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Welcome to '''Harthorn's Reverie''', an expansive universe created, maintained, and owned by ''Dustin Harthorn'', where intricate character-driven storytelling meets dedicated and captivating imagination. This wiki serves as the ultimate repository for exploring the interconnected worlds, characters, and narratives that form the spine of Dustin Harthorn's creations. Spanning multplie genres, timelines, and dimensions, the Reverie is a tapestry of stories that invites readers to immerse themselves in its rich lore and multifaceted settings. | |||
'''What is Harthorn's Reverie?''' Harthorn's Reverie encompasses a collection of meticulously crafted narratives, ranging from sprawling epics to intimate character-drive tales. Each story is rooted in one of several primary universes, known as ''Varses'', which are further divided into thematic arcs and series. Together, these works create a unified multiverse known as the "Aggregate," a term that captures the depth and variety of this creative endeavor. | |||
Whether you are a newcomer or a returning reader, this wiki is your guide to the intricate worlds of Harthorn's Reverie. Each page offers insights into the stories, characters, and settings, enabling you to explore the multiverse at your own pace. I invite you to dive in, discover connections, and become part of this ever-expanding narrative thread. | |||
==== The Aggragate Multiverse ==== | |||
At the heart of Harthorn's Reverie is the Aggregate, a web of interconnected settings where stories interweave across timelines and dimensions. This concept has allowed for unique storytelling opportunities, where events in one universe can echo or diverge in another. | |||
The '''Aggregate Multiverse''' operates on the principles of the [[Gyro-Varse and the Libramenescence Theories|Gyro-Varse and Libramenescence Theories]], which conceptualize the universe as a single entity containing countless interconnected realities, or "Varses." These Varses, each governed by unique natural laws, are arranged in a gyroscopic structure with the '''Prime'''—the most stable reality—at the core. Surrounding the Prime are three rotating '''Rings''': the '''Inner Rings''' (slight variations from the Prime), the '''Mid Rings''' (notable differences in history and natural laws), and the '''Outer Rings''' (entirely distinct realms with drastically altered rules). | |||
A protective barrier known as the '''Bulwark''' separates these Varses, preventing constant collisions. However, tears in the Bulwark can cause interactions like '''Collisions''', '''Impacts''', and '''Fetterings''', where Varses or Rings temporarily or permanently converge. Additionally, the Libramenescence Theory explores the layers within each Varse, comprising Dimensions, Planes, and Realms, each influenced by the collective consciousness of life within them. | |||
==== Main Varses & Stories ==== | |||
The stories in Harthorn's Reverie often grapple with themes of identity, survival, transformation, and the consequences of power. These recurring motifs add layers of meaning to the fantastical elements. | |||
===== 2-897 ===== | |||
<blockquote>''"It's been through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes. I'm not sure if we've doomed ourselves or become our own savior."''- '''N/A'''</blockquote>The setting that started it all, initially conceived as a series of one-off homebrew TTRPGs played among friends, it would eventually be the foundation that built the universe of 1.31.99. 2-897 is the primary setting, chronicling the evolution of the [[Anthral|Anthrals]] from their [[Ceryniotsklesu|bloody beginnings]] to their ascension as a [[Guitlaro Entente|galactic great power]]. Key stories are compiled into collections like ''Krelmic Skein'' and ''Stellar Ambitions'', offering glimpses into their struggles, triumphs, and the forces that shape their destiny. | |||
{| class="wikitable" style="margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto;" | ||
![[Stygian Grove]] | |||
![[Krelmic Skein]] | |||
![[Orensakino]] | |||
![[Stellar Ambitions]] | |||
| | |- | ||
| | |In a world of magic and sword, three figures claim they are prophets leading to a new era in the world. | ||
|Follows the downfall of society in the 21st century. | |||
|Follows the survival of those rebuilding society. | |||
|Far in the future, the galaxy seeks out what it means to be human. | |||
|} | |} | ||
{| class="wikitable" style="margin: 0 auto;" | {| class="wikitable" style="margin: 0 auto;" | ||
|+ | |+Explore 1.31.99.:2-897 | ||
![[:Category:Characters (2-897)|Characters]] | |||
![[:Category:Concepts (2-897)|Concepts]] | |||
![[:Category:Life (2-897)|Life]] | |||
![[:Category:Locations (2-897)|Locations]] | |||
![[Throttle Fabulist|Game System]] | |||
|- | |- | ||
|[[:Category:Characters in Stygian Grove|Stygian Grove]] | |||
