Game System: Sheet Code (1.31.99.:2-897)

From Harthorns-Reverie
Revision as of 22:05, 11 July 2022 by DHarth (talk | contribs)
HTML

<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="ID, RAB, Stats, Trivia" checked="checked"/> JOUNRAL <input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Attributes & T/K/A" /> ATTRIBUTES <input type="radio" class="sheet-tab sheet-tab14" name="attr_core-tab" value="14" title="Health" /> HEALTH <input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="6" title="Companion, Pet, Vessel" /> COMPANY <input type="radio" class="sheet-tab sheet-tab12" name="attr_core-tab" value="12" title="Hoan Abilities" /> UNIQUE
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" title="Relationships of your character." /> FACTIONS <input type="radio" class="sheet-tab sheet-tab7" name="attr_core-tab" value="7" title="Skills & Stunts" /> ACTIONS

   <input type="radio" class="sheet-tab sheet-tab13" name="attr_core-tab" value="13" title="Cybernetic Implants" />

CYIN

   <input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Equipment, Apparel, Misc" />

INVENTORY

   <input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="Every Tab" />

ALL


<input type="checkbox" name="attr_Journ1" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Journ1" checked="checked">Statistics</label>
<input type="checkbox" name="attr_Stats1" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Stats1">Left</label>

Opportunities_Complete:

                                               <input type="number" name="attr_Opp_Come" min="0" value="0" class="sheet-shorterinput" style="width: 190px" title="How many oppertunities have you completed?">

Knock_Outs:

<input type="number" name="attr_Knock_Outs" min="0" value="0" class="sheet-shorterinput" style="width: 190px" title="How many entities have you left unconcious?">

Planets_Traveled:

                                               <input type="number" name="attr_Properties_Traveled" min="0" value="0" class="sheet-shorterinput" style="width: 190px" title="How many Planets have you been to?">
<input class="sheet-hidden" type="checkbox" name="attr_Stats2">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Stats2">Mid</label>

Kills:

                                               <input type="number" name="attr_Kills" min="0" value="0" class="sheet-shorterinput" style="width: 190px" title="How many people have you killed?">

HARD:

<input disabled type="number" name="attr_Hard" value="(floor(@{Knock_Outs}-@{Knocked_Out}x2)+(@{Kills}+@{Deaths}x5))" class="sheet-shorterinput" style="width: 190px" title="How hard do you come off?">

Near_Deaths:

                                               <input type="number" name="attr_Deaths" min="0" value="0" class="sheet-shorterinput" style="width: 190px" title="How many times have you came close to dying?">
<input class="sheet-hidden" type="checkbox" name="attr_Stats3">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Stats3">Right</label>

Opportunities_Failed:

                                               <input type="number" name="attr_Opp_Fail" min="0" value="0" class="sheet-shorterinput" style="width: 190px" title="How many opportunities have you failed?">

Knocked_Out:

<input type="number" name="attr_Knocked_Out" min="0" value="0" class="sheet-shorterinput" style="width: 190px" title="How many times have you been rendered unconscious?">

Factions_Encountered:

                                               <input type="number" name="attr_Fac.Met" min="0" value="0" class="sheet-shorterinput" style="width: 190px" title="How many times have you met a new faction?">

<input type="checkbox" name="attr_Info1" checked="checked" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Info1" checked="checked">Identity</label>
<input type="checkbox" name="attr_Info.Name" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Info.Name">Name</label>

Full_Name:

                                               <input type="text" class="sheet-shortinput" name="attr_name" title="Full Name">

Alias:

                                               <input type="text" class="sheet-mediuminput" name="attr_character_name" title="What you go by">

Species:

                                               <input type="text" class="sheet-mediuminput" name="attr_species" title="Species">

Race:

                                               <input type="text" class="sheet-mediuminput" name="attr_race" title="Race">

Clan:

<input type="text" class="sheet-mediuminput" name="attr_???" title="????">

Moniker(s):

<textarea class="sheet-mediuminput" name="attr_moniker" style="height: 20px ; width: 200px" title="Moniker(s)"></textarea>

Manerism(s):

<fieldset class="repeating_Aspects.1">

                                               <input type="text" name="attr_asp.1" class="sheet-shorterinput" />
                                               </fieldset>
<input class="sheet-hidden" type="checkbox" name="attr_Appearance">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Appearance">Appearance</label>

Average_Age:

                                               <input type="text" class="sheet-mediuminput" name="attr_age" title="Age">

Sex:

<input type="text" class="sheet-shorterinput" name="attr_Sex" />

Height:

                                               <input type="text" class="sheet-mediuminput" name="attr_Height" title="Height">

Eye_Color:

                                               <input type="text" class="sheet-shorterinput" name="attr_Eye_Color" />

Hair_Color:

                                               <input type="text" class="sheet-shorterinput" name="attr_Hair_Color" />

???:

<textarea class="sheet-mediuminput" name="attr_Dist_Feat" style="height: 20px ; width: 200px" title="Anything particular about your appearance?"></textarea>

Distinguishing_Feature(s):

                                               <fieldset class="repeating_Aspects.2">
                                               <input type="text" name="attr_asp.2" class="sheet-shorterinput" />
                                               </fieldset>
<input class="sheet-hidden" type="checkbox" name="attr_InfoTrivia">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_InfoTrivia">Trivia</label>

Primary_Religion/Ideology:

<input type="text" class="sheet-mediuminput" name="attr_Trivia_1" title="What is your blood type?">

Religious_Sect:

<input type="text" class="sheet-mediuminput" name="attr_Trivia_2" title="Can be either your character's musical theme, or the archetype theme.">

Diety:

<input type="text" class="sheet-mediuminput" name="attr_Trivia_3" title="Either your character's favorite color, or the color of their aura (Like ki).">

Plane:

<input type="text" class="sheet-mediuminput" name="attr_Trivia_4" title="Either your character's favorite animal, or their spirit animal.">

Realm:

<input type="text" class="sheet-mediuminput" name="attr_Trivia_5" title="???">

???:

<textarea class="sheet-mediuminput" name="attr_Trivia_7" style="height: 20px ; width: 200px" title="???"></textarea>

???:

                                               <fieldset class="repeating_Aspects.3">
                                               <input type="text" name="attr_asp.3" class="sheet-shorterinput" />
                                               </fieldset>

<input type="checkbox" name="attr_Info2" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Info2" checked="checked">Bio</label>
                       	<textarea name="attr_Backstory" class="sheet-shorterinput" style="height: 200px ; width: 815px"></textarea>

<input type="checkbox" name="attr_Journ2" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Journ2" checked="checked">Pages</label>

Days_Passed:

                                               <input type="number" name="attr_Days" min="0" value="0" class="sheet-shorterinput" style="width: 190px" title="How many days have passed since the beginning of the story?">

Weeks_Passed:

                                               <input disabled type="number" name="attr_Weeks" min="0" value="round((@{Days})/8)" class="sheet-shorterinput" style="width: 190px" title="How many weeks have passed?">

Months_Passed:

                                               <input disabled type="number" name="attr_Months" min="0" value="round((@{Weeks})/5)" class="sheet-shorterinput" style="width: 190px" title="How many months have passed?">

Years_Passed:

                                               <input disabled type="number" name="attr_Years" min="0" value="round((@{Months})/13)" class="sheet-shorterinput" style="width: 190px" title="How many years have passed?">
<tbody> </tbody>

Chapter:

<input type="number" min="0" name="attr_Chapter.Number.0" class="sheet-shorterinput">

<input type="text" class="sheet-mediuminput" name="attr_Chapter.Name.0" style="margin-left:-700px ; width: 500px" title="What is the name of this chapter?">

Days:

<input type="text" name="attr_Chapter.Days.0" style="margin-left: -145px ; width:100px" class="sheet-shorterinput">

<textarea name="attr_Chapter.Events.0" style="width:800px ; height:93px ; margin-left: -54px" class="sheet-shorterinput"></textarea>

<fieldset class="repeating_Story">

<tbody> </tbody>

Chapter:

<input type="number" min="0" name="attr_Chapter.Number.1" class="sheet-shorterinput">

<input type="text" class="sheet-mediuminput" name="attr_Chapter.Name.1" style="margin-left:-700px ; width: 500px" title="What is the name of this chapter?">

Days:

<input type="text" name="attr_Chapter.Days.1" style="margin-left: -145px ; width:100px" class="sheet-shorterinput">

<textarea name="attr_Chapter.Events.1" style="width:800px ; height:93px ; margin-left: -54px" class="sheet-shorterinput"></textarea>

</fieldset>


<input type="checkbox" name="attr_Journ.2" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Journ.2" checked="checked">Point Totals</label>
<input type="checkbox" name="attr_Journ.2.1" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Journ.2.1">Attribute</label>
<tbody> </tbody>
Remaining

<input disabled type="number" name="attr_Att_Total_Spent" min="0" value="(@{Att_Total_Given}+@{Gained.Skill})-(@{Gen_Total_Placed})" class="sheet-shortinput" style="width:200px">

Gained

<input disabled type="number" name="attr_Gained.Skill" value="0" class="sheet-shortinput" style="width:200px">

Given

<input type="number" name="attr_Att_Total_Given" min="0" value="0" class="sheet-shortinput" style="width:200px">

Placed

<input disabled type="number" name="attr_Gen_Total_Placed" min="0" value="@{PlacedStrength}+@{PlacedAgility}+@{PlacedEndurance}+@{PlacedWillpower}+@{PlacedAura}+@{PlacedIntelligence}+@{PlacedSenses}+@{PlacedLuck}+@{PlacedD.Control}+@{PlacedH.Control}+@{PlacedE.Control}+@{PlacedW.Control}+@{PlacedHP}+@{PlacedThreshold}+@{PlacedDam.Max}+@{PlacedAction_Points}+@{PlacedInitiative}+@{PlacedPhy.Damage}+@{PlacedStamina}+@{PlacedS.Pool}+@{PlacedShin_Affinity}+@{PlacedShin.Damage}" class="sheet-shortinput" style="width:200px">

Trained

<input disabled type="number" name="attr_Gen_Total_Trained" min="0" value="@{TrainedStrength}+@{TrainedAgility}+@{TrainedEndurance}+@{TrainedWillpower}+@{TrainedAura}+@{TrainedIntelligence}+@{TrainedSenses}+@{TrainedLuck}+@{TrainedHP}+@{TrainedThreshold}+@{TrainedDam.Max}+@{TrainedAction_Points}+@{TrainedInitiative}+@{TrainedPhy.Damage}+@{TrainedStamina}+@{TrainedS.Pool}+@{TrainedShin_Affinity}+@{TrainedShin.Damage}" class="sheet-shortinput" style="width:200px">

<input type="checkbox" name="attr_Journ.2.2" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Journ.2.2">Skills</label>
<tbody> </tbody>
Remaining

<input disabled type="number" name="attr_Dom_Total_Spent" min="0" value="(@{Dom_Total_Gained}+@{Dom_Total_Given})-(@{Dom_Total_Placed})" class="sheet-shortinput" style="width:200px">

Gained

<input disabled type="number" name="attr_Dom_Total_Gained" value="0" class="sheet-shortinput" style="width:200px">

Given

<input type="number" name="attr_Dom_Total_Given" value="0" class="sheet-shortinput" style="width:200px">

Placed

<input disabled type="number" name="attr_Dom_Total_Placed" min="0" value="@{PlacedMuscle}+@{PlacedToleration}+@{PlacedAthletic}+@{PlacedScholar}+@{PlacedPerception}+@{PlacedCharisma}+@{PlacedMartial_Arts}+@{PlacedAccuracy}+@{PlacedStealth}+@{PlacedSnoe}+@{PlacedEaftousia}+@{PlacedHoian}+@{PlacedHaichi}+@{PlacedUmbranguis}+@{PlacedDluan}" class="sheet-shortinput" style="width:200px">

Trained

<input disabled type="number" name="attr_Dom_Total_Trained" min="0" value="@{TrainedMuscle}+@{TrainedToleration}+@{TrainedAthletic}+@{TrainedScholar}+@{TrainedCharisma}+@{TrainedMartial_Arts}+@{TrainedAccuracy}+@{TrainedStealth}+@{TrainedSnoe}+@{TrainedEaftousia}+@{TrainedHoian}+@{TrainedHaichi}+@{TrainedUmbranguis}+@{TrainedDluan}" class="sheet-shortinput" style="width:200px">

<input type="checkbox" name="attr_Act.2.3" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.2.3">Proficiencies</label>
<tbody> </tbody>
Remaining

<input disabled type="number" name="attr_Sub_Total_Spent" min="0" value="(@{Sub_Total_Given}+@{Sub_Total_Gained})-(@{Sub_Total_Placed})" class="sheet-shortinput" style="width:200px">

Gained

<input disabled type="number" name="attr_Sub_Total_Gained" min="0" value="0" class="sheet-shortinput" style="width:200px">

Given

<input type="number" name="attr_Sub_Total_Given" value="0" class="sheet-shortinput" style="width:200px">

Placed

<input disabled type="number" name="attr_Sub_Total_Placed" min="0" value=" @{PlacedDer.Gene.Mcl.Push}+@{PlacedDer.Gene.Mcl.Pull}+@{PlacedDer.Gene.Mcl.Pick_Up}+@{PlacedDer.Gene.Tol.Physical}+@{PlacedDer.Gene.Tol.Mental}+ @{PlacedDer.Gene.Tol.Health}+@{PlacedDer.Gene.Ath.Run}+@{PlacedDer.Gene.Ath.Climb}+@{PlacedDer.Gene.Ath.Jump}+@{PlacedDer.Gene.Sch.Knowledge}+ @{PlacedDer.Gene.Sch.Learn}+@{PlacedDer.Gene.Sch.Intuition}+@{PlacedDer.Gene.Per.Notice}+@{PlacedDer.Gene.Per.Search}+@{PlacedDer.Gene.Cha.Charm}+ @{PlacedDer.Gene.Cha.Intimidate}+@{PlacedDer.Gene.Cha.Act}+@{PlacedDer.Gene.Ste.Sneak}+@{PlacedDer.Gene.Ste.Hide}+@{PlacedDer.Gene.Ste.PickPocket}+ @{PlacedDer.Comb.Att.Punch}+@{PlacedDer.Comb.Att.Kick}+@{PlacedDer.Comb.Att.Elbows/Knees}+@{PlacedDer.Comb.Def.Block}+@{PlacedDer.Comb.Def.Dodge}+ @{PlacedDer.Comb.Gra.Throw/Sweep}+@{PlacedDer.Comb.Gra.Hold/Choke}+@{PlacedDer.Comb.Gra.Escape}+@{PlacedDer.Comb.WP.Melee}+@{PlacedDer.Comb.WP.Ancient}+ @{PlacedDer.Comb.WP.Modern}+@{PlacedDer.Comb.PP.Water}+@{PlacedDer.Comb.PP.Land}+@{PlacedDer.Comb.PP.Air}+@{PlacedDer.Comb.SP.Single}+@{PlacedDer.Comb.SP.Crew}+ @{PlacedDer.Comb.SP.Troop}+@{PlacedDer.Comb.TC.Morale}+@{PlacedDer.Comb.TC.Order}+@{PlacedDer.Comb.TC.Discipline}+@{PlacedDer.Comb.WF.Talk}+@{PlacedDer.Comb.WF.Manipulate}+ @{PlacedDer.Comb.WF.Feed}+@{PlacedDer.Powe.Umb.Runca}+@{PlacedDer.Powe.Umb.Bauturii}+@{PlacedDer.Powe.Umb.Mancator}+@{PlacedDer.Powe.Sno.Liquid}+ @{PlacedDer.Powe.Sno.Solid}+@{PlacedDer.Powe.Sno.Gas}+@{PlacedDer.Powe.Sno.Plasma}+@{PlacedDer.Powe.Eaf.Cryotic}+@{PlacedDer.Powe.Eaf.Diaotic}+ @{PlacedDer.Powe.Eaf.Aemable}+@{PlacedDer.Powe.Eaf.Bolabel}+@{PlacedDer.Powe.Hoi.Stage.T}+@{PlacedDer.Powe.Hoi.Stage.U}+@{PlacedDer.Powe.Hoi.Stage.V}+ @{PlacedDer.Powe.Hoi.Stage.W}+@{PlacedDer.Powe.Hai.Ionization}+@{PlacedDer.Powe.Hai.Recombination}+@{PlacedDer.Powe.Hai.Condensation}+ @{PlacedDer.Powe.Hai.Vaporization}+@{PlacedDer.Powe.Hai.Aritei}+@{PlacedDer.Powe.Hai.Melting}+@{PlacedDer.Powe.Hai.Deposition}+@{PlacedDer.Powe.Hai.Sublimation}+ @{PlacedDer.Powe.Hai.Freezing}+@{PlacedDer.Powe.Hai.Reiteki}+@{PlacedDer.Powe.Dlu.Stage.Z}+@{PlacedDer.Powe.Dlu.Stage.Y}+@{PlacedDer.Powe.Dlu.Stage.X}+ @{PlacedDer.Powe.Dlu.Stage.W}+@{PlacedDer.Powe.Dlu.Stage.V}+@{PlacedDer.Powe.Dlu.Stage.U}" class="sheet-shortinput" style="width:200px">

Trained

<input disabled type="number" name="attr_Sub_Total_Trained" min="0" value=" @{TrainedDer.Gene.Mcl.Push}+@{TrainedDer.Gene.Mcl.Pull}+@{TrainedDer.Gene.Mcl.Pick_Up}+@{TrainedDer.Gene.Tol.Physical}+@{TrainedDer.Gene.Tol.Mental}+@{TrainedDer.Gene.Tol.Health}+@{TrainedDer.Gene.Ath.Run}+@{TrainedDer.Gene.Ath.Climb}+@{TrainedDer.Gene.Ath.Jump}+@{TrainedDer.Gene.Sch.Knowledge}+@{TrainedDer.Gene.Sch.Learn}+@{TrainedDer.Gene.Sch.Intuition}+@{TrainedDer.Gene.Per.Notice}+@{TrainedDer.Gene.Per.Search}+@{TrainedDer.Gene.Cha.Charm}+@{TrainedDer.Gene.Cha.Intimidate}+@{TrainedDer.Gene.Cha.Act}+@{TrainedDer.Gene.Ste.Sneak}+@{TrainedDer.Gene.Ste.Hide}+@{TrainedDer.Gene.Ste.PickPocket}+ @{TrainedDer.Comb.Att.Punch}+@{TrainedDer.Comb.Att.Kick}+@{TrainedDer.Comb.Att.Elbows/Knees}+@{TrainedDer.Comb.Def.Block}+@{TrainedDer.Comb.Def.Dodge}+@{TrainedDer.Comb.Gra.Throw/Sweep}+@{TrainedDer.Comb.Gra.Hold/Choke}+@{TrainedDer.Comb.Gra.Escape}+@{TrainedDer.Comb.WP.Melee}+@{TrainedDer.Comb.WP.Ancient}+@{TrainedDer.Comb.WP.Modern}+@{TrainedDer.Comb.PP.Water}+@{TrainedDer.Comb.PP.Land}+@{TrainedDer.Comb.PP.Air}+@{TrainedDer.Comb.SP.Single}+@{TrainedDer.Comb.SP.Crew}+@{TrainedDer.Comb.SP.Troop}+@{TrainedDer.Comb.TC.Morale}+@{TrainedDer.Comb.TC.Order}+@{TrainedDer.Comb.TC.Discipline}+@{TrainedDer.Comb.TC.??}+@{TrainedDer.Comb.WF.Talk}+@{TrainedDer.Comb.WF.Manipulate}+@{TrainedDer.Comb.WF.Feed}+ @{TrainedDer.Powe.Umb.Runca}+@{TrainedDer.Powe.Umb.Bauturii}+@{TrainedDer.Powe.Umb.Mancator}+ @{TrainedDer.Powe.Sno.Liquid}+@{TrainedDer.Powe.Sno.Solid}+@{TrainedDer.Powe.Sno.Gas}+@{TrainedDer.Powe.Sno.Plasma}+ @{TrainedDer.Powe.Eaf.Cryotic}+@{TrainedDer.Powe.Eaf.Diaotic}+@{TrainedDer.Powe.Eaf.Aemable}+@{TrainedDer.Powe.Eaf.Bolabel}+ @{TrainedDer.Powe.Hoi.Stage.T}+@{TrainedDer.Powe.Hoi.Stage.U}+@{TrainedDer.Powe.Hoi.Stage.V}+@{TrainedDer.Powe.Hoi.Stage.W}+ @{TrainedDer.Powe.Hai.Ionization}+@{TrainedDer.Powe.Hai.Recombination}+@{TrainedDer.Powe.Hai.Condensation}+@{TrainedDer.Powe.Hai.Vaporization}+@{TrainedDer.Powe.Hai.Aritei}+@{TrainedDer.Powe.Hai.Melting}+@{TrainedDer.Powe.Hai.Deposition}+@{TrainedDer.Powe.Hai.Sublimation}+@{TrainedDer.Powe.Hai.Freezing}+@{TrainedDer.Powe.Hai.Reiteki}+ @{TrainedDer.Powe.Dlu.Stage.Z}+@{TrainedDer.Powe.Dlu.Stage.Y}+@{TrainedDer.Powe.Dlu.Stage.X}+@{TrainedDer.Powe.Dlu.Stage.W}+@{TrainedDer.Powe.Dlu.Stage.V}+@{TrainedDer.Powe.Dlu.Stage.U}" class="sheet-shortinput" style="width:200px">


<input type="checkbox" name="attr_Fact1" checked="checked" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Fact1" checked="checked">Relationships</label>
<input type="checkbox" name="attr_Bio.Relations" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Bio.Relations">Relations</label>
                                           <fieldset class="repeating_Relations">
                                                           <input type="text" name="attr_Relations" class="sheet-shorterinput" title="Person?">
                                                           <input type="text" name="attr_Relations_Status" class="sheet-shorterinput" title="Relationship status?">
                                                           <textarea class="sheet-mediuminput" name="attr_Rel.Des" style="height: 40px ; width: 200px" title="Description."></textarea>
                                           </fieldset>
<input type="checkbox" name="attr_Bio.Traits" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Bio.Traits">Consortium</label>
                                           <fieldset class="repeating_Consort">

Fame:

                                                           <input type="number" name="attr_Fame1" min="0" max="1000" value="0" class="sheet-shorterinput" style="width: 190px" title="Your positive reputation.">
                                                               <button type="roll" value="([[floor(1d@{Fame1}/1d1000)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 200px ; margin-top: -30px" title="Open Roll"></button>

<button type="roll" value="/w gm ([[floor(1d@{Fame1}/1d1000)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 230px ; margin-top: -30px" title="Private Roll"></button>

Infamy:

                                                           <input type="number" name="attr_Infamy1" min="0" max="1000" value="0" class="sheet-shorterinput" style="width: 190px" title="Your negative reputation.">
                                                               <button type="roll" value="([[floor(1d@{Infamy1}/1d1000)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 200px ; margin-top: -30px" title="Open Roll"></button>

