Mechnis

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Revision as of 13:09, 20 August 2024 by DHarth (talk | contribs) (Created page with "Mechnis have been a things since before the 1900s, however it wasn't until the 1920s before the term 'Robot' was coined, and since then they have only advanced and evolved. A long and complicated history comes with this territory, but we'll skip to today's situations involving these mechanical entities. *'''Ty''': Also known as Tyler, Ties, Hitcher, Chained, and Tethered, are self-operating mechanical human imitations which bypass the Auton laws by requiring a series of...")
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Mechnis have been a things since before the 1900s, however it wasn't until the 1920s before the term 'Robot' was coined, and since then they have only advanced and evolved. A long and complicated history comes with this territory, but we'll skip to today's situations involving these mechanical entities.

  • Ty: Also known as Tyler, Ties, Hitcher, Chained, and Tethered, are self-operating mechanical human imitations which bypass the Auton laws by requiring a series of wires to be connected to an 'outlet', computer terminals that are made specifically for the Ty attached to them. These outlets are used to turn on and program Tys.
  • Auton: Short for Automaton, are self-operating mechanical human imitations. Created for several purposes and perfected for war, these robots are typically only seen destroying, leading to fear and hate for them, along with their illegal status.
  • Android: The line between legal and illegal blurs with Androids, being the most human in appearance and having the most intelligence to operate as intended, their A.I.s often require check ups with special parameters being created to make sure they don't act abnormally. As well as this, A.I. placed in Androids are legally blocked from connecting to any form of internet, with their access being as available as a non-cy-implanted person (Natural Human, without cybernetic implants). A primary place Androids find use is as service bots, being given to those with disabilities and in therapy.
  • Automatrons: Tesla-powered robots using fused technologies from Tesla and Atlantis. They serve various roles, from transportation and tools to weapons and companions.
  • Sewings: Small dwarf/gnome steam- or clock-powered entities that roam the cities of the Nations, partaking in all sorts of whimsical adventures. These beings often assist with minor tasks, entertain with their antics, and occasionally help in more significant endeavors with their unique skills and knowledge.
  • Mechanoids: Large, heavily-armored mechanical constructs used primarily for industrial purposes and heavy labor. Equipped with powerful tools and enhanced strength, they are indispensable in construction, mining, and other demanding tasks.
  • Cybernauts: Robotic scouts and explorers equipped with advanced sensors and mobility systems. They are used to explore hazardous or uncharted areas, gather data, and conduct reconnaissance missions.
  • Aerodrones: Small, flying robots designed for surveillance, delivery, and light aerial combat. Equipped with cameras, sensors, and sometimes light weaponry, they provide crucial aerial support in both civilian and military operations.
  • Synthpets: Artificial animals created to provide companionship and support. These synthetic pets can mimic the behavior of real animals and are often used by those who cannot keep real pets due to allergies, living conditions, or personal preferences.
  • Clockwork Guardians: Automata designed for security and protection. These beings are often stationed in important buildings, acting as guards and enforcers of the law. They are known for their reliability and unwavering adherence to their programmed directives.