Anthral
Races & Origin
Pre-Anthral Species:
Vurlix
- Summary: The Vurlix are considered one of the ancient progenitors of the Anthral species, with their origins tracing back to the fertile lands of Klamith. As one of the earliest Pre-Species, the Vurlix played a crucial role in shaping the early development of civilization. Known for their innovative spirit and communal living, the Vurlix were adept at building complex social structures and were pioneers in agriculture and early forms of governance. Their societies were characterized by a deep respect for the natural world, which they sought to understand and manipulate through early scientific practices. The Vurlix were also known for their artistic achievements, with a rich tradition of storytelling, music, and visual arts that celebrated their connection to the land and the seasons.
- Physical Description: The Vurlix were typically tall and robust, with a muscular build that reflected their active lifestyle. Their skin tones ranged from light tan to a deep olive, with variations depending on the region they inhabited. Facial features were generally broad and strong, with pronounced cheekbones, wide noses, and full lips. Hair was thick and often wavy, with colors ranging from dark brown to black. Eye colors were predominantly dark, with deep browns and occasional hazel tones. The Vurlix had a sturdy and grounded appearance, with a physical presence that conveyed both strength and wisdom.
Vurbris
- Summary: The Vurbris, emerging from the lush landscapes of Veumand, represent the other branch of the early Anthral progenitors. Unlike the Vurlix, the Vurbris were more nomadic, with societies that were highly adaptable and resourceful. They were known for their exceptional skills in hunting, gathering, and early forms of trade. The Vurbris had a deep spiritual connection to the world around them, often interpreting natural events as signs from the spirits they revered. This spiritual focus led to the development of complex rituals and ceremonies, which were integral to Vurbris life. Their ability to survive in diverse and often harsh environments made them formidable in both physical and mental endurance, traits that were passed down through the generations.
- Physical Description: The Vurbris were generally of medium height with a lean and agile build, adapted to their nomadic lifestyle. Their skin tones ranged from light brown to deep mahogany, reflecting their adaptation to various climates. Facial features were typically sharp and defined, with high cheekbones, narrow noses, and almond-shaped eyes. Hair was usually straight or slightly wavy, with colors ranging from dark brown to black. Eye colors were dark, with shades of brown and black being the most common. The Vurbris had a wiry and resilient appearance, with a physical agility that made them well-suited for their mobile way of life.
Early Races of Anthrals
During the Foreoudras and Foreopivi periods, the Anthral species was divided into four distinct races, each characterized by unique physical features and regional origins:
Gwyn
- Summary: The Brenin, known for their strategic intellect and diplomatic prowess, are a race that values knowledge, wisdom, and social harmony. They have a long history of structured societies, with a focus on governance, law, and cultural achievements. Their societies are often marked by complex political systems and a strong emphasis on education and the arts. Brenin are seen as natural leaders and mediators, often taking on roles that require negotiation and strategic planning. Their connection to the natural world is more intellectual, with a focus on understanding and manipulating the environment to their advantage.
- Physical Description: Brenin are typically tall and slender, with fair skin that ranges from pale to light olive. They often have sharp, angular facial features, with high cheekbones and well-defined jawlines. Their hair colors vary from shades of blonde to brown, with some darker hues occasionally present. Eye colors are often light, with blues, greens, and grays being most common. Brenin have a refined, almost aristocratic appearance, with an air of elegance in their movements and posture.
Melyn
- Summary: The Melyn are known for their adaptability, resilience, and deep connection to their environment. They have a long history of innovation, with a particular focus on technology, medicine, and philosophy. Melyn societies are often characterized by their communal approach to life, with a strong emphasis on family, community, and collective well-being. Their ability to thrive in diverse environments has made them highly resourceful and versatile, capable of surviving and prospering in both urban and rural settings. The Melyn have a deep spiritual connection to the natural world, often seeing themselves as part of a greater whole.
- Physical Description: Melyn typically have a medium build, with skin tones ranging from light to deep bronze. Their facial features are softer and rounder compared to the Brenin, with wide, expressive eyes and full lips. Hair colors range from dark brown to black, often straight or slightly wavy in texture. Eye colors are typically dark, with shades of brown and black being most common. The Melyn carry themselves with a quiet strength and a calm demeanor, reflecting their inner balance and connection to their surroundings.