<button type="roll" value="/w gm ([[floor(1d@{Infamy1}/1d1000)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 230px ; margin-top: -30px" title="Private Roll"></button>

Notability:

                                                           <input disabled type="number" name="attr_Notability1" value="(floor((@{Fame1}/10)+(@{Infamy1}/10)))" class="sheet-shorterinput" style="width: 190px" title="Your overall reputation.">
                                                               <button type="roll" value="([[floor(1d[[(@{Notability1})]]/1d20)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 200px ; margin-top: -30px" title="Open Roll"></button>

<button type="roll" value="/w gm ([[floor(1d@{Notability1}/1d20)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 230px ; margin-top: -30px" title="Private Roll"></button>

                                                           <input type="text" name="attr_Consort1" class="sheet-shorterinput" title="Entente?">
                                                           <textarea class="sheet-mediuminput" name="attr_Consort.1" style="height: 20px ; width: 200px" title="Relationship Status?"></textarea>
                                                           <textarea class="sheet-mediuminput" name="attr_Consort.2" style="height: 40px ; width: 200px" title="Entente Notes/Description."></textarea>
                                           </fieldset>
<input class="sheet-hidden" type="checkbox" name="attr_Bio.Affiliations">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Bio.Affiliations">Affiliations</label>
                                           <fieldset class="repeating_Affiliations">

Fame:

                                                           <input type="number" name="attr_Fame2" min="0" max="1000" value="0" class="sheet-shorterinput" style="width: 190px" title="Your positive reputation.">
                                                               <button type="roll" value="([[floor(1d@{Fame2}/1d1000)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 200px ; margin-top: -30px" title="Open Roll"></button>

<button type="roll" value="/w gm ([[floor(1d@{Fame2}/1d1000)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 230px ; margin-top: -30px" title="Private Roll"></button>

Infamy:

                                                           <input type="number" name="attr_Infamy2" min="0" max="1000" value="0" class="sheet-shorterinput" style="width: 190px" title="Your negative reputation.">
                                                               <button type="roll" value="([[floor(1d@{Infamy2}/1d1000)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 200px ; margin-top: -30px" title="Open Roll"></button>

<button type="roll" value="/w gm ([[floor(1d@{Infamy2}/1d1000)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 230px ; margin-top: -30px" title="Private Roll"></button>

Notability:

                                                           <input disabled type="number" name="attr_Notability2" value="(floor((@{Fame2}/10)+(@{Infamy2}/10)))" class="sheet-shorterinput" style="width: 190px" title="Your overall reputation.">
                                                               <button type="roll" value="([[floor(1d[[(@{Notability2})]]/1d20)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 200px ; margin-top: -30px" title="Open Roll"></button>

<button type="roll" value="/w gm ([[floor(1d@{Notability2}/1d20)]])" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 230px ; margin-top: -30px" title="Private Roll"></button>

                                                           <input type="text" name="attr_Affiliations" class="sheet-shorterinput" title="Group?">
                                                           <textarea class="sheet-mediuminput" name="attr_Aff.1" style="height: 20px ; width: 200px" title="Relationship Status?"></textarea>
                                                           <textarea class="sheet-mediuminput" name="attr_Aff.2" style="height: 40px ; width: 200px" title="Faction Notes/Description."></textarea>

</fieldset>


<input type="checkbox" name="attr_Fact2" checked="checked" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Fact2" checked="checked">Traits & Perks</label>
<input type="checkbox" name="attr_Trai.Racial" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Trai.Racial">Racial & Body</label>
                                           <fieldset class="repeating_Relations">
                                                           <input type="text" name="attr_Trai.Rac.Name" class="sheet-shorterinput" title="Name">
                                                           <input type="text" name="attr_Trai.Rac.Effect.Pos" class="sheet-shorterinput" title="Positive Effect.">
                                                           <input type="text" name="attr_Trai.Rac.Effect.Neg" class="sheet-shorterinput" title="Negative Effect.">
                                           </fieldset>
<input type="checkbox" name="attr_Trai.Optional" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Trai.Optional">Optional Traits</label>
                                           <fieldset class="repeating_Consort">
                                                           <input type="text" name="attr_Trai.Opt.Name" class="sheet-shorterinput" title="Name.">
                                                           <input type="text" name="attr_Trai.Opt.Effect.Pos" class="sheet-shorterinput" title="Positive Effect.">
                                                           <input type="text" name="attr_Trai.Opt.Effect.Neg" class="sheet-shorterinput" title="Negative Effect.">
                                           </fieldset>
<input class="sheet-hidden" type="checkbox" name="attr_Perk.">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Perk.">Perks</label>
                                           <fieldset class="repeating_Affiliations">
                                                           <input type="text" name="attr_Perk.Origin" class="sheet-shorterinput" title="Religion">
                                                           <input type="text" name="attr_Perk.Name" class="sheet-shorterinput" title="Name">
                                                           <textarea class="sheet-mediuminput" name="attr_Perk.Effect" style="height: 20px ; width: 200px" title="Effect"></textarea>
                                                           <textarea class="sheet-mediuminput" name="attr_Perk.Description" style="height: 40px ; width: 200px ; margin-down: -20px" title="Decription"></textarea>

</fieldset>


<input type="checkbox" name="attr_Attri1" checked="checked" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Attri1" checked="checked">Point Referance</label>
<input type="checkbox" name="attr_Attri1.1" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri1.1">Attribute</label>
<tbody> </tbody>
Attribute_Points_Left

<input disabled type="number" name="attr_Att_Total_Spent2" min="0" value="@{Att_Total_Spent}" class="sheet-shortinput" style="width:70px">

<input type="checkbox" name="attr_Attri1.2" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri1.2">Skills</label>
<tbody> </tbody>
Skill_Points_Left

<input disabled type="number" name="attr_Dom_Total_Spent2" min="0" value="@{Dom_Total_Spent}" class="sheet-shortinput" style="width:70px">

<input type="checkbox" name="attr_Attri1.3" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri1.3">Proficiencies</label>
<tbody> </tbody>
Sub_-_Skill_Points_Left

<input disabled type="number" name="attr_Sub_Total_Spent2" min="0" value="@{Sub_Total_Spent}" class="sheet-shortinput" style="width:70px">


<input type="checkbox" name="attr_Attri2" checked="checked" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Attri2" checked="checked">Attributes</label>
<input type="checkbox" name="attr_Attri2.1" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri2.1">Status</label>
<tbody> </tbody>
Life.........

<input type="number" disabled="true" name="attr_HP" min="0" value="floor((@{TotalEndurance})/2)+floor((@{TotalAgility})/10)+floor((@{TotalStrength})/10)+floor((@{TotalLuck})/20)+50" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusHP" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedHP" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedHP" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalHP" value="(@{HP} + (floor(@{PlacedHP}/2)) + @{BonusHP} +@{TrainedHP})" class="sheet-shorterinput" style="width:50px" title="Total">

Consciousness

<input type="number" disabled="true" name="attr_Threshold" min="0" value="floor((@{TotalEndurance})/5)+floor((@{TotalHP})/5)+20" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusThreshold" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedThreshold" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedThreshold" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalThreshold" value="@{Threshold} - @{PlacedThreshold} - @{BonusThreshold} - @{TrainedThreshold}" class="sheet-shorterinput" style="width:50px" title="Total">

Damage Max...

<input type="number" disabled="true" name="attr_Dam.Max" min="0" value="floor((@{TotalEndurance})/2)+floor((@{TotalStrength})/3)+floor((@{TotalHP})/10)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusDam.Max" value="0" style="width:50px" class="sheet-shorterinput" title="Bonus">

<input type="number" name="attr_PlacedDam.Max" min="0" value="0" style="width:50px" class="sheet-shorterinput" title="Placed">

<input type="number" name="attr_TrainedDam.Max" min="0" value="0" style="width:50px" class="sheet-shorterinput" title="Trained">

<input type="number" disabled="true" name="attr_TotalDam.Max" value="@{Dam.Max} + @{TrainedDam.Max} + @{BonusDam.Max} + @{PlacedDam.Max}" class="sheet-shorterinput" style="width:50px" title="Total">

Action Points

<input type="number" disabled="true" name="attr_Action_Points" min="0" value="floor((@{TotalStamina})*2)+floor((@{TotalS.Pool})*1.5)-2" class="sheet-shorterinput" style="width:50px" class="sheet-shorterinput" title="Base">

<input type="number" name="attr_BonusAction_Points" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedAction_Points" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedAction_Points" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalAction_Points" value="@{Action_Points} + @{PlacedAction_Points} + @{BonusAction_Points} + @{TrainedAction_Points}" class="sheet-shorterinput" style="width:50px" title="Total">

Stamina......

<input type="number" disabled="true" name="attr_Stamina" min="0" value="3+floor((@{TotalEndurance})/10)+floor((@{TotalAgility})/10)+floor((@{TotalStrength})/10)+floor((@{TotalLuck})/30)+floor((@{TotalWillpower})/20)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusStamina" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedStamina" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedStamina" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalStamina" value="@{Stamina} + @{TrainedStamina} + @{BonusStamina} + @{PlacedStamina}" class="sheet-shorterinput" style="width:50px" title="Total">

Shin. Pool...

<input type="number" disabled="true" name="attr_S.Pool" min="0" value="1+floor((@{TotalShin_Affinity})/2)+floor((@{TotalLuck})/5)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusS.Pool" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedS.Pool" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedS.Pool" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalS.Pool" value="0+@{S.Pool} + @{PlacedS.Pool} + @{BonusS.Pool} + @{TrainedS.Pool}" class="sheet-shorterinput" style="width:50px" title="Total">

Shin Affinity

<input type="number" disabled="true" name="attr_Shin_Affinity" min="0" value="5+floor((@{TotalWillpower})/5)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusShin_Affinity" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedShin_Affinity" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedShin_Affinity" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalShin_Affinity" value="@{Shin_Affinity} + @{BonusShin_Affinity} + @{PlacedShin_Affinity} + @{TrainedShin_Affinity}" class="sheet-shorterinput" style="width:50px" title="Total">

Initiative...

<input type="number" disabled="true" name="attr_Initiative" min="0" value="floor((@{TotalSenses})/10)+floor((@{TotalAgility})/5)+floor((@{TotalStrength})/5)+floor((@{TotalLuck})/20)+floor((@{TotalAura})/20)+1" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusInitiative" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedInitiative" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedInitiative" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalInitiative" value="(@{Initiative} + (floor(@{PlacedInitiative}/3)) + @{BonusInitiative} + @{TrainedInitiative})" class="sheet-shorterinput" style="width:50px" title="Total">

Shin._Damage.

<input type="number" disabled="true" name="attr_Shin.Damage" min="0" value="round((@{TotalD.Control})/5)+round((@{TotalH.Control})/5)+floor((@{TotalE.Control})/5)+floor((@{TotalW.Control})/5)+floor((@{TotalWillpower})/10)" class="sheet-shorterinput"style="width:50px" title="Base">

<input type="number" name="attr_BonusShin.Damage" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedShin.Damage" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedShin.Damage" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalShin.Damage" value="(@{Shin.Damage} + @{BonusShin.Damage} + (floor(@{PlacedShin.Damage}/3)) + @{TrainedShin.Damage})" class="sheet-shorterinput" style="width:50px" title="Total">

<input type="checkbox" name="attr_Attri2.2" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri2.2">General</label>
<tbody> </tbody>
Strength.....

<input type="number" name="attr_Strength" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusStrength" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedStrength" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedStrength" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalStrength" value="@{Strength} + @{PlacedStrength} + @{TrainedStrength} + @{BonusStrength}" class="sheet-shorterinput" style="width:50px" title="Total">

Agility......

<input type="number" name="attr_Agility" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusAgility" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedAgility" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedAgility" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalAgility" value="@{Agility} + @{BonusAgility} + @{PlacedAgility} + @{TrainedAgility}" class="sheet-shorterinput" style="width:50px" title="Total">

Endurance....

<input type="number" name="attr_Endurance" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusEndurance" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedEndurance" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedEndurance" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalEndurance" value="@{Endurance} + @{BonusEndurance} + @{PlacedEndurance} + @{TrainedEndurance}" class="sheet-shorterinput" style="width:50px" title="Total">

Willpower....

<input type="number" name="attr_Willpower" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusWillpower" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedWillpower" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedWillpower" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalWillpower" value="@{Willpower} + @{BonusWillpower} + @{PlacedWillpower} + @{TrainedWillpower}" class="sheet-shorterinput" style="width:50px" title="Total">

Aura.........

<input type="number" name="attr_Aura" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusAura" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedAura" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedAura" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalAura" value="@{Aura} + @{BonusAura} + @{PlacedAura} + @{TrainedAura}" class="sheet-shorterinput" style="width:50px" title="Total">

Intelligence.

<input type="number" name="attr_Intelligence" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusIntelligence" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedIntelligence" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedIntelligence" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalIntelligence" value="@{Intelligence} + @{BonusIntelligence} + @{PlacedIntelligence} + @{TrainedIntelligence}" class="sheet-shorterinput" style="width:50px" title="Total">

Senses.......

<input type="number" name="attr_Senses" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusSenses" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedSenses" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedSenses" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalSenses" value="@{Senses} + @{BonusSenses} + @{PlacedSenses} + @{TrainedSenses}" class="sheet-shorterinput" style="width:50px" title="Total">

Luck.........

<input type="number" name="attr_Luck" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusLuck" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedLuck" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedLuck" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalLuck" value="@{Luck} + @{BonusLuck} + @{PlacedLuck} + @{TrainedLuck}" class="sheet-shorterinput" style="width:50px" title="Total">

Phy. Damage..

<input type="number" disabled="true" name="attr_Phy.Damage" min="0" value="round((@{TotalStrength})/5)+round((@{TotalAgility})/5)+floor((@{TotalEndurance})/5)+floor((@{TotalSenses})/5)+floor((@{TotalLuck})/10)" class="sheet-shorterinput"style="width:50px" title="Base">

<input type="number" name="attr_BonusPhy.Damage" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedPhy.Damage" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedPhy.Damage" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalPhy.Damage" value="(@{Phy.Damage} + @{BonusPhy.Damage} + (floor(@{PlacedPhy.Damage}/3)) + @{TrainedPhy.Damage})" class="sheet-shorterinput" style="width:50px" title="Total">

<input type="checkbox" name="attr_Attri2.3" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri2.3">Shinmanaokimagi</label>
<tbody> </tbody>
D.Affinity...

<input type="number" disabled="true" name="attr_D.Control" min="0" value="floor((@{TotalSenses})/5)+floor((@{TotalAura})/10)+floor((@{TotalShin_Affinity})/15)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusD.Control" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedD.Control" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedD.Control" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalD.Control" value="@{D.Control} + @{PlacedD.Control} + @{BonusD.Control} + @{TrainedD.Control}" class="sheet-shorterinput" style="width:50px" title="Total">

H.Affinity...

<input type="number" disabled="true" name="attr_H.Control" min="0" value="floor((@{TotalIntelligence})/5)+floor((@{TotalAgility})/10)+floor((@{TotalShin_Affinity})/15)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusH.Control" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedH.Control" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedH.Control" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalH.Control" value="@{H.Control} + @{PlacedH.Control} + @{BonusH.Control} + @{TrainedH.Control}" class="sheet-shorterinput" style="width:50px" title="Total">

E.Affinity...

<input type="number" disabled="true" name="attr_E.Control" value="floor((@{TotalLuck})/5)+floor(((@{TotalHP})-50)/10)+floor((@{TotalShin_Affinity})/15)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusE.Control" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedE.Control" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedE.Control" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalE.Control" value="@{E.Control} + @{PlacedE.Control} + @{BonusE.Control} + @{TrainedE.Control}" class="sheet-shorterinput" style="width:50px" title="Total">

W.Affinity...

<input type="number" disabled="true" name="attr_W.Control" min="-10" value="floor((@{TotalEndurance})/5)+floor((@{TotalStrength})/10)+floor((@{TotalShin_Affinity})/15)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusW.Control" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedW.Control" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedW.Control" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalW.Control" value="@{W.Control} + @{PlacedW.Control} + @{BonusW.Control} + @{TrainedW.Control}" class="sheet-shorterinput" style="width:50px" title="Total">


<input type="checkbox" name="attr_Attri3" checked="checked" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Attri3" checked="checked">Skills</label>
<input type="checkbox" name="attr_Attri3.1" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri3.1">Physical</label>
<tbody> </tbody>
Muscle.......

<input type="number" disabled="true" name="attr_Muscle" min="0" value="round((@{TotalStrength})/5)+round((@{TotalEndurance})/10)+round((@{TotalWillpower})/15)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusMuscle" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedMuscle" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedMuscle" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalMuscle" value="@{Muscle} + @{BonusMuscle} + @{PlacedMuscle} + @{TrainedMuscle}" class="sheet-shorterinput" style="width:50px" title="Total">

Toleration...

<input type="number" disabled="true" name="attr_Toleration" min="0" value="round((@{TotalEndurance})/5)+round((@{TotalWillpower})/10)+round((@{TotalStrength})/15)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusToleration" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedToleration" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedToleration" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalToleration" value="@{Toleration} + @{BonusToleration} + @{PlacedToleration} + @{TrainedToleration}" class="sheet-shorterinput" style="width:50px" title="Total">

Athletic.....

<input type="number" disabled="true" name="attr_Athletic" min="0" value="round((@{TotalAgility})/5)+round((@{TotalEndurance})/10)+round((@{TotalWillpower})/15)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusAthletic" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedAthletic" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedAthletic" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalAthletic" value="@{Athletic} + @{BonusAthletic} + @{PlacedAthletic} + @{TrainedAthletic}" class="sheet-shorterinput" style="width:50px" title="Total">

Reflexes.....

<input type="number" disabled="true" name="attr_Martial_Arts" min="0" value="round((@{TotalAgility})/5)+round((@{TotalWillpower})/10)+round((@{TotalSenses})/15)" style="width:50px" class="sheet-shorterinput" title="Base">

<input type="number" name="attr_BonusMartial_Arts" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedMartial_Arts" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedMartial_Arts" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalMartial_Arts" value="@{Martial_Arts} + @{BonusMartial_Arts} + @{PlacedMartial_Arts} + @{TrainedMartial_Arts}" class="sheet-shorterinput" style="width:50px" title="Total">

Stealth......

<input type="number" disabled="true" name="attr_Stealth" min="0" value="round((@{TotalLuck})/5)+round((@{TotalSenses})/10)+round((@{TotalAura})/15)" style="width:50px" class="sheet-shorterinput" title="Base">

<input type="number" name="attr_BonusStealth" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedStealth" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedStealth" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalStealth" value="@{Stealth} + @{BonusStealth} + @{PlacedStealth} + @{TrainedStealth}" class="sheet-shorterinput" style="width:50px" title="Total">

<input type="checkbox" name="attr_Attri3.2" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri3.2">Other</label>
Scholar.....

<input type="number" disabled="true" name="attr_Scholar" min="0" value="round((@{TotalIntelligence})/5)+round((@{TotalSenses})/10)+round((@{TotalLuck})/15)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusScholar" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedScholar" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedScholar" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalScholar" value="@{Scholar} + @{PlacedScholar} + @{TrainedScholar}+ @{BonusScholar}" class="sheet-shorterinput" style="width:50px" title="Total">

Perception..

<input type="number" disabled="true" name="attr_Perception" min="0" value="round((@{TotalSenses})/5)+round((@{TotalLuck})/10)+round((@{TotalIntelligence})/15)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusPerception" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedPerception" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedPerception" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalPerception" value="@{Perception} + @{PlacedPerception} + @{TrainedPerception}+ @{BonusPerception}" class="sheet-shorterinput" style="width:50px" title="Total">

Charisma....

<input type="number" disabled="true" name="attr_Charisma" min="0" value="round((@{TotalAura})/5)+round((@{TotalIntelligence})/10)+round((@{TotalWillpower})/15)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusCharisma" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedCharisma" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedCharisma" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalCharisma" value="@{Charisma} + @{PlacedCharisma} + @{TrainedCharisma} + @{BonusCharisma}" class="sheet-shorterinput" style="width:50px" title="Total">

Accuracy....

<input type="number" disabled="true" name="attr_Accuracy" min="0" value="round((@{TotalSenses})/5)+round((@{TotalIntelligence})/10)+round((@{TotalLuck})/15)" style="width:50px" class="sheet-shorterinput" title="Base">

<input type="number" name="attr_BonusAccuracy" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedAccuracy" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedAccuracy" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalAccuracy" value="@{Accuracy} + @{PlacedAccuracy} + @{TrainedAccuracy} + @{BonusAccuracy}" class="sheet-shorterinput" style="width:50px" title="Total">

<input type="checkbox" name="attr_Attri3.3" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri3.3">Shinmanaokimagi: Hoan</label>
<tbody> </tbody>
Snoe.........

<input type="number" disabled="true" name="attr_Snoe" min="0" value="round((@{TotalH.Control})/5)+round((@{TotalStrength})/15)+round((@{TotalLuck})/10)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusSnoe" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedSnoe" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedSnoe" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalSnoe" value="@{Snoe} + @{BonusSnoe} + @{PlacedSnoe} + @{TrainedSnoe}" class="sheet-shorterinput" style="width:50px" title="Total">

Eaftousia....

<input type="number" disabled="true" name="attr_Eaftousia" min="0" value="round((@{TotalH.Control})/5)+round((@{TotalWillpower})/15)+round((@{TotalLuck})/10)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusEaftousia" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedEaftousia" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedEaftousia" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalEaftousia" value="@{Eaftousia} + @{BonusEaftousia} + @{PlacedEaftousia} + @{TrainedEaftousia}" class="sheet-shorterinput" style="width:50px" title="Total">

Hoian........

<input type="number" disabled="true" name="attr_Hoian" min="0" value="round((@{TotalH.Control})/5)+round((@{TotalIntelligence})/15)+round((@{TotalWillpower})/20)+round((@{TotalLuck})/10)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusHoian" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedHoian" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedHoian" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalHoian" value="@{Hoian} + @{BonusHoian} + @{PlacedHoian} + @{TrainedHoian}" class="sheet-shorterinput" style="width:50px" title="Total">

<input type="checkbox" name="attr_Attri3.4" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri3.4">Shinmanaokimagi: Dlua</label>
<tbody> </tbody>
Haichi.......

<input type="number" disabled="true" name="attr_Haichi" min="0" value="round((@{TotalD.Control})/5)+round((@{TotalEndurance})/15)+round((@{TotalLuck})/10)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusHaichi" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedHaichi" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedHaichi" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalHaichi" value="@{Haichi} + @{BonusHaichi} + @{PlacedHaichi} + @{TrainedHaichi}" class="sheet-shorterinput" style="width:50px" title="Total">

Umbranguis...

