Category:Animates (9.62.19.)

From Harthorns-Reverie

Several categories make up what is known as Animates, or life, in 9.62.19.

Sicraa Calendar

Sapient creatures are typically separated into three categories that form their Taxon; Kingdom, which dictates that creature's preferred home; Phylum, which dictate that creatures species; Species; which further separates the creature's species; and Origin, which determines the different cultures and people of that species.

Kingdom
Baq Ter Mer Aer Vuur
Baqtierium Ter as they're known by members of their classification, or Dugan by the sea-dwelers, and Terana by the magics, are the land walkers. Most Teranas seem to believe in some form of afterlife. Mer, as their known by the land walkers, or Nixen as they call themselves, or Aquana by the magics, are the swimmers of the oceans. Most Aquanas seem to believe in cycles and some form of afterlife. Aer, referred to as the Thyan by the ocean races, and Aerana by the magics, are the winged races that soar the skies. Most Aerana appear to hold no belief in an afterlife. Vuur, or Turan as the seafolk call them, are the Agiana souls that live within the elements. Most Agiana appear to believe in cycles. Originally thought to only be creatures that preferred fire and volcanic vents, it was eventually discovered to mean any extremophile.
Species
Ter Mer Aer Vuur
Caminien: dog people Boideat: Batoidea Bicolumae: Columbidae Empryt: Spiritual animals which form contacts with individuals for a number of reasons.
Daesui: Pig people. Ceaceta: Cetacea Chorr'rotha: Max's race. Tinmen: Men made of various metals, given a heart to leave.
Indusi: A race of large worms who have a life-long partnership with the Myrmekes, fighting alongside them against the colonies of Tusras, keeping their numbers from overtaking the world. Diorupag; Crab people Cripotaa: Apocrita Goyguargs: Stone statues brought to life to guard major cities.
Magcronin: One of the two species that make up the Human phylum. Dylicro; Croc people Gosih: Long armed apes with four wings, holding an entire society built within the clouds, where two cultures rest.
Mi'tana: Dinosaur people Nautulis: A race of hominis that were born through pure experimentation, the Nautulis are essentially merfolk. Mermaids and Murloc. Radugas: Eagle People
Moralapha: Rabbit people. Oinephoc: Porpoises. Scittapae: Psittacidae People
Myrmekes: ant people. Podupos: Cephalopoda. Vicordae: Corvidae People
Panimis: Monkey people Selamorph: Shark people.
Pantael: Plants with a semi-hive mind leading them. Live on Platae Estoridous with humans, corvids, pangolins, saplings. Sikilins: Snake people
Phanteloi: Elephant people.
Scied: Spider people
Podamyris; Centipede people.
Tusras: Rat people
Yonproctid: Raccoon people.
Major Sapient Races
Human Repzilitan Gaphatob Crustacea Saurian
Hominis Draig Sluiag Stacea Riasauronims
Annerthad Ceaceeta Mi'tana
Chorr'rotha

Ignapus-Tiri

Life during Ignapus-Tiri are placed within four primary categories for life; these include Sapience, Sentience, Oblivitence, and Lamentence, with each getting less and less intelligent.

Life
Sapience Sentience Oblivitence Lamentence
Entities who're fully aware of themselves and others. Capable of human-level intellect. Entities who're aware of life, but are uncapable of intricate thought. Entities that aren't aware of life, purely living through instinct with no understanding. Entities who are questionably alive.
Major Species
Sapience Sentience Oblivitence Lamentence
Caviidian: The Great Caviidian genus built the Conurbations

Ocuulpition Life

Draemons are nightmarish monsters that can sometimes appear in dreams.

Drisians are the priests and scholars who study the Drisal.

Dristential are those who have the potential of the Dris.

There are three types of entities that rule over these dreamed realms; Drista, the females, Drisko, the males, and Drisqill/Draqill/Drisqilli, the possessors. These three are also considered gods who are capable of jumping between realities. Jumping for two reasons

  • One is to give a chance for new gods to arise. Second would be to weaken the old god's power. This would be in an effort to both let new ones arise and to keep the Hyr from becoming powerful enough to draw the attention of the slumbering primordial. For if they are awakened and turn their eye on a realm of gods that get too uppity, it's not much more than a flick of a wrist to erase the realm. There are plenty of others after all, so why bother being detailed and only dealing with the part that is the problem.
  • the dream gods are the only ones of the original left that actually know the power of the primordials. These cunning gods of dreams were the only ones to not die out because they are passibely worshiped by all, but because it's so little, they fly under the radar. It also lets them float between realms because they are connecting through the dreams of the denizens in different realms.

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Pages in category "Animates (9.62.19.)"

The following 3 pages are in this category, out of 3 total.