Station Nations: Difference between revisions
Created page with "The Station Nations are a collection of interconnected space stations forming a vast web around the central star, Morde. Each nation within the Station Nations is unique, boasting its own culture, technology, and governance. Below is a brief overview of each nation. ==== '''Unitary States of America''' ==== An open borders police state ruled by David King, known for its extreme diversification and Tesla-steam technology inherited from Atlantis. Despite its technological..." |
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The Station Nations are a collection of interconnected space stations forming a vast web around the central star, Morde. Each nation within the Station Nations is unique, boasting its own culture, technology, and governance. Below is a brief overview of each nation. | The Station Nations are a collection of interconnected space stations forming a vast web around the central star, Morde. Each nation within the Station Nations is unique, boasting its own culture, technology, and governance. Below is a brief overview of each nation. | ||
==== | ==== Unitary States of America ==== | ||
The [[Unitary States of America]] (USA) are an open borders police state ruled by the enigmatic David King. Under his regime, the focus is on diversification and harnessing the advanced Tesla-steam technology of the lost civilization of [[Atlantis]]. However, this progressive front masks a deeply corrupt government where tyranny reigns supreme. The populace suffers under the oppressive rule, with freedom a mere illusion in this technologically advanced dystopia. | |||
====Confederate States of Amerika==== | |||
==== | Formed as a counter to the Unitary States, the [[Confederate States of Amerika]] (CSA) consist of multiple states unified to resist totalitarianism and uphold individual rights. Governed by a collective leadership, including Uncle Sam, Aunt Columbia, Marianne, Brother Jonathan Reb, Justitia, Roma, and Billy Yank, the CSA maintains a loose oversight on its member stations, preferring minimal interference. Despite this, the presence of inbred mutant families and unruly biker gangs injects chaos into the otherwise orderly Confederacy. | ||
====State of Deseret==== | |||
The [[State of Deseret]] is a theocratic nation under the CSA's protection, dominated by religious zealotry. It lacks a formal police or military force, relying instead on a knightly order within the church to defend its interests. This sect is known for its disciplined and honorable warriors who have only engaged in war once, resulting in the near-genocide of a Native Amereekan tribe. This action cemented Deseret's reputation for unwavering dedication to its beliefs and earned the respect of both La Familia and the Confederates. | |||
==== | ====Reservation of Native Amereeka==== | ||
The smallest of the American nations, the [[Reservation of Native Amereeka]] is an anarchistic state governed by various Native Amereekan tribes. Constant internal conflict characterizes this nation, with tribes frequently at odds. However, they have historically united against external threats, such as the oppressive forces of the Unitary States, under the Confederates' guidance. | |||
====New Mehicoh==== | |||
==== | Born from a brutal multi-station war between the Native Amereekans and La Familia, [[New Mehicoh]] emerged as a nation of mixed heritage and alliances. Although initially at odds, the intervention of the Unitary and Confederate States forced a truce, resulting in a nation that maintains friendly relations with La Familia, the Native Amereekans, Deseret, and the Confederates. | ||
====The Reich==== | |||
[[The Reich]] is a powerful and disciplined nation in the Eastern Station States, known for its strict governance and advanced technological prowess. It maintains a formidable military presence and is often seen as a bastion of order and efficiency. | |||
==== | ====The Imperials==== | ||
[[The Imperials]] are a sophisticated and hierarchical society, with a strong emphasis on tradition and nobility. Their technology blends steampunk aesthetics with advanced engineering, resulting in elegant yet powerful machinery. They are influential in both political and cultural spheres. | |||
====Hispain==== | |||
==== | [[Hispain]] is a vibrant nation characterized by its rich cultural heritage and a strong sense of national pride. Its technological advancements are often celebrated through festivals and public displays, showcasing a blend of steampunk and atompunk innovations. | ||
====Celtic Caraid==== | |||
The [[Celtic Caraid]] is a nation deeply rooted in ancient traditions and mysticism. Its technology often incorporates elements of nature and spiritualism, creating a unique fusion of steampunk machinery and organic components. They are known for their strong communal bonds and resilience. | |||
====Slavic Junction==== | |||
The [[Slavic Junction]] is a melting pot of Slavic cultures, known for its rugged and resilient populace. Their technology is practical and robust, designed to withstand harsh conditions. This nation values strength and endurance, with a strong sense of unity among its people. | |||
====Mauryan Empire==== | |||
==== | The [[Mauryan Empire]] is a vast and ancient nation, rich in history and culture. Their technology reflects their long-standing traditions, incorporating intricate designs and advanced engineering. They often collaborate with the Chagatai Khanate, sharing knowledge and resources. | ||
====Chagatai Khanate==== | |||
The [[Chagatai Khanate]] is a large empire in the far East, often working with the Mauryan Empire. It is known for its vast open fields infested with 'dogs of war' werebeasts. These werebeasts roam freely, adding a layer of danger and mystery to the already expansive and powerful empire. | |||
==== | ====Norea==== | ||
[[Norea]] is a nation shrouded in mystery, with advanced technology that is rarely shared with outsiders. They are known for their isolationist policies and enigmatic culture, making them a subject of intrigue and speculation among the other nations. | |||
====I'Unifolié==== | |||
==== | [[I'Unifolié]] is known for its exceptionally well-guarded borders and its highly content populace, often considered the happiest among the Station States. The nation boasts a unique military structure with the Knights of the Goose and the Cavalry of the Moose, reflecting its cultural heritage and emphasis on nature. Despite their peaceful reputation, the citizens can be surprisingly violent when conflicts do arise, a stark contrast to their usual tranquility. | ||
====Inuit Sea==== | |||
The [[Inuit Sea]] is an artificial nation formed by I'Unifolié, encompassing the stations deemed too cold for widespread habitation. This frozen wilderness is home to the resilient Inuits, who have managed to establish families and communities in the harsh environment. These people are on the front lines against the Primeval, constantly battling its monstrous Abortions. The severe cold is attributed to a breach in the bottom of the central station, allowing the Primeval to seep in and create an expansive, icy landscape. | |||
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Revision as of 06:37, 6 August 2024
The Station Nations are a collection of interconnected space stations forming a vast web around the central star, Morde. Each nation within the Station Nations is unique, boasting its own culture, technology, and governance. Below is a brief overview of each nation.
