destiny.


The Station Nations are a melting pot of [[Station Nations: Life|diverse life forms]], ranging from the adaptable human Khetki and their mystically inclined Hanaledibilis kin, to the subterranean Dhold, the insectoid Urzit'eth, the aquatic Eeltnae, the warrior-like Urgriel, and the ethereal Xitaiel. Beyond these varied races, the Station Nations also intersect with multiple [[Dristential Dimensions|dimensions]]. [[Astra-Source|Magic]] within the Stations is deeply intertwined with the technology, particularly through the Quasar Nexus Conduits, which blend arcane energies with advanced machinery. This magical-technical synergy fuels the vibrant, interconnected life within the Stations, shaping their societies and driving their continuous evolution.




Of all the different Varses and Verses, the primarily explored area within 1.31.99. is the 2-897 Varse, with stories taking place mainly through three specific periods; '''2030s C.S.Y.''', '''2570s C.S.Y.''', '''1756s [[Galactic Accepted Calendar|H.E.]]'''. Below is where the information and the catalog of stories on the Varse can be found.
{| class="wikitable" style="margin: 0 auto;"
{| class="wikitable" style="margin: 0 auto;"
|+Explorable Categories of 1.31.99.:2-897
![[Stygian Grove]]
|[[:Category:Characters (1.31.99.:2-897)|Characters]]
![[Krelmic Skein]]
|[[:Category:Concepts (1.31.99.:2-897)|Concepts]]
![[Orensakino]]
|[[:Category:Life (1.31.99.:2-897)|Life]]
![[Stellar Ambitions]]
|[[:Category:Locations (1.31.99.:2-897)|Locations]]
|-
|[[:Category:Timeline (1.31.99.:2-897)|Timeline]]
|In a world of magic and sword, three figures claim they are prophets leading to a new era in the world.
|[[Throttle Fabulist|Game System]]
|Follows the downfall of society in the 21st century.
|Follows the survival of those rebuilding society.
|Far in the future, the galaxy seeks out what it means to be human.
|}
|}
{| class="wikitable" style="margin: 0 auto;"
{| class="wikitable" style="margin: 0 auto;"
|+Stories/Series: Pre-Galactic: Ceryniotsklesu
|+Explore 1.31.99.:2-897
!Mortal Conduit
![[:Category:Characters (2-897)|Characters]]
! colspan="3" |Krelmic Skein
![[:Category:Concepts (2-897)|Concepts]]
!Orensakino
![[:Category:Life (2-897)|Life]]
!Yoioshi Gradation
![[:Category:Locations (2-897)|Locations]]
|-
![[Throttle Fabulist|Game System]]
|[[The Blood Annals (Story)|The Blood Annals]]
|[[Genesis (Story)|Genesis]]
|[[Rezra (Story)|Rezra]]
|[[Aithereal (Story)|Aithereal]]
|[[Orensakino: Wake|Wake]]
|[[Yoioshi Gradation: Chikara-Koko: Yukojiin (Story)|Chikara-Koko: Yukojiin]]
|-
|[[Adrestia (Story)|Adrestia]]
|[[Inauguration (Story)|Inauguration]]
|[[Serenity (Story)|Serenity]]
|[[Empyream (Story)|Empyream]]
|[[Orensakino: Repose|Repose]]
|[[Yoioshi Gradation: Empires Fall (Story)|Empires Fall]]
|-
|-
|[[Happy Nights (Story)|Happy Nights]]
|[[:Category:Characters in Stygian Grove|Stygian Grove]]
|[[Electris (Story)|Electris]]
