Category:Game System (1.31.99.:2-897)
Game Play
Combat; Basic
Momentum
Common Stunts
Crits
Grapples
Inventory
Charisma, Scholars, & Intuition
Statistics
Stealth
Traits
Sheet
Background
Traits
Echelon
Aspects
Stats
Attributes
Status
General
Shinmanaokimagi
Skills
Proficiencies
Effects
Positive
Negative
Trauma
Stunts
CYIN
Inventory
Pnemaology
Needs
Vim
Hunger
100%: Burst;
75%: Stuffed;
50%: Full;
25%: Satisfied;
0%: Not Hungry;
-25%: Peckish;
-50%: Hungry
-75%: Famished;
-90%: Ravenous; -100%: Starved;
Thirst
100%: Drowned;
75%: Flooding;
50%: Full;
25%: Satisfied;
0%: Content;
-25%: Dry; Nothing
-50%: Thirsty; Dizziness
-75%: Mild Dehydration; Fainting
-90%: Moderate Dehydration; Organ Damage -100%: Severe Dehydration; Death
Temperature
100%: Boiled;
90%: Heatstroke;
75%: Hotter;
50%: Hot;
25%: Warm;
0%: Perfect;
-25%: Chilly;
-50%: Cold;
-75%: Colder;
-90%: Frost Bite; -100%: Frozen;
Vitiation
Bio Tissue
Infection
0%: Sterile;
Completely clean, with almost no trace of infection.
25%: Tainted;
50%: Contaminated;
75%: Vitiated;
90%: Infected;
After reaching this, unless lowered, it gradually raises until you've turned. 100%: Turned;
Once you've reached 100% infection, you've turned.
Corruption
Vivacity
Sanity
100%: Psychopath;
90%: Psychosis;
75%: Disconnected;
50%: Disturbed;
25%: Warm;
0%: Sane;
-25%: Cold;
-50%: Disturbed;
-75%: Disconnected;
-90%: Psychosis; -100%: Sociopath;
Hollowed
Degradation
Pages in category "Game System (1.31.99.:2-897)"
The following 5 pages are in this category, out of 5 total.