<input type="number" disabled="true" name="attr_Umbranguis" min="0" value="round((@{TotalD.Control})/5)+round((@{TotalSenses})/15)+round((@{TotalLuck})/10)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusUmbranguis" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedUmbranguis" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedUmbranguis" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalUmbranguis" value="@{Umbranguis} + @{BonusUmbranguis} + @{PlacedUmbranguis} + @{TrainedUmbranguis}" class="sheet-shorterinput" style="width:50px" title="Total">

Dluan........

<input type="number" disabled="true" name="attr_Dluan" min="0" value="round((@{TotalD.Control})/5)+round((@{TotalIntelligence})/20)+round((@{TotalWillpower})/15)+round((@{TotalLuck})/10)" class="sheet-shorterinput" style="width:50px" title="Base">

<input type="number" name="attr_BonusDluan" value="0" class="sheet-shorterinput" style="width:50px" title="Bonus">

<input type="number" name="attr_PlacedDluan" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">

<input type="number" name="attr_TrainedDluan" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="number" disabled="true" name="attr_TotalDluan" value="@{Dluan} + @{BonusDluan} + @{PlacedDluan} + @{TrainedDluan}" class="sheet-shorterinput" style="width:50px" title="Total">


<input type="checkbox" name="attr_Attri4" checked="checked" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Attri4" checked="checked">Proficiencies</label>
<input type="checkbox" name="attr_Attri4.1" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri4.1">General</label>
<tbody> </tbody>
Muscle....
<input type="checkbox" name="attr_Attri4.1.1.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.1.1">Push</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Mcl.Push" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Mcl.Push" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.1.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.1.2">Pull</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Mcl.Pull" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Mcl.Pull" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.1.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.1.3">Pick Up</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Mcl.Pick_Up" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Mcl.Pick_Up" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Toleration
<input type="checkbox" name="attr_Attri4.1.2.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.2.1">Physical</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Tol.Physical" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Tol.Physical" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.2.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.2.2">Mental</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Tol.Mental" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Tol.Mental" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.2.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.2.3">Immune</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Tol.Health" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Tol.Health" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Athletic..
<input type="checkbox" name="attr_Attri4.1.3.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.3.1">Run</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Ath.Run" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Ath.Run" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.3.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.3.2">Climb</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Ath.Climb" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Ath.Climb" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.3.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.3.3">Jump</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Ath.Jump" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Ath.Jump" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Scholar...
<input type="checkbox" name="attr_Attri4.1.4.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.4.1">Knowledge</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Sch.Knowledge" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Knowledge/Memory">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Sch.Knowledge" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Knowledge/Memory">
<input type="checkbox" name="attr_Attri4.1.4.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.4.2">Learn</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Sch.Learn" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Learn/Decipher">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Sch.Learn" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Learn/Decipher">
<input type="checkbox" name="attr_Attri4.1.4.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.4.3">Intuition</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Sch.Intuition" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Intuition/Logic">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Sch.Intuition" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Intuition/Logic">
Charisma..
<input type="checkbox" name="attr_Attri4.1.5.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.5.1">Charm</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Cha.Charm" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Cha.Charm" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.5.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.5.2">Intimidate</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Cha.Intimidate" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Cha.Intimidate" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.5.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.5.3">Act</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Cha.Act" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Cha.Act" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Perception
<input type="checkbox" name="attr_Attri4.1.6.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.6.1">Notice</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Per.Notice" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Per.Notice" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.6.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.6.2">Search</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Per.Search" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Per.Search" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Stealth...
<input type="checkbox" name="attr_Attri4.1.7.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.7.1">Sneak</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Ste.Sneak" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Ste.Sneak" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.7.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.7.2">Hide</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Ste.Hide" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Ste.Hide" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.7.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.7.3">PickPocket</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Ste.PickPocket" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Ste.PickPocket" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Aaryn.....
<input type="checkbox" name="attr_Attri4.1.8.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.8.1">?</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Ar.??" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Ar.?" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.8.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.8.2">?</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Ar.???" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Ar.?" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.1.8.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.1.8.3">?</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Gene.Ar.?" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Gene.Ste.Ar.?" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri4.2">Combat</label>
<tbody> </tbody>
M.A.Offense.
<input type="checkbox" name="attr_Attri4.2.1.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.1.1">Punch</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.Att.Punch" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.Att.Punch" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.1.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.1.2">Kick</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.Att.Kick" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.Att.Kick" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.1.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.1.3">Extra Limbs</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.Att.Elbows/Knees" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.Att.Elbows/Knees" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
M.A.Defense.
<input type="checkbox" name="attr_Attri4.2.2.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.2.1">Block</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.Def.Block" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.Def.Block" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.2.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.2.2">Dodge</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.Def.Dodge" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.Def.Dodge" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
M.A.Grapple.
<input type="checkbox" name="attr_Attri4.2.3.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.3.1">Toss</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.Gra.Throw/Sweep" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.Gra.Throw/Sweep" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.3.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.3.2">Hold</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.Gra.Hold/Choke" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.Gra.Hold/Choke" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.3.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.3.3">Escape</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.Gra.Escape" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.Gra.Escape" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Weaponry
<input type="checkbox" name="attr_Attri4.2.4.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.4.1">Melee</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.WP.Melee" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Knowledge/Memory">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.WP.Melee" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Knowledge/Memory">
<input type="checkbox" name="attr_Attri4.2.4.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.4.2">Ancient</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.WP.Ancient" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Learn/Decipher">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.WP.Ancient" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Learn/Decipher">
<input type="checkbox" name="attr_Attri4.2.4.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.4.3">Modern</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.WP.Modern" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Intuition/Logic">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.WP.Modern" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Intuition/Logic">
Planet Pilot
<input type="checkbox" name="attr_Attri4.2.5.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.5.1">Water</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.PP.Water" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.PP.Water" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.5.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.5.2">Land</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.PP.Land" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.PP.Land" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.5.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.5.3">Air</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.PP.Air" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.PP.Air" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Space Pilot.
<input type="checkbox" name="attr_Attri4.2.6.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.6.1">Single</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.SP.Single" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.SP.Single" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.6.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.6.2">Crew</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.SP.Crew" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.SP.Crew" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.6.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.6.3">Carrier</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.SP.Troop" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.SP.Troop" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
TroopCommand
<input type="checkbox" name="attr_Attri4.2.7.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.7.1">Morale</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.TC.Morale" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.TC.Morale" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.7.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.7.2">Order</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.TC.Order" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.TC.Order" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.7.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.7.3">Discipline</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.TC.Discipline" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.TC.Discipline" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Wuyfreg.....
<input type="checkbox" name="attr_Attri4.2.8.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.8.1">Talk</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.WF.Talk" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.WF.Talk" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.8.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.8.2">Manipulate</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.WF.Manipulate" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.WF.Manipulate" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.2.8.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.2.8.3">Feed</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Comb.WF.Feed" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Comb.WF.Feed" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Attri4.3">Shinmanaokimagi</label>
<tbody> </tbody>
Umbra.......
<input type="checkbox" name="attr_Attri4.3.1.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.1.1">Runca</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Umb.Runca" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Umb.Runca" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.1.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.1.2">Bauturii</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Umb.Bauturii" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Umb.Bauturii" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.1.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.1.3">Mancator</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Umb.Mancator" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Umb.Mancator" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Snoe........
<input type="checkbox" name="attr_Attri4.3.2.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.2.1">Liquid</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Sno.Liquid" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Sno.Liquid" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.2.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.2.2">Solid</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Sno.Solid" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Sno.Solid" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.2.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.2.3">Gas</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Sno.Gas" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Sno.Gas" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.2.4" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.2.4">Plasma</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Sno.Plasma" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Sno.Plasma" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Eaftousia...
<input type="checkbox" name="attr_Attri4.3.3.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.3.1">Cryotic</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Eaf.Cryotic" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Eaf.Cryotic" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.3.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.3.2">Diaotic</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Eaf.Diaotic" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Eaf.Diaotic" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.3.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.3.3">Aemable</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Eaf.Aemable" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Eaf.Aemable" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.3.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.3.3">Bolabel</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Eaf.Bolabel" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Eaf.Bolabel" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Hoian.......
<input type="checkbox" name="attr_Attri4.3.4.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.4.1">Stage_1</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hoi.Stage.T" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Stage_1">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hoi.Stage.T" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Stage_1">
<input type="checkbox" name="attr_Attri4.3.4.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.4.2">Stage_2</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hoi.Stage.U" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Stage_2">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hoi.Stage.U" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Stage_2">
<input type="checkbox" name="attr_Attri4.3.4.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.4.3">Stage_3</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hoi.Stage.V" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Stage_3">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hoi.Stage.V" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Stage_3">
<input type="checkbox" name="attr_Attri4.3.4.4" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.4.4">Stage_4</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hoi.Stage.W" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Stage_4">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hoi.Stage.W" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Stage_4">
Haichi_Set_1
<input type="checkbox" name="attr_Attri4.3.5.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.5.1">Ionization</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hai.Ionization" value="0" class="sheet-shorterinput" style="width:50px" title="Placed Ionization">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hai.Ionization" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained Ionization">
<input type="checkbox" name="attr_Attri4.3.5.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.5.2">Recombination</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hai.Recombination" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hai.Recombination" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.5.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.5.3">Condensation</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hai.Condensation" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hai.Condensation" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.5.4" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.5.4">Vaporization</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hai.Vaporization" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hai.Vaporization" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.5.5" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.5.5">Aritei</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hai.Aritei" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hai.Aritei" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Haichi_Set_2
<input type="checkbox" name="attr_Attri4.3.6.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.6.1">Melting</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hai.Melting" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hai.Melting" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.6.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.6.2">Deposition</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hai.Deposition" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hai.Deposition" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.6.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.6.3">Sublimation</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hai.Sublimation" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hai.Sublimation" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.6.4" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.6.4">Freezing</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hai.Freezing" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hai.Freezing" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.6.5" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.6.5">Reiteki</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Hai.Reiteki" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Hai.Reiteki" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
Dluan.......
<input type="checkbox" name="attr_Attri4.3.7.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.7.1">Stage_1</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Dlu.Stage.Z" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Dlu.Stage.Z" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.7.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.7.2">Stage_2</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Dlu.Stage.Y" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Dlu.Stage.Y" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.7.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.7.3">Stage_3</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Dlu.Stage.X" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Dlu.Stage.X" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.7.4" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.7.4">Stage_4</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Dlu.Stage.W" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Dlu.Stage.W" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.7.5" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.7.5">Stage_5</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Dlu.Stage.V" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Dlu.Stage.V" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">
<input type="checkbox" name="attr_Attri4.3.7.6" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Attri4.3.7.6">Stage_6</label>
<tbody> </tbody>
                                                                                               <input type="number" name="attr_PlacedDer.Powe.Dlu.Stage.U" value="0" class="sheet-shorterinput" style="width:50px" title="Placed">
                                                                                               <input type="number" name="attr_TrainedDer.Powe.Dlu.Stage.U" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Trained">

<input type="checkbox" name="attr_Act.3" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Act.3" checked="checked">Status</label>
<input type="checkbox" name="attr_Act.3.1" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.3.1">Vigor</label>
<tbody> </tbody>
Life.........

<input type="number" name="attr_SpentHP" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Lost"> <input type="number" disabled="true" name="attr_RemainingHP" min="0" value="@{TotalHP} - @{SpentHP}" class="sheet-shorterinput" style="width:50px" title="Remaining">

Consciousness

<input type="number" disabled="true" name="attr_TotalThreshold.1" value="@{TotalThreshold}" class="sheet-shorterinput" style="width:50px" title="Total">

Damage Max...

<input type="number" disabled="true" name="attr_TotalDam.Max.1" value="@{TotalDam.Max}" class="sheet-shorterinput" style="width:50px" title="Total">

<input type="checkbox" name="attr_Act.3.2" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.3.2">Vitiation</label>
<tbody> </tbody>
Bio Tissue

<input type="number" name="attr_Bio_Tissue" min="-100" max="100" value="0" class="sheet-shortinput" style="width:100px">

Infection

<input type="number" name="attr_Infection" max="100" value="0" class="sheet-shortinput" style="width:100px">

Phyis. Corruption

<input type="number" name="attr_P.Corruption" max="100" value="0" class="sheet-shortinput" style="width:100px">

<input type="checkbox" name="attr_Act.3.3" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.3.3">Vim</label>
<tbody> </tbody>
Hunger

<input type="number" name="attr_Hunger" min="-100" max="100" value="0" class="sheet-shorterinput" style="width:100px">

Thirst

<input type="number" name="attr_Thirst" min="-100" max="100" value="0" class="sheet-shorterinput" style="width:100px">

Temperature

<input type="number" name="attr_Temperature" min="-100" max="100" value="0" class="sheet-shortinput" style="width:100px">

<input type="checkbox" name="attr_Act.3.4" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.3.4">Actions</label>
<tbody> </tbody>
Actions

<input type="number" name="attr_SpentAction_Points" min="0" value="0" class="sheet-shorterinput" style="width:70px" title="Spent"> <input type="number" disabled="true" name="attr_RemainingAction_Points" min="0" value="@{TotalAction_Points} - @{SpentAction_Points}" class="sheet-shorterinput" style="width:70px" title="Remaining">

Stamina

<input type="number" name="attr_SpentStamina" min="0" value="0" class="sheet-shorterinput" style="width:70px" title="Spent"> <input type="number" disabled="true" name="attr_RemainingStamina" min="0" value="@{TotalStamina} - @{SpentStamina}" class="sheet-shorterinput" style="width:70px" title="Remaining">

Shin. Pool

<input type="number" name="attr_SpentS.Pool" min="0" value="0" style="width:70px" class="sheet-shorterinput" title="Spent"> <input type="number" disabled="true" name="attr_RemainingS.Pool" min="0" value="@{TotalS.Pool} - @{SpentS.Pool}" class="sheet-shorterinput" style="width:70px" title="Remaining">

Momentum

<input type="number" name="attr_Momentum" min="-10" max="10" value="0" style="width:70px" class="sheet-shorterinput" title="Current">

<input type="checkbox" name="attr_Act.3.5" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.3.5">Vivacity</label>
<tbody> </tbody>
Sanity

<input type="number" name="attr_Sanity" min="-100" max="100" value="0" class="sheet-shortinput" style="width:100px">

Hollowed

<input type="number" name="attr_Hollowed" max="100" value="0" class="sheet-shortinput" style="width:100px">

Shin. Curuption

<input type="number" name="attr_S.Currupt" max="100" value="0" class="sheet-shortinput" style="width:100px">

Difficulty

<select name="attr_Difficulty" class="sheet-shorterinput" style="width: 100px ; margin-left: -0px ; margin-bottom: 0px">

                                                                   <option value="_" title="Nothing">None</option>
                                                                   <option value="((1d25+1d25))" title="50">Easy</option>
                                                                   <option value="((1d50+1d50))" title="100">Noraml</option>
                                                                   <option value="((1d100+1d100))" title="200">Hard</option>
                                                                   <option value="((1d250+1d250))" title="500">Harder</option>
                                                                   <option value="((1d500+1d500))" title="1000">Strenous</option>
                                                                   <option value="((1d1000+1d1000))" title="2000">Insane</option>
                                                                   <option value="((1d5000+1d5000))" title="10000">No Match</option>
                                                               </select>
<input type="checkbox" name="attr_Act.3.6" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.3.6">Fighting</label>
<tbody> </tbody>
Initiative

<input type="number" disabled="true" name="attr_TotalInitiative.1" value="@{TotalInitiative}" class="sheet-shorterinput" style="width:100px" title="Total">

<button type="roll" value="**Initiative number ([[(1d20 + @{TotalInitiative.1} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ; text-align: center ; float: left" class="btn ui-draggable"></button> <button type="roll" value="/w gm **Initiative number ([[(1d20 + @{TotalInitiative.1} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ;text-align: center ; float: left" class="btn ui-draggable"></button>

Phy. Damage

<input type="number" disabled="true" name="attr_TotalPhy.Damage.1" value="@{TotalPhy.Damage}" class="sheet-shorterinput" style="width:100px" title="Total">

<button type="roll" value="**Does ([[(1d5 + @{TotalPhy.Damage.1} + ?{Modifier|0})*?{Multiplier|1}]]) physical damage**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ; text-align: center ; float: left" class="btn ui-draggable"></button> <button type="roll" value="/w gm **Does ([[(1d5 + @{TotalPhy.Damage.1} + ?{Modifier|0})*?{Multiplier|1}]]) physical damage**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ;text-align: center ; float: left" class="btn ui-draggable"></button>

Shin. Damage

<input type="number" disabled="true" name="attr_TotalShin.Damage.1" min="0" value="@{TotalShin.Damage}" class="sheet-shorterinput"style="width:100px" title="Total">

<button type="roll" value="**Does ([[(1d5 + @{TotalShin.Damage.1} + ?{Modifier|0})*?{Multiplier|1}]]) physical damage**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ; text-align: center ; float: left" class="btn ui-draggable"></button> <button type="roll" value="/w gm **Does ([[(1d5 + @{TotalShin.Damage.1} + ?{Modifier|0})*?{Multiplier|1}]]) physical damage**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ;text-align: center ; float: left" class="btn ui-draggable"></button>

Common Stunt

<select name="attr_Common_Stunt" title="Preform a common stunt." class="sheet-shorterinput" style="width: 100px ; margin-left: -0px ; margin-bottom: 0px">

                                                                   <option value="_" title="Nothing">None</option>
                                                                   <option value="@{character_name} takes this turn to **BREATH** regaining 5 points of stamina." title="Sacrifice a turn and an action to regain 5 points of Stamina">Breath</option>
                                                                   <option value="@{character_name} takes this turn to **Focus**, regaining 5 points of shin.pool." title="Sacrifice a turn and an action to regain 5 points of Shin.Pool">Meditate</option>
                                                                   <option value="@{character_name} takes this turn to **REST**, regaining 5 Actions." title="Sacrifice a turn to regain 5 Actions">Rest</option>
                                                                   <option value="@{character_name} parries the opponent." title="Trade a number of momentum for that many Actions.">Parry</option>
                                                                   <option value="@{character_name} preforms an encroaching strike." title="Roll before attacking while in stealth. If you are not seen and get a free hit, the damage done is x2..">Encroaching Strike</option>
                                                                   
                                                                   <option value="@{character_name} **Toughs It Out**, -physical toleration: ([[(1d100 + @{Der.Gene.Tol.Physical})]])- | -mental toleration: ([[(1d100 + @{Der.Gene.Tol.Mental})]])-" title="Roll toleration instead of defense, if succeeds, take /2 damage, if fails, take x2 damage. [5 Actions, 2 Stamina]">Tough It Out</option>
                                                                   <option value="@{character_name} trades ([[?{Modifier|0}]]) **Momentum** for Actions." title="Trade a number of momentum for that many Actions.">Action Momentum</option>
                                                                   <option value="@{character_name} **Momentum Boosts** their next action, gaining ([[?{Modifier|0}*10]]) to their next roll." title="For every 1 momentum given, add a +10 to your next roll. [Free]">Momentum Boost</option>
                                                                   <option value="@{character_name} goes **FULL THROTTLE**, gaining +150 to all rolls over the next five turns, however placing them in a near death state, vegetative state for a year. [-10 Momentum, 10 Actions | LOCKED]" title=" If below your Consciousness, you may preform a Full Throttle, a unique Momentum only stunt which gives your stats a major boost(+150) for five turns before you are pass out, and gain a 'Full Throttle' negative effect, which gives all stats a -100 for exactly one year.">Full Throttle</option>
                                                               </select>

<button type="roll" value="@{Common_Stunt}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: -0.5px" title="Open Roll"></button> <button type="roll" value="/w gm @{Common_Stunt}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 0.1px" title="Private Roll"></button>


<input type="checkbox" name="attr_Act.1" checked="checked" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Act.1" checked="checked">Proficiencies</label>
<input type="checkbox" name="attr_Act.1.1" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Act.1.1">Left Stats</label>
<tbody> </tbody>
Muscle....
<input type="checkbox" name="attr_Act.1.1.1.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.1.1">Push</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Mcl.Push" min="0" value="floor((@{TotalMuscle})*5)+@{PlacedDer.Gene.Mcl.Push}+@{TrainedDer.Gene.Mcl.Push}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to push ([[((@{Difficulty}) + @{Der.Gene.Mcl.Push} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>

<button type="roll" value="/w gm **Attempts to push ([[((@{Difficulty}) + @{Der.Gene.Mcl.Push} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>

<input type="checkbox" name="attr_Act.1.1.1.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.1.2">Pull</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Mcl.Pull" min="0" value="floor((@{TotalMuscle})*5)+@{PlacedDer.Gene.Mcl.Pull}+@{TrainedDer.Gene.Mcl.Pull}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to pull ([[((@{Difficulty}) + @{Der.Gene.Mcl.Pull} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>

<button type="roll" value="/w gm **Attempts to pull ([[((@{Difficulty}) + @{Der.Gene.Mcl.Pull} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>

<input type="checkbox" name="attr_Act.1.1.1.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.1.3">Pick Up</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Mcl.Pick_Up" min="0" value="floor((@{TotalMuscle})*5)+@{PlacedDer.Gene.Mcl.Pick_Up}+@{TrainedDer.Gene.Mcl.Pick_Up}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to pick up ([[((@{Difficulty}) + @{Der.Gene.Mcl.Pick_Up} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>

<button type="roll" value="/w gm **Attempts to pick up ([[((@{Difficulty}) + @{Der.Gene.Mcl.Pick_Up} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>