|[[:Category:Concepts in Stygian Grove|Stygian Grove]]
|[[Tranquility (Story)|Tranquility]]
|[[:Category:Life in Stygian Grove|Stygian Grove]]
|[[Lapoc (Story)|Lapoc]]
|[[:Category:Locations in Stygian Grove|Stygian Grove]]
|[[Orensakino: Sovereignty|Sovereignty]]
|[[Throttle Fabulist for Stygian Grove|Stygian Grove]]
|[[Yoioshi Gradation: Hostile Migrations (Story)|Hostile Migrations]]
|-
|-
|[[Azunaru's Assault (Story)|Azunaru's Assault]]
|[[:Category:Characters in Krelmic Skein|Krelmic Skein]]
|[[Trizul Cielimatic (Story)|Trizul Cielimatic]]
|[[:Category:Concepts in Krelmic Skein|Krelmic Skein]]
|[[Astral (Story)|Astral]]
|[[:Category:Life in Krelmic Skein|Krelmic Skein]]
|N/A
|[[:Category:Locations in Krelmic Skein|Krelmic Skein]]
|[[Orensakino: Gisetno|Gisetno]]
|[[Throttle Fabulist for Krelmic Skein|Krelmic Skein]]
|[[Yoioshi Gradation: Anew World (Story)|Anew World]]
|-
|-
! colspan="2" |Anecdotes (2030+)
|[[:Category:Characters in Orensakino|Orensakino]]
!Lumea Sangelui Advent
|[[:Category:Concepts in Orensakino|Orensakino]]
! colspan="2" |Yarn (2570)
|[[:Category:Life in Orensakino|Orensakino]]
!Discreet Arrangement (2020-)
|[[:Category:Locations in Orensakino|Orensakino]]
|[[Throttle Fabulist for Orensakino|Orensakino]]
|-
|-
|[[Anecdote: VeronicA: Calming Voice (Story)|VeronicA: Calming Voice]]
|[[:Category:Characters in Stellar Ambitions|Stellar Ambitions]]
|[[Anecdote: Long Arm of Juan Racimo (Story)|Long Arm of Juan Racimo]]
|[[:Category:Concepts in Stellar Ambitions|Stellar Ambitions]]
|[[Niastones Goverara (Story)|Niastones Goverara]]
|[[:Category:Life in Stellar Ambitions|Stellar Ambitions]]
|[[Yarn: Scarecrows (Story)|Scarecrows]]
|[[:Category:Locations in Stellar Ambitions|Stellar Ambitions]]
|[[Yarn: Zako-Tots (Story)|Zako-Tots]]
|[[Throttle Fabulist for Stellar Ambitions|Stellar Ambitions]]
|[[Home's Despise (Story)|Home's Despise]]
|-
|[[Anecdote: Klucken (Story)|Klucken]]
|[[Anecdote: A Slice of Life (Story)|A Slice of Life]]
|[[Our Wauter Bloodline (Story)|Our Wauter Bloodline]]
|[[Yarn: Family Matters (Story)|Family Matters]]
|[[Yarn: King's Recital (Story)|King's Recital]]
|[[The Shotgun (Story)|The Shotgun]]
|-
|[[Anecdote: 3rd Times the Charm (Story)|3rd Times the Charm]]
|[[Anecdote: Rubrum Luto (Story)|Rubrum Luto]]
|[[Lumbrian Docere: First Year (Story)|Lumbrian Docere: First Year]]
|[[Yarn: Dominoes (Story)|Dominoes]]
|[[Yarn: The Sunless World (Story)|Sunless World]]
|[[3rd Stage (Story)|3rd Stage]]
|-
|[[Anecdote: Project Soar (Story)|Project Soar]]
|[[Anecdote: Heat of the Moment (Story)|Heat of the Moment]]
|[[Lumbrian Docere: Second Year (Story)|Lumbrian Docere: Second Year]]
|[[Yarn: Existential Tool (Story)|Existential Tool]]
|[[Yarn: Nominox Salutations (Story)|Nominox Salutations]]
|[[The Artist (Story)|The Artist]]
|-
|N/A
|N/A
|N/A
|[[Yarn: Blue Glow (Story)|Blue Glow]]
|[[Yarn: Fuse Box (Story)|Fuse Box]]
|N/A
|}
|}
{| class="wikitable" style="margin: 0 auto;"
 
