The Period of ?? (0000–1000)
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The Founding of the Veiled Chorus (75):
- Event: In Veuman, a group of mystics forms the Veiled Chorus, a secretive organization dedicated to studying the Aetherial Plane and its influence on reality.
- Impact:
- The Chorus is the first to document the Threads of reality, their writings inspiring later sorcerer orders.
- Their secrecy makes them a target for neighboring kingdoms, leading to early purges of magical practitioners.
- Survivors of the purges scatter across Veuman and beyond, spreading their knowledge to new regions.
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The Sandfire Pact (240):
- Event: The desert kingdoms of Oris and Eub form the Sandfire Pact, an alliance to fend off Veumanese incursions and stabilize their borders.
- Impact:
- The alliance fosters an exchange of culture and early magical practices, including shared rituals to tame sandstorms and protect caravans.
- Orisian elementalists and Euban shadow-dancers collaborate to create the Riftbreakers, elite warriors capable of closing Veumanese magical anomalies.
- The Sandfire Pact becomes a blueprint for future alliances, but it also provokes Veuman into launching retaliatory raids.
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The Flooding of Naraveth (385):
- Event: A massive surge of magical water from the Naraveth Basin in Griogubul drowns entire settlements and transforms the land into a sprawling marsh.
- Impact:
- Survivors of the flood adapt to the new environment, creating the first amphibious cities and developing unique water-based magic.
- The Drowned Oracles, individuals who claim to commune with the spirits of the flood, emerge as spiritual leaders in the region.
- Legends of the flood inspire future rituals in the Abyssal Creed and cement water as a symbol of both destruction and renewal.
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The Skyfall of Sakishima (475):
- Event: A meteor shower devastates parts of Numea, with the largest fragment striking near the Sakishima Isles. The event releases a strange energy, creating mutations in local fauna and flora.
- Impact:
- The Sakishima Isles become a hotspot for magical anomalies, drawing sorcerers and adventurers seeking to harness its power.
- The mutated creatures, later known as Ebonscale Beasts, spread across Numea, threatening settlements and sparking early attempts at organized defense.
- The meteor fragments are used to craft powerful artifacts, some of which resurface in later eras as catalysts for both progress and catastrophe.
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The Frostmarch of Kl’ingats (546):
- Event: In northern Numea, the Kl’ingats Confederation launches a campaign to expand its territory, harnessing frost-based sorcery to overpower neighboring tribes.
- Impact:
- The campaign establishes the Confederation as a dominant power in Numea, fostering advancements in both magical and non-magical military tactics.
- Kl’ingats becomes a cultural hub for frost sorcery, attracting practitioners from across the continent.
- Their methods inspire fear and respect, but also resistance, leading to alliances among their southern neighbors.
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The Emberlight Schism (611):
- Event: A philosophical divide emerges within the Rusikar faith between the Order of Cleansing Flame (militant purists) and the Order of Guiding Flame (peaceful reformers).
- Impact:
- The schism weakens the faith’s unity but spreads its influence to new regions as reformers seek to convert non-believers through diplomacy.
- The militant branch intensifies its crusades, targeting sorcerers and magical enclaves with greater zeal.
- This ideological divide foreshadows future religious conflicts and sets the stage for the faith’s evolution into the Radiant Creed.
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The Black Tide (600):
- Event: A massive shadow-like tsunami engulfs parts of Ebuceci and Hera, leaving behind corrupted creatures and devastating coastal settlements.
- Impact:
- Survivors claim the Black Tide originated from Veuman, deepening fears of the continent’s mysterious power.
- The event spurs the creation of the first formal magical militias, tasked with defending against supernatural threats.
- It is later revealed that the Black Tide was caused by a failed sorcerous experiment involving the Threads, leading to mistrust of magic in affected regions.
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The Songless Year (722):
- Event: A mysterious phenomenon silences all music and birdsong across Griogubul and Numea for an entire year.
- Impact:
- Cultural production stalls, with many attributing the silence to divine punishment or magical interference.
- This year sees the rise of Silent Oracles, individuals who claim to communicate with gods or spirits through the absence of sound.
- The event becomes a turning point for faiths in Griogubul, leading to the creation of Akaranis, the Quiet Abyss.
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The Sealing of the Silver Gate (789):
- Event: In Veuman, a coalition of sorcerers and warriors led by Alaric the Veilwalker seals a portal known as the Silver Gate, believed to be a conduit for monstrous incursions.
- Impact:
- Alaric becomes a legendary figure, revered as a hero in Klamith and Hera.
- The sealing destabilizes local magic, creating strange phenomena and pockets of wild energy throughout Veuman.
- The event inspires the Rusikar faith to adopt the Cleansing Flame ideology, which later justifies their crusades.
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Proto-Firearms (800–1200):
- Hand Cannons:
- Simple tubes loaded with black powder and projectiles.
- Used primarily in defensive positions, such as fortified cities or against sieges by monstrous hordes.
- Unwieldy and dangerous, but effective against slow or large targets.
- Fire Lances:
- Likely imported or developed through experimentation in Numea or Ebuceci.
- Used as close-range incendiary weapons, combining melee and explosive force.
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The Crystal Bloom of Tarrava (812):
- Event: In Oken, a massive crystal spire emerges from the ground near Tarrava, radiating energy that enhances nearby magical abilities.
- Impact:
- The spire becomes a focal point for magical experimentation and a site of pilgrimage for sorcerers.
- Prolonged exposure to the spire’s energy causes strange physical and mental changes in those who linger too long, leading to both wonder and fear.
- The spire’s influence spreads across Oken, altering the political landscape as factions vie for control over its power.
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The Veilschism (832):
- Event: Followers of Rusikar in Klamith and Ebuceci split over interpretations of the Eternal Flame, creating two sects:
- The Purifiers: Advocates of absolute eradication of magical entities and anomalies.
- The Shepherds: Believers in coexistence and redemption of corrupted creatures.
- Impact:
- The schism weakens the faith’s unity but strengthens its adaptability, allowing different regions to adopt practices that suit their needs.
- Purifiers eventually dominate political structures, while Shepherds become a marginalized but respected sect.
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The Pact of Shadows (860):
- Event: In the shadowed forests of Veuman, a coalition of sorcerers, Báuturíí, and rogue knights form the Pact of Shadows to resist Rusikar’s crusaders.
- Impact:
- The coalition launches guerilla attacks against crusader forces, disrupting their campaigns and protecting magical enclaves.
- The Pact’s secrecy and tactics inspire legends of shadowy heroes, though their methods are often brutal and morally ambiguous.