|[[:Category:Concepts in Stygian Grove|Stygian Grove]] | |||
|[[:Category:Life in Stygian Grove|Stygian Grove]] | |||
|[[:Category:Locations in Stygian Grove|Stygian Grove]] | |||
|[[Throttle Fabulist for Stygian Grove|Stygian Grove]] | |||
|- | |- | ||
| [[ | |[[:Category:Characters in Krelmic Skein|Krelmic Skein]] | ||
|[[ | |[[:Category:Concepts in Krelmic Skein|Krelmic Skein]] | ||
|[[ | |[[:Category:Life in Krelmic Skein|Krelmic Skein]] | ||
|[[ | |[[:Category:Locations in Krelmic Skein|Krelmic Skein]] | ||
|[[Throttle Fabulist for Krelmic Skein|Krelmic Skein]] | |||
|[[ | |||
|- | |- | ||
|[[ | |[[:Category:Characters in Orensakino|Orensakino]] | ||
| [[ | |[[:Category:Concepts in Orensakino|Orensakino]] | ||
| [[ | |[[:Category:Life in Orensakino|Orensakino]] | ||
|[[ | |[[:Category:Locations in Orensakino|Orensakino]] | ||
|[[Orensakino | |[[Throttle Fabulist for Orensakino|Orensakino]] | ||
|- | |- | ||
|[[ | |[[:Category:Characters in Stellar Ambitions|Stellar Ambitions]] | ||
|[[ | |[[:Category:Concepts in Stellar Ambitions|Stellar Ambitions]] | ||
|[[ | |[[:Category:Life in Stellar Ambitions|Stellar Ambitions]] | ||
|[[ | |[[:Category:Locations in Stellar Ambitions|Stellar Ambitions]] | ||
|[[ | |[[Throttle Fabulist for Stellar Ambitions|Stellar Ambitions]] | ||
| | |} | ||
===== 2-126 / Hora Lucerna ===== | |||
<blockquote>'''In the shattered remnants of a world teetering on the edge of oblivion, two series of anecdotes emerge, each unraveling the dark secrets and harrowing truths that define humanity’s final days.'''</blockquote>In the eerie shadows of an alternate timeline, where the veil between reality and the supernatural is thin, lies Hora Lucerna. Here, Lovecraftian horrors lurk in the corners of everyday life, twisting minds and defying reason. As ancient secrets awaken and cosmic entities stir, ordinary people find themselves thrust into a world where nightmares bleed into reality. Amidst the looming darkness, a few brave souls dare to uncover the truth, risking everything to confront the eldritch forces that threaten to unravel existence itself. | |||
{| class="wikitable" | |||
! colspan="2" |Whispers Decology | |||
! colspan="2" |Last-Light | |||
|- | |- | ||
| | | colspan="2" |The ''Whispers Decology'' takes readers on a journey through the intricate web of conspiracy, betrayal, and supernatural forces that have shaped the world over millennia. Set against the backdrop of a world where fallen angels manipulate the course of history, this ten-book series delves deep into the shadows that lurk behind the facade of modern civilization. From the enigmatic rise of secret societies to the insidious influence of demonic entities, ''Whispers Decology'' exposes the hidden forces that have driven humanity toward its inevitable doom. Through the eyes of a diverse cast of characters—spanning generations and continents—readers will uncover the ancient pacts, forgotten prophecies, and dark rituals that have long been concealed from the masses. As the truth of the world’s origins and its impending destruction is slowly revealed, the protagonists must confront the terrifying reality that they are mere pawns in a game far older and more sinister than they could have ever imagined. | ||
| | | colspan="2" |''Last-Light'', on the other hand, plunges readers into the chaotic aftermath of the cataclysmic event known as Godfall. This series chronicles the desperate struggle for survival in a world where the sun has been snuffed out, and the boundaries between the living and the dead have all but vanished. With civilization in ruins and the world plunged into eternal darkness, humanity clings to the last vestiges of hope, while malevolent forces roam the earth unchecked. Each book in the ''Last-Light'' series follows different groups of survivors as they navigate the treacherous new reality—where once-mythical creatures, ancient gods, and powerful demons now openly walk the earth. From nomadic crusaders waging war against the forces of darkness to cults devoted to the worship of the Arcana, ''Last-Light'' is a visceral exploration of a world where the line between good and evil is blurred, and the only certainty is that nothing will ever be the same again. | ||
|- | |- | ||
! | ![[:Category:Characters in Whispers|Whispers In]] | ||
! | ! colspan="2" |[[:Category:Characters (1.31.99.:2-126)|Characters]] | ||
! | ![[:Category:Characters in Last-Light|In Last-Light]] | ||
|- | |- | ||
![[:Category:Concepts in Whispers|Whispers In]] | |||
|[[ | ! colspan="2" |[[:Category:Concepts (1.31.99.:2-126)|Concepts]] | ||
![[:Category:Concepts in Last-Light|In Last-Light]] | |||
|- | |- | ||
![[:Category:Life in Whispers|Whispers In]] | |||
|[[ | ! colspan="2" |[[:Category:Life (1.31.99.:2-126)|Life]] | ||
![[:Category:Life in Last-Light|In Last-Light]] | |||
|- | |- | ||
![[:Category:Locations in Whispers|Whispers In]] | |||