|+Stories/Series: Post-Galactic
===== 2-126 / Hora Lucerna =====
! colspan="3" |Galactis Sakti
<blockquote>'''In the shattered remnants of a world teetering on the edge of oblivion, two series of anecdotes emerge, each unraveling the dark secrets and harrowing truths that define humanity’s final days.'''</blockquote>In the eerie shadows of an alternate timeline, where the veil between reality and the supernatural is thin, lies Hora Lucerna. Here, Lovecraftian horrors lurk in the corners of everyday life, twisting minds and defying reason. As ancient secrets awaken and cosmic entities stir, ordinary people find themselves thrust into a world where nightmares bleed into reality. Amidst the looming darkness, a few brave souls dare to uncover the truth, risking everything to confront the eldritch forces that threaten to unravel existence itself.
{| class="wikitable"
! colspan="2" |Whispers Decology
! colspan="2" |Last-Light
|-
|-
|[[A New Coloir (Story)|A New Coloir]]
| colspan="2" |The ''Whispers Decology'' takes readers on a journey through the intricate web of conspiracy, betrayal, and supernatural forces that have shaped the world over millennia. Set against the backdrop of a world where fallen angels manipulate the course of history, this ten-book series delves deep into the shadows that lurk behind the facade of modern civilization. From the enigmatic rise of secret societies to the insidious influence of demonic entities, ''Whispers Decology'' exposes the hidden forces that have driven humanity toward its inevitable doom. Through the eyes of a diverse cast of characters—spanning generations and continents—readers will uncover the ancient pacts, forgotten prophecies, and dark rituals that have long been concealed from the masses. As the truth of the world’s origins and its impending destruction is slowly revealed, the protagonists must confront the terrifying reality that they are mere pawns in a game far older and more sinister than they could have ever imagined.
|[[Emissaries of Bima-Eul (Story)|Emissaries of Bima-Eul]]
| colspan="2" |''Last-Light'', on the other hand, plunges readers into the chaotic aftermath of the cataclysmic event known as Godfall. This series chronicles the desperate struggle for survival in a world where the sun has been snuffed out, and the boundaries between the living and the dead have all but vanished. With civilization in ruins and the world plunged into eternal darkness, humanity clings to the last vestiges of hope, while malevolent forces roam the earth unchecked. Each book in the ''Last-Light'' series follows different groups of survivors as they navigate the treacherous new reality—where once-mythical creatures, ancient gods, and powerful demons now openly walk the earth. From nomadic crusaders waging war against the forces of darkness to cults devoted to the worship of the Arcana, ''Last-Light'' is a visceral exploration of a world where the line between good and evil is blurred, and the only certainty is that nothing will ever be the same again.
|[[The Ural|X.U.C. Ural]]
|-
|-
! colspan="3" |Anamnesis
![[:Category:Characters in Whispers|Whispers In]]
! colspan="2" |[[:Category:Characters (1.31.99.:2-126)|Characters]]
![[:Category:Characters in Last-Light|In Last-Light]]
|-
|-
|[[Anamnesis: A Sideshow|A Sideshow]]
![[:Category:Concepts in Whispers|Whispers In]]
|[[Anamnesis: Death's Vessel|Death's Vessel]]
! colspan="2" |[[:Category:Concepts (1.31.99.:2-126)|Concepts]]
|[[Anamnesis: Parables|Parables]]
![[:Category:Concepts in Last-Light|In Last-Light]]
|-
|-
|[[Anamnesis: True Blood|True Blood]]
![[:Category:Life in Whispers|Whispers In]]
|[[Anamnesis: Maximus Infernius|Maximus Infernius]]
! colspan="2" |[[:Category:Life (1.31.99.:2-126)|Life]]
|N/A
![[:Category:Life in Last-Light|In Last-Light]]
|-
|-
|[[Anamnesis: Steamer's Job|Steamer's Job]]
![[:Category:Locations in Whispers|Whispers In]]
| [[Anamnesis: Families of Drekomiachi|Families of Drekomiachi]]
! colspan="2" |[[:Category:Locations (1.31.99.:2-126)|Locations]]
|N/A
![[:Category:Locations in Last-Light|In Last-Light]]
|}
|}
Underneath the surface lays a second layer of the setting; known as {D}, which follows the direct effects of [[Dris]] as it aids characters throughout the universe in a secret war with its siblings; [[Xylogthul'naar]] and [[Kronthal'gyrm]], while also attempting to keep its [[Nyx'Qalath|parent]] away.
{| class="wikitable"
|+Stories/Series: {Dristential}
!
!
!
|-
|[[Contingencies of Enel]]
|[[Shadows of Avalon]]
|[[Last Days of Salton]]
|-
|[[Dristential of the Indignant]]
|
|[[Thunderbolt Run]]
|}
----
=== Morde ===
'''Morde''' is the central star powering the Station Nations, an immense source of energy harnessed to sustain the interconnected web of space stations. Surrounding Morde is an artificial world, akin to a Dyson Sphere, designed to devour its energy and provide life and power to the Station Nations. This world features at least ten poles that connect it to the Station Nations, each pole hosting a massive city. Among these cities are [[Avaleris]], a sprawling metropolis with slums and corridors instead of skyscrapers, and [[Virellum Aelthros]], a technologically advanced society dedicated to harnessing and distributing the star’s energy. The life forms on this artificial world have adapted to its unique conditions, creating a rich environment of cultures and ecosystems that thrive in the light and heat of Morde.