Toleration
<input type="checkbox" name="attr_Act.1.1.2.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.2.1">Physical</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Tol.Physical" min="0" value="floor((@{TotalToleration})*3)+floor((@{TotalMuscle})*2)+@{PlacedDer.Gene.Tol.Physical}+@{TrainedDer.Gene.Tol.Physical}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to physically tolerate ([[((@{Difficulty}) + @{Der.Gene.Tol.Physical} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to physically tolerate ([[((@{Difficulty}) + @{Der.Gene.Tol.Physical} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.2.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.2.2">Mental</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Tol.Mental" min="0" value="floor((@{TotalToleration})*3)+floor((@{TotalScholar})*2)+@{PlacedDer.Gene.Tol.Mental}+@{TrainedDer.Gene.Tol.Mental}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to mentally tolerate ([[((@{Difficulty}) + @{Der.Gene.Tol.Mental} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to mentally tolerate ([[((@{Difficulty}) + @{Der.Gene.Tol.Mental} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.2.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.2.3">Immune</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Tol.Health" min="0" value="floor((@{TotalToleration})*3)+floor((@{TotalAthletic})*2)+@{PlacedDer.Gene.Tol.Health}+@{TrainedDer.Gene.Tol.Health}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Immune system attempts to tolerate ([[((@{Difficulty}) + @{Der.Gene.Tol.Health} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Immune system attempts to tolerate ([[((@{Difficulty}) + @{Der.Gene.Tol.Health} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
Athletic..
<input type="checkbox" name="attr_Act.1.1.3.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.3.1">Run</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Ath.Run" min="0" value="floor((@{TotalAthletic})*5)+@{PlacedDer.Gene.Ath.Run}+@{TrainedDer.Gene.Ath.Run}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to run ([[((@{Difficulty}) + @{Der.Gene.Ath.Run} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to run ([[((@{Difficulty}) + @{Der.Gene.Ath.Run} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.3.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.3.2">Climb</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Ath.Cha.Climb" min="0" value="floor((@{TotalAthletic})*5)+@{PlacedDer.Gene.Ath.Climb}+@{TrainedDer.Gene.Ath.Climb}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to climb ([[((@{Difficulty}) + @{Der.Ath.Cha.Climb} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to climb ([[((@{Difficulty}) + @{Der.Ath.Cha.Climb} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.3.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.3.3">Jump</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Ath.Cha.Jump" min="0" value="floor((@{TotalAthletic})*5)+@{PlacedDer.Gene.Ath.Jump}+@{TrainedDer.Gene.Ath.Jump}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to jump ([[((@{Difficulty}) + @{Der.Ath.Cha.Jump} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to jump ([[((@{Difficulty}) + @{Der.Ath.Cha.Jump} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
Scholar...
<input type="checkbox" name="attr_Act.1.1.4.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.4.1">Knowledge</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Sch.Knowledge" min="0" value="floor((@{TotalScholar})*5)+@{PlacedDer.Gene.Sch.Knowledge}+@{TrainedDer.Gene.Sch.Knowledge}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to remember, with ([[floor((@{Der.Gene.Sch.Knowledge}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]]) degrees.**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to remember, with ([[floor((@{Der.Gene.Sch.Knowledge}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]]) degrees.**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.4.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.4.2">Learn</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Sch.Learn" min="0" value="floor((@{TotalScholar})*5)+@{PlacedDer.Gene.Sch.Learn}+@{TrainedDer.Gene.Sch.Learn}" class="sheet-shorterinput" style="width:50px" title="Learn">
                                                                                               <button type="roll" value="**Attempts to learn, with ([[floor((@{Der.Gene.Sch.Learn}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]]) degrees.**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to learn, with ([[floor((@{Der.Gene.Sch.Learn}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]]) degrees.**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.4.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.4.3">Intuition</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Sch.Intuition" min="0" value="floor((@{TotalScholar})*5)+@{PlacedDer.Gene.Sch.Intuition}+@{TrainedDer.Gene.Sch.Intuition}" class="sheet-shorterinput" style="width:50px" title="Intuition">
                                                                                               <button type="roll" value="**Attempts to discover, with ([[floor((@{Der.Gene.Sch.Intuition}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]]) degrees.**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to discover, with ([[floor((@{Der.Gene.Sch.Intuition}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]]) degrees.**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
Charisma..
<input type="checkbox" name="attr_Act.1.1.5.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.5.1">Charm</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Cha.Charm" min="0" value="floor((@{TotalCharisma})*5)+@{PlacedDer.Gene.Cha.Charm}+@{TrainedDer.Gene.Cha.Charm}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to charm ([[floor((@{Der.Gene.Cha.Charm}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to charm ([[floor((@{Der.Gene.Cha.Charm}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.5.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.5.2">Intimidate</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Cha.Intimidate" min="0" value="floor((@{TotalCharisma})*5)+@{PlacedDer.Gene.Cha.Intimidate}+@{TrainedDer.Gene.Cha.Intimidate}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to intimidate ([[floor((@{Der.Gene.Cha.Intimidate}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to intimidate ([[floor((@{Der.Gene.Cha.Intimidate}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.5.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.5.3">Act</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Cha.Act" min="0" value="floor((@{TotalCharisma})*5)+@{PlacedDer.Gene.Cha.Act}+@{TrainedDer.Gene.Cha.Act}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to act ([[floor((@{Der.Gene.Cha.Act}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to act ([[floor((@{Der.Gene.Cha.Act}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
Perception
<input type="checkbox" name="attr_Act.1.1.6.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.6.1">Notice</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Per.Notice" min="0" value="floor((@{TotalPerception})*5)+floor((@{TotalLuck})/5)+@{PlacedDer.Gene.Per.Notice}+@{TrainedDer.Gene.Per.Notice}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to notice ([[floor((@{Der.Gene.Per.Notice}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to notice ([[floor((@{Der.Gene.Per.Notice}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.6.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.6.2">Search</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Per.Search" min="0" value="floor((@{TotalPerception})*5)+floor((@{TotalLuck})/5)+@{PlacedDer.Gene.Per.Search}+@{TrainedDer.Gene.Per.Search}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to search ([[floor((@{Der.Gene.Per.Search}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to search ([[floor((@{Der.Gene.Per.Search}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
Stealth...
<input type="checkbox" name="attr_Act.1.1.7.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.7.1">Sneak</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Ste.Sneak" min="0" value="floor((@{TotalStealth})*3)+floor((@{TotalAthletic})*2)+@{PlacedDer.Gene.Ste.Sneak}+@{TrainedDer.Gene.Ste.Sneak}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to sneak ([[floor((@{Der.Gene.Ste.Sneak}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to sneak ([[floor((@{Der.Gene.Ste.Sneak}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.7.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.7.2">Hide</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Ste.Hide" min="0" value="floor((@{TotalStealth})*3)+floor((@{TotalPerception})*2)+@{PlacedDer.Gene.Ste.Hide}+@{TrainedDer.Gene.Ste.Hide}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to hide ([[floor((@{Der.Gene.Ste.Hide}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to hide ([[floor((@{Der.Gene.Ste.Hide}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.7.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.7.3">PickPocket</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Ste.PickPocket" min="0" value="floor((@{TotalStealth})*3)+floor((@{TotalMartial_Arts})*2)+@{PlacedDer.Gene.Ste.PickPocket}+@{TrainedDer.Gene.Ste.PickPocket}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to pickpocket ([[floor((@{Der.Gene.Ste.PickPocket}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to pickpocket ([[floor((@{Der.Gene.Ste.PickPocket}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
Aaryn.....
<input type="checkbox" name="attr_Act.1.1.8.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.8.1">?</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.AR.?" min="0" value="floor(+@{PlacedDer.Gene.Ar.?}+@{TrainedDer.Gene.Ar.?})" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to ?? ([[floor((@{Der.Gene.AR.?}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to ?? ([[floor((@{Der.Gene.AR.?}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.8.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.8.2">?</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.AR.?" min="0" value="floor(+@{PlacedDer.Gene.Ar.?}+@{TrainedDer.Gene.Ar.?})" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to hide ([[floor((@{Der.Gene.AR.?}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to hide ([[floor((@{Der.Gene.AR.?}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.1.8.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.1.8.3">?</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Gene.Ste.AR.?" min="0" value="floor(+@{PlacedDer.Gene.Ar.?}+@{TrainedDer.Gene.Ar.?})" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to pickpocket ([[floor((@{Der.Gene.AR.?}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to pickpocket ([[floor((@{Der.Gene.AR.?}+?{Modifier|0}*?{Multiplier|1})/(@{Difficulty}))]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Act.1.2">Right Stats</label>
<tbody> </tbody>
M.A.Offense.
<input type="checkbox" name="attr_Act.1.2.1.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.1.1">Strike</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.Att.Punch" min="0" value="floor((@{TotalMartial_Arts})*2)+floor((@{TotalMuscle})*2)+@{PlacedDer.Comb.Att.Punch}+@{TrainedDer.Comb.Att.Punch}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to strike ([[((@{Difficulty}) + @{Der.Comb.Att.Punch} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to strike ([[((@{Difficulty}) + @{Der.Comb.Att.Punch} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.1.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.1.2">Kick</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.Att.Kick" min="0" value="floor((@{TotalMartial_Arts})*2)+floor((@{TotalAthletic})*2)+@{PlacedDer.Comb.Att.Kick}+@{TrainedDer.Comb.Att.Kick}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to kick ([[((@{Difficulty}) + @{Der.Comb.Att.Kick} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to kick ([[((@{Difficulty}) + @{Der.Comb.Att.Kick} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.1.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.1.3">Extra Limbs</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.Att.Elbows/Knees" min="0" value="floor((@{TotalMuscle})*2)+floor((@{TotalAthletic})*2)+@{PlacedDer.Comb.Att.Elbows/Knees}+@{TrainedDer.Comb.Att.Elbows/Knees}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to use an extra limb ([[((@{Difficulty}) + @{Der.Comb.Att.Elbows/Knees} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to use an extra limb ([[((@{Difficulty}) + @{Der.Comb.Att.Elbows/Knees} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
M.A.Defense.
<input type="checkbox" name="attr_Act.1.2.2.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.2.1">Block</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.Def.Block" min="0" value="floor((@{TotalToleration})*2)+floor((@{TotalMuscle})*2)+@{PlacedDer.Comb.Def.Block}+@{TrainedDer.Comb.Def.Block}" class="sheet-shorterinput" style="width:50px" title="Block">
                                                                                               <button type="roll" value="**Attempts to block ([[((@{Difficulty}) + @{Der.Comb.Def.Block} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to block ([[((@{Difficulty}) + @{Der.Comb.Def.Block} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.2.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.2.2">Dodge</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.Def.Dodge" min="0" value="floor((@{TotalMartial_Arts})*2)+floor((@{TotalAthletic})*2)+@{PlacedDer.Comb.Def.Dodge}+@{TrainedDer.Comb.Def.Dodge}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to dodge ([[((@{Difficulty}) + @{Der.Comb.Def.Dodge} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to dodge ([[((@{Difficulty}) + @{Der.Comb.Def.Dodge} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
M.A.Grapple.
<input type="checkbox" name="attr_Act.1.2.3.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.3.1">Toss</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.Gra.Throw/Sweep" min="0" value="floor((@{TotalMartial_Arts})*2)+floor((@{TotalAthletic})*2)+@{PlacedDer.Comb.Gra.Throw/Sweep}+@{TrainedDer.Comb.Gra.Throw/Sweep}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to toss ([[((@{Difficulty}) + @{Der.Comb.Gra.Throw/Sweep} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to toss ([[((@{Difficulty}) + @{Der.Comb.Gra.Throw/Sweep} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.3.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.3.2">Hold</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.Gra.Hold/Choke" min="0" value="floor((@{TotalMartial_Arts})*2)+floor((@{TotalMuscle})*2)+@{PlacedDer.Comb.Gra.Hold/Choke}+@{TrainedDer.Comb.Gra.Hold/Choke}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to hold ([[((@{Difficulty}) + @{Der.Comb.Gra.Hold/Choke} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to hold ([[((@{Difficulty}) + @{Der.Comb.Gra.Hold/Choke} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.3.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.3.3">Escape</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.Gra.Escape" min="0" value="floor((@{TotalMartial_Arts})*2)+floor((@{TotalToleration})*2)+@{PlacedDer.Comb.Gra.Escape}+@{TrainedDer.Comb.Gra.Escape}" class="sheet-shorterinput" style="width:50px" title="Escape">
                                                                                               <button type="roll" value="**Attempts to escape ([[((@{Difficulty}) + @{Der.Comb.Gra.Escape} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to escape ([[((@{Difficulty}) + @{Der.Comb.Gra.Escape} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
Weaponry
<input type="checkbox" name="attr_Act.1.2.4.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.4.1">Melee</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.OHM.Pointed" min="0" value="floor((@{TotalMartial_Arts})*2)+floor((@{TotalAthletic})*2)+floor((@{TotalMuscle})*2)+@{PlacedDer.Comb.WP.Melee}+@{TrainedDer.Comb.WP.Melee}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to stab ([[((@{Difficulty}) + @{Der.Comb.OHM.Pointed} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to stab ([[((@{Difficulty}) + @{Der.Comb.OHM.Pointed} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.4.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.4.2">Ancient</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.OHM.Edged" min="0" value="floor((@{TotalMuscle})*2)+floor((@{TotalAccuracy})*3)+@{PlacedDer.Comb.WP.Ancient}+@{TrainedDer.Comb.WP.Ancient}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to cut ([[((@{Difficulty}) + @{Der.Comb.OHM.Edged} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to cut ([[((@{Difficulty}) + @{Der.Comb.OHM.Edged} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.4.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.4.3">Modern</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.OHM.Blunt" min="0" value="floor((@{TotalAccuracy})*3)+floor((@{TotalScholar})*3)+@{PlacedDer.Comb.WP.Modern}+@{TrainedDer.Comb.WP.Modern}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to bludgeon ([[((@{Difficulty}) + @{Der.Comb.OHM.Blunt} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to bludgeon ([[((@{Difficulty}) + @{Der.Comb.OHM.Blunt} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
Planet Pilot
<input type="checkbox" name="attr_Act.1.2.5.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.5.1">Water</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.THM.Pointed" min="0" value="floor((@{TotalScholar})*2)+floor((@{TotalPerception})*3)+@{PlacedDer.Comb.PP.Water}+@{TrainedDer.Comb.PP.Water}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to stab ([[((@{Difficulty}) + @{Der.Comb.THM.Pointed} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to stab ([[((@{Difficulty}) + @{Der.Comb.THM.Pointed} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.5.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.5.2">Land</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.THM.Edged" min="0" value="floor((@{TotalPerception})*2)+floor((@{TotalMartial_Arts})*3)+@{PlacedDer.Comb.PP.Land}+@{TrainedDer.Comb.PP.Land}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to cut ([[((@{Difficulty}) + @{Der.Comb.THM.Edged} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to cut ([[((@{Difficulty}) + @{Der.Comb.THM.Edged} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.5.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.5.3">Air</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.THM.Blunt" min="0" value="floor((@{TotalAccuracy})*2)+floor((@{TotalPerception})*3)+@{PlacedDer.Comb.PP.Air}+@{TrainedDer.Comb.PP.Air}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to bludgeon ([[((@{Difficulty}) + @{Der.Comb.THM.Blunt} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to bludgeon ([[((@{Difficulty}) + @{Der.Comb.THM.Blunt} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
Space Pilot.
<input type="checkbox" name="attr_Act.1.2.6.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.6.1">Single</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.EP.Hand_Thrown" min="0" value="floor((@{TotalMartial_Arts})*2)+floor((@{TotalScholar})*3)+@{PlacedDer.Comb.SP.Single}+@{TrainedDer.Comb.SP.Single}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Attempts to throw ([[((@{Difficulty}) + @{Der.Comb.EP.Hand_Thrown} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to throw ([[((@{Difficulty}) + @{Der.Comb.EP.Hand_Thrown} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.6.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.6.2">Crew</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.EP.Elastic" min="0" value="floor((@{TotalMartial_Arts})*2)+floor((@{TotalScholar})*3)+@{PlacedDer.Comb.SP.Crew}+@{TrainedDer.Comb.SP.Crew}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Shoots ([[((@{Difficulty}) + @{Der.Comb.EP.Elastic} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Shoots ([[((@{Difficulty}) + @{Der.Comb.EP.Elastic} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.6.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.6.3">Carrier</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.EP.Pneumatic" min="0" value="floor((@{TotalMartial_Arts})*2)+floor((@{TotalScholar})*3)+@{PlacedDer.Comb.SP.Troop}+@{TrainedDer.Comb.SP.Troop}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Shoots ([[((@{Difficulty}) + @{Der.Comb.EP.Pneumatic} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Shoots ([[((@{Difficulty}) + @{Der.Comb.EP.Pneumatic} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
TroopCommand
<input type="checkbox" name="attr_Act.1.2.7.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.7.1">Morale</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.MP.Small_Guns" min="0" value="floor((@{TotalCharisma})*3)+floor((@{TotalScholar})*3)+@{PlacedDer.Comb.TC.Morale}+@{PlacedDer.Comb.TC.Morale}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Fires a small gun ([[((@{Difficulty}) + @{Der.Comb.MP.Small_Guns} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Fires a small gun ([[((@{Difficulty}) + @{Der.Comb.MP.Small_Guns} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.7.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.7.2">Order</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.MP.Light_Guns" min="0" value="floor((@{TotalCharisma})*3)+floor((@{TotalScholar})*3)+@{PlacedDer.Comb.TC.Order}+@{TrainedDer.Comb.TC.Order}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Fires a light gun ([[((@{Difficulty}) + @{Der.Comb.MP.Light_Guns} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Fires a light gun ([[((@{Difficulty}) + @{Der.Comb.MP.Light_Guns} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.7.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.7.3">Discipline</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.MP.Heavy_Guns" min="0" value="floor((@{TotalCharisma})*3)+floor((@{TotalScholar})*3)+@{PlacedDer.Comb.TC.Discipline}+@{TrainedDer.Comb.TC.Discipline}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Fires a heavy gun ([[((@{Difficulty}) + @{Der.Comb.MP.Heavy_Guns} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Fires a heavy gun ([[((@{Difficulty}) + @{Der.Comb.MP.Heavy_Guns} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
Wuyfreg....
<input type="checkbox" name="attr_Act.1.2.8.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.8.1">Talk</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.WF.Talk" min="floor(@{PlacedDer.Comb.WF.Talk}+@{PlacedDer.Comb.WF.Talk})" value="0" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="** Attempts to talk ([[((@{Difficulty}) + @{Der.Comb.WF.Talk} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Attempts to talk ([[((@{Difficulty}) + @{Der.Comb.WF.Talk} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.8.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.8.2">Manipulate</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.WF.Manipulate" min="0" value="floor(@{PlacedDer.Comb.WF.Manipulate}+@{PlacedDer.Comb.WF.Manipulate})" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Shoots ([[((@{Difficulty}) + @{Der.Comb.WF.Manipulate} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Shoots ([[((@{Difficulty}) + @{Der.Comb.WF.Manipulate} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.2.8.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.2.8.3">Feed</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Comb.WF.Feed" min="0" value="floor(@{PlacedDer.Comb.WF.Feed}+@{PlacedDer.Comb.WF.Feed})" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="**Shoots ([[(1d100 + @{Der.Comb.WF.Feed} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm **Shoots ([[(1d100 + @{Der.Comb.WF.Feed} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>

<input type="checkbox" name="attr_Act.2" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Act.2" checked="checked">Physical/Mental Stunts</label>
<input type="checkbox" name="attr_Act.2.1" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.2.1">Point Total</label>
<tbody> </tbody>
Number of Stunts

<input disabled type="number" name="attr_Stunt.Phy.Points.Spent" value="@{Sup.Stunt.Spent}+@{Fin.Stunt.Spent}+@{Sig.Stunt.Spent}+@{L_F.Stunt.Spent}" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

Stunt Points Left

<input disabled type="number" name="attr_Stunt.Left.1" value="(floor(@{TotalStamina}/5)-(floor(@{Sup.Stunt.Spent}+@{Fin.Stunt.Spent}+@{Sig.Stunt.Spent}+@{L_F.Stunt.Spent})*2))" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

<input type="checkbox" name="attr_Act.2.2" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.2.2">Action Stunt Points</label>
<tbody> </tbody>
Supers

<input type="number" name="attr_Sup.Stunt.Spent" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

Signatures

<input type="number" name="attr_Sig.Stunt.Spent" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

<input type="checkbox" name="attr_Act.2.3" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.2.3">Action Stunt Points</label>
<tbody> </tbody>
Finishers

<input type="number" name="attr_Fin.Stunt.Spent" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

Last Fights

<input type="number" name="attr_L_F.Stunt.Spent" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

<input type="checkbox" name="attr_Act.2.4" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.2.4">Supers</label>

Supers

<fieldset class="repeating_Super.Stunts."> <tbody> </tbody>
Name
Category
Cost

<input type="text" name="attr_StuntName.Super" class="sheet-shorterinput">

<select name="attr_StuntCategory.Super" class="sheet-shorterinput" style="margin-top:8px ; width:95px"> <option value="???">???</option> <option value="Physical">Physical</option> <option value="Mental">Mental</option> </select>

<input type="number" min="0" value="0" name="attr_StuntCost.Super" class="sheet-shorterinput" style="margin-left: 0px">

Class
Type
Range
Rank

<input disabled type="text" name="attr_StuntClass.Super" value="Super" style="width:100px ; margin-left: 0px ; margin-top: -5px" class="sheet-shorterinput">

<select name="attr_StuntType.Super" class="sheet-shorterinput" style="width:110px ; margin-left: -110px ; margin-top: 5px"> <option value="0">???</option> <option value="Other">Other</option> <option value="Offensive">Offensive</option> <option value="Defensive">Defensive</option> <option value="Consecutive">Consecutive</option> <option value="Charge Type">Charge</option> </select>

<select name="attr_StuntRange.Super" class="sheet-shorterinput" style="width:95px ; margin-left: -95px ; margin-top: 5px"> <option value="0">???</option> <option value="Short" title="0ft.-5ft.">Short</option> <option value="Medium" title="6ft.-10ft.">Medium</option> <option value="Long" title="11ft.-20ft.">Long</option> <option value="Extended" title="210ft.-50ft.">Extended</option> </select>

<input type="number" min="0" value="0" name="attr_StuntRank.Super" class="sheet-shorterinput" style="margin-left: -45px ; margin-top: -5px">

Effect
P. Skill
T. Skill

<textarea name="attr_StuntEffect.Super" class="sheet-shorterinput" style="width:200px ; height:80px"></textarea>

<input type="number" min="0" value="0" name="attr_Stunt.Placed.Super" class="sheet-shorterinput" style="margin-left: 0px ; margin-top: -72px"> <input type="number" min="0" value="0" name="attr_Stunt.Trained.Super" class="sheet-shorterinput" style="margin-left: -5px ; margin-top: -72px">

<button type="roll" value="@{character_name} used **@{StuntName.Super}**, a rank @{StuntRank.Super} *@{StuntType.Super}* *@{StuntClass.Super}*, with a *@{StuntRange.Super}* range = ([[round(10d50!>49d8+@{Stunt.RollType.Super}+@{Stunt.Placed.Super}+@{Stunt.Trained.Super}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-top: 40px ; margin-left: -135px" class="btn ui-draggable" title="Open Roll"></button> <button type="roll" value="/w gm @{character_name} used **@{StuntName.Super}**, a rank @{StuntRank.Super} *@{StuntType.Super}* *@{StuntClass.Super}*, with a *@{StuntRange.Super}* range = ([[round(10d50!>49d8+@{Stunt.RollType.Super}+@{Stunt.Placed.Super}+@{Stunt.Trained.Super}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-top: 40px ; margin-left: -5px" class="btn ui-draggable" title="Whisper Roll"></button>