- Internal tensions between the coalition’s factions limit their long-term success but lay the groundwork for future resistance movements.
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The Rise of Rusikar (899):
- Event: Rusikar emerges from the mists of Veuman, claiming divine origin and rallying humanity against the monsters and magical anomalies plaguing the world.
- Impact:
- Rusikar unites scattered tribes and kingdoms in Klamith and Ebuceci under the banner of the Eternal Flame.
- His victories against monstrous incursions establish him as a divine warlord-king.
- His teachings, later compiled in The Book of Purity, emphasize conquest, order, and the eradication of magical chaos.
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The Pyres of Illentid (975):
- Event: In Klamith, a crusader force led by the Order of Cleansing Flame burns the magical city of Illentid to the ground, killing thousands.
- Impact:
- The massacre becomes a rallying cry for sorcerers and magical beings across the continent, intensifying resistance to the crusades.
- Survivors of Illentid scatter, spreading their knowledge and practices to safer regions.
- The event is later remembered as a turning point, marking the decline of the crusaders’ influence in Klamith.
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The Eternal Convocation (990):
- Event: The Eternal Convocation is held in the city of Silverwater, bringing together sorcerers, hemomancers, and spiritual leaders to discuss how to address the increasing hostility from the Rusikar faith.
- Impact:
- The Convocation produces the Covenant of Shadows, an agreement to protect magical knowledge and artifacts from destruction.
- The Covenant lays the groundwork for the formation of Sanguis Orbis Terrarum centuries later.
- This event is also the first time Báuturíí and sorcerers formally cooperate, bridging their respective magical practices.
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Age of Rusikar (1001–1491)
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Summoning of Bartholomew Yon Wauter (1001):
- Event: Using the Theósastrikíseikónas, a group in Veuman summon Bartholomew Yon Wauter, a powerful hemomantic entity who disrupts the balance of magic.
- Impact:
- The summoning marks a turning point in magical history, as Bartholomew’s hemomantic powers inspire awe and fear.
- Jolel, a Deik, is imprisoned for granting mortals the ability to read the sacred text.
- Hemomantic magic begins to proliferate, becoming a dominant force in Hera and beyond.
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The Shattering of the Ebony Crown (1103):
- Event: In Eub, King Kainar of the shadow-dwelling clans attempts to unify the region using the Ebony Crown, a legendary artifact rumored to grant control over darkness itself. The crown shatters during a betrayal, releasing a wave of corruption.
- Impact:
- The shattered crown becomes the focus of quests and legends, with each fragment said to hold great power.
- The corruption spreads throughout Eub, creating cursed lands and driving its people into desperate alliances.
- The event solidifies Eub’s reputation as a land of darkness and danger, influencing how it is perceived in later eras.
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Rusikar’s Crusades (1043–1271):
- Event: The faith of Rusikar becomes militarized, leading to a series of crusades aimed at eradicating monsters, magical threats, and rival faiths.
- Key Conflicts:
- The Siege of Silverwater (1097–1110): Crusaders attempt to destroy a Báuturíí settlement in eastern Hera but fail despite high advantage, cementing Báuturíí resistance and fostering legends of their resilience.
- Crusades in Ebuceci: Campaigns against corrupted regions near the Yllanov Crater lead to prolonged battles and pyrrhic victories.
- Crusades into Veuman: Repeated attempts to purge Veuman of its monstrous denizens lead to high casualties and only minor territorial gains.
- Impact:
- The crusades bring devastation to magical communities, including early enclaves of Báuturíí and sorcerers.
- They inspire a new wave of resistance movements and secret magical societies.
- The Crusades establish the Rusikar faith as the dominant religion in Klamith and Ebuceci, cementing its role in shaping the era’s politics.
- The Crusades solidify the Rusikar faith’s influence in Klamith and Ebuceci.
- Cultural syncretism occurs as conquered regions integrate elements of the faith into their existing traditions.
- The brutality of the Crusades creates a legacy of mistrust between magical practitioners and followers of the Rusikar faith.
- Weapon Development:
- Early flintlocks were introduced in the latter half of the Crusades as a response to monstrous threats in Veuman and Ebuceci.
- Ballistic weaponry became a key element in defending non-magical strongholds.
- Cultural Impact:
- Flintlocks were seen as both a savior and a threat. Magical elites distrusted firearms as “commoners’ weapons,” but the lower classes embraced them as tools of survival.
- Some religious factions attributed the creation of firearms to divine inspiration, claiming they were Rusikar’s gift to the non-magical.
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The Ember Purge (1120):
- Event: A faction within the Rusikar faith called the Blazing Hand begins a violent campaign to root out “hidden heresies” within their own followers.
- Impact:
- Thousands are executed or exiled, weakening the faith’s overall power but solidifying its ideological purity.
- Exiled individuals form the Ashbound Order, a secretive group dedicated to preserving heretical texts and knowledge.
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Sebastian William Wauter is Born (1187):
- Event: Born in Veumand, Sebastian is destined to play a pivotal role in the world’s magical history.
- Impact:
- His lineage ties him to Bartholomew Yon Wauter, granting him immense hemomantic potential.
- Sebastian’s early life is marked by training, conflict, and visions of his future as both a savior and destroyer.
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The Rise of Flintlocks and Muskets (1200–1490):
- Technological Leap:
- The need for faster, safer, and more accurate weapons during the Rusikar Crusades led to the evolution of flintlocks and early muskets.
- Alchemists experimented with stabilizing gunpowder and crafting alloys for stronger barrels.
- Uses in Combat:
- Against Monsters: Flintlocks allowed soldiers to deliver critical blows from a distance, targeting weak spots or incapacitating limbs.
- Against Humans: As wars between nations became more frequent, firearms became a necessary equalizer for smaller armies or non-magical factions.
- Limitations:
- Reload times were long, and firearms were often inaccurate, making them secondary to melee weapons and magic.
- Mass adoption was slow due to cost, training requirements, and reliance on gunpowder supplies.
(1271–1491)
- Standardization:
- During the Strafe, firearms became more advanced and widespread as nations realized the necessity of versatile weaponry in a world of waning magic.
- Engineering hubs like Sitona (Klamith) and Morgyl (Oken) emerged as leaders in firearm manufacturing.
- Military Evolution:
- Armies began integrating firearms alongside traditional weapons and Straffed individuals, creating hybrid units.
- Skirmishes often involved lines of musketmen supported by Straffed shock troops.
- Economic Changes:
- Gunpowder production became a major industry, leading to new trade routes and alliances.