Deep within this Sphere, where the energy and magic of Morde are at their most potent, lie the twin worlds of [[Nio-Terrese]] and [[Nola-Mundis]]. These realms are steeped in both technological marvels and mystical energies, forming a nexus of innovation and arcane power. Nio-Terrese is renowned for its ancient forests interwoven with bioluminescent flora and cybernetic wildlife, while Nola-Mundis is shrouded in perpetual twilight, home to enigmatic ruins and arcane academies that harness the primal forces of the Sphere. Together, they represent the pinnacle of the harmonious blend of nature, technology, and magic that defines the heart of the Station Nations.
=== Alternate Reality ===
[[Aarde]] exists in a parallel reality within the {Dristential} universe, presenting a unique contrast to the Station States. While the Station States are a network of interconnected space stations housing diverse species, Aarde focuses on a single planet with its own unique ecosystems and civilizations. Additionally, within the same timeline of Aarde, there exists a post-human world called [[Ignaiar]], where various sentient animals have taken over, creating a rich and diverse narrative landscape that explores life both during and after human dominance.
== Hora Lucerna ==
'''In the shattered remnants of a world teetering on the edge of oblivion, two series of anecdotes emerge, each unraveling the dark secrets and harrowing truths that define humanity’s final days.'''
[[File:Whispers In The Jungle.png|thumb|Taking place during the Vietnam War, a platoon of U.S. soldiers come into contact with a strange temple in the jungle.]]The ''Whispers Decology'' takes readers on a journey through the intricate web of conspiracy, betrayal, and supernatural forces that have shaped the world over millennia. Set against the backdrop of a world where fallen angels manipulate the course of history, this ten-book series delves deep into the shadows that lurk behind the facade of modern civilization. From the enigmatic rise of secret societies to the insidious influence of demonic entities, ''Whispers Decology'' exposes the hidden forces that have driven humanity toward its inevitable doom. Through the eyes of a diverse cast of characters—spanning generations and continents—readers will uncover the ancient pacts, forgotten prophecies, and dark rituals that have long been concealed from the masses. As the truth of the world’s origins and its impending destruction is slowly revealed, the protagonists must confront the terrifying reality that they are mere pawns in a game far older and more sinister than they could have ever imagined.
''Last-Light'', on the other hand, plunges readers into the chaotic aftermath of the cataclysmic event known as Godfall. This series chronicles the desperate struggle for survival in a world where the sun has been snuffed out, and the boundaries between the living and the dead have all but vanished. With civilization in ruins and the world plunged into eternal darkness, humanity clings to the last vestiges of hope, while malevolent forces roam the earth unchecked. Each book in the ''Last-Light'' series follows different groups of survivors as they navigate the treacherous new reality—where once-mythical creatures, ancient gods, and powerful demons now openly walk the earth. From nomadic crusaders waging war against the forces of darkness to cults devoted to the worship of the Arcana, ''Last-Light'' is a visceral exploration of a world where the line between good and evil is blurred, and the only certainty is that nothing will ever be the same again.
Together, these two series offer a comprehensive exploration of a world in decline, where the battle for humanity’s soul is waged on both a grand, cosmic scale and within the hearts of individuals. While ''Whispers Decology'' unravels the hidden histories and secret machinations that have brought the world to the brink, ''Last-Light'' captures the raw, immediate struggle of those left to survive in the aftermath. Each series stands on its own, yet they are intricately connected, offering readers a layered, immersive experience that spans time, space, and the very fabric of reality itself.
Together, these two series offer a comprehensive exploration of a world in decline, where the battle for humanity’s soul is waged on both a grand, cosmic scale and within the hearts of individuals. While ''Whispers Decology'' unravels the hidden histories and secret machinations that have brought the world to the brink, ''Last-Light'' captures the raw, immediate struggle of those left to survive in the aftermath. Each series stands on its own, yet they are intricately connected, offering readers a layered, immersive experience that spans time, space, and the very fabric of reality itself.