Roll Type

<select name="attr_Stunt.RollType.Super" class="sheet-shorterinput" title="Roll Type" style="width:150px ; margin-left: -143px ; margin-top: -10px"> <option value="???">???</option> <option value="0">Other</option> <option value="@{Der.Gene.Mcl.Push}" title="">Push</option> <option value="@{Der.Gene.Mcl.Pull}" title="">Pull</option> <option value="@{Der.Gene.Mcl.Pick_Up}" title="">Pick Up</option> <option value="@{Der.Gene.Tol.Physical}" title="">Phy. Toleration</option> <option value="@{Der.Gene.Tol.Mental}" title="">Ment. Toleration</option> <option value="@{Der.Gene.Tol.Health}" title="">Health Immunity</option> <option value="@{Der.Gene.Ath.Run}" title="">Run</option> <option value="@{Der.Ath.Cha.Climb}" title="">Climb</option> <option value="@{Der.Ath.Cha.Jump}" title="">Jump</option> <option value="@{Der.Gene.Sch.Knowledge}" title="">Knowledge</option> <option value="@{Der.Gene.Sch.Learn}" title="">Learn</option> <option value="@{Der.Gene.Sch.Intuition}" title="">Intuition</option> <option value="@{Der.Gene.Cha.Charm}" title="">Charm</option> <option value="@{Der.Gene.Cha.Intimidate}" title="">Intimidate</option> <option value="@{Der.Gene.Cha.Act}" title="">Act</option> <option value="@{Der.Gene.Per.Notice}" title="">Notice</option> <option value="@{Der.Gene.Per.Search}" title="">Search</option> <option value="@{Der.Gene.Ste.Sneak}" title="">Sneak</option> <option value="@{Der.Gene.Ste.Hide}" title="">Hide</option> <option value="@{Der.Gene.Ste.PickPocket}" title="">Pickpocket</option> <option value="@{Der.Comb.Att.Punch}" title="">Strike</option> <option value="@{Der.Comb.Att.Kick}" title="">Kick</option> <option value="@{Der.Comb.Att.Elbows/Knees}" title="">Extra limb</option> <option value="@{Der.Comb.Def.Block}" title="">Block</option> <option value="@{Der.Comb.Def.Dodge}" title="">Dodge</option> <option value="@{Der.Comb.Gra.Throw/Sweep}" title="">Toss</option> <option value="@{Der.Comb.Gra.Hold/Choke}" title="">Hold</option> <option value="@{Der.Comb.Gra.Escape}" title="">Escape</option> <option value="@{Der.Comb.OHM.Pointed}" title="">Melee</option> <option value="@{Der.Comb.OHM.Edged}" title="">Ancient</option> <option value="@{Der.Comb.OHM.Blunt}" title="">Modern</option> <option value="@{Der.Comb.THM.Pointed}" title="">Water Piloting</option> <option value="@{Der.Comb.THM.Edged}" title="">Land Piloting</option> <option value="@{Der.Comb.THM.Blunt}" title="">Air Piloting</option> <option value="@{Der.Comb.EP.Hand_Thrown}" title="">Single Starcraft</option> <option value="@{Der.Comb.EP.Elastic}" title="">Crew Starcraft</option> <option value="@{Der.Comb.EP.Pneumatic}" title="">Carrier Starcraft</option> <option value="@{Der.Comb.MP.Small_Guns}" title="">Morale</option> <option value="@{Der.Comb.MP.Light_Guns}" title="">Order</option> <option value="@{Der.Comb.MP.Heavy_Guns}" title="">Heavy Guns</option> <option value="@{Der.Comb.WF.Talk}" title="">Universeal Speak</option> <option value="@{Der.Comb.WF.Manipulate}" title="">Universeal Manipulation</option> <option value="@{Der.Comb.WF.Feed}" title="">Universeal Feed</option> </select>

</fieldset>
<input type="checkbox" name="attr_Act.2.5" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.2.5">Finishers</label>

Finisher

<fieldset class="repeating_Finisher.Stunts."> <tbody> </tbody>
Name
Category
Cost

<input type="text" name="attr_StuntName.Finisher" class="sheet-shorterinput">

<select name="attr_StuntCategory.Finisher" class="sheet-shorterinput" style="margin-top:8px ; width:95px"> <option value="???">???</option> <option value="Physical">Physical</option> <option value="Mental">Mental</option> </select>

<input type="number" min="0" value="0" name="attr_StuntCost.Finisher" class="sheet-shorterinput" style="margin-left: 0px">

Class
Type
Range
Rank

<input disabled type="text" name="attr_StuntClass.Finisher" value="Finisher" style="width:100px ; margin-left: 0px ; margin-top: -5px" class="sheet-shorterinput">

<select name="attr_StuntType.Finisher" class="sheet-shorterinput" style="width:110px ; margin-left: -110px ; margin-top: 5px"> <option value="0">???</option> <option value="Offensive">Offensive</option> <option value="Defensive">Defensive</option> <option value="Consecutive">Consecutive</option> <option value="Charge Type">Charge</option> </select>

<select name="attr_StuntRange.Finisher" class="sheet-shorterinput" style="width:95px ; margin-left: -95px ; margin-top: 5px"> <option value="0">???</option> <option value="Short" title="0ft.-5ft.">Short</option> <option value="Medium" title="6ft.-10ft.">Medium</option> <option value="Long" title="11ft.-20ft.">Long</option> <option value="Extended" title="210ft.-50ft.">Extended</option> </select>

<input type="number" min="0" value="0" name="attr_StuntRank.Finisher" class="sheet-shorterinput" style="margin-left: -45px ; margin-top: -5px">

Effect
P. Skill
T. Skill

<textarea name="attr_StuntEffect.Finisher" class="sheet-shorterinput" style="width:200px ; height:80px"></textarea>

<input type="number" min="0" value="0" name="attr_Stunt.Placed.Finisher" class="sheet-shorterinput" style="margin-left: 0px ; margin-top: -72px"> <input type="number" min="0" value="0" name="attr_Stunt.Trained.Finisher" class="sheet-shorterinput" style="margin-left: -5px ; margin-top: -72px">

<button type="roll" value="@{character_name} used **@{StuntName.Finisher}**, a rank @{StuntRank.Finisher} *@{StuntType.Finisher}* *@{StuntClass.Finisher}*, with a *@{StuntRange.Finisher}* range = ([[round(10d50!>49d8+@{Stunt.RollType.Finisher}+@{Stunt.Placed.Finisher}+@{Stunt.Trained.Finisher}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-top: 40px ; margin-left: -135px" class="btn ui-draggable" title="Open Roll"></button> <button type="roll" value="/w gm @{character_name} used **@{StuntName.Finisher}**, a rank @{StuntRank.Finisher} *@{StuntType.Finisher}* *@{StuntClass.Finisher}*, with a *@{StuntRange.Finisher}* range = ([[round(10d50!>49d8+@{Stunt.RollType.Finisher}+@{Stunt.Placed.Finisher}+@{Stunt.Trained.Finisher}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-top: 40px ; margin-left: -5px" class="btn ui-draggable" title="Whisper Roll"></button>

Roll Type

<select name="attr_Stunt.RollType.Finisher" class="sheet-shorterinput" title="Roll Type" style="width:150px ; margin-left: -143px ; margin-top: -10px"> <option value="???">???</option> <option value="0">Other</option> <option value="@{Der.Gene.Mcl.Push}" title="">Push</option> <option value="@{Der.Gene.Mcl.Pull}" title="">Pull</option> <option value="@{Der.Gene.Mcl.Pick_Up}" title="">Pick Up</option> <option value="@{Der.Gene.Tol.Physical}" title="">Phy. Toleration</option> <option value="@{Der.Gene.Tol.Mental}" title="">Ment. Toleration</option> <option value="@{Der.Gene.Tol.Health}" title="">Health Immunity</option> <option value="@{Der.Gene.Ath.Run}" title="">Run</option> <option value="@{Der.Ath.Cha.Climb}" title="">Climb</option> <option value="@{Der.Ath.Cha.Jump}" title="">Jump</option> <option value="@{Der.Gene.Sch.Knowledge}" title="">Knowledge</option> <option value="@{Der.Gene.Sch.Learn}" title="">Learn</option> <option value="@{Der.Gene.Sch.Intuition}" title="">Intuition</option> <option value="@{Der.Gene.Cha.Charm}" title="">Charm</option> <option value="@{Der.Gene.Cha.Intimidate}" title="">Intimidate</option> <option value="@{Der.Gene.Cha.Act}" title="">Act</option> <option value="@{Der.Gene.Per.Notice}" title="">Notice</option> <option value="@{Der.Gene.Per.Search}" title="">Search</option> <option value="@{Der.Gene.Ste.Sneak}" title="">Sneak</option> <option value="@{Der.Gene.Ste.Hide}" title="">Hide</option> <option value="@{Der.Gene.Ste.PickPocket}" title="">Pickpocket</option> <option value="@{Der.Comb.Att.Punch}" title="">Strike</option> <option value="@{Der.Comb.Att.Kick}" title="">Kick</option> <option value="@{Der.Comb.Att.Elbows/Knees}" title="">Extra limb</option> <option value="@{Der.Comb.Def.Block}" title="">Block</option> <option value="@{Der.Comb.Def.Dodge}" title="">Dodge</option> <option value="@{Der.Comb.Gra.Throw/Sweep}" title="">Toss</option> <option value="@{Der.Comb.Gra.Hold/Choke}" title="">Hold</option> <option value="@{Der.Comb.Gra.Escape}" title="">Escape</option> <option value="@{Der.Comb.OHM.Pointed}" title="">Melee</option> <option value="@{Der.Comb.OHM.Edged}" title="">Ancient</option> <option value="@{Der.Comb.OHM.Blunt}" title="">Modern</option> <option value="@{Der.Comb.THM.Pointed}" title="">Water Piloting</option> <option value="@{Der.Comb.THM.Edged}" title="">Land Piloting</option> <option value="@{Der.Comb.THM.Blunt}" title="">Air Piloting</option> <option value="@{Der.Comb.EP.Hand_Thrown}" title="">Single Starcraft</option> <option value="@{Der.Comb.EP.Elastic}" title="">Crew Starcraft</option> <option value="@{Der.Comb.EP.Pneumatic}" title="">Carrier Starcraft</option> <option value="@{Der.Comb.MP.Small_Guns}" title="">Morale</option> <option value="@{Der.Comb.MP.Light_Guns}" title="">Order</option> <option value="@{Der.Comb.MP.Heavy_Guns}" title="">Heavy Guns</option> <option value="@{Der.Comb.WF.Talk}" title="">Universeal Speak</option> <option value="@{Der.Comb.WF.Manipulate}" title="">Universeal Manipulation</option> <option value="@{Der.Comb.WF.Feed}" title="">Universeal Feed</option> </select>

</fieldset>
<input type="checkbox" name="attr_Act.2.6" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.2.6">Signatures</label>

Signature

<fieldset class="repeating_Signature.Stunts."> <tbody> </tbody>
Name
Category
Cost

<input type="text" name="attr_StuntName.Signature" class="sheet-shorterinput">

<select name="attr_StuntCategory.Signature" class="sheet-shorterinput" style="margin-top:8px ; width:95px"> <option value="???">???</option> <option value="Physical">Physical</option> <option value="Mental">Mental</option> </select>

<input type="number" min="0" value="0" name="attr_StuntCost.Signature" class="sheet-shorterinput" style="margin-left: 0px">

Class
Type
Range
Rank

<input disabled type="text" name="attr_StuntClass.Signature" value="Signature" style="width:100px ; margin-left: 0px ; margin-top: -5px" class="sheet-shorterinput">

<select name="attr_StuntType.Signature" class="sheet-shorterinput" style="width:110px ; margin-left: -110px ; margin-top: 5px"> <option value="0">???</option> <option value="Offensive">Offensive</option> <option value="Defensive">Defensive</option> <option value="Consecutive">Consecutive</option> <option value="Charge Type">Charge</option> </select>

<select name="attr_StuntRange.Signature" class="sheet-shorterinput" style="width:95px ; margin-left: -95px ; margin-top: 5px"> <option value="0">???</option> <option value="Short" title="0ft.-5ft.">Short</option> <option value="Medium" title="6ft.-10ft.">Medium</option> <option value="Long" title="11ft.-20ft.">Long</option> <option value="Extended" title="210ft.-50ft.">Extended</option> </select>

<input type="number" min="0" value="0" name="attr_StuntRank.Signature" class="sheet-shorterinput" style="margin-left: -45px ; margin-top: -5px">

Effect
P. Skill
T. Skill

<textarea name="attr_StuntEffect.Signature" class="sheet-shorterinput" style="width:200px ; height:80px"></textarea>

<input type="number" min="0" value="0" name="attr_Stunt.Placed.Signature" class="sheet-shorterinput" style="margin-left: 0px ; margin-top: -72px"> <input type="number" min="0" value="0" name="attr_Stunt.Trained.Signature" class="sheet-shorterinput" style="margin-left: -5px ; margin-top: -72px">

<button type="roll" value="@{character_name} used **@{StuntName.Signature}**, a rank @{StuntRank.Signature} *@{StuntType.Signature}* *@{StuntClass.Signature}*, with a *@{StuntRange.Signature}* range = ([[round(10d50!>49d8+@{Stunt.RollType.Signature}+@{Stunt.Placed.Signature}+@{Stunt.Trained.Signature}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-top: 40px ; margin-left: -135px" class="btn ui-draggable" title="Open Roll"></button> <button type="roll" value="/w gm @{character_name} used **@{StuntName.Signature}**, a rank @{StuntRank.Signature} *@{StuntType.Signature}* *@{StuntClass.Signature}*, with a *@{StuntRange.Signature}* range = ([[round(10d50!>49d8+@{Stunt.RollType.Signature}+@{Stunt.Placed.Signature}+@{Stunt.Trained.Signature}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-top: 40px ; margin-left: -5px" class="btn ui-draggable" title="Whisper Roll"></button>

Roll Type

<select name="attr_Stunt.RollType.Signature" class="sheet-shorterinput" title="Roll Type" style="width:150px ; margin-left: -143px ; margin-top: -10px"> <option value="???">???</option> <option value="0">Other</option> <option value="@{Der.Gene.Mcl.Push}" title="">Push</option> <option value="@{Der.Gene.Mcl.Pull}" title="">Pull</option> <option value="@{Der.Gene.Mcl.Pick_Up}" title="">Pick Up</option> <option value="@{Der.Gene.Tol.Physical}" title="">Phy. Toleration</option> <option value="@{Der.Gene.Tol.Mental}" title="">Ment. Toleration</option> <option value="@{Der.Gene.Tol.Health}" title="">Health Immunity</option> <option value="@{Der.Gene.Ath.Run}" title="">Run</option> <option value="@{Der.Ath.Cha.Climb}" title="">Climb</option> <option value="@{Der.Ath.Cha.Jump}" title="">Jump</option> <option value="@{Der.Gene.Sch.Knowledge}" title="">Knowledge</option> <option value="@{Der.Gene.Sch.Learn}" title="">Learn</option> <option value="@{Der.Gene.Sch.Intuition}" title="">Intuition</option> <option value="@{Der.Gene.Cha.Charm}" title="">Charm</option> <option value="@{Der.Gene.Cha.Intimidate}" title="">Intimidate</option> <option value="@{Der.Gene.Cha.Act}" title="">Act</option> <option value="@{Der.Gene.Per.Notice}" title="">Notice</option> <option value="@{Der.Gene.Per.Search}" title="">Search</option> <option value="@{Der.Gene.Ste.Sneak}" title="">Sneak</option> <option value="@{Der.Gene.Ste.Hide}" title="">Hide</option> <option value="@{Der.Gene.Ste.PickPocket}" title="">Pickpocket</option> <option value="@{Der.Comb.Att.Punch}" title="">Strike</option> <option value="@{Der.Comb.Att.Kick}" title="">Kick</option> <option value="@{Der.Comb.Att.Elbows/Knees}" title="">Extra limb</option> <option value="@{Der.Comb.Def.Block}" title="">Block</option> <option value="@{Der.Comb.Def.Dodge}" title="">Dodge</option> <option value="@{Der.Comb.Gra.Throw/Sweep}" title="">Toss</option> <option value="@{Der.Comb.Gra.Hold/Choke}" title="">Hold</option> <option value="@{Der.Comb.Gra.Escape}" title="">Escape</option> <option value="@{Der.Comb.OHM.Pointed}" title="">Melee</option> <option value="@{Der.Comb.OHM.Edged}" title="">Ancient</option> <option value="@{Der.Comb.OHM.Blunt}" title="">Modern</option> <option value="@{Der.Comb.THM.Pointed}" title="">Water Piloting</option> <option value="@{Der.Comb.THM.Edged}" title="">Land Piloting</option> <option value="@{Der.Comb.THM.Blunt}" title="">Air Piloting</option> <option value="@{Der.Comb.EP.Hand_Thrown}" title="">Single Starcraft</option> <option value="@{Der.Comb.EP.Elastic}" title="">Crew Starcraft</option> <option value="@{Der.Comb.EP.Pneumatic}" title="">Carrier Starcraft</option> <option value="@{Der.Comb.MP.Small_Guns}" title="">Morale</option> <option value="@{Der.Comb.MP.Light_Guns}" title="">Order</option> <option value="@{Der.Comb.MP.Heavy_Guns}" title="">Heavy Guns</option> <option value="@{Der.Comb.WF.Talk}" title="">Universeal Speak</option> <option value="@{Der.Comb.WF.Manipulate}" title="">Universeal Manipulation</option> <option value="@{Der.Comb.WF.Feed}" title="">Universeal Feed</option> </select>

</fieldset>
<input type="checkbox" name="attr_Act.2.7" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Act.2.7">Last Fights</label>

Last Fight

<fieldset class="repeating_L_F.Stunts."> <tbody> </tbody>
Name
Category
Cost

<input type="text" name="attr_StuntName.L_F" class="sheet-shorterinput">

<select name="attr_StuntCategory.L_F" class="sheet-shorterinput" style="margin-top:8px ; width:95px"> <option value="???">???</option> <option value="Physical">Physical</option> <option value="Mental">Mental</option> </select>

<input type="number" min="0" value="0" name="attr_StuntCost.L_F" class="sheet-shorterinput" style="margin-left: 0px">

Class
Type
Range
Rank

<input disabled type="text" name="attr_StuntClass.L_F" value="L_F" style="width:100px ; margin-left: 0px ; margin-top: -5px" class="sheet-shorterinput">

<select name="attr_StuntType.L_F" class="sheet-shorterinput" style="width:110px ; margin-left: -110px ; margin-top: 5px"> <option value="0">???</option> <option value="Offensive">Offensive</option> <option value="Defensive">Defensive</option> <option value="Consecutive">Consecutive</option> <option value="Charge Type">Charge</option> </select>

<select name="attr_StuntRange.L_F" class="sheet-shorterinput" style="width:95px ; margin-left: -95px ; margin-top: 5px"> <option value="0">???</option> <option value="Short" title="0ft.-5ft.">Short</option> <option value="Medium" title="6ft.-10ft.">Medium</option> <option value="Long" title="11ft.-20ft.">Long</option> <option value="Extended" title="210ft.-50ft.">Extended</option> </select>

<input type="number" min="0" value="0" name="attr_StuntRank.L_F" class="sheet-shorterinput" style="margin-left: -45px ; margin-top: -5px">

Effect
P. Skill
T. Skill

<textarea name="attr_StuntEffect.L_F" class="sheet-shorterinput" style="width:200px ; height:80px"></textarea>

<input type="number" min="0" value="0" name="attr_Stunt.Placed.L_F" class="sheet-shorterinput" style="margin-left: 0px ; margin-top: -72px"> <input type="number" min="0" value="0" name="attr_Stunt.Trained.L_F" class="sheet-shorterinput" style="margin-left: -5px ; margin-top: -72px">

<button type="roll" value="@{character_name} used **@{StuntName.L_F}**, a rank @{StuntRank.L_F} *@{StuntType.L_F}* *@{StuntClass.L_F}*, with a *@{StuntRange.L_F}* range = ([[round(10d50!>49d8+@{Stunt.RollType.L_F}+@{Stunt.Placed.L_F}+@{Stunt.Trained.L_F}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-top: 40px ; margin-left: -135px" class="btn ui-draggable" title="Open Roll"></button> <button type="roll" value="/w gm @{character_name} used **@{StuntName.L_F}**, a rank @{StuntRank.L_F} *@{StuntType.L_F}* *@{StuntClass.L_F}*, with a *@{StuntRange.L_F}* range = ([[round(10d50!>49d8+@{Stunt.RollType.L_F}+@{Stunt.Placed.L_F}+@{Stunt.Trained.L_F}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-top: 40px ; margin-left: -5px" class="btn ui-draggable" title="Whisper Roll"></button>

Roll Type

<select name="attr_Stunt.RollType.L_F" class="sheet-shorterinput" title="Roll Type" style="width:150px ; margin-left: -143px ; margin-top: -10px"> <option value="???">???</option> <option value="0">Other</option> <option value="@{Der.Gene.Mcl.Push}" title="">Push</option> <option value="@{Der.Gene.Mcl.Pull}" title="">Pull</option> <option value="@{Der.Gene.Mcl.Pick_Up}" title="">Pick Up</option> <option value="@{Der.Gene.Tol.Physical}" title="">Phy. Toleration</option> <option value="@{Der.Gene.Tol.Mental}" title="">Ment. Toleration</option> <option value="@{Der.Gene.Tol.Health}" title="">Health Immunity</option> <option value="@{Der.Gene.Ath.Run}" title="">Run</option> <option value="@{Der.Ath.Cha.Climb}" title="">Climb</option> <option value="@{Der.Ath.Cha.Jump}" title="">Jump</option> <option value="@{Der.Gene.Sch.Knowledge}" title="">Knowledge</option> <option value="@{Der.Gene.Sch.Learn}" title="">Learn</option> <option value="@{Der.Gene.Sch.Intuition}" title="">Intuition</option> <option value="@{Der.Gene.Cha.Charm}" title="">Charm</option> <option value="@{Der.Gene.Cha.Intimidate}" title="">Intimidate</option> <option value="@{Der.Gene.Cha.Act}" title="">Act</option> <option value="@{Der.Gene.Per.Notice}" title="">Notice</option> <option value="@{Der.Gene.Per.Search}" title="">Search</option> <option value="@{Der.Gene.Ste.Sneak}" title="">Sneak</option> <option value="@{Der.Gene.Ste.Hide}" title="">Hide</option> <option value="@{Der.Gene.Ste.PickPocket}" title="">Pickpocket</option> <option value="@{Der.Comb.Att.Punch}" title="">Strike</option> <option value="@{Der.Comb.Att.Kick}" title="">Kick</option> <option value="@{Der.Comb.Att.Elbows/Knees}" title="">Extra limb</option> <option value="@{Der.Comb.Def.Block}" title="">Block</option> <option value="@{Der.Comb.Def.Dodge}" title="">Dodge</option> <option value="@{Der.Comb.Gra.Throw/Sweep}" title="">Toss</option> <option value="@{Der.Comb.Gra.Hold/Choke}" title="">Hold</option> <option value="@{Der.Comb.Gra.Escape}" title="">Escape</option> <option value="@{Der.Comb.OHM.Pointed}" title="">Melee</option> <option value="@{Der.Comb.OHM.Edged}" title="">Ancient</option> <option value="@{Der.Comb.OHM.Blunt}" title="">Modern</option> <option value="@{Der.Comb.THM.Pointed}" title="">Water Piloting</option> <option value="@{Der.Comb.THM.Edged}" title="">Land Piloting</option> <option value="@{Der.Comb.THM.Blunt}" title="">Air Piloting</option> <option value="@{Der.Comb.EP.Hand_Thrown}" title="">Single Starcraft</option> <option value="@{Der.Comb.EP.Elastic}" title="">Crew Starcraft</option> <option value="@{Der.Comb.EP.Pneumatic}" title="">Carrier Starcraft</option> <option value="@{Der.Comb.MP.Small_Guns}" title="">Morale</option> <option value="@{Der.Comb.MP.Light_Guns}" title="">Order</option> <option value="@{Der.Comb.MP.Heavy_Guns}" title="">Heavy Guns</option> <option value="@{Der.Comb.WF.Talk}" title="">Universeal Speak</option> <option value="@{Der.Comb.WF.Manipulate}" title="">Universeal Manipulation</option> <option value="@{Der.Comb.WF.Feed}" title="">Universeal Feed</option> </select>

