Dristential: Project: Chetyre

From Harthorns-Reverie

A mission based co-operative first-person action game developed by Proto-Overlook, and the predecessor of {Dristential}: _.

Still in production, it will be released when it's ready.

Gameplay

Up to six players can join in on this first-person cooperative action game with RPG elements.

Base game features Nine game modes, and Five missions which offer a compelling story, exploring lore of the world of {Dristential}.

Player Customization

Base Characters

Lain Keenan

A former gang leader who lost his crew to the Fangs. Cool and calm, he holds nothing but contempt for the creatures and actively hunts them, now a Deciduous Freebooter, he does various jobs that get him up-close and personal with these entities.

Attire
Personal
Mission
Room
Mission
Ulf Hoxworth

A former bank robber who is wanted in various major cities for his unlawful deeds, Ulf has become a Deciduous Freebooter when he learned finding the once thought mythical temple of Rylr was a goal of theirs.

Room

Mission
Aoife Valenzuela

Member of the San Querza Coasters, Aoife hopes that by fighting the evil menace, she'll gain respect and expand her people's territory.

Room

Mission
Zack Parsons

An amateur musician who enjoys playing various types of music, and seeks the glamorous star lifestyle, Zack is an addict with a pen who only became Deciduous Freebooter to get some cash to aid his stage career.

Room

Mission
Earl Bennett

The oldest of the group and often offers advice on various life topics, Earl became a Deciduous Freebooter hoping to find his missing, assumed dead, son.

Room

Mission
Nolan Tatasciore

The foreigner who seeks the freedom away from his overbearing government, joining a pirate crew, Nolan has come to the Western Commonwealth in hopes of a new life. However once he got a taste for the dangerous, free life of the pirates, he couldn't get over it, but when sea-sickness kept him assure, he became a Deciduous Freebooter, only so he can live where he wants. Tatasciore's home is the head quarters, as well as one of the mission areas.

Room

Mission
Southern Steve

A mostly mysterious man, Southern Steve wants the world to prosper and seeks for ethnic separation but cooperation, often bringing up politics and conspiracies towards the various groups, histories, and governments. His own background is an avoided topic and he gives a great deal of harsh words for what he calls bigots and snowflakes.

Room

Mission
Irek Dovilla

A tech genius and former programmer, Irek holds a large deal of information about various topics relating to the technology of the setting.

Room

Mission

Equipment & Tools

Players will be given five slots to manage their equipment and tools, with the different pieces taking up a different amount of slots. Below

Limbs
Type Name Damage
Basic Shove None
Basic Punch 5%
Difficult Kick 10%
Difficult Head 10%
Advanced Elbow 15%
Advanced Knees 15%
Melee
Type Name Damage Slot
Blade Knife
Blunt Bat
Point Shiv
Guns
Type Name Damage Ammo Slots
Pistol FN-57 1
Assault Rifle AR-15 3
SMG 2
Shotgun 3
Sniper 3
Special 3
Extra
Type Name Effect Uses Amount Slots
Deployable Doctor Bag Heals 50% of a player's health. 3 5 2
Deployable FIrst Aid Kit Heals 25% of a player's health 1 15 1
Throwable Firecrackers Causes a series of loud noises that attract mob attention. 1 5 1
Held

Homunculus Body, Golem 'nade, Thrall's Arm, Vampire Head, Bullions.

Attire

There are three types of outfits players can choose from.

Personal

Each character has their own personal outfit which fits their personality and background. These outfits are unlocked after completing the character's background event.

Mission

Each character also holds different outfits per mission, showcasing their wardrobe. These outfits are unlocked after playing as the character on the individual missions.

Different

After launch, there might by additional outfits that players can get. We'll see out production goes.

Skills

Instead of the traditional trees, skills in this game work as planets and moons.

Planets
Name Core First Layer Second Layer
Till Dust More damage with pistols Civilians listen better +damage the more enemies are around you.
Heister upgraded drills and saws Breaks into valuables offer more rewards
Lowrider More damage with melee Faster sprint
Crowd Reaction Hords Evils converts evils High endurance/stamina
Family Matters Boosts allies Heals self
Free Homies Less damage intake Can call for downed allies from further away. Larger AoE
Social Conservative More ammo More health
Creator's Informant larger explosives Hacks into electric systems
Moons
Name Core First Layer Second Layer
Square Up More damage with limbs More damage with limbs More damage with limbs
Wake Up Effects don't last as long.

Missions

Training

There are three training missions which go through the basics of how to play the game.

Combat
Stealth
Running

Engagement

Overtime Opportunities

Overtime Opportunities are a collection of personal challenges that, upon completion, reward the player. Some Opportunities can be performed several times, and some are only completed once.

Operations Station

Tatasciore's Apartments is the complex in which Nolan Tatasciore has taken over and has given out rooms to friends and coworkers while they're in the area. It is used as the base of operations and where the characters can hang out in their free time, between work and personal life. Every week the characters that can be found here are changed out.

Trophies and memorables can be found here after completing certain opportunities and engagements.

Within the Operation Station is the table of Station Observations, which is where the player can choose their engagement. Engagements, or Contracts, are the various missions that are offered to players to perform.

Extermination

Kill all creatures.

Treasure Hunt

Find Items.

Holdout

Horde.

Pursuit

Chase.

Race

Get to object as fast as possible.

The Pit

Fight Arena.

Infection

Players play evils.

Hunter

Search for the anomalies.

DLC

Minor Additions

Draig's Hague