Overview (1.31.99.:4-980)

From Harthorns-Reverie

The pangea of CaeloVita is surrounded by a Pearl Sea, a semi-solid cloud-like substance that holds a great many secrets and powerful crystals known known as Spectrashines which act as both the currency of the world, and a source of power for many people, while being an addition for others.


Welcome to a realm where the fabric of reality is woven from the threads of planes, each with its own unique composition of elements. In this world, there are no omnipotent deities watching over the cosmos; instead, it's a place where nature and creatures reign supreme.

The planes are teeming with vibrant and diverse fauna, creating a lush and untamed landscape. Here, a peculiar form of currency takes shape in the form of crystals, extracted from the enigmatic 'Pearl Sea' that shimmers between these planes. These crystals, however, are not easily obtained and have a finite lifespan, gradually decaying over time.

Enter the enigmatic Planewalkers, individuals who harness the power of these crystals, injecting them into their beings through various methods. This practice can be addictive and transformative, imbuing them with mythical and cryptozoological qualities. Planewalkers are attuned to vibrations, and some among them become Vibromancers, skilled in manipulating and altering these vibrations to their will.

The Pearl Sea, semi-solid in nature, is a rich source of resources and ores that can be fished and mined. Some of these resources possess the remarkable ability to act as spying devices, allowing their users to study and even travel to undiscovered planes. Professionals known as Resource/Ore readers specialize in deciphering these enigmatic resources to glean invaluable insights.

Biological manipulation is the cornerstone of technology in this world. Tools and gadgets are crafted by manipulating creatures from different planes, as many resources and ores are unique to specific regions. Junctions or intersections between planes create bizarre weather patterns and give rise to non-Euclidean entities that warp in and out, affecting all in their path.

Throughout these planes, various sentient species coexist, akin to parallel versions of humanity. Rituals known as 'Interdictions' allow individuals to pull others out of specific planes, altering their destinies. Advanced Vibromancers can even create entirely new planes by discovering unique frequencies and determining their properties.

Emotions hold power here, as certain planes can influence or manipulate them, making emotional manipulation a potent tool. Some beings, however, remain untouched by these vibrations, immune to Vibromancy's effects. Entities that destabilize the structural integrity of planes also lurk in the shadows.

Crystals attuned to specific frequencies are used as instruments, allowing individuals to perform specific vibromantic functions. Additionally, vibrocomputation devices store data as vibrations in volatile memory, serving predefined functions.

Organisms aren't born but created through crystal attunation, and an alternative method of reproduction involves imprinting on a computational crystal, birthing automatons that act as Turing machines.

Names are divided into Given Names and Family Names, with the latter holding true power over entities. Music is forbidden due to its disruptive impact on background vibrations.

Beware the Crystal Eaters, entities drawn to and spawned from the crystals, voraciously consuming and destroying them. Tonal Magic offers an external method of manipulating vibrations, in contrast to Vibromancy's internal approach.

Discover 'Soft Spots' within planes, gateways that facilitate travel or lead to voluminous spaces concealed within. Stasis, a temporal power, halts motion and contrasts with Vibromancy's spatial nature.

In this world, souls do not exist. Instead, creatures leave imprints of their vibrations on reality itself. Plane Consumers, capable of consuming vast quantities of vibrations, risk becoming bound to their plane, unable to leave without disintegrating.

Lastly, Photonic Magic alters light frequencies, profoundly affecting the emotions of others, often intensified through specialized prisms. The Pearl Seas are not only a source of crystals but also teem with diverse flora, adding to the tapestry of this mesmerizing and unpredictable world. (This world offers a rich and intricate tapestry of magic and lore, with a unique focus on vibrations and their influence on reality. The absence of traditional deities and the emphasis on individual power and manipulation of the environment create a distinct and immersive setting.)