Tywyll
- Summary: The Pren Mesur are a race known for their physical strength, endurance, and deep-rooted cultural traditions. They have a long history of oral storytelling, music, and dance, which are integral parts of their societal structure. Pren Mesur societies are often organized around extended family units and clans, with a strong emphasis on heritage, honor, and respect for ancestors. Their connection to the land is profound, with a deep understanding of agriculture, hunting, and natural medicine. The Pren Mesur are seen as guardians of ancient knowledge and traditions, often serving as keepers of their people's history and cultural identity.
- Physical Description: Pren Mesur are typically robust and muscular, with skin tones ranging from deep brown to nearly black. Their facial features are strong and defined, with broad noses, full lips, and high cheekbones. Hair is often curly or coiled, with shades ranging from dark brown to black. Eye colors are usually dark brown or black, contributing to a penetrating and intense gaze. The Pren Mesur have a commanding presence, with a powerful and grounded demeanor that reflects their connection to the earth and their cultural heritage.
Farciais
- Summary: The Farciais are known for their agility, sharp intellect, and deep spiritual connection to the world around them. They have a long history of living in harmony with nature, with societies that are often nomadic or semi-nomadic. The Farciais place a strong emphasis on oral traditions, spirituality, and a close relationship with the natural elements. Their societies are often characterized by their flexibility, adaptability, and a deep respect for the land and its creatures. The Farciais are seen as the spiritual guides and protectors of the natural world, with a strong belief in the interconnectedness of all life.
- Physical Description: Farciais are typically of medium to shorter stature, with a lean and agile build. Their skin tones range from light tan to deep copper, with facial features that are sharp and well-defined. Hair is often dark, ranging from brown to black, and can be straight or wavy. Eye colors are usually dark, with rich browns and blacks being most common. The Farciais have a quick and graceful manner, with movements that reflect their deep connection to the rhythms and cycles of nature.
Mid Races of Anthrals
By the Foreollontik period, the differentiation of Anthral races had become so complex that most people found it simpler to categorize them into three primary groups:
Deuman
The term 'Deuman' emerged just before World War III as a derogatory term for non-powered Anthrals. Over time, it became synonymous with 'person' or 'Anthral' for those who lacked any supernatural abilities. However, within the Guitlaro Entente, the term was eventually outlawed as it was considered disrespectful to the Puritanians.
Neuman
Neuman, also known simply as Anthrals with unique supernatural powers, are believed to possess abilities derived from spiritual origins. These powers were initially gained through illegal experimentation during the Foreopivi period, followed by black market drugs, and later, legal operations. After World War III, most Neuman inherited their powers from their parents, with these abilities becoming dominant inheritable traits. Neuman are categorized into four subgroups based on their abilities:
- Cryotic Neuman:
- Powers over their own bodies, including Enhancement, Biokinesis, and Morphing.
- Diaotic Neuman:
- Powers directly influenced by their minds, including Communication, Cognition, and Physical Effect.
- Aemables Neuman:
- Powers over specific elements, categorized into 1st Element, 2nd Element, 3rd Element, and 4th Element.
- Bolabel Neuman:
- Powers over external factors, including Space, Time, and Concept.
Meuman
Originating from the post-World War III precipices of Ceryniotsklesu, Meumen exhibit the most variety among Anthral races. The Anthral body has undergone extensive mutations due to environmental factors, and while genetic alteration can remedy these changes, such practices are often frowned upon within the higher Anthral community.
Distinguishing between Meumen and Neuman can be challenging, as both may exhibit unnatural qualities such as extra limbs or extreme electrical production. However, there are key distinctions:
- If an Anthral develops extra-human traits due to environmental factors, they are classified as Meumen.
- If an Anthral develops an 'eaftousia' (a unique trait) during puberty that is directly related to a similar trait in their parents or grandparents, they are classified as Neuman.
- Additionally, Anthrals born on a Terrestrial Habitat are considered Meumen due to the toxic environments, while those born on a mostly sterile Celestial Habitat are classified as Neuman.
Late Races of Anthrals
Puritanian
Taxonomically referred to as Homo sapiens, Puritanians are the pure-blooded natural race of Anthrals who pioneered cloning and genetic manipulation across the galaxy. Originating from Ceryniotsklesu in the Cherinoski system, they are known for their ingenuity, versatility, and strong-willed nature, which has propelled them to prominence in the galaxy's political landscape.