For background information, Hora Lucerna can be explained [[Hora Lucerna: Extra Historical Timeline|through]] [[Hora Lucerna: The Genesis|three]] [[Hora Lucerna: American Empire Timeline|calendars]].
===== 4-6219 =====
{| class="wikitable"
The world of Aarde is a spwarling high-fantasy setting, featuring swords, shields, magic, plant people, wolf people, and even rock people.
|+Hora Lucernian Books
|''Description''
!Whispers
!Last-Light
|''Description''
|-
|When WW1 vet turned detective [[Franklin Laurent]] is tasked with looking into the strange effects an Old Radio has on a wealthy family, he discovers there is more to the world than what is known.
 
 
Takes place during 1936.
|''Whispers In The Radio''
|''[[Last-Light: A Camping Trip]]''
|Taking place during the month of August, 2048, witnessing the Godfall event from a group of young adults on a camping trip for the week.
|-
|A direct continuation from Whispers In The Radio, we follow Franklin Laurent as he falls into an obsessive coma attempting to uncover the various conspiracies and ultimate truth in his world.
 
 
Takes place in 1937.
|''Whispers In The Obsession''
|''Last-Light: Illicit Control''
|A short story which takes place during the month of August, 2048, witnessing the Godfall event from the group of criminals as they rob a bank during the unnatural disasters that are occurring across the world.
|-
|WW2 has began and Franklin Laurent felt the need to answer the call of Duty again, however things are different. Not only is the war itself more gritty, but he also battles the effects of his multi-year obsession.


===== Solitary Works =====


Takes place in 1941.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto;"
|''Whispers In The War''
! colspan="2" |Beyond the bounds of the Aggregate, not considered a part of the Varses, are standalone stories.
|
|
|-
|-
|When a U.S. army squad in Vietnam veers off path and stumbles upon an ancient temple, they learn that beneath our world is a supernatural one, filled with entities beyond our comprehension.
!Catastrophic Cosmic Cataclysm
|A short story focusing on Drew Levy, created by ''Galahad'' ''Desuam'', and edited by ''Dustin Harthorn''.


 
* Writing Practice.
Takes place in 1969.
|''[[Whispers In The Jungle]]''
|
|
|-
|-
|When local underground punk legend Jamie "Jinx" Miller is invited by a hacker Jake "Cipher" Thompson to fight the good fight, they stumble upon more than they bargained for. In this epistolary-styled series of media documents to share the story of the decade.
!>..The Letter..<
|A flash-fiction letter written by Oberführer Volker Lukas Winter.


 
* A writing challenge.
Takes place in 1998.
|''Whispers In The Rebellion''
|
|
|-
|-
|???
!Heroes & Fences
|Following the daily life of Herbert G. Smalls as he's forced into a life he's tried to avoid.


 
* A writing challenge to create a short comedy.
Takes place in 2022.
|''Whispers In The Shadows''
|
|
|-
|-
|When a pair of guards at a missile silo begin to hear strange noises from the halls, they investigate to find that their military has been doing more than they've revealed in the underground labyrinth beneath them.
!Adeen
|When Captain N. I. Churchill of the Adeen encounters an unspeakable horror, he rushes to save his crew.


 
* A writing challenge to create a screenplay.
Takes place in 2023.
|''Whispers In The Snow''
|
|
|-
|-
|When Tyler Robison decides to uproot his life and act on the promise he made his foster brother some years ago, he finds that the world is full of hardships since the United States fractured into various new countries.
!Wing Wars of Hymenopterria
 
|When a young sawfly, Lyra, witnesses a gruesome scene, the world of Hymenopterria flips upside down.