(Up to 5 Planes each, inside of each plane can have as many continents as desired. The pearl sea isn't just something that expands outward, but expands over it, continents can also be vertical, as opposed to just horizontal)

Planes

Different planes have different makeups, whether of one base element, or of combinations of base elements

Plane Entrapment

No Central Gods/Allfathers/etc.

High Fauna Density/A lot of animals

Crystal Currency

Crystals come from the 'Pearl Sea' between planes. They cannot just be gained freely, and decay over time

Planewalkers

Planes Crystals are injectable through various methods, addicting and warping qualities, creates mythical and cryptozoological qualities

Planeswalkers tune into vibrations, Vibromancers, Alterning Vibrations

Pearl Sea is semi-solid, can be fished and mined through

Resource/Ore which can act like a spying device which can be studied in order to travel to them, including discovering undiscovered planes

Resource/Ore readers, profession which involves specifically reading them to gather more information than can normally be gained by most others

Most technology/tools are made through biological manipulation through different creatures which are more common or can be taken between different planes, as a lot of resources and ores  are specific to their planes/areas they are fished from

Junctions/Intersections between specific planes which can cause strange 'weather' patterns, such as 'geostorms', or non-euclidian entities which warp in and out, and can affect others present and who intersect with them

Different Planes can hold various different sentient species which can be seen as 'parallel' to humans

'Interdictions', rituals or symbolic gestures which can pull others out of specific planes


High level Vibromancers can discover brand new frequences, which allows them to create new planes themselves and determine their properties and layout


Emotional Power/Manipulation, Some planes can affect emotions or alter the power of emotional powers


Very few large multi-planar states, mostly small disparate powers or strong entities which inhabit one or a small number of planes


Vibrofusion - Powerful Vibromancers can vibrate themselves and other beings together, and absorb them if they cannot defend themselves


Each Pearl Sea resonates a different background ambient sound through different vibrations


Manipulation of emotions can be used to enslave others, especially on planes which have special vibrations


Beings so untuned with the vibrations of the planes, they cannot be affected by vibromancy


Entities which destabilize the structural integiry of the plane


Certain instruments made from refined crystal are attuned to specific frequencies and can be used to perform specific vibromantic functions, even by others who cannot use vibromancy


Vibrocomputation devices - Devices which can store data as vibrations as a form of volatile memory, and can perform pre-programed functions. Can only be used for specific functions, as their data is volatile and can only perform specific functions, and need to be replaced regularly


Organisms are not born, they are created through crystal attunation


Alternate form of reproduction is through a singular being imprinting upon a computational crystal to create an automaton, as opposed to two beings forming a new autonomous person in the process


These automatons can act as turing machines


Given Names and Family Names are different. Family Names are very secretive and act as 'True Names', having power over an entity. These names are not given away freely, as compared to Given Names, which are what people go by


Music is outlawed as a result of it causing massive disruptions in background vibrations


Crystal Eaters - Entities which are attracted to, and come from, the crystals, eating them and destroying them


Tonal Magic - An alternate to Vibromancy, more of an 'external' method, as compared to Vibromancy's internal' method of changing vibrations


'Soft Spots' within different planes, which are areas which can be used to transfer between spaces on a plane or can lead to areas of 'compressed' space, which are more voluminous on the inside than the outside


Stasis - An alternate power to Vibromancy, used to cause things to cease to move, as opposed to changing their base level vibrations. More temporal in nature, compare to Vibromancy's more spatial nature


Souls do not exist, creatures do not have souls. Instead, they are the imprint their vibrations leave upon reality


Plane Consumers - Those which consume and integrate vibrations on planes on a large scale. There is a cap on how much they can consume/their mental stability. If they consume too much, they will become bound to their plane, as if they leave they will disincorporate


Photonic Magic - Can alter the frequences of light, as opposed to sound, which can alter the moods and emotions of others on a deep level. Can use specialized prisms to intensify these affects


Pearl Seas are filled with different kinds of flora, as well