- Nations with control over saltpeter and sulfur mines gained significant political leverage.
1753–1913: Firearms as Legacy
- Cultural Importance:
- Firearms are no longer just tools of war; they’ve become symbols of human ingenuity and resilience.
- Stories of Rusikar’s Gunsmiths and legendary weapons like the Sunflame Musket inspire future generations.
- Industrial Advancement:
- The early development of firearms during the magical eras directly leads to the industrial revolutions of the Modern Foundations Era.
- By 1753, firearms are widespread, ranging from muskets to early rifling designs.
- Shift in Warfare:
- Without magic, the firearm becomes the dominant weapon of choice, forcing nations to innovate further with materials like Voltris Ore and hybrid energy weapons.
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The Binding of the Last Thread (1215):
- Event: Sorcerers in Oris conduct an ambitious ritual to weave a massive Thread that binds the fate of their region to the survival of their people.
- Impact:
- The ritual is only partially successful, granting Oris resilience against invasions but causing unpredictable weather patterns and magical phenomena.
- The Binding becomes a cultural touchstone, with Orisian leaders invoking it to inspire unity and perseverance.
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The Harrowing of Swahaui (1256):
- Event: In Griogubul, the kingdom of Swahaui is overrun by cacodeems after an ambitious sorcerer’s experiment with the Threads goes awry.
- Impact:
- The Harrowing devastates the region, forcing survivors to flee to neighboring lands.
- The event becomes a cautionary tale about the dangers of unchecked magical ambition.
- Swahaui’s ruins later become a breeding ground for monstrous creatures, further isolating Griogubul from the rest of the world.
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The Twilight Accord (1260):
- Event: A secret agreement is struck between Báuturíí enclaves and certain Rusikar sects to create safe zones for magical beings in exchange for military support.
- Impact:
- The Accord leads to a temporary cessation of hostilities, allowing the Báuturíí to regroup and establish stronger defenses.
- Critics within the Rusikar faith see the Accord as a betrayal, leading to internal conflicts.
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Dissolution of the Crusades (1271):
- Event: With monsters believed to be largely eradicated, the government-funded Crusades are officially disbanded.
- Impact:
- The end of the Crusades marks the conclusion of the Rusikar Era and the beginning of the First Strafe Era.
- Many former crusaders turn to mercenary work or religious pilgrimage, spreading Rusikar’s teachings across the continents.
- The faith begins to evolve, with some sects emphasizing peace and enlightenment while others cling to its militaristic roots.
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The Strafe Occurs (1271):
- Event: A celestial phenomenon known as the Strafe envelops the world, granting a small number of individuals supernatural abilities. These individuals are referred to as Straffed and are often seen as chosen by fate or cursed by the gods.
- Impact:
- The abilities granted by the Strafe are unpredictable, ranging from incredible strength to control over elements, to the mysterious power of Snoe (matter manipulation).
- Many nations fear the Straffed, leading to purges in conservative regions, while others see them as assets and recruit them into military and political roles.
- The phenomenon deepens tensions between magic users and mundane populations.
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The Bloodbound Exodus (1279):
- Event: In Ebuceci, Báuturíí enclaves begin a mass migration to escape persecution by anti-magic zealots.
- Impact:
- The exodus leads to the establishment of fortified Báuturíí settlements in remote areas, particularly in the northern reaches of Ebuceci and Klamith.
- Many enclaves bring their hemomantic knowledge to new regions, spreading their influence covertly.
- This event sows seeds of distrust between Báuturíí and human populations, shaping future alliances and conflicts.
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The Stone-Bound Accord (1280):
- Event: In Griogubul, the marshland kingdoms of Naree, Dylviget, and Va Adin sign the Stone-Bound Accord, pledging unity against magical beasts emerging from the jungles.
- Impact:
- The Accord leads to the creation of the Marshblade Order, an elite group of monster hunters using local alchemy and enchanted stone weapons.
- Griogubul becomes a center for experimental magic, as scholars seek to understand the strange mutations in the creatures they fight.
- The unity inspires other nations in Griogubul to collaborate, though some see the Accord as a threat to their independence.
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The Scourge of the Straffed (1289):
- Event: A group of rogue Straffed individuals, calling themselves the Free Strand, begins a violent campaign to overthrow oppressive monarchies in Klamith and Ebuceci.
- Impact:
- The Free Strand's actions lead to widespread destruction, forcing governments to adopt stricter regulations on magic users and the Straffed.
- Their failure sets the stage for mistrust of Straffed individuals and inspires later rebellions.
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The Shimmering Rupture (1295):
- Event: In Numea, an ancient leyline fractures near the city of Hashikonai, creating a magical anomaly known as the Shimmering Rupture.
- Impact:
- The rupture releases unstable energy, mutating the local environment and creating magical storms.
- Hashikonai becomes a center for magical research, as scholars attempt to harness or contain the rupture’s power.
- The region’s economy booms due to the trade of rare materials extracted from the anomaly, but political tensions rise over its control.
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The Saltwater Revolt (1298):
- Event: In Eub, coastal fishermen in Krokhe rebel after discovering their waters are poisoned by Veumanese sorcery.
- Impact:
- The revolt escalates into a regional conflict, with Euban kingdoms sending fleets to secure the coasts.
- Survivors of the revolt establish the Saltward Brotherhood, a maritime order sworn to protect the seas from magical corruption.
- Krokhe’s population dwindles, with many fleeing to neighboring kingdoms, spreading tales of Veuman’s dark influence.
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The Founding of the Arcane Monastery (1303):
- Event: In Oris, a group of surviving Straffed and sorcerers create the Arcane Monastery, a hidden sanctuary dedicated to studying and mastering their abilities.
- Impact:
- The Monastery becomes a center for magical innovation and a refuge for persecuted Straffed.
- Its influence spreads across continents, leading to the creation of smaller enclaves in Ebuceci and Numea.
- Rumors of the Monastery's existence provoke crusades from zealots of the Radiant Creed.
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The Frostline Rebellion (1306):
- Event: In Veuman, miners in the Frostline Mountains uncover an artifact believed to be a shard of the Silver Gate sealed centuries earlier. The artifact’s discovery leads to a rebellion.
- Impact:
- The artifact grants limited control over dimensional magic, making it a key point of contention among Veumanese factions.
- The rebellion is quelled, but the artifact disappears, sparking a centuries-long hunt across Veuman and neighboring continents.
- The event cements the Frostline Mountains as a hub of mystical significance.
