Category:Game System (1.31.99.:2-897): Difference between revisions
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== Game Play == | |||
=== Combat; Basic === | |||
=== Momentum === | |||
=== Common Stunts === | |||
=== Crits === | |||
=== Grapples === | |||
=== Inventory === | |||
=== Charisma, Scholars, & Intuition === | |||
=== Statistics === | |||
=== Stealth === | |||
=== Traits === | |||
== Sheet == | |||
=== Background === | |||
==== Traits ==== | |||
==== Echelon ==== | |||
==== Aspects ==== | |||
=== Stats === | |||
==== Attributes ==== | |||
===== Status ===== | |||
===== General ===== | |||
===== Shinmanaokimagi ===== | |||
==== Skills ==== | |||
==== Proficiencies ==== | |||
=== Effects === | |||
==== Positive ==== | |||
==== Negative ==== | |||
==== Trauma ==== | |||
=== Stunts === | |||
=== CYIN === | |||
=== Inventory === | |||
=== Pnemaology === | |||
=== Needs === | |||
==== Vim ==== | |||
===== Hunger ===== | |||
100%: Burst; | |||
75%: Stuffed; | |||
50%: Full; | |||
25%: Satisfied; | |||
0%: Not Hungry; | |||
-25%: Peckish; | |||
-50%: Hungry | |||
-75%: Famished; | |||
-90%: Ravenous; | |||
-100%: Starved; | |||
===== Thirst ===== | |||
100%: Drowned; | |||
75%: Flooding; | |||
50%: Full; | |||
25%: Satisfied; | |||
0%: Content; | |||
-25%: Dry; Nothing | |||
-50%: Thirsty; Dizziness | |||
-75%: Mild Dehydration; Fainting | |||
-90%: Moderate Dehydration; Organ Damage | |||
-100%: Severe Dehydration; Death | |||
===== Temperature ===== | |||
100%: ''Boiled''; | |||
90%: ''Heatstroke''; | |||
75%: ''Hotter''; | |||
50%: ''Hot''; | |||
25%: ''Warm''; | |||
0%: ''Perfect''; | |||
-25%: ''Chilly''; | |||
-50%: ''Cold''; | |||
-75%: ''Colder''; | |||
-90%: ''Frost Bite''; | |||
-100%: ''Frozen''; | |||
==== Vitiation ==== | |||
===== Bio Tissue ===== | |||
===== Infection ===== | |||
0%: ''Sterile''; | |||
Completely clean, with almost no trace of infection. | |||
25%: ''Tainted''; | |||
50%: ''Contaminated''; | |||
75%: ''Vitiated''; | |||
90%: ''Infected''; | |||
After reaching this, unless lowered, it gradually raises until you've turned. | |||
100%: ''Turned''; | |||
Once you've reached 100% infection, you've turned. | |||
===== Corruption ===== | |||
==== Vivacity ==== | |||
===== Sanity ===== | |||
100%: ''Psychopath''; | |||
90%: ''Psychosis''; | |||
75%: ''Disconnected''; | |||
50%: ''Disturbed''; | |||
25%: ''Warm''; | |||
0%: ''Sane''; | |||
-25%: ''Cold''; | |||
-50%: ''Disturbed''; | |||
-75%: ''Disconnected''; | |||
-90%: ''Psychosis''; | |||
-100%: ''Sociopath''; | |||
===== Hollowed ===== | |||
===== Degradation ===== |
Revision as of 18:39, 11 July 2022
Game Play
Combat; Basic
Momentum
Common Stunts
Crits
Grapples
Inventory
Charisma, Scholars, & Intuition
Statistics
Stealth
Traits
Sheet
Background
Traits
Echelon
Aspects
Stats
Attributes
Status
General
Shinmanaokimagi
Skills
Proficiencies
Effects
Positive
Negative
Trauma
Stunts
CYIN
Inventory
Pnemaology
Needs
Vim
Hunger
100%: Burst;
75%: Stuffed;
50%: Full;
25%: Satisfied;
0%: Not Hungry;
-25%: Peckish;
-50%: Hungry
-75%: Famished;
-90%: Ravenous; -100%: Starved;
Thirst
100%: Drowned;
75%: Flooding;
50%: Full;
25%: Satisfied;
0%: Content;
-25%: Dry; Nothing
-50%: Thirsty; Dizziness
-75%: Mild Dehydration; Fainting
-90%: Moderate Dehydration; Organ Damage -100%: Severe Dehydration; Death
Temperature
100%: Boiled;
90%: Heatstroke;
75%: Hotter;
50%: Hot;
25%: Warm;
0%: Perfect;
-25%: Chilly;
-50%: Cold;
-75%: Colder;
-90%: Frost Bite; -100%: Frozen;
Vitiation
Bio Tissue
Infection
0%: Sterile;
Completely clean, with almost no trace of infection.
25%: Tainted;
50%: Contaminated;
75%: Vitiated;
90%: Infected;
After reaching this, unless lowered, it gradually raises until you've turned. 100%: Turned;
Once you've reached 100% infection, you've turned.
Corruption
Vivacity
Sanity
100%: Psychopath;
90%: Psychosis;
75%: Disconnected;
50%: Disturbed;
25%: Warm;
0%: Sane;
-25%: Cold;
-50%: Disturbed;
-75%: Disconnected;
-90%: Psychosis; -100%: Sociopath;
Hollowed
Degradation
Pages in category "Game System (1.31.99.:2-897)"
The following 5 pages are in this category, out of 5 total.