</fieldset>

<input type="checkbox" name="attr_Hoa.1" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Hoa.1" checked="checked">Hoan Stunt Points</label>
<input type="checkbox" name="attr_Hoa.1.1" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Hoa.1.1">Point Total</label>
<tbody> </tbody>
Stunt Points Left

<input disabled type="number" name="attr_Hoan.Stunts.Left" value="(floor((@{TotalS.Pool}-3)/5))-@{Hoan.Stunts.Spent}" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

Number of Stunts

<input disabled type="number" name="attr_Hoan.Stunts.Spent" min="0" value="(floor((@{Hoan.Stunts.Eaft.Created}*5)+(@{Hoan.Stunts.Eaft.Ranked}*2)))" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

<input type="checkbox" name="attr_Hoa.1.1" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Hoa.1.1">Snoe</label>
<tbody> </tbody>
Created

<input type="number" name="attr_Hoan.Stunts.Sno.Created" min="0" value="@{Hoan.Stunts.Created}+@{Hoan.Stunts.Ranked}" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

Ranked

<input type="number" name="attr_Hoan.Stunts.Sno.Ranked" value="(floor((@{TotalS.Pool}-3)/5))-@{Hoan.Stunts.Spent}" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

<input type="checkbox" name="attr_Hoa.1.2" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Hoa.1.2">Eaftousia</label>
<tbody> </tbody>
Created

<input type="number" name="attr_Hoan.Stunts.Eaft.Created" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts have you created?">

Ranked

<input type="number" name="attr_Hoan.Stunts.Eaft.Ranked" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts have you ranked up?">

<input type="checkbox" name="attr_Hoa.1.3" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Hoa.1.3">Hoian</label>
<tbody> </tbody>
Created

<input type="number" name="attr_Hoan.Stunts.Hoi.Created" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

Ranked

<input type="number" name="attr_Hoan.Stunts.Hoi.Ranked" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">


<input type="checkbox" name="attr_Hoa.3" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Hoa.3" checked="checked">Eaftousia</label>
<input type="checkbox" name="attr_Hoa.3.1" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Hoa.3.1">Cryotic</label>

<fieldset class="repeating_Cry.Stunt">

<tbody> " </tbody>
Stunt Name

<input type="text" name="attr_Cryo.Stunt.Name.1" class="sheet-shorterinput">

Category
Cost
Rank

<select name="attr_Cryo.Stunt.Category.1" class="sheet-shorterinput" style="margin-top:8px ; width:125px"> <option value="?">???</option> <option value="Enhancement" title="Physical Enhancementments">Enhancement</option> <option value="Biokinesis" title="Biological Manipulation">Biokinesis</option> <option value="Morphing" title="Physical Morphing">Morphing</option> </select>

<input type="number" min="0" value="0" name="attr_Cryo.Stunt.Cost.1" class="sheet-shorterinput" style="margin-left: -85px">

<select name="attr_Cryo.Stunt.Rank.1" class="sheet-shorterinput" style="margin-left: -45px ; width:40px ; margin-bottom:-1px">

                                   <option value="15" title="15">E</option>
                                   <option value="30" title="30">D</option>
                                   <option value="45" title="45">C</option>
                                   <option value="60" title="60">B</option>
                                   <option value="75" title="75">A</option>

</select>

Class
Stunt Type
                               <select name="attr_Cryo.Stunt.Class.1" class="sheet-shorterinput" style="width:100px ; margin-left: 0px">
                                   <option value="?">???</option>
                                   <option value="Base Power">Base</option>
                                   <option value="Super">Super</option>
                                   <option value="Signature">Signature</option>
                                   <option value="Finisher">Finisher</option>
                                   <option value="Last Fight">Last Fight</option>

</select>

                               <select name="attr_Cryo.Stunt.Type.1" class="sheet-shorterinput" style="width:115px ; margin-left: -110px">
                                   <option value="?">???</option>
                                   <option value="Other">Other</option>
                                   <option value="Offensive" title="">Offensive</option>
                                   <option value="Defensive" title="">Defensive</option>
                                   <option value="Consecutive" title="">Consecutive</option>
                                   <option value="Charge" title="">Charge</option>
                                   <option value="Couple" title="A stunt that requires two">Couple</option>

</select>

Range
                               <select name="attr_Cryo.Stunt.Range.1" class="sheet-shorterinput" style="width:100px ; margin-left: -0px ;">
                                   <option value="?">???</option>
                                   <option value="Short" title="0ft.-5ft.">Short</option>
                                   <option value="Medium" title="6ft.-10ft.">Medium</option>
                                   <option value="Long" title="11ft.-20ft.">Long</option>
                                   <option value="Extended" title="21ft.-50ft.">Extended</option>

</select>

Effect
                               <textarea name="attr_Cryo.Stunt.Effect.1" class="sheet-shorterinput" style="width:156px ; height:80px"></textarea>
Manifest

<button type="roll" value="@{character_name} attempts to manifest **@{Cryo.Stunt.Name.1}**, with ([[floor((@{Cryo.Stunt.Rank.1}+?{Modifier|0}*?{Multiplier|1})/(1d150))]]) degrees." style="margin-left:-210px ; margin-bottom:0px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} attempts to manifest **@{Cryo.Stunt.Name.1}**, with ([[floor((@{Cryo.Stunt.TotalRank.1}+?{Modifier|0}*?{Multiplier|1})/(1d150))]]) degrees." class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Cryo.Stunt.PlacedRank.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Cryo.Stunt.TrainedRank.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="(floor(@{Cryo.Stunt.Rank.1}+@{Cryo.Stunt.PlacedRank.1}+@{Cryo.Stunt.TrainedRank.1}+((@{Der.Powe.Eaft.Cryotic})/10)))" name="attr_Cryo.Stunt.TotalRank.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">
Challenge

<button type="roll" value="@{character_name} used **@{Cryo.Stunt.Name.1}**, a *@{Cryo.Stunt.Type.1}* *@{Cryo.Stunt.Class.1}*, with a *@{Cryo.Stunt.Range.1}* range = ([[round(10d50!>49d8+@{Cryo.Stunt.TotalSkill.1}+?{Modifier|0})*?{Multiplier|1}]])" style="margin-left:-210px ; margin-bottom:10px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} used **@{Cryo.Stunt.Name.1}**, a *@{Cryo.Stunt.Type.1}* *@{Cryo.Stunt.Class.1}*, with a *@{Cryo.Stunt.Range.1}* range = ([[round(10d50!>49d8+@{Cryo.Stunt.TotalSkill.1}+?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Cryo.Stunt.PlacedSkill.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Cryo.Stunt.TrainedSkill.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="@{Der.Powe.Eaft.Cryotic}+@{Cryo.Stunt.PlacedSkill.1}+@{Cryo.Stunt.TrainedSkill.1}" name="attr_Cryo.Stunt.TotalSkill.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">
Damage

<button type="roll" value="@{character_name} used **@{Cryo.Stunt.Name.1}**, dealing ([[round(3d5!>5d2+@{Cryo.Stunt.TotalDam.1}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]]) damage" style="margin-left:-210px ; margin-bottom:10px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} used **@{Cryo.Stunt.Name.1}**, dealing ([[round(3d5!>5d2+@{Cryo.Stunt.TotalDam.1}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]]) damage" class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Cryo.Stunt.PlacedDam.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Cryo.Stunt.TrainedDam.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="@{TotalShin.Damage}+@{Cryo.Stunt.PlacedDam.1}+@{Cryo.Stunt.TrainedDam.1}" name="attr_Cryo.Stunt.TotalDam.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">

</fieldset>

<input type="checkbox" name="attr_Hoa.3.2" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Hoa.3.2">Diaotic</label>

<fieldset class="repeating_Dia.Stunt">

<tbody> </tbody>
Stunt Name

<input type="text" name="attr_Diao.Stunt.Name.1" class="sheet-shorterinput">

Category
Cost
Rank

<select name="attr_Diao.Stunt.Category.1" class="sheet-shorterinput" style="margin-top:8px ; width:125px"> <option value="?">???</option> <option value="Communication" title="Communication with another entity mentally">Communication</option> <option value="Cognition" title="Knowledge through thought">Cognition</option> <option value="Physical Effect" title="Physically effecting things mentally">Physical Effect</option> </select>

<input type="number" min="0" value="0" name="attr_Diao.Stunt.Cost.1" class="sheet-shorterinput" style="margin-left: -85px">

<select name="attr_Diao.Stunt.Rank.1" class="sheet-shorterinput" style="margin-left: -45px ; width:40px ; margin-bottom:-1px">

                                   <option value="15" title="15">E</option>
                                   <option value="30" title="30">D</option>
                                   <option value="45" title="45">C</option>
                                   <option value="60" title="60">B</option>
                                   <option value="75" title="75">A</option>

</select>

Class
Stunt Type
                               <select name="attr_Diao.Stunt.Class.1" class="sheet-shorterinput" style="width:100px ; margin-left: 0px">
                                   <option value="0">???</option>
                                   <option value="Base Power">Base</option>
                                   <option value="Super">Super</option>
                                   <option value="Signature">Signature</option>
                                   <option value="Finisher">Finisher</option>
                                   <option value="Last Fight">Last Fight</option>

</select>

                               <select name="attr_Diao.Stunt.Type.1" class="sheet-shorterinput" style="width:115px ; margin-left: -110px">
                                   <option value="?">???</option>
                                   <option value="Other">Other</option>
                                   <option value="Offensive" title="">Offensive</option>
                                   <option value="Defensive" title="">Defensive</option>
                                   <option value="Consecutive" title="">Consecutive</option>
                                   <option value="Charge" title="">Charge</option>
                                   <option value="Couple" title="A stunt that requires two">Couple</option>

</select>

Range
                               <select name="attr_Diao.Stunt.Range.1" class="sheet-shorterinput" style="width:100px ; margin-left: -0px ;">
                                   <option value="?">???</option>
                                   <option value="Short" title="0ft.-5ft.">Short</option>
                                   <option value="Medium" title="6ft.-10ft.">Medium</option>
                                   <option value="Long" title="11ft.-20ft.">Long</option>
                                   <option value="Extended" title="21ft.-50ft.">Extended</option>

</select>

Effect
                               <textarea name="attr_Diao.Stunt.Effect.1" class="sheet-shorterinput" style="width:156px ; height:80px"></textarea>
Manifest

<button type="roll" value="@{character_name} attempts to manifest **@{Diao.Stunt.Name.1}**, with ([[floor((@{Diao.Stunt.Rank.1}+?{Modifier|0}*?{Multiplier|1})/(1d150))]]) degrees." style="margin-left:-210px ; margin-bottom:0px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} attempts to manifest **@{Diao.Stunt.Name.1}**, with ([[floor((@{Diao.Stunt.TotalRank.1}+?{Modifier|0}*?{Multiplier|1})/(1d150))]]) degrees." class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Diao.Stunt.PlacedRank.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Diao.Stunt.TrainedRank.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="(floor(@{Diao.Stunt.Rank.1}+@{Diao.Stunt.PlacedRank.1}+@{Diao.Stunt.TrainedRank.1}+((@{Der.Powe.Eaft.Diaotic})/10)))" name="attr_Cryo.Stunt.TotalRank.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">
Challenge

<button type="roll" value="@{character_name} used **@{Diao.Stunt.Name.1}**, a *@{Diao.Stunt.Type.1}* *@{Diao.Stunt.Class.1}*, with a *@{Diao.Stunt.Range.1}* range = ([[round(10d50!>49d8+@{Diao.Stunt.TotalSkill.1}+?{Modifier|0})*?{Multiplier|1}]])" style="margin-left:-210px ; margin-bottom:10px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} used **@{Diao.Stunt.Name.1}**, a *@{Diao.Stunt.Type.1}* *@{Diao.Stunt.Class.1}*, with a *@{Diao.Stunt.Range.1}* range = ([[round(10d50!>49d8+@{Diao.Stunt.TotalSkill.1}+?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Diao.Stunt.PlacedSkill.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Diao.Stunt.TrainedSkill.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="@{Der.Powe.Eaft.Diaotic}+@{Diao.Stunt.PlacedSkill.1}+@{Diao.Stunt.TrainedSkill.1}" name="attr_Diao.Stunt.TotalSkill.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">
Damage

<button type="roll" value="@{character_name} used **@{Diao.Stunt.Name.1}**, dealing ([[round(3d5!>5d2+@{Diao.Stunt.TotalDam.1}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]]) damage" style="margin-left:-210px ; margin-bottom:10px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} used **@{Diao.Stunt.Name.1}**, dealing ([[round(3d5!>5d2+@{Diao.Stunt.TotalDam.1}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]]) damage" class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Diao.Stunt.PlacedDam.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Diao.Stunt.TrainedDam.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="@{TotalShin.Damage}+@{Diao.Stunt.PlacedDam.1}+@{Diao.Stunt.TrainedDam.1}" name="attr_Diao.Stunt.TotalDam.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">

</fieldset>

<input type="checkbox" name="attr_Hoa.3.3" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Hoa.3.3">Aemable</label>

<fieldset class="repeating_Aem.Stunt">

<tbody> </tbody>
Stunt Name

<input type="text" name="attr_Aema.Stunt.Name.1" class="sheet-shorterinput">

Category
Cost
Rank

<select name="attr_Aema.Stunt.Category.1" class="sheet-shorterinput" style="margin-top:8px ; width:125px"> <option value="0">???</option> <option value="1st Element" title="Earth, Water, Air, Fire">1st Element</option> <option value="2nd Element" title="Lightning, Ice, Plant">2nd Element</option> <option value="3rd Element" title="???">3rd Element</option> <option value="4th Element" title="The Chemical Elements">4th Element</option> </select>

<input type="number" min="0" value="0" name="attr_Aema.Stunt.Cost.1" class="sheet-shorterinput" style="margin-left: -85px">

<select name="attr_Aema.Stunt.Rank.1" class="sheet-shorterinput" style="margin-left: -45px ; width:40px ; margin-bottom:-1px">

                                   <option value="15" title="15">E</option>
                                   <option value="30" title="30">D</option>
                                   <option value="45" title="45">C</option>
                                   <option value="60" title="60">B</option>
                                   <option value="75" title="75">A</option>

</select>

Class
Stunt Type
                               <select name="attr_Aema.Stunt.Class.1" class="sheet-shorterinput" style="width:100px ; margin-left: 0px">
                                   <option value="?">???</option>
                                   <option value="Base Power">Base</option>
                                   <option value="Super">Super</option>
                                   <option value="Signature">Signature</option>
                                   <option value="Finisher">Finisher</option>
                                   <option value="Last Fight">Last Fight</option>

</select>

                               <select name="attr_Aema.Stunt.Type.1" class="sheet-shorterinput" style="width:115px ; margin-left: -110px">
                                   <option value="?">???</option>
                                   <option value="Other">Other</option>
                                   <option value="Offensive" title="">Offensive</option>
                                   <option value="Defensive" title="">Defensive</option>
                                   <option value="Consecutive" title="">Consecutive</option>
                                   <option value="Charge" title="">Charge</option>
                                   <option value="Couple" title="A stunt that requires two">Couple</option>

</select>

Range
                               <select name="attr_Aema.Stunt.Range.1" class="sheet-shorterinput" style="width:100px ; margin-left: -0px ;">
                                   <option value="?">???</option>
                                   <option value="Short" title="0ft.-5ft.">Short</option>
                                   <option value="Medium" title="6ft.-10ft.">Medium</option>
                                   <option value="Long" title="11ft.-20ft.">Long</option>
                                   <option value="Extended" title="21ft.-50ft.">Extended</option>

</select>

Effect
                               <textarea name="attr_Aema.Stunt.Effect.1" class="sheet-shorterinput" style="width:156px ; height:80px"></textarea>
Manifest

<button type="roll" value="@{character_name} attempts to manifest **@{Aema.Stunt.Name.1}**, with ([[floor((@{Aema.Stunt.Rank.1}+?{Modifier|0}*?{Multiplier|1})/(1d150))]]) degrees." style="margin-left:-210px ; margin-bottom:0px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} attempts to manifest **@{Aema.Stunt.Name.1}**, with ([[floor((@{Aema.Stunt.TotalRank.1}+?{Modifier|0}*?{Multiplier|1})/(1d150))]]) degrees." class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Aema.Stunt.PlacedRank.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Aema.Stunt.TrainedRank.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="(floor(@{Aema.Stunt.Rank.1}+@{Aema.Stunt.PlacedRank.1}+@{Aema.Stunt.TrainedRank.1}+((@{Der.Powe.Eaft.Aemable})/10)))" name="attr_Aema.Stunt.TotalRank.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">
Challenge

<button type="roll" value="@{character_name} used **@{Aema.Stunt.Name.1}**, a *@{Aema.Stunt.Type.1}* *@{Aema.Stunt.Class.1}*, with a *@{Aema.Stunt.Range.1}* range = ([[round(10d50!>49d8+@{Aema.Stunt.TotalSkill.1}+?{Modifier|0})*?{Multiplier|1}]])" style="margin-left:-210px ; margin-bottom:10px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} used **@{Aema.Stunt.Name.1}**, a *@{Aema.Stunt.Type.1}* *@{Aema.Stunt.Class.1}*, with a *@{Aema.Stunt.Range.1}* range = ([[round(10d50!>49d8+@{Aema.Stunt.TotalSkill.1}+?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Aema.Stunt.PlacedSkill.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Aema.Stunt.TrainedSkill.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="@{Der.Powe.Eaft.Aemable}+@{Aema.Stunt.PlacedSkill.1}+@{Aema.Stunt.TrainedSkill.1}" name="attr_Aema.Stunt.TotalSkill.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">
Damage

<button type="roll" value="@{character_name} used **@{Aema.Stunt.Name.1}**, dealing ([[round(3d5!>5d2+@{Aema.Stunt.TotalDam.1}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]]) damage" style="margin-left:-210px ; margin-bottom:10px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} used **@{Aema.Stunt.Name.1}**, dealing ([[round(3d5!>5d2+@{Aema.Stunt.TotalDam.1}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]]) damage" class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Aema.Stunt.PlacedDam.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Aema.Stunt.TrainedDam.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="@{TotalShin.Damage}+@{Aema.Stunt.PlacedDam.1}+@{Aema.Stunt.TrainedDam.1}" name="attr_Aema.Stunt.TotalDam.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">

</fieldset>

<input type="checkbox" name="attr_Hoa.3.4" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Hoa.3.4">Bolabel</label>

<fieldset class="repeating_Bol.Stunt">

<tbody> </tbody>
Stunt Name

<input type="text" name="attr_Bola.Stunt.Name.1" class="sheet-shorterinput">

Category
Cost
Rank

<select name="attr_Bola.Stunt.Category.1" class="sheet-shorterinput" style="margin-top:8px ; width:125px"> <option value="?">???</option> <option value="Space" title="Gravity, Teleportation">Space</option> <option value="Time" title="Pause, Skip Forward, Reverse">Time</option> <option value="Concept" title="Freedom">Concept</option> </select>

<input type="number" min="0" value="0" name="attr_Bola.Stunt.Cost.1" class="sheet-shorterinput" style="margin-left: -85px">

<select name="attr_Bola.Stunt.Rank.1" class="sheet-shorterinput" style="margin-left: -45px ; width:40px ; margin-bottom:-1px">

                                   <option value="15" title="15">E</option>
                                   <option value="30" title="30">D</option>
                                   <option value="45" title="45">C</option>
                                   <option value="60" title="60">B</option>
                                   <option value="75" title="75">A</option>

</select>

Class
Stunt Type
                               <select name="attr_Bola.Stunt.Class.1" class="sheet-shorterinput" style="width:100px ; margin-left: 0px">
                                   <option value="?">???</option>
                                   <option value="Base Power">Base</option>
                                   <option value="Super">Super</option>
                                   <option value="Signature">Signature</option>
                                   <option value="Finisher">Finisher</option>
                                   <option value="Last Fight">Last Fight</option>

</select>

                               <select name="attr_Bola.Stunt.Type.1" class="sheet-shorterinput" style="width:115px ; margin-left: -110px">
                                   <option value="?">???</option>
                                   <option value="Other">Other</option>
                                   <option value="Offensive" title="">Offensive</option>
                                   <option value="Defensive" title="">Defensive</option>
                                   <option value="Consecutive" title="">Consecutive</option>
                                   <option value="Charge" title="">Charge</option>
                                   <option value="Couple" title="A stunt that requires two">Couple</option>

</select>

Range
                               <select name="attr_Bola.Stunt.Range.1" class="sheet-shorterinput" style="width:100px ; margin-left: -0px ;">
                                   <option value="?">???</option>
                                   <option value="Short" title="0ft.-5ft.">Short</option>
                                   <option value="Medium" title="6ft.-10ft.">Medium</option>
                                   <option value="Long" title="11ft.-20ft.">Long</option>
                                   <option value="Extended" title="21ft.-50ft.">Extended</option>

</select>

Effect
                               <textarea name="attr_Bola.Stunt.Effect.1" class="sheet-shorterinput" style="width:156px ; height:80px"></textarea>
Manifest

<button type="roll" value="@{character_name} attempts to manifest **@{Bola.Stunt.Name.1}**, with ([[floor((@{Bola.Stunt.Rank.1}+?{Modifier|0}*?{Multiplier|1})/(1d150))]]) degrees." style="margin-left:-210px ; margin-bottom:0px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} attempts to manifest **@{Bola.Stunt.Name.1}**, with ([[floor((@{Bola.Stunt.TotalRank.1}+?{Modifier|0}*?{Multiplier|1})/(1d150))]]) degrees." class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Bola.Stunt.PlacedRank.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Bola.Stunt.TrainedRank.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="(floor(@{Bola.Stunt.Rank.1}+@{Bola.Stunt.PlacedRank.1}+@{Bola.Stunt.TrainedRank.1}+((@{Der.Powe.Eaft.Bolabel})/10)))" name="attr_Aema.Stunt.TotalRank.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">
Challenge

