Bima-Eul Orphans
Focusing on the five orphaned teams from Bima-Eul, the story goes through their efforts to bring vengeance for their nation's history before nearly bringing about the end of the CaeloVita.
Characters
Main
Protagonists
- Arakan Etoau
- Aratasami Kazutane; a girl with a prowess for blades and infatuation with insects.
- Atsushi Tomosho
- Ikemoto
- Ikuya
- Itari
- Katayanagi
- Kazuhiko
- Kodachi
- Masashi
- Mikio
- Romi
- Rughis
- Tomoyuki
- Ukyo
Antagonists
- The Taiyoruk; Those Under the Black Tree, a group of various characters who have died and found a way to resurrect themselves, now surviving the purpose of bringing the God Tree, which imbued them with near immortality into 4-980.
- Greek Culture: The "Sphinx" - A creature with the body of a lion, wings of a bird, and the head of a human. It embodies the complexity of Greek mythology and the riddles of life.
- Egyptian Culture: The "Serpent of the Nile" - The Nile River was central to Egyptian life. A serpent representing the river could symbolize their dependence on its fertile waters.
- Norse Culture: The "World Serpent" (Jörmungandr) - In Norse mythology, this enormous serpent encircles the world, representing the interconnectedness of all things.
- "Yon" Chinese Culture: The "Dragon" - The Chinese dragon symbolizes power, strength, and good luck. It is a prominent figure in Chinese culture, often associated with emperors and imperial authority.
- Celtic Culture: The "Celtic Knot" - While not a creature, the intricate and interwoven Celtic knots represent the interconnectedness of life and nature in Celtic beliefs.
- Indian Culture: The "Garuda" - A bird-like creature from Hindu mythology, Garuda is the mount of Lord Vishnu and embodies the idea of transcending earthly limitations.
- Mesoamerican Culture: The "Quetzalcoatl" - A feathered serpent deity representing knowledge, fertility, and the cycle of life. It's significant in Aztec and Maya cultures.
- Japanese Culture: The "Kitsune" - A fox spirit known for its cunning and shape-shifting abilities. It symbolizes both trickery and intelligence in Japanese folklore.
- Native American Culture: The "Thunderbird" - A powerful and majestic bird often associated with storms and transformation, representing the spiritual connection to nature.
- African Culture: The "Anansi Spider" - A clever and trickster figure in many African mythologies, representing wisdom and adaptability.
- Roman Culture: The "Centaur" - A half-human, half-horse creature symbolizing the dual nature of Roman society, blending human civilization with the wild and untamed.
- Viking Culture: The "Fenrir Wolf" - A monstrous wolf from Norse mythology, representing the fearsome and adventurous spirit of the Viking warriors.
- Persian Culture: The "Simurgh" - A benevolent and wise bird from Persian mythology, symbolizing purity and the quest for knowledge.
- African Culture (Yoruba): The "Orisha" - A group of deities representing various aspects of life, nature, and human qualities in Yoruba mythology.
- Inuit Culture: The "Qallupilluk" - A mythical creature from Inuit folklore, living in the Arctic waters and symbolizing the dangers of the cold and unforgiving environment.
- Hawaiian Culture: The "Menehune" - A mythical dwarf-like people believed to be the original inhabitants of Hawaii, representing the island's rich history and folklore.
- Aboriginal Australian Culture: The "Rainbow Serpent" - A powerful and creative deity from Aboriginal Dreamtime stories, symbolizing the creation of landscapes and life.
- Mayan Culture: The "Jaguar God of the Underworld" - A deity representing the fierce and unpredictable nature of the Mayan cosmos.
- Mongolian Culture: The "Tengger Cavalry" - While not a mythological creature, the nomadic Mongolian cavalry symbolizes their historical way of life and military prowess.
- Cypriot Culture: The "Aphrodite of Cyprus" - The goddess of love and beauty, often associated with the island of Cyprus, representing its historical significance in the ancient Mediterranean world.