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The Orisian Sandspire Rites (1311):
- Event: In Oris, seven desert tribes unite under the leadership of Amara al-Khazgol, a Straffed with the ability to manipulate sand. She introduces the Sandspire Rites, rituals meant to solidify alliances and empower warriors.
- Impact:
- The Rites strengthen Oris’s defenses against Veuman incursions, cementing its role as a bulwark against magical anomalies.
- Amara’s teachings inspire generations of desert leaders, with the Sandspire becoming a cultural symbol of unity and resilience.
- The Rites evolve into festivals, blending magic and spirituality, influencing other desert cultures.
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The Black Plague (1322):
- Event: The plague ravages Hera and Jörban, intertwining with lingering magical energies from the Strafe.
- Impact:
- Some Straffed individuals develop plague-related abilities, such as immunity or the power to control infected vermin, exacerbating public fear.
- Entire regions are quarantined, leading to the rise of independent city-states in formerly unified territories.
- Survivors begin to view the Straffed as both saviors and harbingers of doom.
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The Ember Pact (1329):
- Event: In Oken, the Isavan Tidecallers and Tarravan Remnants form the Ember Pact, an alliance to combat the spread of magical corruption from the Crimson Wastes.
- Impact:
- The alliance leads to the development of joint magical techniques, such as Tidebound Shields, which neutralize corrupted energies.
- Isava and Tarrava strengthen trade and cultural ties, becoming prominent powers in Oken.
- The Ember Pact inspires other regions to form coalitions against magical threats.
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The Crimson Scholars (1335):
- Event: In the aftermath of the plague, a secretive group called the Crimson Scholars forms in Ebuceci, devoted to understanding the interplay between disease and magic.
- Impact:
- Their experiments lead to groundbreaking advancements in alchemy and hemomancy but also draw accusations of necromancy.
- The Scholars’ work influences later developments in the Báuturíí’s hemomantic arts.
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The Shadow Markets of Chosa (1341):
- Event: In Eub, the city of Chosa becomes a hub for illegal magical artifacts, drawing traders and sorcerers from across the world.
- Impact:
- The Shadow Markets grow into an underground economy, rivaling legitimate trade networks.
- Chosa’s rulers adopt a laissez-faire approach, profiting from the influx of wealth while turning a blind eye to the dangers.
- The markets become a breeding ground for new magical techniques, including forbidden arts like soul-binding.
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The Tides of Isava (1345):
- Event: In Oken, a catastrophic tidal wave engulfs Isava, submerging much of the coastal region. Survivors claim the wave was guided by a sentient sea spirit known as Thalossis.
- Impact:
- The disaster leads to the formation of the Isavan Tidecallers, a group of sorcerers and Straffed dedicated to understanding and appeasing sea spirits.
- The flooded region becomes a unique aquatic cityscape, with survivors adapting to life on platforms and enchanted vessels.
- Thalossis becomes both a revered deity and a feared force, influencing maritime rituals across Oken.
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The Ashen Walk (1350):
- Event: In Hera, the volcanic region near Pode erupts catastrophically, creating a region of eternal ashfall known as the Ashen Walk.
- Impact:
- The ashfall forces mass migrations, with survivors seeking refuge in neighboring regions.
- The area becomes a no-man’s-land inhabited by mutated creatures and rogue Straffed individuals.
- The Ashen Walk’s dangerous reputation makes it a proving ground for adventurers and outcasts.
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The Great Convergence (Year 1357):
- Event: A rare celestial alignment causes a surge in magical energy, drawing creatures and entities to Klamith.
- Impact:
- The event devastates much of the continent, with monstrous incursions destroying entire cities.
- Surviving magical practitioners recover ancient relics and lost knowledge, sparking a brief magical renaissance.
- The Great Convergence deepens fears of Veuman as the source of these phenomena.
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The Siege of Sakothal (1362):
- Event: In Numea, the frostbound Kl’ingats Confederation lays siege to Sakothal, a bastion of Straffed practitioners who use fire magic.
- Impact:
- The siege lasts five years, with both sides suffering heavy losses. The eventual stalemate leads to a grudging peace treaty.
- Sakothal becomes a symbol of resilience, inspiring other Straffed enclaves to resist oppressive forces.
- Kl’ingats and Sakothal’s survivors begin a cautious exchange of knowledge, blending frost and fire magics into new hybrid spells.
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The Nareean Accord (1366):
- Event: In Griogubul, the city-state of Naree brokers an agreement with the amphibious races of the marshlands, establishing the Nareean Accord.
- Impact:
- The Accord fosters cooperation between humans and amphibious beings, leading to advancements in water-based magic and alchemy.
- Naree becomes a beacon of multiculturalism, attracting traders and scholars from across Ceryniotsklesu.
- The success of the Accord inspires similar efforts in neighboring regions, though not all are as successful.
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The Rising Veil (1370):
- Event: A coalition of sorcerers and Straffed in Veuman establishes the Rising Veil, a militant order dedicated to preserving magical knowledge and resisting foreign invasions.
- Impact:
- The Rising Veil develops advanced magical tactics, combining traditional sorcery with Straffed abilities.
- Their aggressive expansion leads to conflicts with neighboring regions, especially Oris and Klamith.
- The Veil becomes a symbol of Veuman’s resilience, inspiring both admiration and fear.
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The Night of Seven Blades (1375):
- Event: In Hera, a faction of Straffed known as the Seven Blades assassinates prominent leaders of the Rusikar faith, accusing them of suppressing magical progress.
- Impact:
- The assassinations spark chaos, with the Rusikar faith retaliating against suspected Straffed enclaves.
- The Seven Blades are hunted down, but their defiance inspires underground Straffed resistance groups.
- This event solidifies the Rusikar faith’s stance against magic users, intensifying persecution.
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The War of Five Shores (1378):
- Event: A naval war erupts between Ebuceci, Klamith, Oken, West Jorban, and Hera, each vying for control over key trade routes in the Grey Sea.
- Impact:
- The conflict introduces advanced naval tactics, including the use of magical constructs as warships.
- The war ends in a tenuous peace treaty, establishing neutral zones and shared trade rights in the Grey Sea.
- The aftermath leaves smaller coastal nations economically devastated, while larger powers consolidate their influence.
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The Burning of Tarrava (1380):
- Event: In Oken, the Crimson Scholars attempt to harvest energy from the Tarrava Crystal Spire, causing an explosion that destroys much of the surrounding region.
- Impact:
- The event creates the Crimson Wastes, a desolate, energy-rich landscape that becomes both a danger and an opportunity for explorers.