! colspan="2" |[[:Category:Locations (1.31.99.:2-126)|Locations]] | |||
![[:Category:Locations in Last-Light|In Last-Light]] | |||
| | |||
|[ | |||
| | |||
! | |||
| | |||
|} | |} | ||
Together, these two series offer a comprehensive exploration of a world in decline, where the battle for humanity’s soul is waged on both a grand, cosmic scale and within the hearts of individuals. While ''Whispers Decology'' unravels the hidden histories and secret machinations that have brought the world to the brink, ''Last-Light'' captures the raw, immediate struggle of those left to survive in the aftermath. Each series stands on its own, yet they are intricately connected, offering readers a layered, immersive experience that spans time, space, and the very fabric of reality itself. | |||
===== 4-6219 ===== | |||
The world of Aarde is a spwarling high-fantasy setting, featuring swords, shields, magic, plant people, wolf people, and even rock people. | |||
== | ===== Solitary Works ===== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto;" | |||
! colspan="2" |Beyond the bounds of the Aggregate, not considered a part of the Varses, are standalone stories. | |||
|- | |||
!Catastrophic Cosmic Cataclysm | |||
|A short story focusing on Drew Levy, created by ''Galahad'' ''Desuam'', and edited by ''Dustin Harthorn''. | |||
* Writing Practice. | |||
|- | |||
!>..The Letter..< | |||
|A flash-fiction letter written by Oberführer Volker Lukas Winter. | |||
* A writing challenge. | |||
|- | |||
!Heroes & Fences | |||
|Following the daily life of Herbert G. Smalls as he's forced into a life he's tried to avoid. | |||
* A writing challenge to create a short comedy. | |||
|- | |||
!Adeen | |||
|When Captain N. I. Churchill of the Adeen encounters an unspeakable horror, he rushes to save his crew. | |||
* A writing challenge to create a screenplay. | |||
|- | |||
!Wing Wars of Hymenopterria | |||
|When a young sawfly, Lyra, witnesses a gruesome scene, the world of Hymenopterria flips upside down. | |||
* | * Writing challenge to create a children's novel. | ||
* | * Was created with the help of AI as an experiment. | ||
|} | |||
Latest revision as of 16:36, 14 December 2024
Welcome to Harthorn's Reverie, an expansive universe created, maintained, and owned by Dustin Harthorn, where intricate character-driven storytelling meets dedicated and captivating imagination. This wiki serves as the ultimate repository for exploring the interconnected worlds, characters, and narratives that form the spine of Dustin Harthorn's creations. Spanning multplie genres, timelines, and dimensions, the Reverie is a tapestry of stories that invites readers to immerse themselves in its rich lore and multifaceted settings.
What is Harthorn's Reverie? Harthorn's Reverie encompasses a collection of meticulously crafted narratives, ranging from sprawling epics to intimate character-drive tales. Each story is rooted in one of several primary universes, known as Varses, which are further divided into thematic arcs and series. Together, these works create a unified multiverse known as the "Aggregate," a term that captures the depth and variety of this creative endeavor.
Whether you are a newcomer or a returning reader, this wiki is your guide to the intricate worlds of Harthorn's Reverie. Each page offers insights into the stories, characters, and settings, enabling you to explore the multiverse at your own pace. I invite you to dive in, discover connections, and become part of this ever-expanding narrative thread.
The Aggragate Multiverse
At the heart of Harthorn's Reverie is the Aggregate, a web of interconnected settings where stories interweave across timelines and dimensions. This concept has allowed for unique storytelling opportunities, where events in one universe can echo or diverge in another.
The Aggregate Multiverse operates on the principles of the Gyro-Varse and Libramenescence Theories, which conceptualize the universe as a single entity containing countless interconnected realities, or "Varses." These Varses, each governed by unique natural laws, are arranged in a gyroscopic structure with the Prime—the most stable reality—at the core. Surrounding the Prime are three rotating Rings: the Inner Rings (slight variations from the Prime), the Mid Rings (notable differences in history and natural laws), and the Outer Rings (entirely distinct realms with drastically altered rules).
A protective barrier known as the Bulwark separates these Varses, preventing constant collisions. However, tears in the Bulwark can cause interactions like Collisions, Impacts, and Fetterings, where Varses or Rings temporarily or permanently converge. Additionally, the Libramenescence Theory explores the layers within each Varse, comprising Dimensions, Planes, and Realms, each influenced by the collective consciousness of life within them.