Unitary States of America
The Unitary States of America (USA) are an open borders police state ruled by the enigmatic David King. Under his regime, the focus is on diversification and harnessing the advanced Tesla-steam technology of the lost civilization of Atlantis. However, this progressive front masks a deeply corrupt government where tyranny reigns supreme. The populace suffers under the oppressive rule, with freedom a mere illusion in this technologically advanced dystopia.
Confederate States of Amerika
Formed as a counter to the Unitary States, the Confederate States of Amerika (CSA) consist of multiple states unified to resist totalitarianism and uphold individual rights. Governed by a collective leadership, including Uncle Sam, Aunt Columbia, Marianne, Brother Jonathan Reb, Justitia, Roma, and Billy Yank, the CSA maintains a loose oversight on its member stations, preferring minimal interference. Despite this, the presence of inbred mutant families and unruly biker gangs injects chaos into the otherwise orderly Confederacy.
State of Deseret
The State of Deseret is a theocratic nation under the CSA's protection, dominated by religious zealotry. It lacks a formal police or military force, relying instead on a knightly order within the church to defend its interests. This sect is known for its disciplined and honorable warriors who have only engaged in war once, resulting in the near-genocide of a Native Amereekan tribe. This action cemented Deseret's reputation for unwavering dedication to its beliefs and earned the respect of both La Familia and the Confederates.
Reservation of Native Amereeka
The smallest of the American nations, the Reservation of Native Amereeka is an anarchistic state governed by various Native Amereekan tribes. Constant internal conflict characterizes this nation, with tribes frequently at odds. However, they have historically united against external threats, such as the oppressive forces of the Unitary States, under the Confederates' guidance.
New Mehicoh
Born from a brutal multi-station war between the Native Amereekans and La Familia, New Mehicoh emerged as a nation of mixed heritage and alliances. Although initially at odds, the intervention of the Unitary and Confederate States forced a truce, resulting in a nation that maintains friendly relations with La Familia, the Native Amereekans, Deseret, and the Confederates.
The Reich
The Reich is a powerful and disciplined nation in the Eastern Station States, known for its strict governance and advanced technological prowess. It maintains a formidable military presence and is often seen as a bastion of order and efficiency.
The Imperials
The Imperials are a sophisticated and hierarchical society, with a strong emphasis on tradition and nobility. Their technology blends steampunk aesthetics with advanced engineering, resulting in elegant yet powerful machinery. They are influential in both political and cultural spheres.
Hispain
Hispain is a vibrant nation characterized by its rich cultural heritage and a strong sense of national pride. Its technological advancements are often celebrated through festivals and public displays, showcasing a blend of steampunk and atompunk innovations.
Celtic Caraid
The Celtic Caraid is a nation deeply rooted in ancient traditions and mysticism. Its technology often incorporates elements of nature and spiritualism, creating a unique fusion of steampunk machinery and organic components. They are known for their strong communal bonds and resilience.
Slavic Junction
The Slavic Junction is a melting pot of Slavic cultures, known for its rugged and resilient populace. Their technology is practical and robust, designed to withstand harsh conditions. This nation values strength and endurance, with a strong sense of unity among its people.
Mauryan Empire
The Mauryan Empire is a vast and ancient nation, rich in history and culture. Their technology reflects their long-standing traditions, incorporating intricate designs and advanced engineering. They often collaborate with the Chagatai Khanate, sharing knowledge and resources.
Chagatai Khanate
The Chagatai Khanate is a large empire in the far East, often working with the Mauryan Empire. It is known for its vast open fields infested with 'dogs of war' werebeasts. These werebeasts roam freely, adding a layer of danger and mystery to the already expansive and powerful empire.
Norea
Norea is a nation shrouded in mystery, with advanced technology that is rarely shared with outsiders. They are known for their isolationist policies and enigmatic culture, making them a subject of intrigue and speculation among the other nations.
I'Unifolié
I'Unifolié is known for its exceptionally well-guarded borders and its highly content populace, often considered the happiest among the Station States. The nation boasts a unique military structure with the Knights of the Goose and the Cavalry of the Moose, reflecting its cultural heritage and emphasis on nature. Despite their peaceful reputation, the citizens can be surprisingly violent when conflicts do arise, a stark contrast to their usual tranquility.
Inuit Sea
The Inuit Sea is an artificial nation formed by I'Unifolié, encompassing the stations deemed too cold for widespread habitation. This frozen wilderness is home to the resilient Inuits, who have managed to establish families and communities in the harsh environment. These people are on the front lines against the Primeval, constantly battling its monstrous Abortions. The severe cold is attributed to a breach in the bottom of the central station, allowing the Primeval to seep in and create an expansive, icy landscape.