- Survivors form the Tarravan Remnants, a group dedicated to understanding the spire’s power and preventing similar disasters.
- The explosion further isolates Oken from global affairs, as neighboring nations fear the consequences of its magical experiments.
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The Rise of the Fulgurites (1385):
- Event: In Oris, lightning sorcerers known as the Fulgurites emerge as a dominant force, controlling the desert’s rare thunderstorms to empower their magic.
- Impact:
- The Fulgurites establish the city of Bisgen as their capital, using lightning-imbued weapons and artifacts to defend their territory.
- Their rise sparks envy and conflict with neighboring tribes, leading to skirmishes over control of storm-charged regions.
- Bisgen becomes a center for technological and magical innovation, blending electricity with traditional desert magic.
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The Founding of the Veuman Spireguard (1392):
- Event: In Veuman, the Rising Veil establishes the Spireguard, an elite force tasked with defending magical nexus points and researching anomalies.
- Impact:
- The Spireguard becomes one of the most feared military forces in Veuman, known for their mastery of hybrid magics.
- Their influence spreads beyond Veuman, with mercenary groups adopting their techniques for profit.
- Neighboring regions grow increasingly wary of Veuman’s militarization, leading to diplomatic tensions.
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The Starbound Scholars (1398):
- Event: In Klamith, a group of Straffed individuals called the Starbound Scholars claim to receive visions from celestial beings, guiding them to ancient ruins.
- Impact:
- Their discoveries uncover pre-Strafe artifacts and texts, sparking a renaissance in magical study.
- The group’s claims of celestial guidance lead to friction with the Rusikar faith, which views them as heretics.
- Starbound practices spread to other regions, influencing the development of astronomy and divination.
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The Frostfire Accord (1402):
- Event: The frost sorcerers of Kl’ingats in Numea form an uneasy alliance with the flamebound tribes of southern Oken to combat a resurgence of Ebonscale Beasts.
- Impact:
- The alliance fosters cultural exchange and the development of new hybrid magics, such as Frostfire Binding, used to trap magical entities.
- It sets a precedent for cooperation between historically antagonistic groups, though tensions remain.
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The Ebony Frost Pact (1407):
- Event: The frost sorcerers of Kl’ingats and the shadow-dwellers of Eub sign the Ebony Frost Pact, agreeing to share magical knowledge in exchange for mutual defense.
- Impact:
- The pact strengthens both regions, allowing them to resist incursions from Veuman and Griogubul.
- Ebony Frost magic, a combination of frost and shadow elements, emerges as a powerful new discipline.
- The pact’s success inspires other regions to seek similar alliances, though some view it as a threat to global stability.
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The Forging of the Ebony Chain (1415):
- Event: In Eub, shadow-dwellers in Chosa create the Ebony Chain, a magical artifact capable of binding and controlling Straffed individuals.
- Impact:
- The chain is used by Euban rulers to suppress uprisings and maintain order, though its use is widely condemned.
- Rebel groups seek to destroy the chain, seeing it as a symbol of oppression.
- The artifact’s existence inspires other nations to develop countermeasures against Straffed threats.
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Creation of the Calendar (1423):
- Event: Middle Hence, a scholar from Hera, designs the calendar that becomes the standard across Ceryniotsklesu.
- Impact:
- The calendar unifies timekeeping across continents, facilitating trade and diplomacy.
- Middle Hence’s writings on astronomy and chronology influence future scientific developments.
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The Steel Wardens of Adarid (1428):
- Event: In Klamith, the city of Adarid establishes the Steel Wardens, a paramilitary order tasked with protecting its Straffed population.
- Impact:
- The Wardens’ efforts make Adarid a safe haven for Straffed individuals, attracting refugees from across the continent.
- Their innovative use of Snoe to create enchanted weapons and armor influences military practices worldwide.
- The Wardens’ success draws the ire of anti-Straffed factions, leading to constant threats and espionage.
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The Pact of Cand Sahn (1432):
- Event: In Numea, the city-state of Cand Sahn negotiates a truce between rival Straffed factions, creating the Pact of Cand Sahn.
- Impact:
- The pact establishes rules for the use of magic in the region, reducing conflicts and fostering cooperation.
- Cand Sahn becomes a model for peaceful integration of Straffed individuals into society.
- The city’s prosperity attracts envious neighbors, leading to political intrigue and espionage.
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The Silent Heir of Tefú (1440):
- Event: In Numea, a child known as the Silent Heir is born with the ability to manipulate sound and silence. Their rise sparks both hope and fear among the population.
- Impact:
- The Heir’s power becomes a focal point of regional politics, with factions vying for their allegiance.
- Their ability inspires new applications of Snoe, particularly in espionage and communication.
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The Breaking of the Yllanov Accord (1455):
- Event: In Ebuceci, a fragile peace between Straffed factions and traditional monarchies collapses when rogue Straffed assassinate a beloved king.
- Impact:
- The region descends into chaos, with Straffed enclaves becoming targets of widespread violence.
- The collapse of the Accord leads to the formation of rogue Straffed warbands, further destabilizing Ebuceci.
- This event highlights the challenges of integrating magical individuals into traditional political systems.
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The War of the Three Suns (Year 1460–1470):
- Event: In Eub, three kingdoms interpret a solar eclipse as divine approval of their rulers, leading to a decade-long war for supremacy.
- Impact:
- The conflict devastates the region, leaving behind cursed battlefields and magical relics.
- Survivors credit their monarchs with supernatural powers, elevating them to near-divine status.
- The war weakens Eub’s political structures, paving the way for external influence in later eras.
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The Shattered Ice of Veuman (1475):
- Event: In Veuman, a magical experiment to weaponize Snoe goes catastrophically wrong, shattering glaciers and altering the region’s climate.
- Impact:
- The event creates a new icy wasteland inhabited by strange, frost-adapted creatures.
- Survivors establish the Iceshard Enclave, a faction dedicated to controlling and studying the aftermath.
- The incident reinforces Veuman’s reputation as a land of dangerous experimentation.
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The Fall of the Arcane Monastery (1482):
- Event: Zealots of the Radiant Creed discover and destroy the Arcane Monastery, killing many of its inhabitants and scattering the survivors.
- Impact:
- The event marks a turning point in the persecution of Straffed and sorcerers, pushing them further underground.
- Survivors carry the Monastery’s teachings to new regions, ensuring its legacy endures.
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The Rise of the Black Masks (1483):
- Event: In West Jorban, a secretive group known as the Black Masks begins orchestrating rebellions against colonial powers, using Straffed operatives as their agents.