Takes place in 2044.
* Writing challenge to create a children's novel.
|''[[I-20|Whispers In The Orphanage]]''
* Was created with the help of AI as an experiment.
|
|
|}
|}
For (OLD) background lore of Hora Lucerna, [[Hora Lucerna Background Lore|read here]].
== Solitary Works ==
[[File:Franklin Laurent.png|thumb|When veteran London detective Franklin Laurent is given a case, he discovers there is more to the world than people have been told.|left]]
Here is the collection of stand-alone works by Dustin Harthorn, that isn't connected to one of the larger universes or spanning timelines.
* [[C3]]; Created by ''Galahad'' ''Desuam'', and edited/written by ''Dustin Harthorn''. 
* [[Ainglean Fuaim]]; A spin on classic fairy tales.
* [[The Letter]]; A letter from General Volker Lukas Winter.
* [[Adeen]];
* [[Herbert Smalls: Fence Runner]]; A classic.
*[[Wing Wars]];

Latest revision as of 16:36, 14 December 2024

Welcome to Harthorn's Reverie, an expansive universe created, maintained, and owned by Dustin Harthorn, where intricate character-driven storytelling meets dedicated and captivating imagination. This wiki serves as the ultimate repository for exploring the interconnected worlds, characters, and narratives that form the spine of Dustin Harthorn's creations. Spanning multplie genres, timelines, and dimensions, the Reverie is a tapestry of stories that invites readers to immerse themselves in its rich lore and multifaceted settings.

What is Harthorn's Reverie? Harthorn's Reverie encompasses a collection of meticulously crafted narratives, ranging from sprawling epics to intimate character-drive tales. Each story is rooted in one of several primary universes, known as Varses, which are further divided into thematic arcs and series. Together, these works create a unified multiverse known as the "Aggregate," a term that captures the depth and variety of this creative endeavor.


Whether you are a newcomer or a returning reader, this wiki is your guide to the intricate worlds of Harthorn's Reverie. Each page offers insights into the stories, characters, and settings, enabling you to explore the multiverse at your own pace. I invite you to dive in, discover connections, and become part of this ever-expanding narrative thread.

The Aggragate Multiverse

At the heart of Harthorn's Reverie is the Aggregate, a web of interconnected settings where stories interweave across timelines and dimensions. This concept has allowed for unique storytelling opportunities, where events in one universe can echo or diverge in another.

The Aggregate Multiverse operates on the principles of the Gyro-Varse and Libramenescence Theories, which conceptualize the universe as a single entity containing countless interconnected realities, or "Varses." These Varses, each governed by unique natural laws, are arranged in a gyroscopic structure with the Prime—the most stable reality—at the core. Surrounding the Prime are three rotating Rings: the Inner Rings (slight variations from the Prime), the Mid Rings (notable differences in history and natural laws), and the Outer Rings (entirely distinct realms with drastically altered rules).

A protective barrier known as the Bulwark separates these Varses, preventing constant collisions. However, tears in the Bulwark can cause interactions like Collisions, Impacts, and Fetterings, where Varses or Rings temporarily or permanently converge. Additionally, the Libramenescence Theory explores the layers within each Varse, comprising Dimensions, Planes, and Realms, each influenced by the collective consciousness of life within them.

Main Varses & Stories

The stories in Harthorn's Reverie often grapple with themes of identity, survival, transformation, and the consequences of power. These recurring motifs add layers of meaning to the fantastical elements.

2-897

"It's been through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes. I'm not sure if we've doomed ourselves or become our own savior."- N/A

The setting that started it all, initially conceived as a series of one-off homebrew TTRPGs played among friends, it would eventually be the foundation that built the universe of 1.31.99. 2-897 is the primary setting, chronicling the evolution of the Anthrals from their bloody beginnings to their ascension as a galactic great power. Key stories are compiled into collections like Krelmic Skein and Stellar Ambitions, offering glimpses into their struggles, triumphs, and the forces that shape their destiny.