<button type="roll" value="@{character_name} used **@{Bola.Stunt.Name.1}**, a *@{Bola.Stunt.Type.1}* *@{Bola.Stunt.Class.1}*, with a *@{Bola.Stunt.Range.1}* range = ([[round(10d50!>49d8+@{Bola.Stunt.TotalSkill.1}+?{Modifier|0})*?{Multiplier|1}]])" style="margin-left:-210px ; margin-bottom:10px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} used **@{Bola.Stunt.Name.1}**, a *@{Bola.Stunt.Type.1}* *@{Bola.Stunt.Class.1}*, with a *@{Bola.Stunt.Range.1}* range = ([[round(10d50!>49d8+@{Bola.Stunt.TotalSkill.1}+?{Modifier|0})*?{Multiplier|1}]])" class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Bola.Stunt.PlacedSkill.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Bola.Stunt.TrainedSkill.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="@{Der.Powe.Eaft.Bolabel}+@{Bola.Stunt.PlacedSkill.1}+@{Bola.Stunt.TrainedSkill.1}" name="attr_Bola.Stunt.TotalSkill.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">
Damage

<button type="roll" value="@{character_name} used **@{Bola.Stunt.Name.1}**, dealing ([[round(3d5!>5d2+@{Bola.Stunt.TotalDam.1}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]]) damage" style="margin-left:-210px ; margin-bottom:10px" class="sheet-longinput" title="Open Roll"></button>

                               <button type="roll" value="/w gm @{character_name} used **@{Bola.Stunt.Name.1}**, dealing ([[round(3d5!>5d2+@{Bola.Stunt.TotalDam.1}+?{Modifier|0}+ ?{Modifier|0})*?{Multiplier|1}]]) damage" class="sheet-longinput" style="margin-left:0px ; margin-bottom:0px" title="Whispered Roll"></button>
                               <input type="number" min="0" value="0" name="attr_Bola.Stunt.PlacedDam.1" class="sheet-shorterinput" style="margin-left: -150px ; margin-bottom:8px">
                               <input type="number" min="0" value="0" name="attr_Bola.Stunt.TrainedDam.1" class="sheet-shorterinput" style="margin-left: -105px ; margin-bottom:8px">
                               <input disabled type="number" min="0" value="@{TotalShin.Damage}+@{Bola.Stunt.PlacedDam.1}+@{Bola.Stunt.TrainedDam.1}" name="attr_Bola.Stunt.TotalDam.1" class="sheet-shorterinput" style="margin-left: -60px ; margin-bottom:8px">

</fieldset>


<input type="checkbox" name="attr_Dlu.1" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Dlua.1" checked="checked">Dlua Stunt Points</label>
<input type="checkbox" name="attr_Dlu.1.0" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Dlu.1.0">Point Total</label>
<tbody> </tbody>
Stunt Points Left

<input disabled type="number" name="attr_Dlua.Stunts.Left" value="(floor((@{TotalS.Pool}-3)/5))-@{Dlua.Stunts.Spent}" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

Number of Stunts

<input disabled type="number" name="attr_Dlua.Stunts.Spent" min="0" value="(floor((@{Dlua.Stunts.Hai.Created}*5)+(@{Dlua.Stunts.Hai.Ranked}*2))+((@{Dlua.Stunts.Umbra.Created}*5)+(@{Dlua.Stunts.Umbra.Ranked}*2))+((@{Dlua.Stunts.Dluan.Created}*5)+(@{Dlua.Stunts.Dluan.Ranked}*2)))" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

<input type="checkbox" name="attr_Dlu.1.1" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Dlu.1.1">Haichi</label>
<tbody> </tbody>
Created

<input type="number" name="attr_Dlua.Stunts.Hai.Created" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

Ranked

<input type="number" name="attr_Dlua.Stunts.Hai.Ranked" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

<input type="checkbox" name="attr_Dlu.1.2" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Dlu.1.2">Umbra</label>
<tbody> </tbody>
Created

<input type="number" name="attr_Dlua.Stunts.Umbra.Created" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts have you created?">

Ranked

<input type="number" name="attr_Dlua.Stunts.Umbra.Ranked" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts have you ranked up?">

<input type="checkbox" name="attr_Dlu.1.3" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Dlu.1.3">Dluan</label>
<tbody> </tbody>
Created

<input type="number" name="attr_Dlua.Stunts.Dluan.Created" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">

Ranked

<input type="number" name="attr_Dlua.Stunts.Dluan.Ranked" min="0" value="0" class="sheet-shortinput" style="width:70px" title="How many Hoan stunts do you have?">


<input type="checkbox" name="attr_Heal.1" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Heal.1" checked="checked">Status</label>
<input type="checkbox" name="attr_Heal.1.1" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Heal.1.1">Vigor</label>
<tbody> </tbody>
Life.........

<input type="number" name="attr_SpentHP" min="0" value="0" class="sheet-shorterinput" style="width:50px" title="Lost"> <input type="number" disabled="true" name="attr_RemainingHP" min="0" value="@{TotalHP} - @{SpentHP}" class="sheet-shorterinput" style="width:50px" title="Remaining">

Consciousness

<input type="number" disabled="true" name="attr_TotalThreshold.1" value="@{TotalThreshold}" class="sheet-shorterinput" style="width:50px" title="Total">

Damage Max...

<input type="number" disabled="true" name="attr_TotalDam.Max.1" value="@{TotalDam.Max}" class="sheet-shorterinput" style="width:50px" title="Total">

<input type="checkbox" name="attr_Heal.1.2" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Heal.1.2">Vitiation</label>
<tbody> </tbody>
Bio Tissue

<input type="number" name="attr_Bio_Tissue" min="-100" max="100" value="0" class="sheet-shortinput" style="width:100px">

Infection

<input type="number" name="attr_Infection" max="100" value="0" class="sheet-shortinput" style="width:100px">

Phyis. Corruption

<input type="number" name="attr_P.Corruption" max="100" value="0" class="sheet-shortinput" style="width:100px">

<input type="checkbox" name="attr_Heal.1.3" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Heal.1.3">Vim</label>
<tbody> </tbody>
Hunger

<input type="number" name="attr_Hunger" min="-100" max="100" value="0" class="sheet-shorterinput" style="width:100px">

Thirst

<input type="number" name="attr_Thirst" min="-100" max="100" value="0" class="sheet-shorterinput" style="width:100px">

Temperature

<input type="number" name="attr_Temperature" min="-100" max="100" value="0" class="sheet-shortinput" style="width:100px">

<input type="checkbox" name="attr_Heal.1.4" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Heal.1.4">Actions</label>
<tbody> </tbody>
Actions

<input type="number" name="attr_SpentAction_Points" min="0" value="0" class="sheet-shorterinput" style="width:70px" title="Spent"> <input type="number" disabled="true" name="attr_RemainingAction_Points" min="0" value="@{TotalAction_Points} - @{SpentAction_Points}" class="sheet-shorterinput" style="width:70px" title="Remaining">

Stamina

<input type="number" name="attr_SpentStamina" min="0" value="0" class="sheet-shorterinput" style="width:70px" title="Spent"> <input type="number" disabled="true" name="attr_RemainingStamina" min="0" value="@{TotalStamina} - @{SpentStamina}" class="sheet-shorterinput" style="width:70px" title="Remaining">

Shin. Pool

<input type="number" name="attr_SpentS.Pool" min="0" value="0" style="width:70px" class="sheet-shorterinput" title="Spent"> <input type="number" disabled="true" name="attr_RemainingS.Pool" min="0" value="@{TotalS.Pool} - @{SpentS.Pool}" class="sheet-shorterinput" style="width:70px" title="Remaining">

Momentum

<input type="number" name="attr_Momentum" min="-10" max="10" value="0" style="width:70px" class="sheet-shorterinput" title="Current">

<input type="checkbox" name="attr_Heal.1.5" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Heal.1.5">Vivacity</label>
<tbody> </tbody>
Sanity

<input type="number" name="attr_Sanity" min="-100" max="100" value="0" class="sheet-shortinput" style="width:100px">

Hollowed

<input type="number" name="attr_Hollowed" max="100" value="0" class="sheet-shortinput" style="width:100px">

Shin. Curuption

<input type="number" name="attr_S.Currupt" max="100" value="0" class="sheet-shortinput" style="width:100px">

Difficulty

<select name="attr_Difficulty" class="sheet-shorterinput" style="width: 100px ; margin-left: -0px ; margin-bottom: 0px">

                                                                   <option value="_" title="Nothing">None</option>
                                                                   <option value="((1d25+1d25))" title="50">Easy</option>
                                                                   <option value="((1d50+1d50))" title="100">Noraml</option>
                                                                   <option value="((1d100+1d100))" title="200">Hard</option>
                                                                   <option value="((1d250+1d250))" title="500">Harder</option>
                                                                   <option value="((1d500+1d500))" title="1000">Strenous</option>
                                                                   <option value="((1d1000+1d1000))" title="2000">Insane</option>
                                                                   <option value="((1d5000+1d5000))" title="10000">No Match</option>
                                                               </select>
<input type="checkbox" name="attr_Heal.1.6" class="sheet-hidden">
                                   <label class="sheet-headthree"><input type="checkbox" name="attr_Heal.1.6">Fighting</label>
<tbody> </tbody>
Initiative

<input type="number" disabled="true" name="attr_TotalInitiative.1" value="@{TotalInitiative}" class="sheet-shorterinput" style="width:100px" title="Total">

<button type="roll" value="**Initiative number ([[(1d20 + @{TotalInitiative.1} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ; text-align: center ; float: left" class="btn ui-draggable"></button> <button type="roll" value="/w gm **Initiative number ([[(1d20 + @{TotalInitiative.1} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ;text-align: center ; float: left" class="btn ui-draggable"></button>

Phy. Damage

<input type="number" disabled="true" name="attr_TotalPhy.Damage.1" value="@{TotalPhy.Damage}" class="sheet-shorterinput" style="width:100px" title="Total">

<button type="roll" value="**Does ([[(1d5 + @{TotalPhy.Damage.1} + ?{Modifier|0})*?{Multiplier|1}]]) physical damage**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ; text-align: center ; float: left" class="btn ui-draggable"></button> <button type="roll" value="/w gm **Does ([[(1d5 + @{TotalPhy.Damage.1} + ?{Modifier|0})*?{Multiplier|1}]]) physical damage**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ;text-align: center ; float: left" class="btn ui-draggable"></button>

Shin. Damage

<input type="number" disabled="true" name="attr_TotalShin.Damage.1" min="0" value="@{TotalShin.Damage}" class="sheet-shorterinput"style="width:100px" title="Total">

<button type="roll" value="**Does ([[(1d5 + @{TotalShin.Damage.1} + ?{Modifier|0})*?{Multiplier|1}]]) physical damage**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ; text-align: center ; float: left" class="btn ui-draggable"></button> <button type="roll" value="/w gm **Does ([[(1d5 + @{TotalShin.Damage.1} + ?{Modifier|0})*?{Multiplier|1}]]) physical damage**" name="sheet-roll" class="sheet-longinput" style="margin-left: 0px ;text-align: center ; float: left" class="btn ui-draggable"></button>

Common Stunt

<select name="attr_Common_Stunt" title="Preform a common stunt." class="sheet-shorterinput" style="width: 100px ; margin-left: -0px ; margin-bottom: 0px">

                                                                   <option value="_" title="Nothing">None</option>
                                                                   <option value="@{character_name} takes this turn to **BREATH** regaining 5 points of stamina." title="Sacrifice a turn and an action to regain 5 points of Stamina">Breath</option>
                                                                   <option value="@{character_name} takes this turn to **Focus**, regaining 5 points of shin.pool." title="Sacrifice a turn and an action to regain 5 points of Shin.Pool">Meditate</option>
                                                                   <option value="@{character_name} takes this turn to **REST**, regaining 5 Actions." title="Sacrifice a turn to regain 5 Actions">Rest</option>
                                                                   <option value="@{character_name} parries the opponent." title="Trade a number of momentum for that many Actions.">Parry</option>
                                                                   <option value="@{character_name} preforms an encroaching strike." title="Roll before attacking while in stealth. If you are not seen and get a free hit, the damage done is x2..">Encroaching Strike</option>
                                                                   
                                                                   <option value="@{character_name} **Toughs It Out**, -physical toleration: ([[(1d100 + @{Der.Gene.Tol.Physical})]])- | -mental toleration: ([[(1d100 + @{Der.Gene.Tol.Mental})]])-" title="Roll toleration instead of defense, if succeeds, take /2 damage, if fails, take x2 damage. [5 Actions, 2 Stamina]">Tough It Out</option>
                                                                   <option value="@{character_name} trades ([[?{Modifier|0}]]) **Momentum** for Actions." title="Trade a number of momentum for that many Actions.">Action Momentum</option>
                                                                   <option value="@{character_name} **Momentum Boosts** their next action, gaining ([[?{Modifier|0}*10]]) to their next roll." title="For every 1 momentum given, add a +10 to your next roll. [Free]">Momentum Boost</option>
                                                                   <option value="@{character_name} goes **FULL THROTTLE**, gaining +150 to all rolls over the next five turns, however placing them in a near death state, vegetative state for a year. [-10 Momentum, 10 Actions | LOCKED]" title=" If below your Consciousness, you may preform a Full Throttle, a unique Momentum only stunt which gives your stats a major boost(+150) for five turns before you are pass out, and gain a 'Full Throttle' negative effect, which gives all stats a -100 for exactly one year.">Full Throttle</option>
                                                               </select>

<button type="roll" value="@{Common_Stunt}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: -0.5px" title="Open Roll"></button> <button type="roll" value="/w gm @{Common_Stunt}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left ; margin-left: 0.1px" title="Private Roll"></button>


<input type="checkbox" name="attr_Act.6" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Act.6" checked="checked">Effects & Truamas</label>
<input type="checkbox" name="attr_Act.6.1" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Act.6.1">Positive Effects</label>
               <fieldset class="repeating_Neg.Eff.">
<tbody> </tbody>

Type:

<select name="attr_Neg.Eff._Type" title="What type of Effect is this?" class="sheet-shorterinput" style="width:130px ; margin-bottom: 0px ; margin-left: -229px">

                                       <option title="No negetive environmental effects">None</option>
                                       <option title="_">Environmental</option>
                                       <option title="_">Inflicted</option>
                                   </select>

<input type="text" name="attr_Neg.Eff._Name" style="width:100px ; margin-bottom: 0px ; margin-left: -100px" class="sheet-shortinput" title="Name">

<textarea name="attr_Neg.Eff._Description" style="width:260px ; height:93px ; margin-left: 0px" class="sheet-shorterinput" title="Description"></textarea>

Lasts:

<select name="attr_Neg.Eff._Time" title="Unit of time this effect lasts for?" class="sheet-shorterinput" style="width:100px ; margin-bottom: 0px ; margin-left: -220px">

                                       <option title="No negetive environmental effects">None</option>
                                       <option title="_">Turns</option>
                                       <option title="_">Rounds</option>
                                       <option title="_">Minutes</option>
                                       <option title="_">Hours</option>
                                       <option title="_">Days</option>
                                       <option title="_">Weeks</option>
                                       <option title="_">Months</option>
                                   </select>

<input type="number" name="attr_Neg.Eff.Remaining" style="margin-left: -120px ; width:120px" class="sheet-shorterinput" title="Time Remaining.">

</fieldset>

<input type="checkbox" name="attr_Act.6.2" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Act.6.2">Traumas</label>

<fieldset class="repeating_Trauma">

<tbody> </tbody>
Seriousness:

<select name="attr_Trauma_Serious1" title="How Serious is your injury?" class="sheet-shorterinput" style="width:100px"> <option title="You don't have an injury">None</option> <option title="Marks, Bruising, Heals in a week">1st Degree</option> <option title="Scars; Skin Breaking; Heals in two weeks">2nd Degree</option> <option title="Concussion; Bone Breaking; Heals in two months">3rd Degree</option> <option title="Maim; Limb Losing; Never heals">4th Degree</option> <option title="Coma; _; Never heals">5th Degree</option> <option title="Death; Complete disintegration; Can't regenerate">6th Degree</option> </select>

<textarea name="attr_Trauma.Effect.1" class="sheet-shorterinput" style="width:260px ; height:93px ; margin-left: -80px" title="What happaned?"></textarea>

</fieldset>

<input type="checkbox" name="attr_Act.6.3" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Act.6.3">Negative Effects</label>
               <fieldset class="repeating_Pos.Eff.">
<tbody> </tbody>

Type:

<select name="attr_Pos.Eff._Type" title="What type of Effect is this?" class="sheet-shorterinput" style="width:130px ; margin-bottom: 0px ; margin-left: -229px">

                                       <option title="No negetive environmental effects">None</option>
                                       <option title="_">Environmental</option>
                                       <option title="_">Inflicted</option>
                                   </select>

<input type="text" name="attr_Pos.Eff._Name" style="width:100px ; margin-bottom: 0px ; margin-left: -100px" class="sheet-shortinput" title="Name">

<textarea name="attr_Pos.Eff._Description" style="width:260px ; height:93px ; margin-left: 0px" class="sheet-shorterinput" title="Description"></textarea>

Lasts:

<select name="attr_Pos.Eff._Time" title="Unit of time this effect lasts for?" class="sheet-shorterinput" style="width:100px ; margin-bottom: 0px ; margin-left: -220px">

                                       <option title="No negetive environmental effects">None</option>
                                       <option title="_">Turns</option>
                                       <option title="_">Rounds</option>
                                       <option title="_">Minutes</option>
                                       <option title="_">Hours</option>
                                       <option title="_">Days</option>
                                       <option title="_">Weeks</option>
                                       <option title="_">Months</option>
                                   </select>

<input type="number" name="attr_Pos.Eff.Remaining" style="margin-left: -120px ; width:120px" class="sheet-shorterinput" title="Time Remaining.">

</fieldset>



<input type="checkbox" name="attr_Inven.1" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Inven.1" checked="checked">Points</label>
<input type="checkbox" name="attr_Info.Name" class="sheet-hidden">
                               <label class="sheet-headtwo"><input type="checkbox" name="attr_Info.Name">Weight</label>

Points

<tbody> </tbody>
Available_Carry_Weight

<input disabled type="number" name="attr_Carry_Total_Spend" min="0" value="round(((@{TotalStrength})/2)+(@{Carry_Add})+50)-@{Carry_Total_Spent}" class="sheet-shortinput" style="width:70px ; margin-left:00px">

Weight_Being_Carried

<input disabled type="number" name="attr_Carry_Total_Spent" min="0" value="((@{Carry_Spent_Full})+(@{Carry_Spent_Point})/10)" class="sheet-shortinput" style="width:70px">

How_much_Carried

<input type="number" name="attr_Carry_Spent_Full" min="0" value="0" class="sheet-shortinput" style="width:50px">

.

<input type="number" name="attr_Carry_Spent_Point" min="0" value="0" class="sheet-shortinput" style="width:50px ; margin-left:-15px">

Additional_Space

<input type="number" name="attr_Carry_Add" value="0" class="sheet-shortinput" style="width:70px ; margin-left:00px">

<input type="checkbox" name="attr_Info.Name" class="sheet-hidden">
                               <label class="sheet-headtwo"><input type="checkbox" name="attr_Info.Name">Currency</label>

Currency

<fieldset class="repeating_Currency">

<tbody> </tbody>
Form/Name
                                   <input type="text" class="sheet-mediuminput" name="attr_Equipment_Name" style="width:100px"  title="What equipment are you currently carrying?">
Count
                                   <input type="number" value="0" class="sheet-mediuminput" name="attr_Equipment_Number" style="margin-left:0px ; width:100px" title="How many of this piece are you carrying?">
               </fieldset>

<input type="checkbox" name="attr_Inven.2" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Inven.2" checked="checked">Weapon</label>
<input type="checkbox" name="attr_Inven.2.1" class="sheet-hidden">
                               <label class="sheet-headtwo"><input type="checkbox" name="attr_Inven.2.1">Primary</label>

Primary_Weapon

<tbody> </tbody>
Name

<input type="text" class="sheet-mediuminput" name="attr_Prime.Weapon_Name" title="The name of your primary weapon.">

Damage Roll

<button type="roll" value="@{Prime.Weapon.Damage.Type}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" title="Open Damage"></button> <button type="roll" value="/w gm @{Prime.Weapon.Damage.Type}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" title="Private Damage"></button>

Condition

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Condition" style="width:70px">

Weight

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Weight" style="width:70px ; margin-left:-140px">

Damage Type

<select name="attr_Prime.Weapon.Damage.Type" title="?" class="sheet-shorterinput" style="width:150px ; margin-left: -110px ; margin-bottom: 0px">

                                       <option value="_" title="_">None</option>
                                       <option value="@{character_name} dealt **([[((1d@{Prime.Weapon_Dice}) + @{Prime.Weapon_Damage_Total} + @{TotalPhy.Damage} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any melee weapons that're wielded by a single hand.">Melee</option>
                                       <option value="@{character_name} dealt **([[((1d@{Prime.Weapon_Dice}) + @{Prime.Weapon_Damage_Total} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any melee weapons that're wielded by both hands.">Ancient</option>
                                       <option value="@{character_name} dealt **([[((1d@{Prime.Weapon_Dice}) + @{Prime.Weapon_Damage_Total} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any gun that is wielded by a single hand.">Modern</option>
                                   </select>
Ammo Type

<input type="text" class="sheet-mediuminput" name="attr_Prime.Weapon_Ammo_Type"style="width:150px" title="Type of ammo does your primary weapon use?">

Ammo

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Ammo_Count" style="width:70px ; margin-left:-60px" title="How much ammo do you have for your primary weapon?">

Roll

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Dice" style="width:70px ; margin-left:-30px" title="What is the weapon's roll?">

Base Dam.

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Trained_Damage" style="width:70px ; margin-left:0px">

Train. Dam.

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Placed_Damage" style="width:70px ; margin-left:-140px">

Total Dam.