- Impact:
- The Black Masks’ actions inspire widespread resistance, reshaping the political landscape of West Jorban.
- Their ideology spreads to other continents, sparking debates about the ethics of Straffed involvement in political uprisings.
- The group’s mysterious leaders remain a topic of speculation and intrigue.
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Sebastian’s Coronation (1490):
- Event: Bartholomew Yon Wauter crowns his son, Sebastian, as emperor before entering a slumber.
- Impact:
- Sebastian’s rule begins a period of uncertainty, with his hemomantic heritage drawing both admiration and suspicion.
- Nations begin to prepare for the uncertain future under Sebastian’s reign.
- His reign sets the stage for the Idle-Glance Event, which will reshape the world’s magical landscape.
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The Shattered Epoch (1491–1750)
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Idle-Glance Event (1491):
- Grieving the loss of his siblings, Sebastian unleashes the Idle-Glance, causing most of the world’s magical properties to dissolve.
- Survivors of this event include the Báuturíí (via their hemomantic abilities) and Máncátír, who are permanently transformed.
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The Shattered Web (1492):
- Event: In the immediate aftermath of the Idle-Glance, sorcerers and Straffed individuals across the world lose their connection to the Threads.
- Impact:
- Magical tools, cities, and protections fail, leading to catastrophic collapses of infrastructure in magical nations like Veuman, Klamith, and Oris.
- The Rising Veil dissolves as its leaders, deprived of their powers, turn on one another.
- Survivors begin forming enclaves to preserve what little magical knowledge remains.
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The Hemocline Skirmishes (1493–1505):
- Event: Following the Idle-Glance, Báuturíí factions in eastern Hera attempt to expand into Klamith, clashing with human settlements.
- Impact:
- The conflict highlights the tensions between Báuturíí trying to secure resources and humans reclaiming land abandoned after magic failed.
- The war ends in a stalemate, with Báuturíí enclaves retreating to the forests of Klamith.
- Both sides adopt guerrilla tactics, leading to lasting distrust and periodic violence in border regions.
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The Broken Spire War (1494–1501):
- Event: Nomadic Khazgol tribes and sedentary Azeraiy kingdoms clash over control of the Broken Spire, a ruined magical structure believed to contain dormant energy.
- Impact:
- The war devastates nearby villages, forcing Khazgol tribes to migrate deeper into the desert.
- Explorers from neighboring nations attempt to exploit the ruins, creating further tensions.
- The Broken Spire becomes a no-man’s-land, its mysteries left unsolved.
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The Silent Pilgrimage (1495):
- Event: In Numea, a group of surviving Straffed individuals undertakes a journey to the ruined city of Sakishima, hoping to restore their lost powers.
- Impact:
- The Silent Pilgrimage becomes a legend, with tales of horrors and fleeting successes during their quest.
- Pilgrims uncover remnants of pre-Strafe artifacts, igniting new interest in lost technologies and ancient magic.
- This event inspires similar expeditions across the globe, though most end in failure.
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The Gilded Ascension (1500):
- Event: In Ebuceci, wealthy aristocrats and merchants adapt quickly to the loss of magic, funding advancements in alchemy and early engineering.
- Impact:
- Eisina becomes a hub for technological innovation, leading the transition to non-magical solutions for agriculture, defense, and communication.
- The rise of a new class of Alchemical Barons shifts power from traditional monarchies to trade-driven oligarchies.
- Tensions grow between alchemists and surviving magical factions, who view alchemy as a betrayal of their heritage.
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The Saltwood Skirmishes (1502–1506):
- Event: Rival guilds in the Pozanna Saltwood fight for control of enchanted trees whose sap can enhance healing properties.
- Impact:
- The skirmishes lead to the deforestation of parts of the Saltwood, creating ecological imbalance.
- Pozanna emerges as a trade hub for rare alchemical ingredients.
- The guild wars force Veuman’s rulers to impose stricter regulations on resource extraction.
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The Iron Marsh Wars (1507–1518):
- Event: Rival factions in Griogubul battle over access to iron deposits uncovered in the marshlands, which are critical for replacing magical weaponry.
- Impact:
- The wars devastate the marsh ecosystems, forcing amphibious races to form alliances with human factions.
- The victorious faction establishes the Iron Marsh Consortium, controlling trade routes and creating a proto-industrial economy.
- The amphibious races become second-class citizens under human control, sowing seeds for future rebellion.
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The Krokhe Ascension (1508–1516):
- Event: The city-state of Krokhe wages war on its neighbors, seeking to establish dominance over trade routes.
- Impact:
- Krokhe develops advanced naval technology, gaining a reputation as a maritime power.
- Smaller Euban states form defensive coalitions, setting the stage for future alliances.
- Krokhe’s aggressive expansion inspires resistance movements, creating long-term instability.
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The Wars of Twilight (1512):
- Event: In Hera, political instability leads to a series of short, brutal conflicts known as the Wars of Twilight, as weakened magical states vie for control over dwindling resources.
- Impact:
- The wars devastate rural regions, displacing countless refugees who seek shelter in fortified cities like Adarid and Sumech.
- Military tactics shift away from reliance on magical forces to focus on early gunpowder weapons and mercenary armies.
- Survivors form the Twilight Pacts, alliances dedicated to mutual protection and rebuilding.
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The Ember Plains Conflicts (1519–1528):
- Event: Clashes erupt between Doshkan raiders and Foraza settlers over fertile lands in the Ember Plains.
- Impact:
- Foraza settlers establish fortified towns, developing early forms of guerrilla warfare.
- The conflicts disrupt trade routes, isolating Nolij from neighboring regions.
- Doshkan culture adapts to prolonged warfare, emphasizing mobility and survival tactics.
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The Veuman Shard Conflict (1520–1534):
- Event: The discovery of a shard of the Silver Gate reignites tensions among Veumanese factions, leading to prolonged fighting over its control.
- Impact:
- The conflict fragments Veuman into smaller warring states, each claiming divine or magical legitimacy.
- The shard is eventually lost during a battle, fueling legends and quests for its recovery.
- Veuman’s instability weakens its influence, making it a target for neighboring nations.
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The Rise of the Shadowhands (1525):
- Event: In Eub, a network of former sorcerers and Báuturíí forms the Shadowhands, an underground organization dedicated to preserving hemomantic knowledge and resisting technological dominance.
- Impact:
- The Shadowhands conduct covert operations across Chosa, Senkmahna, and Krokhe, sabotaging alchemical advancements.