Stygian Grove Krelmic Skein Orensakino Stellar Ambitions
In a world of magic and sword, three figures claim they are prophets leading to a new era in the world. Follows the downfall of society in the 21st century. Follows the survival of those rebuilding society. Far in the future, the galaxy seeks out what it means to be human.
Explore 1.31.99.:2-897
Characters Concepts Life Locations Game System
Stygian Grove Stygian Grove Stygian Grove Stygian Grove Stygian Grove
Krelmic Skein Krelmic Skein Krelmic Skein Krelmic Skein Krelmic Skein
Orensakino Orensakino Orensakino Orensakino Orensakino
Stellar Ambitions Stellar Ambitions Stellar Ambitions Stellar Ambitions Stellar Ambitions
2-126 / Hora Lucerna

In the shattered remnants of a world teetering on the edge of oblivion, two series of anecdotes emerge, each unraveling the dark secrets and harrowing truths that define humanity’s final days.

In the eerie shadows of an alternate timeline, where the veil between reality and the supernatural is thin, lies Hora Lucerna. Here, Lovecraftian horrors lurk in the corners of everyday life, twisting minds and defying reason. As ancient secrets awaken and cosmic entities stir, ordinary people find themselves thrust into a world where nightmares bleed into reality. Amidst the looming darkness, a few brave souls dare to uncover the truth, risking everything to confront the eldritch forces that threaten to unravel existence itself.

Whispers Decology Last-Light
The Whispers Decology takes readers on a journey through the intricate web of conspiracy, betrayal, and supernatural forces that have shaped the world over millennia. Set against the backdrop of a world where fallen angels manipulate the course of history, this ten-book series delves deep into the shadows that lurk behind the facade of modern civilization. From the enigmatic rise of secret societies to the insidious influence of demonic entities, Whispers Decology exposes the hidden forces that have driven humanity toward its inevitable doom. Through the eyes of a diverse cast of characters—spanning generations and continents—readers will uncover the ancient pacts, forgotten prophecies, and dark rituals that have long been concealed from the masses. As the truth of the world’s origins and its impending destruction is slowly revealed, the protagonists must confront the terrifying reality that they are mere pawns in a game far older and more sinister than they could have ever imagined. Last-Light, on the other hand, plunges readers into the chaotic aftermath of the cataclysmic event known as Godfall. This series chronicles the desperate struggle for survival in a world where the sun has been snuffed out, and the boundaries between the living and the dead have all but vanished. With civilization in ruins and the world plunged into eternal darkness, humanity clings to the last vestiges of hope, while malevolent forces roam the earth unchecked. Each book in the Last-Light series follows different groups of survivors as they navigate the treacherous new reality—where once-mythical creatures, ancient gods, and powerful demons now openly walk the earth. From nomadic crusaders waging war against the forces of darkness to cults devoted to the worship of the Arcana, Last-Light is a visceral exploration of a world where the line between good and evil is blurred, and the only certainty is that nothing will ever be the same again.
Whispers In Characters In Last-Light
Whispers In Concepts In Last-Light
Whispers In Life In Last-Light
Whispers In Locations In Last-Light

Together, these two series offer a comprehensive exploration of a world in decline, where the battle for humanity’s soul is waged on both a grand, cosmic scale and within the hearts of individuals. While Whispers Decology unravels the hidden histories and secret machinations that have brought the world to the brink, Last-Light captures the raw, immediate struggle of those left to survive in the aftermath. Each series stands on its own, yet they are intricately connected, offering readers a layered, immersive experience that spans time, space, and the very fabric of reality itself.

4-6219

The world of Aarde is a spwarling high-fantasy setting, featuring swords, shields, magic, plant people, wolf people, and even rock people.

Solitary Works
Beyond the bounds of the Aggregate, not considered a part of the Varses, are standalone stories.
Catastrophic Cosmic Cataclysm A short story focusing on Drew Levy, created by Galahad Desuam, and edited by Dustin Harthorn.
  • Writing Practice.
>..The Letter..< A flash-fiction letter written by Oberführer Volker Lukas Winter.
  • A writing challenge.
Heroes & Fences Following the daily life of Herbert G. Smalls as he's forced into a life he's tried to avoid.
  • A writing challenge to create a short comedy.
Adeen When Captain N. I. Churchill of the Adeen encounters an unspeakable horror, he rushes to save his crew.
  • A writing challenge to create a screenplay.
Wing Wars of Hymenopterria When a young sawfly, Lyra, witnesses a gruesome scene, the world of Hymenopterria flips upside down.
  • Writing challenge to create a children's novel.
  • Was created with the help of AI as an experiment.