Main Page

From Harthorns-Reverie
Revision as of 23:14, 4 July 2023 by DHarth (talk | contribs)

"It is through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes." - ???

Maintained and owned by Harthorn, this is the official works that include trivia, information, and stories for and within various settings created by Harthorn & Friends, collectively referred to as Harthorn's Reverie!

Some of the works that can be found on this wiki are not only the timelines of settings such as 1.31.99., but also the alternate realities contained in 8.24.68. and the background lore for 9.62.19. All of which are linked below.

Everything on this wiki is considered the "canon". If there is information found in another place regarding any of these settings, it is non-canon to the Harthorn Reverie. Fan content, such as stories and art is welcome. Feel free to change or use the settings as you wish, however it is asked that "Harthorn's Reverie" be cited as a source of inspiration for any content made based on the works in the wiki.

Universe-1.31.99.

Created and lead by Dustin Harthorn, Universe 1.31.99 has been in creation since 2013. Working off two in-lore theories; Gyro-Varse & Libramenescence Theory, it holds hundreds of events, characters, stories, and concepts that have fleshed out multiple timelines and realities within it's borders.

Universe-6.01.90.

Created and lead by Desuam & Harthorn, Universe 6.01.90 is a joint effort of several disconnected ideas that have come together to form an overarching universe, which is broken into nine cosms, each holding different rules, characters, adventures, and realities, that offer new exciting opportunities and looks into a fractured version of our own world.

Universe-8.24.68.

Created and lead by Desuam & Harthorn, Universe 8.24.68 is a joint effort that focuses on the spiritual and psyche powers of humans, and their journey through.

Universe-9.62.19.

Created and lead by Dustin Harthorn, 9.62.19. began development in 2021, when Harthorn began work on a video game, wanting to feature a new IP and setting.