Miruscire
Miruscire; the science of Mirus, a mostly unknown form of energy that a majority of life appears to hold the ability to use.
Souls are a form of Mirus, and are therefore able to be manipulated through the use of Mirusciric, usually referred to as Thaumaturgy, with it's practicianers called Thaumaturge or Miruscires, and it's learners called Thaumaturgist or Miruscologist. A specialist in Miruscire is called a Thaumaturgus, or Miruscigus, while those esteemed in the field are referred to as called a Mirustro, or Thaumatro.
The Array
The Array of Miruscire is the classifications and types of Mirus that are commonly found being practiced through out Aarde.
Elemental
The three types of Elemental Mirus are; Production, Construction, and Destruction, also referred to as Formation, Harmony, and Wrath.
Alchym(e)/Alchymical
Requires particular sets of items to work. Chemistry, Medicine, and Enchantment.
Mediate
Using one's Theurgy, they can use one of three types of Mediate Mirus; Eidos Potestas, or Hyr Avatar, Pontem Lacrima, or Gate Opening, and Sein, or Saint/Divination.
Soul
While requiring rituals to perform, soul Mirus is a very powerful class, using the types of; Auras, Mortuus, and Artifice.
Bullions
Bullions, less commonly known as Doradon Coins, are non-ferrous metal that has been refined to a high standard of elemental purity and then etched with an Envoktion Word.
Phrontisteries
Phrontisteries are the schools that teach the learnings of Thaumaturgy.
Envoke
At it's base form, Miruscire holds three connectors; Written: similar to that of Runes, certain shapes and drawings can offer a connection from our plane to the mage; Spoken: or sung, music is a rather unique thing that is as primordial as rest, chaos, and death; and Gesture: particularly movements allow for the opening of connections between our plane and the magical.
When written, the alaphabet must be written in particular styles in order for them to properly work;
Dashed/Jagged | Wavy/Curved | Curly/Swirl | Shape/Straight |
---|---|---|---|
Fire | Water | Air | Earth |
Light | Dark | Stellis | Chrono |
Electric | Ice | Crystal | Organic |
Toxic | Lava | Psych | Physical |
Holy | Blood | Vibration | Metal |
Aether | Nether | ???? | ???? |
Tools
There are three forms of Elemental Weapons. While the elements being summoned aren't through your own use, it still requires stamina and a basic Aura ritual to use.
Enchanted
Enchanted weapons have become the more common form of elemental weapon, while anyone can use these weapons, their magics aren't as powerful and contain stronger limits, one of which is the limit of stored energy, for which you'll require to return to an enchantress to have it's energy replenished. This usually only happens once or twice before the weapons break though.
Named
Named elemental weapons are weapons that hold an artifice inside them that allows them to produce elemental magic. A user is only capable of using this if they know the weapon's name, which can only be gained through the weapon's trust.
Entwined
Bound to the user, it's a bit better than enchanted but not as powerful as Named. A minor artifice of the user's creation, it takes the user's life force to raise it's power and empower it.