Main Varses & Stories
The stories in Harthorn's Reverie often grapple with themes of identity, survival, transformation, and the consequences of power. These recurring motifs add layers of meaning to the fantastical elements.
2-897
"It's been through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes. I'm not sure if we've doomed ourselves or become our own savior."- N/A
The setting that started it all, initially conceived as a series of one-off homebrew TTRPGs played among friends, it would eventually be the foundation that built the universe of 1.31.99. 2-897 is the primary setting, chronicling the evolution of the Anthrals from their bloody beginnings to their ascension as a galactic great power. Key stories are compiled into collections like Krelmic Skein and Stellar Ambitions, offering glimpses into their struggles, triumphs, and the forces that shape their destiny.
Stygian Grove | Krelmic Skein | Orensakino | Stellar Ambitions |
---|---|---|---|
In a world of magic and sword, three figures claim they are prophets leading to a new era in the world. | Follows the downfall of society in the 21st century. | Follows the survival of those rebuilding society. | Far in the future, the galaxy seeks out what it means to be human. |
2-126 / Hora Lucerna
In the shattered remnants of a world teetering on the edge of oblivion, two series of anecdotes emerge, each unraveling the dark secrets and harrowing truths that define humanity’s final days.
In the eerie shadows of an alternate timeline, where the veil between reality and the supernatural is thin, lies Hora Lucerna. Here, Lovecraftian horrors lurk in the corners of everyday life, twisting minds and defying reason. As ancient secrets awaken and cosmic entities stir, ordinary people find themselves thrust into a world where nightmares bleed into reality. Amidst the looming darkness, a few brave souls dare to uncover the truth, risking everything to confront the eldritch forces that threaten to unravel existence itself.
Whispers Decology | Last-Light | ||
---|---|---|---|
The Whispers Decology takes readers on a journey through the intricate web of conspiracy, betrayal, and supernatural forces that have shaped the world over millennia. Set against the backdrop of a world where fallen angels manipulate the course of history, this ten-book series delves deep into the shadows that lurk behind the facade of modern civilization. From the enigmatic rise of secret societies to the insidious influence of demonic entities, Whispers Decology exposes the hidden forces that have driven humanity toward its inevitable doom. Through the eyes of a diverse cast of characters—spanning generations and continents—readers will uncover the ancient pacts, forgotten prophecies, and dark rituals that have long been concealed from the masses. As the truth of the world’s origins and its impending destruction is slowly revealed, the protagonists must confront the terrifying reality that they are mere pawns in a game far older and more sinister than they could have ever imagined. | Last-Light, on the other hand, plunges readers into the chaotic aftermath of the cataclysmic event known as Godfall. This series chronicles the desperate struggle for survival in a world where the sun has been snuffed out, and the boundaries between the living and the dead have all but vanished. With civilization in ruins and the world plunged into eternal darkness, humanity clings to the last vestiges of hope, while malevolent forces roam the earth unchecked. Each book in the Last-Light series follows different groups of survivors as they navigate the treacherous new reality—where once-mythical creatures, ancient gods, and powerful demons now openly walk the earth. From nomadic crusaders waging war against the forces of darkness to cults devoted to the worship of the Arcana, Last-Light is a visceral exploration of a world where the line between good and evil is blurred, and the only certainty is that nothing will ever be the same again. | ||
Whispers In | Characters | In Last-Light | |
Whispers In | Concepts | In Last-Light | |
Whispers In | Life | In Last-Light | |
Whispers In | Locations | In Last-Light |
Together, these two series offer a comprehensive exploration of a world in decline, where the battle for humanity’s soul is waged on both a grand, cosmic scale and within the hearts of individuals. While Whispers Decology unravels the hidden histories and secret machinations that have brought the world to the brink, Last-Light captures the raw, immediate struggle of those left to survive in the aftermath. Each series stands on its own, yet they are intricately connected, offering readers a layered, immersive experience that spans time, space, and the very fabric of reality itself.
4-6219
The world of Aarde is a spwarling high-fantasy setting, featuring swords, shields, magic, plant people, wolf people, and even rock people.
Solitary Works
Beyond the bounds of the Aggregate, not considered a part of the Varses, are standalone stories. | |
---|---|
Catastrophic Cosmic Cataclysm | A short story focusing on Drew Levy, created by Galahad Desuam, and edited by Dustin Harthorn.
|
>..The Letter..< | A flash-fiction letter written by Oberführer Volker Lukas Winter.
|
Heroes & Fences | Following the daily life of Herbert G. Smalls as he's forced into a life he's tried to avoid.
|
Adeen | When Captain N. I. Churchill of the Adeen encounters an unspeakable horror, he rushes to save his crew.
|
Wing Wars of Hymenopterria | When a young sawfly, Lyra, witnesses a gruesome scene, the world of Hymenopterria flips upside down.
|