<input disabled type="number" value="@{Prime.Weapon_Trained_Damage} + @{Prime.Weapon_Placed_Damage}" style="width:70px ; margin-left:-110px" name="attr_Prime.Weapon_Damage_Total" class="sheet-mediuminput" tital="The total weapon damage.">

<fieldset class="repeating_Primary Weapon">


<tbody> </tbody>
Name

<input type="text" class="sheet-mediuminput" name="attr_Prime.Weapon_Name" title="The name of your primary weapon.">

Damage Roll

<button type="roll" value="@{Prime.Weapon.Damage.Type}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" title="Open Damage"></button> <button type="roll" value="/w gm @{Prime.Weapon.Damage.Type}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" title="Private Damage"></button>

Condition

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Condition" style="width:70px">

Weight

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Weight" style="width:70px ; margin-left:-140px">

Damage Type

<select name="attr_Prime.Weapon.Damage.Type" title="?" class="sheet-shorterinput" style="width:150px ; margin-left: -110px ; margin-bottom: 0px">

                                       <option value="_" title="_">None</option>
                                       <option value="@{character_name} dealt **([[((1d@{Prime.Weapon_Dice}) + @{Prime.Weapon_Damage_Total} + @{TotalPhy.Damage} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any melee weapons that're wielded by a single hand.">Melee</option>
                                       <option value="@{character_name} dealt **([[((1d@{Prime.Weapon_Dice}) + @{Prime.Weapon_Damage_Total} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any melee weapons that're wielded by both hands.">Ancient</option>
                                       <option value="@{character_name} dealt **([[((1d@{Prime.Weapon_Dice}) + @{Prime.Weapon_Damage_Total} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any gun that is wielded by a single hand.">Modern</option>
                                   </select>
Ammo Type

<input type="text" class="sheet-mediuminput" name="attr_Prime.Weapon_Ammo_Type"style="width:150px" title="Type of ammo does your primary weapon use?">

Ammo

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Ammo_Count" style="width:70px ; margin-left:-60px" title="How much ammo do you have for your primary weapon?">

Roll

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Dice" style="width:70px ; margin-left:-30px" title="What is the weapon's roll?">

Base Dam.

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Trained_Damage" style="width:70px ; margin-left:0px">

Train. Dam.

<input type="number" value="0" class="sheet-mediuminput" name="attr_Prime.Weapon_Placed_Damage" style="width:70px ; margin-left:-140px">

Total Dam.

<input disabled type="number" value="@{Prime.Weapon_Trained_Damage} + @{Prime.Weapon_Placed_Damage}" style="width:70px ; margin-left:-110px" name="attr_Prime.Weapon_Damage_Total" class="sheet-mediuminput" tital="The total weapon damage.">

               </fieldset>
<input type="checkbox" name="attr_Inven.2.2" class="sheet-hidden">
                               <label class="sheet-headtwo"><input type="checkbox" name="attr_Inven.2.2" style="margin-left:0px">Secondary</label>

Secondary_Weapon

<tbody> </tbody>
Name

<input type="text" class="sheet-mediuminput" name="attr_Secondary.Weapon_Name" title="The name of your primary weapon.">

Damage Roll

<button type="roll" value="@{Secondary.Weapon.Damage.Type}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" title="Open Damage"></button> <button type="roll" value="/w gm @{Secondary.Weapon.Damage.Type}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" title="Private Damage"></button>

Condition

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Condition" style="width:70px">

Weight

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Weight" style="width:70px ; margin-left:-140px">

Damage Type

<select name="attr_Prime.Weapon.Damage.Type" title="?" class="sheet-shorterinput" style="width:150px ; margin-left: -110px ; margin-bottom: 0px">

                                       <option value="_" title="_">None</option>
                                       <option value="@{character_name} dealt **([[((1d@{Secondary.Weapon_Dice}) + @{Secondary.Weapon_Damage_Total} + @{TotalPhy.Damage} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any melee weapons that're wielded by a single hand.">Melee</option>
                                       <option value="@{character_name} dealt **([[((1d@{Secondary.Weapon_Dice}) + @{Secondary.Weapon_Damage_Total} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any melee weapons that're wielded by both hands.">Ancient</option>
                                       <option value="@{character_name} dealt **([[((1d@{Secondary.Weapon_Dice}) + @{Secondary.Weapon_Damage_Total} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any gun that is wielded by a single hand.">Modern</option>
                                   </select>
Ammo Type

<input type="text" class="sheet-mediuminput" name="attr_Secondary.Weapon_Ammo_Type"style="width:150px" title="Type of ammo does your primary weapon use?">

Ammo

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Ammo_Count" style="width:70px ; margin-left:-60px" title="How much ammo do you have for your primary weapon?">

Roll

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Dice" style="width:70px ; margin-left:-30px" title="What is the weapon's roll?">

Base Dam.

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Trained_Damage" style="width:70px ; margin-left:0px">

Train. Dam.

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Placed_Damage" style="width:70px ; margin-left:-140px">

Total Dam.

<input disabled type="number" value="@{Secondary.Weapon_Trained_Damage} + @{Secondary.Weapon_Placed_Damage}" style="width:70px ; margin-left:-110px" name="attr_Secondary.Weapon_Damage_Total" class="sheet-mediuminput" tital="The total weapon damage.">

<fieldset class="repeating_Secondary Weapon">


<tbody> </tbody>
Name

<input type="text" class="sheet-mediuminput" name="attr_Secondary.Weapon_Name" title="The name of your primary weapon.">

Damage Roll

<button type="roll" value="@{Secondary.Weapon.Damage.Type}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" title="Open Damage"></button> <button type="roll" value="/w gm @{Secondary.Weapon.Damage.Type}" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" title="Private Damage"></button>

Condition

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Condition" style="width:70px">

Weight

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Weight" style="width:70px ; margin-left:-140px">

Damage Type

<select name="attr_Prime.Weapon.Damage.Type" title="?" class="sheet-shorterinput" style="width:150px ; margin-left: -110px ; margin-bottom: 0px">

                                       <option value="_" title="_">None</option>
                                       <option value="@{character_name} dealt **([[((1d@{Secondary.Weapon_Dice}) + @{Secondary.Weapon_Damage_Total} + @{TotalPhy.Damage} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any melee weapons that're wielded by a single hand.">Melee</option>
                                       <option value="@{character_name} dealt **([[((1d@{Secondary.Weapon_Dice}) + @{Secondary.Weapon_Damage_Total} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any melee weapons that're wielded by both hands.">Ancient</option>
                                       <option value="@{character_name} dealt **([[((1d@{Secondary.Weapon_Dice}) + @{Secondary.Weapon_Damage_Total} + ?{Modifier|0})*?{Multiplier|1}]])** damage with **@{Prime.Weapon_Name}**" title="Any gun that is wielded by a single hand.">Modern</option>
                                   </select>
Ammo Type

<input type="text" class="sheet-mediuminput" name="attr_Secondary.Weapon_Ammo_Type"style="width:150px" title="Type of ammo does your primary weapon use?">

Ammo

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Ammo_Count" style="width:70px ; margin-left:-60px" title="How much ammo do you have for your primary weapon?">

Roll

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Dice" style="width:70px ; margin-left:-30px" title="What is the weapon's roll?">

Base Dam.

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Trained_Damage" style="width:70px ; margin-left:0px">

Train. Dam.

<input type="number" value="0" class="sheet-mediuminput" name="attr_Secondary.Weapon_Placed_Damage" style="width:70px ; margin-left:-140px">

Total Dam.

<input disabled type="number" value="@{Secondary.Weapon_Trained_Damage} + @{Secondary.Weapon_Placed_Damage}" style="width:70px ; margin-left:-110px" name="attr_Secondary.Weapon_Damage_Total" class="sheet-mediuminput" tital="The total weapon damage.">

               </fieldset>

<input type="checkbox" name="attr_Inven.3" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Inven.3" checked="checked">Apparel</label>
<input type="checkbox" name="attr_Info.Name" class="sheet-hidden">
                               <label class="sheet-headtwo"><input type="checkbox" name="attr_Info.Name">Upper Armour</label>

Armor Apparel

<fieldset class="repeating_Armor App.">

<tbody> </tbody>
Name

<input type="text" class="sheet-mediuminput" name="attr_Armor_name.1" title="The name of your armor.">

Body Part

<select name="attr_Armor.Type.1" title="?" class="sheet-shorterinput" style="width:70px ; margin-bottom: 0px">

                                   <option title="_">None</option>
                                   <option title="_">Head</option>
                                   <option title="_">Chest</option>
                                   <option title="_">Arms</option>
                                   <option title="_">Legs</option>
                                   <option title="_">Shield</option>
                               </select>
Effect

<input type="text" class="sheet-mediuminput" name="attr_Armor.Effect.1" title="_">

Condition

<input type="number" value="0" class="sheet-mediuminput" name="attr_Armor_Condition.1" style="width:70px">

Armor Class

<select name="attr_Armor.Class.1" title="?" class="sheet-shorterinput" style="width:70px ; margin-bottom: 0px">

                                   <option value="0" title="No Armor, offering no protection.">None</option>
                                   <option value="25" title="Light Armor, offering mild protection.">Light</option>
                                   <option value="50" title="Light Armor, offering mild protection.">Medium</option>
                                   <option value="75" title="Heavy Armor, offering more protection.">Heavy</option>
                               </select>
Armor Roll

<button type="roll" value="**@{Armor_name.1}** absorbs **([[(1d@{Armor.Class.1}) + @{Armor.Rating.1} + ?{Modifier|0})*?{Multiplier|1}]])** damage." name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" title="Open Damage"></button> <button type="roll" value="/w gm **@{Armor_name.1}** absorbs **([[(1d@{Armor.Class.1}) + @{Armor.Rating.1} + ?{Modifier|0})*?{Multiplier|1}]])** damage." name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" title="Private Damage"></button>

Rating

<input type="number" value="0" class="sheet-mediuminput" name="attr_Armor.Rating.1" style="width:70px" title="_">

Threshold

<input type="number" value="0" class="sheet-mediuminput" name="attr_Armor_Threshold.1" style="width:70px">

</fieldset>


<input type="checkbox" name="attr_Inven.4" checked="1" class="sheet-hidden sheet-hideit">
               <label class="sheet-headtwo"><input type="checkbox" name="attr_Inven.4" checked="checked">Equipment</label>
<input type="checkbox" name="attr_Info.Name" class="sheet-hidden">
                               <label class="sheet-headtwo"><input type="checkbox" name="attr_Info.Name">Clothe</label>

Clothe Apparel

<fieldset class="repeating_Cloth App.">

<tbody> </tbody>
Name

<input type="text" class="sheet-mediuminput" name="attr_Clothe_name.1" title="The name of your clothe.">

Body Part

<select name="attr_Clothe.Type.1" title="?" class="sheet-shorterinput" style="margin-bottom: 0px">

                                   <option title="_">None</option>
                                   <option title="_">Head</option>
                                   <option title="_">Chest</option>
                                   <option title="_">Arms</option>
                                   <option title="_">Legs</option>
                               </select>
Effect

<textarea class="sheet-mediuminput" name="attr_Clothe_Effect.1" style="height: 20px ; width: 200px" title="Effect(s)"></textarea>

</fieldset>

<input type="checkbox" name="attr_Info.Name" class="sheet-hidden">
                               <label class="sheet-headtwo"><input type="checkbox" name="attr_Info.Name">Container</label>

Containers

               <fieldset class="repeating_Container">
<tbody> </tbody>
Name
Count
Weight
                                   <input type="text" class="sheet-mediuminput" name="attr_Container_Name" title="What containers are you currently carrying?">
                                   <input type="number" value="0" class="sheet-mediuminput" name="attr_Container_Number" style="margin-left:-78px" title="How many of this piece are you carrying?">
                                   <input type="number" value="0" class="sheet-mediuminput" name="attr_Container_Weight" style="margin-left:-33px" title="How much each piece weighs?">
Holding
                                   <textarea name="attr_Container_Holding"  class="sheet-shorterinput" style="height: 155px ; width: 280px" title="What's in the box?"></textarea>
               </fieldset>
<input type="checkbox" name="attr_Info.Name" class="sheet-hidden">
                               <label class="sheet-headtwo"><input type="checkbox" name="attr_Info.Name">Hands</label>

Items

               <fieldset class="repeating_Equipment">
<tbody> </tbody>
Name
Count
Weight
                                   <input type="text" class="sheet-mediuminput" name="attr_Equipment_Name"  title="What equipment are you currently carrying?">
                                   <input type="number" value="0" class="sheet-mediuminput" name="attr_Equipment_Number" style="margin-left:-78px" title="How many of this piece are you carrying?">
                                   <input type="number" value="0" class="sheet-mediuminput" name="attr_Equipment_Weight" style="margin-left:-33px" title="How much each piece weighs?">
Description
                                   <textarea name="attr_Equipment_Description"  class="sheet-shorterinput" style="height: 50px ; width: 280px" title="What's in the box?"></textarea>
               </fieldset>

<input type="checkbox" name="attr_Act.1.3" class="sheet-hidden">
                               <label class="sheet-headthree"><input type="checkbox" name="attr_Act.1.3">Shinmanaokimagi</label>
<tbody> </tbody>
Eaftousia...
<input type="checkbox" name="attr_Act.1.3.3.1" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.3.3.1">Cryotic</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Powe.Eaft.Cryotic" min="0" value="round((@{TotalEaftousia})*3)+floor((@{TotalMuscle})*2)+@{PlacedDer.Powe.Eaf.Cryotic}+@{TrainedDer.Powe.Eaf.Cryotic}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="** ([[(1d100 + @{Der.Powe.Eaft.Cryotic} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm ** ([[(1d100 + @{Der.Powe.Eaft.Cryotic} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.3.3.2" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.3.3.2">Diaotic</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Powe.Eaft.Diaotic" min="0" value="round((@{TotalEaftousia})*3)+floor((@{TotalScholar})*2)+@{PlacedDer.Powe.Eaf.Diaotic}+@{TrainedDer.Powe.Eaf.Diaotic}" class="sheet-shorterinput" style="width:50px" title="Total">

<button type="roll" value="** ([[(1d100 + @{Der.Powe.Eaft.Diaotic} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>

                                                                                               <button type="roll" value="/w gm ** ([[(1d100 + @{Der.Powe.Eaft.Diaotic} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.3.3.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.3.3.3">Aemable</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Powe.Eaft.Aemable" min="0" value="round((@{TotalEaftousia})*3)+floor((@{TotalPerception})*2)+@{PlacedDer.Powe.Eaf.Aemable}+@{TrainedDer.Powe.Eaf.Aemable}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="** ([[(1d100 + @{Der.Powe.Eaft.Aemable} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm ** ([[(1d100 + @{Der.Powe.Eaft.Aemable} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
<input type="checkbox" name="attr_Act.1.3.3.3" class="sheet-hidden">
                                                                   <label class="sheet-headfive"><input type="checkbox" name="attr_Act.1.3.3.3">Bolabel</label>
<tbody> </tbody>
                                                                                               <input type="number" disabled="true" name="attr_Der.Powe.Eaft.Bolabel" min="0" value="round((@{TotalEaftousia})*3)+floor((@{TotalToleration})*2)+@{PlacedDer.Powe.Eaf.Bolabel}+@{TrainedDer.Powe.Eaf.Bolabel}" class="sheet-shorterinput" style="width:50px" title="Total">
                                                                                               <button type="roll" value="** ([[(1d100 + @{Der.Powe.Eaft.Bolabel} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
                                                                                               <button type="roll" value="/w gm ** ([[(1d100 + @{Der.Powe.Eaft.Bolabel} + ?{Modifier|0})*?{Multiplier|1}]])**" name="sheet-roll" class="sheet-longinput" style="text-align: center ; float: left" class="btn ui-draggable"></button>
v.1.8
CSS
/*----------- Tabs Setup -------------*/

/*this hides the contents of each tab by default*/ .charsheet div[class^="sheet-section"] { display: none; } /*this shows the tab content when the appropriate input field is selected*/ .charsheet input.sheet-tab1:checked ~ div.sheet-section-Journal, .charsheet input.sheet-tab2:checked ~ div.sheet-section-Attributes, .charsheet input.sheet-tab3:checked ~ div.sheet-section-Inventory, .charsheet input.sheet-tab4:checked ~ div.sheet-section-Effects, .charsheet input.sheet-tab5:checked ~ div.sheet-section-School, .charsheet input.sheet-tab6:checked ~ div.sheet-section-Company, .charsheet input.sheet-tab7:checked ~ div.sheet-section-Actions, .charsheet input.sheet-tab8:checked ~ div.sheet-section-Tinsoick, .charsheet input.sheet-tab9:checked ~ div.sheet-section-Unique, .charsheet input.sheet-tab10:checked ~ div.sheet-section-Divine, .charsheet input.sheet-tab11:checked ~ div.sheet-section-Dlua, .charsheet input.sheet-tab12:checked ~ div.sheet-section-Hoan, .charsheet input.sheet-tab13:checked ~ div.sheet-section-CYIN, .charsheet input.sheet-tab14:checked ~ div.sheet-section-Health, .charsheet input.sheet-tab15:checked ~ div.sheet-section-______, .charsheet input.sheet-tab16:checked ~ div.sheet-section-______, .charsheet input.sheet-tab17:checked ~ div.sheet-section-______, { display: block; } .charsheet input.sheet-tab99:checked ~ div[class^="sheet-section"] { display: block; } /*this hides the radio button for each tab, makes it 100px wide and 40px tall and makes sure it's above everything else*/ .charsheet input.sheet-tab {

   	width: 90px;
   	height: 40px;
   	cursor: pointer;	

position: relative; opacity: 0; z-index: 9999; } /*this styles the span with the tab information and slides to the left, so it appears underneath the radio button*/ .charsheet span.sheet-tab { text-align: center;

   	display: inline-block;

font-size: 13px; background: transparent; color: #ffa500; font-weight: bold; border-radius: 4px;

width: 100px;

   	height: 40px;
   	cursor: pointer;	

position: relative; vertical-align: middle; margin-left: -101px;/*originally 91px*/ } /*this modifies the span color once the radio button is selected so you know which tab is selected*/ .charsheet input.sheet-tab1:checked + span.sheet-tab1, .charsheet input.sheet-tab2:checked + span.sheet-tab2, .charsheet input.sheet-tab3:checked + span.sheet-tab3, .charsheet input.sheet-tab4:checked + span.sheet-tab4, .charsheet input.sheet-tab5:checked + span.sheet-tab5, .charsheet input.sheet-tab6:checked + span.sheet-tab6, .charsheet input.sheet-tab7:checked + span.sheet-tab7, .charsheet input.sheet-tab8:checked + span.sheet-tab8, .charsheet input.sheet-tab9:checked + span.sheet-tab9, .charsheet input.sheet-tab10:checked + span.sheet-tab10, .charsheet input.sheet-tab11:checked + span.sheet-tab11, .charsheet input.sheet-tab12:checked + span.sheet-tab12, .charsheet input.sheet-tab13:checked + span.sheet-tab13, .charsheet input.sheet-tab14:checked + span.sheet-tab14, .charsheet input.sheet-tab15:checked + span.sheet-tab15, .charsheet input.sheet-tab16:checked + span.sheet-tab16, .charsheet input.sheet-tab17:checked + span.sheet-tab17, .charsheet input.sheet-tab99:checked + span.sheet-tab99 {

   	background: transparent;
   	color: #7851a9;

border-radius: 20px; }

   @font-face{/*The aldrich font*/
       font-family:Aldrich;
       src:local('Aldrich'),local('Aldrich-Regular'),url(https://www.fontspring.com/fonts/paulogoode/eurocine);
   }
   * {
       font-family:Aldrich,Copperplate,Monospace;
   }

.charsheet{

   background: url('https://www.univ-mosta.dz/wp-content/uploads/sites/2/2019/02/IehB7.png');

}

.charsheet input:hover,.charsheet textarea:hover,.charsheet select:hover,.charsheet button:hover{

   background-color: gray; 
   border-color: black
   

} .charsheet input:focus,.charsheet textarea:focus,.charsheet select:focus,.charsheet button:focus{

   background-color: black; 
   border-color: #7851a9
   

}

input[type="checkbox"] {

   opacity: 0;
   width: 16px;
   height: 16px;
   position: relative;
   top: 5px;
   left: 6px;
   margin: -10px;
   cursor: pointer;
   z-index: 1;

}

.sheet-headtwo {

   width: 100%;
   color: black;
   background-color: transparent;
   border: solid;
   text-align: center;
   margin: 0px;
   font-weight:bold;
   font-size: 24px;

} .sheet-headthree{

   width: 100%;
   color: Black;
   background-color: transparent;
   border: double;
   border-color: black;
   text-align: center;
   margin: 0px;
   font-weight:bold;
   font-size: 20px;

} .sheet-headfour{

   width: 100%;
   color: #9e0000;
   background-color: transparent;
   border: inset;
   border-color: black;
   text-align: center;
   margin-bottom: 0px;
   font-weight:italic;
   font-size: 15px;

} .sheet-headfive{

   width: 100%;
   color: White;
   background-color: transparent;
   border: outset;
   border-color: black;
   text-align: center;
   margin-bottom: 0px;
   font-weight:italic;
   font-size: 10px;

}

.charsheet .sheet-wrapper input[type=checkbox]:checked ~ .sheet-headtwo {

  background-color: #1e391e;

} .charsheet .sheet-wrapper input[type=checkbox]:checked ~ .sheet-headthree {

  background-color: #1e391e;

}


.charsheet input[type=checkbox]:checked ~ .sheet-statblock {

   display: none; 
   visibility: hidden;
   cursor: pointer;

}

.sheet-shorterinput{

   background: #292929;
   border-color: black;
   color: #d4af37;

} .sheet-shortinput {

   background: #292929;
   border-color: black;
   color: #d4af37;

} .sheet-mediuminput{

   background: #292929;
   border-color: black;
   color: #d4af37;

} .sheet-longinput { /*Buttons*/

   background: #292929;
   color: #5ec468;

} .sheet-text { /*this is no longer needed*/

   height:75px;
   width:240px;
   color: #d4af37;
   background: #292929;
   border-color: black;

} .charsheet h1 {

   color: #228b22;

} .charsheet h2 {

   color: #731fab;

} .charsheet h3 {

   color: #0077ae;

} .charsheet h4 {

   color: #9e0000;

} .charsheet h5 {

   color: White;

} .charsheet h6 {

   color: #ffa500;

}










/*CSS for the clock and pie chart .sheet-harm-section {

   display: inline-block;
   text-align: center;

}

.sheet-clock {

   width: 5em;
   height: 5em;
   display: inline-block;
   border-radius: 50%;
   background: black;
   border: 2px solid black;

}

.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-clock {

   background: white;

}

.sheet-harm-checkbox.sheet-harm-3:checked ~ .sheet-clock {

   background-image: linear-gradient(180deg, transparent 50%, white 50%),
                     linear-gradient(90deg, white 50%, transparent 50%);

}

.sheet-harm-checkbox.sheet-harm-6:checked ~ .sheet-clock {

   background-image: linear-gradient(90deg, white 50%, transparent 50%);

}

.sheet-harm-checkbox.sheet-harm-9:checked ~ .sheet-clock {

   background-image: linear-gradient(180deg, transparent 50%, black 50%),
                     linear-gradient(90deg, white 50%, transparent 50%);

}

.sheet-harm-checkbox.sheet-harm-10:checked ~ .sheet-clock {

   background-image: linear-gradient(210deg, transparent 50%, black 50%),
                     linear-gradient(90deg, white 50%, transparent 50%);

}

.sheet-harm-checkbox.sheet-harm-11:checked ~ .sheet-clock {

   background-image: linear-gradient(240deg, transparent 50%, black 50%),
                     linear-gradient(90deg, white 50%, transparent 50%);

}

.sheet-harm-checkbox.sheet-harm-12:checked ~ .sheet-clock {

   background: black;

}

  • /

/*----------- End Tab Setup -----------*/