Puritanians are considered the 'royalty' among Anthrals, with no Clone, Neuman, Háthín, or Astralic ancestry, earning them the epithet 'pure-blood.' Most Puritanians were placed in stasis during in 1236 H.E. due to the Cardory Epidemic and were not reawakened until 1756 H.E., when a cure was developed. This event became known as Project Atlas.
Khetki (Hūmānus Medianus)
Also known as Medians, Normals, Mids, Avers, Averages, are characters without significant psychic abilities, making up the majority of the population. They are scientifically termed Hūmānus Medianus.
Hanaledibilis (Hūmānus Animos)
Also known as Miscreants, Ants, Rants, Cris/Crees, are characters with powerful Gaspar Nuclei, particularly Psukhé, posing potential dangers due to their abilities. They are scientifically termed Hūmānus Animos.
History
Discovery of Anthral Species Divergence
In 2024, groundbreaking scientific evidence revealed that the Anthral species, previously thought to be a single lineage, actually comprised two distinct species that evolved separately into the beings we recognize today. These species exhibit nearly identical genetic make-ups, with one lineage forming the northern races of the world and the other the southern races. The publication of this discovery sparked global outrage, with some governments even resorting to censorship to suppress the information. Although the topic occasionally surfaces in public discourse, most people have either forgotten, dismissed, or simply lost interest in the subject. However, the information has found its way into the educational system of Euboris, though it remains largely absent from curricula in other continents.
New Calendar Era (2940-4960 C.S.Y.)
Finally creating an engine that allows comfortable solar system travel, new calendars were created and adopted, eventually coming into contact with the Adrophontic League.
Hathern Engine
Lt. Nount Hather created an engine that allowed ships to attain fast enough travel to get to neighboring solar systems.
Starscream War
Originally an operation that turned into a war.
The Colonial Wave
It was during the Starscream War that a great many colony ships were sent out into space, hoping to start new lives and to set up a new world for humanity.
Planet Fall War
The planet fall war was directly caused by the Starscream, and resulted in the creation of the Guitlaro Entente.
Cardory Epidemic Era (4960-6980 C.S.Y.)
Sometime during the 4960s, Cherinski Sol Year, a deadly unknown disease began infecting the human species.
Project Atlas
With the Cardory Epidemic on a constant raise, killing humans at an alarming rate, they place their royal pure-blooded deumen into a stasis to keep them alive and safe from this in the 5020s Cerinoski Sol Year, or 1236 H.E. This stasis event is titled 'Project Atlas'.
Cardory Cures
While it didn't take too long to find cures, hundreds of thousands of strains of the Cardory disease seemed to continue to pop up, eventually being discovered to be occuring due to humanity's eaftousian genetics, which caused not only it's variants, but it's difficulty to cure, it took many years to find a good cure that would keep most Puritarians safe.
Revan's War Era (6980-??? C.S.Y.)
After finding cures and with many of the Puritarians coming out of stasis, many of the species that held respect for Humanity began aiding it, as well as their reemergence causing a long awaited plan to go into effect, leading to their take over of the Adrophontic League, referred to as Revan's War, coming from the word Revenant.
Discovering that the death of Ceryniotsklesu, which took place during Project Atlas, was the direct action of the Adrphonic League and that many of humanity's Klons had given loyalty to the League lead to the 'Klon Extinction' event, in which the failsafe for the klon was triggered, killing billions of Klons across the galaxy, placing the Guitlaro Entent in everyone's vision once again only to witness them, along with the rest of the Teirna Coalition begin a civil war with the galactic League, which was titled the 'Sakti Balance' war, in which they sought to strip the League of their power.
It was also during this event that entities from neighboring galaxies began to attack Bima-Sakti. One of the main forces that attack Bima-Sakti, are the Hominis, another species who are physiologically identical to humans.
The Cluster Compass Era (???-??? C.S.Y.)
After the end of the Revan's War Era, humanity, with control over the Adrophontic League, now holds friends and enemies with neighboring galaxies, and attempts to explore further into space, finally achieving true F.T.L. technology. The era is named after the tool that Humanity is the first to create; The Galactic Cluster Compass, which reads the coordinates of a cluster of galaxies that can range from the hundreds to the thousands.