- Korean Culture: The "Haetae" - A lion-like creature known for its protective qualities, often depicted on Korean architecture and symbols as a guardian.
- Polynesian Culture: The "Taniwha" - A water creature from Māori and Polynesian mythology, often associated with bodies of water, representing the oceanic connections of Polynesian cultures.
- Tibetan Culture: The "Snow Lion" - A mythical lion creature symbolizing the majestic mountains and high-altitude landscapes of Tibet.
- Aztec Culture: The "Coatl" - A feathered serpent deity often associated with Quetzalcoatl, representing knowledge, wisdom, and cosmic forces.
- Mongolian Culture: The "Griffin" - A mythical creature with the body of a lion and the head of an eagle, symbolizing the strength and majesty of the Mongolian steppe.
- Jewish Culture: The "Leviathan" - A sea monster mentioned in Jewish folklore, often associated with the primal forces of chaos and creation.
- Indigenous Hawaiian Culture: The "Nāmaka" - A Hawaiian goddess of the sea and volcanic activity, representing the elemental forces of Hawaii.
- Sumerian Culture: The "Lamassu" - A protective deity depicted as a creature with a human head, lion or bull body, and eagle wings, guarding ancient Mesopotamian cities.
- Bengali Culture: The "Rakshasa" - A type of malevolent demon or monster often found in Bengali folklore, symbolizing the struggle between good and evil.
- Swedish Culture: The "Dala Horse" - A traditional carved wooden horse figurine from Sweden, representing craftsmanship and cultural heritage.
- Political Factions
- Masaki; with assistants Sonozaki and Yuchi, Masaki is a reclusive man hiding within the
Secondary
Background
Story
Part 1: High Tensions
Chapter 01: Orphans of the Age
Chapter 02: Steam and Mirrors
Chapter 03: Resting in the Rain Chapter 04: Curses of the Hidden Waterfall
Chapter 05: Training Within the Rain
Chapter 06: Negotiations with the Land of Shade
Chapter 07: Last Stand of the Kichirou
Chapter 08: War In The Marshes
Chapter 09: Establishment of a New Home (Idogakure)
Chapter 10: Start of the Chunin Exams
Village Competitions; The genin are sent through three types of exorcises, which only one of the members can partake in. A ranged competition, a marathon race, and a Sumo match.
---- Reflections of Games: The genin teams are once again broken into three types of exorcises, which they may again choose between;
Chapter 11: Chunin Exams Continued
---- Information Gathering: They discover that they have been poisoned by a jonin and are forced to discover the antidote by any means necessary. (Not actually deadly, it's a hallucinogenic which takes affect after 24 hours)
---- Escorting and Kidnapping: The genin are split into two teams, those who're set to kidnap, and those set to escort. The teams that make it to the destination with the client medical ninja pass. (This is when the Sage of Fireflies first appears.)
Chapter 12: Festival of the Five Great Nations
---- Dance of the Nations (A Military Parade involving the five great nations)
---- Sage of the Fireflies lights up the village with his bug friends, with the announcement that the Senien are watching as well, with the possibility of those who become chunin are taken under some of their wings, becoming a reacurring character through the series.
Chapter 13: A New Rank
---- Six weeks after the Escorting and Kidnapping Exam, those who've gotten to this point are mixed together and are placed against the sages they escorted from the previous exam, with a type of 'style' scoring system being place, offering those who haven't gotten many points to this part to show off and gain some extra points.
---- Judged by a panel of shinobi based on their performances through each of the sections, those who get a collected score above a certain number pass.
Chapter 14: Talks of War
Chapter 15: Allies and Enemies
Part 2: Great War of Ippalgwa
Epilogue: Orphans of the Age
The orphans of the Great War of Ippalgwa are trained to be killers, speaking of extracting vengeance on the Tsardom of Emberforge for the destruction of Cemauxi.