The Pall: Difference between revisions

From Harthorns-Reverie
Created page with " == Original Ideas == The Ring's civilizations and social groups are broke into four types of groups; City State, Tribal, Gang Life, and Individualists. ''City State'': Those apart of a City State, belong to a city, workers who live in one of the few standing cities and are owned by the governments that control them. * The Singing City Alar: A theocracy city, led by The High Reverberator, who speaks on the behalf of his religion, shamaiel's deity, The Great Echo. Th..."
 
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* _: _ Scavengers
* _: _ Scavengers
* _: _  Rangers and guards
* _: _  Rangers and guards
[[Category:Locations (1.31.99.:2-897)]]

Revision as of 19:48, 14 April 2022



Original Ideas

The Ring's civilizations and social groups are broke into four types of groups; City State, Tribal, Gang Life, and Individualists.

City State: Those apart of a City State, belong to a city, workers who live in one of the few standing cities and are owned by the governments that control them.

  • The Singing City Alar: A theocracy city, led by The High Reverberator, who speaks on the behalf of his religion, shamaiel's deity, The Great Echo. The main building in the center of the city is the Echos Church, which has pipes protruding from it that extend all around the city to allow his sermons to echo through the streets.

Tribal: Those apart of tribes that roam the Ring, never staying in one place for too long.

  • Wardens Of The Halo: A tribe of near cyborgs who spend their life wondering the Ring, trying to repair and revive it, slowly adding pieces to themselves for both longevity and defensive purposes. They do this because they recognize that if they don't and the ring fails, humans as a species will die. They believe it is the right thing to do. Gaining their name for their many folk songs that are usually sung by the women and children.
  • Zeraksies Junkers: A tribe of near cyborgs who spend their lives devoted to the survival and evolution of themselves, breaking apart piece of the Ring to add to themselves, making them stronger, faster, more dangerous. Usually being quicker to start a fight rather than run, the _ tend to be heavily armored. (Techno Barbarians)

Gang Life: Those apart of groups who roam the areas they have put claim to, taking resources from those who live in their area.

  • The Pullers: A gang of super mutant type humanoids that live in an area of the Ring that has an extremely high gravitation pull due to an unknown malfunction. (Less of a mutation and more of a rapid evolution)

Individualists: Those who belong to no group or government. Forced to live in the wastes of the Ring as they chose freedom over security.

  • Seekers: _ Survivalists.
  • Architects: _ Engineers,
  • _: _ Merchants
  • _: _ Scavengers
  • _: _ Rangers and guards