- Their influence spreads to other continents, inspiring resistance movements and legends of shadowy protectors.
- Their secrecy and ruthlessness make them both feared and admired.
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The Grey Wave War (1530–1544):
- Event: Amphibious races in Dagab launch raids against Heran coastal cities, seeking to reclaim lands lost to human expansion.
- Impact:
- The war forces Heran rulers to invest in coastal defenses, including early magical wards.
- Amphibious factions form alliances with Báuturíí enclaves, blending their combat techniques.
- The war ends with a fragile peace, but tensions remain high for centuries.
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The Crimson Treaty (1532):
- Event: Surviving magical factions meet in secret in Lumea Sangelui to negotiate the Crimson Treaty, ensuring the preservation of hemomantic knowledge and the protection of Báuturíí and Máncátír.
- Impact:
- The treaty establishes Lumea Sangelui as a neutral sanctuary, marking the rise of Sanguis Orbis Terrarum.
- Signatories agree to limit interference with human governments, fostering an uneasy peace.
- The Treaty’s secrecy provokes suspicion among non-magical nations, leading to espionage and diplomatic tension.
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The Frostfire Uprising (1537–1542):
- Event: Former frost sorcerers in Kl’ingats rebel against the Frostbound Compact, accusing its leaders of hoarding resources.
- Impact:
- The uprising ends with the destruction of several frost enclaves, further diminishing Numea’s magical community.
- Survivors scatter across the continent, spreading frostfire techniques and destabilizing neighboring regions.
- The Compact implements stricter controls, becoming a repressive force rather than a unifying one.
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The Bitterflower War (1545–1552):
- Event: Luxemi and Svolir fight over the Bitterflower Fields, whose plants are used in alchemical brews.
- Impact:
- The war devastates local economies, as both sides poison the fields to deny each other resources.
- Luxemi’s victory cements its dominance in northern Klamith.
- The Bitterflower becomes a symbol of resilience, inspiring poems and songs.
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The Great Purge of Nolij (1550):
- Event: In Nolij, rulers influenced by the Radiant Creed initiate the Great Purge, targeting Báuturíí and Máncátír settlements.
- Impact:
- Thousands are executed or driven into exile, with many fleeing to Hera and Veuman.
- Survivors form secretive societies dedicated to revenge and the preservation of their culture.
- The Purge creates long-standing animosity between Nolij’s rulers and neighboring magical enclaves.
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The Saltblood Wars (1550–1558):
- Event: Coastal kingdoms clash over the lucrative saltblood trade, a rare alchemical resource derived from Báuturíí ichor.
- Impact:
- The wars devastate coastal cities like Senkmahna and Chosa, leading to widespread famine and piracy.
- Saltblood becomes a coveted resource, fueling black markets and escalating tensions between magical and non-magical factions.
- The conflict weakens Eub’s coastal defenses, leaving it vulnerable to Veumanese incursions.
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The Shattered Fang Rebellion (1555–1563):
- Event: In Gan Dan, surviving Straffed factions rebel against the city’s rulers, accusing them of hoarding magical artifacts.
- Impact:
- The rebellion destabilizes Gan Dan, allowing rival cities like Chealar to expand their influence.
- Rebel leaders are captured and executed, becoming martyrs for future resistance movements.
- The Shattered Fang Rebellion marks the decline of Straffed enclaves in Numea.
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The Iron March (1563):
- Event: In West Jorban, a Báuturíí warlord known as Dain the Ironblooded unites scattered magical factions and launches a campaign to reclaim lost territories.
- Impact:
- Dain’s forces achieve early victories, but his campaign falters due to resource shortages and internal divisions.
- His legacy inspires later movements to resist the growing dominance of non-magical governments.
- The Iron March Hymn becomes a rallying cry for Báuturíí warriors in subsequent conflicts.
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The Crimson Blight Campaigns (1565–1572):
- Event: Human nations in Ebuceci launch a series of invasions into Lumea Sangelui, aiming to eradicate Báuturíí and Máncátír enclaves.
- Impact:
- The Crimson Treaty ensures the united defense of Lumea Sangelui, leading to a decisive victory against the invaders.
- The campaigns solidify Lumea Sangelui’s reputation as an impenetrable sanctuary.
- Survivors in Ebuceci turn to alchemical and industrial solutions to rebuild, setting the stage for future conflicts.
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The Whalegrave Conflict (1567–1571):
- Event: A dispute over hunting rights near the Whalegrave Shoals leads to skirmishes between Morgyl and Isava.
- Impact:
- The conflict disrupts the region’s economy, as trade routes are blocked by naval blockades.
- Morgyl emerges as a naval power, developing advanced shipbuilding techniques.
- The Whalegrave becomes a contested territory, with both sides claiming ancestral ties.
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The Ashroad Wars (1575–1580):
- Event: Tilaba and Tamita fight for control of the Ashroad, a volcanic region rich in rare minerals.
- Impact:
- The war introduces early forms of trench warfare, as both sides struggle to navigate the harsh terrain.
- Tamita’s victory secures its dominance in the region, though the Ashroad remains dangerous.
- Survivors tell tales of ash-covered beasts, adding to the region’s mystique.
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The Starfall Rebellion (1580–1594):
- Event: In the wake of the Crimson Blight Campaigns, Straffed and hemomantic factions in northern Ebuceci revolt against their rulers, demanding independence.
- Impact:
- The rebellion fractures Ebuceci into smaller territories, each vying for control.
- Straffed enclaves establish semi-autonomous regions, fostering a resurgence of magical experimentation.
- The rebellion inspires similar uprisings in Hera and West Jorban, spreading instability.
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The Starveil Conflict (1582–1590):
- Event: In the Stahtd Highlands, a magical anomaly known as the Starveil becomes the focus of a bitter territorial dispute.
- Impact:
- Competing factions attempt to harness the Starveil’s power, often with disastrous results.
- The conflict leads to the creation of the Highland Compact, an agreement to protect the anomaly.
- The Starveil becomes a pilgrimage site for surviving Straffed individuals.
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The Ebony Vow (1587):
- Event: In Eub, surviving shadow-dwelling factions form the Ebony Vow, a secret council dedicated to manipulating global politics from the shadows.
- Impact:
- The council influences trade routes and alliances, ensuring the survival of Euban culture and traditions.
- The Ebony Vow becomes synonymous with intrigue and conspiracy, feared by both allies and enemies.
- Their activities provoke rival organizations, such as the Shadowhands, leading to a hidden war of espionage.
