Category:Game System (1.31.99.:2-897): Difference between revisions

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All of the game systems found within the borders of 1.31.99.:2-897.
== Game Play ==
 
=== Combat; Basic ===
 
=== Momentum ===
 
=== Common Stunts ===
 
=== Crits ===
 
=== Grapples ===
 
=== Inventory ===
 
=== Charisma, Scholars, & Intuition ===
 
=== Statistics ===
 
=== Stealth ===
 
=== Traits ===
 
== Sheet ==
 
=== Background ===
 
==== Traits ====
 
==== Echelon ====
 
==== Aspects ====
 
=== Stats ===
 
==== Attributes ====
 
===== Status =====
 
===== General =====
 
===== Shinmanaokimagi =====
 
==== Skills ====
 
==== Proficiencies ====
 
=== Effects ===
 
==== Positive ====
 
==== Negative ====
 
==== Trauma ====
 
=== Stunts ===
 
=== CYIN ===
 
=== Inventory ===
 
=== Pnemaology ===
 
=== Needs ===
 
==== Vim ====
 
===== Hunger =====
100%: Burst;
 
75%: Stuffed;
 
50%: Full;
 
25%: Satisfied;
 
0%: Not Hungry;
 
-25%: Peckish;
 
-50%: Hungry
 
-75%: Famished;
 
-90%: Ravenous;
-100%: Starved;
 
===== Thirst =====
100%: Drowned;
 
75%: Flooding;
 
50%: Full;
 
25%: Satisfied;
 
0%: Content;
 
-25%: Dry; Nothing
 
-50%: Thirsty; Dizziness
 
-75%: Mild Dehydration; Fainting
 
-90%: Moderate Dehydration; Organ Damage
-100%: Severe Dehydration; Death
 
===== Temperature =====
100%: ''Boiled'';
 
90%: ''Heatstroke'';
 
75%: ''Hotter'';
 
50%: ''Hot'';
 
25%: ''Warm'';
 
0%: ''Perfect'';
 
-25%: ''Chilly'';
 
-50%: ''Cold'';
 
-75%: ''Colder'';
 
-90%: ''Frost Bite'';
-100%: ''Frozen'';
 
==== Vitiation ====
 
===== Bio Tissue =====
 
===== Infection =====
0%: ''Sterile'';
 
Completely clean, with almost no trace of infection.
 
25%: ''Tainted'';
 
50%: ''Contaminated'';
 
75%: ''Vitiated'';
 
90%: ''Infected'';
 
After reaching this, unless lowered, it gradually raises until you've turned.
100%: ''Turned'';
 
Once you've reached 100% infection, you've turned.
 
===== Corruption =====
 
==== Vivacity ====
 
===== Sanity =====
100%: ''Psychopath'';
 
90%: ''Psychosis'';
 
75%: ''Disconnected'';
 
50%: ''Disturbed'';
 
25%: ''Warm'';
 
0%: ''Sane'';
 
-25%: ''Cold'';
 
-50%: ''Disturbed'';
 
-75%: ''Disconnected'';
 
-90%: ''Psychosis'';
-100%: ''Sociopath'';
 
===== Hollowed =====
 
===== Degradation =====

Revision as of 18:39, 11 July 2022

Game Play

Combat; Basic

Momentum

Common Stunts

Crits

Grapples

Inventory

Charisma, Scholars, & Intuition

Statistics

Stealth

Traits

Sheet

Background

Traits

Echelon

Aspects

Stats

Attributes

Status
General
Shinmanaokimagi

Skills

Proficiencies

Effects

Positive

Negative

Trauma

Stunts

CYIN

Inventory

Pnemaology

Needs

Vim

Hunger

100%: Burst;

75%: Stuffed;

50%: Full;

25%: Satisfied;

0%: Not Hungry;

-25%: Peckish;

-50%: Hungry

-75%: Famished;

-90%: Ravenous; -100%: Starved;

Thirst

100%: Drowned;

75%: Flooding;

50%: Full;

25%: Satisfied;

0%: Content;

-25%: Dry; Nothing

-50%: Thirsty; Dizziness

-75%: Mild Dehydration; Fainting

-90%: Moderate Dehydration; Organ Damage -100%: Severe Dehydration; Death

Temperature

100%: Boiled;

90%: Heatstroke;

75%: Hotter;

50%: Hot;

25%: Warm;

0%: Perfect;

-25%: Chilly;

-50%: Cold;

-75%: Colder;

-90%: Frost Bite; -100%: Frozen;

Vitiation

Bio Tissue
Infection

0%: Sterile;

Completely clean, with almost no trace of infection.

25%: Tainted;

50%: Contaminated;

75%: Vitiated;

90%: Infected;

After reaching this, unless lowered, it gradually raises until you've turned. 100%: Turned;

Once you've reached 100% infection, you've turned.

Corruption

Vivacity

Sanity

100%: Psychopath;

90%: Psychosis;

75%: Disconnected;

50%: Disturbed;

25%: Warm;

0%: Sane;

-25%: Cold;

-50%: Disturbed;

-75%: Disconnected;

-90%: Psychosis; -100%: Sociopath;

Hollowed
Degradation