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The Broken Tide Wars (1600–1610):
- Event: The city-state of Isava fights to reclaim territory lost to sea spirits after the Tides of Isava.
- Impact:
- The wars result in a fragile truce between Isava’s Tidecallers and the sea spirits, formalized in the Treaty of Thalossis.
- Isava rebuilds as a hybrid city, blending human and aquatic architecture.
- The conflict establishes Oken as a major center for maritime trade and exploration.
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The Frozen Shore Campaigns (1600–1615):
- Event: Nevev launches a series of campaigns to expand its territory along the frozen coast, clashing with local tribes.
- Impact:
- Nevev’s victory secures valuable fishing and trade routes, boosting its economy.
- The defeated tribes migrate inland, creating new conflicts with neighboring settlements.
- The Frozen Shore becomes a symbol of resilience for Nevev’s people.
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The Griogubul Plague (1610):
- Event: A mysterious disease ravages Griogubul, disproportionately affecting magical beings and those with hemomantic abilities.
- Impact:
- The plague leads to mass migrations, with survivors spreading both the disease and knowledge of its origins.
- Alchemists in Dylviget develop early vaccines, cementing their reputation as pioneers of medical science.
- The plague is later revealed to be a failed experiment by rogue sorcerers, sparking outrage and mistrust.
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The Riven Treaty War (1620–1633):
- Event: A coalition of Khazgol and Bisgen tribes attempts to overthrow Ka’Mal, accusing its rulers of betraying the Riven Treaty.
- Impact:
- The war highlights the growing divide between Oris’s nomadic and sedentary populations.
- Ka’Mal’s victory solidifies its dominance, though tensions remain high.
- The Riven Treaty is rewritten, granting limited rights to nomadic tribes.
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The Ebony Crusades (1625–1638):
- Event: Radiant Creed zealots launch the Ebony Crusades, targeting Báuturíí enclaves and shadow-dwelling factions in Eub.
- Impact:
- The crusades spark widespread resistance, uniting magical factions in Eub against the Radiant Creed.
- The Shadowhands play a key role in repelling the invaders, cementing their influence in Euban politics.
- The crusades weaken the Radiant Creed’s authority, leading to internal reforms.
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The Scarlet Isle Uprising (1640–1650):
- Event: On the Scarlet Isle, Báuturíí laborers revolt against Heran overlords, demanding independence.
- Impact:
- The uprising is brutally suppressed, though it inspires similar movements in Hera.
- Survivors establish hidden enclaves, preserving Báuturíí culture and hemomantic traditions.
- The Scarlet Isle becomes a symbol of resistance for future generations.
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The Frostbound Compact (1642):
- Event: In Numea, the frost sorcerers of Kl’ingats form the Frostbound Compact, an alliance aimed at preserving their remaining magic and defending against external threats.
- Impact:
- The Compact becomes a powerful force in northern Numea, balancing traditional magic with emerging technology.
- Their influence inspires similar compacts in Oken and Klamith, fostering cross-continental cooperation.
- The Compact’s success makes it a target for rival factions, leading to skirmishes and intrigue.
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The Blackwood War (1650–1655):
- Event: Human settlers in the Blackwood Forest clash with Báuturíí tribes defending their ancestral lands.
- Impact:
- The war ends with a fragile peace treaty, granting the Báuturíí limited autonomy within the forest.
- The Blackwood becomes a symbol of resistance and resilience for Báuturíí across the continent.
- Settlers adopt Báuturíí techniques for navigating the forest, fostering an uneasy cultural exchange.
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The Ember Crag Conflict (1657–1662):
- Event: Rival factions in Seda battle for control of the Ember Crag, a volcanic region rich in alchemical resources.
- Impact:
- The conflict accelerates Seda’s transition to an industrial economy.
- The Ember Crag becomes a site of innovation, as alchemists develop new technologies.
- Survivors tell tales of fire spirits haunting the crag, adding to its mystique.
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Founding of Sanguis Orbis Terrarum (1668):
- Event: Báuturíí and Máncátír leaders formally establish Lumea Sangelui, a sanctuary for magical beings.
- Impact:
- The nation’s isolationist policies ensure its survival, though it remains a target of curiosity and fear.
- Lumea Sangelui’s formation solidifies its role as a cultural and magical epicenter.
- Its existence shapes global perceptions of Báuturíí and Máncátír, both positively and negatively.
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The Mourned Skies War (1670–1678):
- Event: A series of skirmishes erupts between Ufune and Cousanda, sparked by disputes over the use of Straffed relics.
- Impact:
- The war destroys much of Ufune’s cultural heritage, leading to a loss of historical knowledge.
- Cousanda’s victory cements its reputation as a rising power in West Jorban.
- Survivors form the Relic Keepers, a group dedicated to preserving Straffed artifacts.
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Year of the Withering (1695):
- Event: A magical blight devastates Griogubul and Oris, creating widespread famine and chaos.
- Impact:
- Survivors attribute the blight to the theft of a sacred artifact from Zhuli, deepening cultural tensions.
- The crisis forces cooperation between rival factions, leading to short-lived alliances and breakthroughs in alchemy.
- The blight leaves lasting scars on the land, reshaping its ecosystems and societies.
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The Ember Sea Conflict (1700–1715):
- Event: Rival trade alliances from Tamita and Caidanadian Concentration compete for control of the Ember Sea, a key trade route.
- Impact:
- The conflict escalates into naval skirmishes, with both sides deploying experimental technologies inspired by Báuturíí ichor.
- A peace treaty establishes shared trade rights but leaves tensions simmering.
- The Ember Sea Conflict accelerates the development of maritime technology, influencing future naval wars.
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The Siege of Redwater Keep (1730):
- Event: In Hera, a coalition of non-magical forces besieges Redwater Keep, a Báuturíí stronghold rumored to contain forbidden knowledge.
- Impact:
- The keep falls after a prolonged siege, its defenders remembered as martyrs by magical factions.
- Recovered artifacts fuel technological advancements, though their use is highly controversial.
- The fall of Redwater Keep becomes a symbol of the declining power of magic.
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The Máncátír Insurrection (1740–1747):
- Event: A faction of rogue Máncátír rebels against the Crimson Treaty, seeking greater autonomy and control over their cycles.
- Impact:
- The insurrection is crushed by united Báuturíí and human forces, reaffirming the Crimson Treaty’s authority.
- The event exposes deep divisions within Lumea Sangelui, leading to reforms aimed at addressing Máncátír grievances.
- The insurrection becomes a cautionary tale, discouraging further rebellion.
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