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==== Large Players ====
==== Large Players ====

Revision as of 13:35, 5 December 2024

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Large Players

  • Kaiyon Asir
  • Kaelen Vyiln
  • Drook Rraval
  • Elliet Korvas
    • Elliet grew up in the decaying underbelly of Ironmarrow, a once-thriving industrial hub now infested with corruption and gang warfare. After witnessing his parents’ deaths during an industrial collapse orchestrated by corporate greed, he was taken in by a rogue faction of engineers and hemomantic outcasts known as the Needlecraft Guild. The Guild taught Elliet to survive, blending hemomantic technology with urban guerrilla tactics. When the Needlecraft Guild was massacred by the warlord Karenth for refusing to join his Veuman collective, Elliet vowed vengeance, taking up the mantle of The Crimson Thread.
    • Elliet’s abilities stem from a unique interaction with latent hemomantic energy. His powers allow him to create and manipulate crimson, thread-like constructs that act as grappling lines, traps, and razor-sharp weapons. His enhanced reflexes and agility make him an unmatched urban acrobat.
      • Threadstep: Can create tensioned threads to slingshot himself across distances or slow falls.
      • Crimson Bind: Creates web-like constructs to trap enemies or block attacks.
      • Needle Strike: Hardened thread tips form piercing projectiles, used for precision attacks.
      • The Scarlet Shroud: His ultimate ability allows him to form a protective, almost symbiotic thread armor that reacts instinctively to threats, enhancing his strength and endurance.
    • Elliet’s costume blends practicality with a raw, urban aesthetic. His crimson-thread mask covers his face but leaves his mouth exposed, allowing for expressive, biting remarks. Black combat boots, fingerless gloves, and reinforced armor beneath a tattered, dark-red hooded jacket complete the look. Threads coil around his arms like dormant snakes, ready to spring into action.
    • Elliet is the ultimate underdog with a mix of sarcastic wit and a fierce moral code. He thrives in chaos but is deeply troubled by the weight of his own ideals. His humor masks a growing sense of inadequacy, as he often questions whether he’s strong enough to change a world spiraling into madness. Elliet is fiercely protective of the downtrodden, often placing himself in impossible situations to defend those who can’t fight back.
      • Strengths: Quick thinking, incredible adaptability in combat, and a natural leader when trust is gained.
      • Weaknesses: His impulsiveness can lead to overextending himself. His cynicism sometimes alienates potential allies.
    • Ellietoperates as an urban legend, striking fear into warlords and criminal factions exploiting the chaos of the war. His hit-and-run tactics disrupt supply chains, liberate prisoners, and weaken oppressive regimes. Though fiercely independent, he reluctantly allies with the resistance forces when Karenth sets his sights on Elliet’s adopted home. Elliet's arc explores the toll of vengeance and the cost of maintaining one's ideals in a world that rewards ruthlessness. In the war's climax, Elliet faces Karenth in a brutal showdown, using every ounce of his cunning and agility to bring down the "Iron Maw," even at the risk of his own life.
  • Isolde Fenrith
    • Isolde can manipulate gravity on a monumental scale. She creates voids that warp reality, pull enemies into crushing black holes, or flatten entire battlefields. Her ultimate ability, The Collapse, creates a brief singularity that devastates everything in its radius.
    • Isolde is eerily calm and detached, speaking rarely and only when necessary. She carries the weight of countless tragedies, many of which she caused inadvertently with her unchecked power. Her neutrality comes from her belief that every faction seeks to exploit power, and she no longer trusts any cause.
    • Both sides see her as a weapon to be won over, but Isolde chooses her own path. Her presence in a battle can decide its outcome instantly, though she often chooses to act unpredictably, refusing to be a pawn. In the climax of the war, she might either become a destructive force of nature or a reluctant savior.
  • Victor Draxus
    • Victor's body generates an unbreakable barrier field, capable of repelling any physical or magical attack. As the barrier absorbs kinetic or magical energy, it converts it into a devastating counterattack called Overload Wave, capable of leveling armies.
    • Victor is noble and idealistic, with a strong moral compass that compels him to protect even his enemies when necessary. However, his unwavering principles often clash with the pragmatism of his allies, leading to internal conflicts.
    • Victor is a symbol of hope for the Allied Forces. His defense of the crumbling frontlines inspires a turning point in the war. However, his ultimate sacrifice—holding off an overwhelming enemy force—becomes a rallying cry for his allies to press onward.
  • Seraphiel Nighneil
    • Seraphiel can manipulate her own blood to resurrect fallen soldiers temporarily, binding them to her will. Her Crimson Choir ability allows her to summon an army of revenants fueled by her hemomantic power. Her body depletes rapidly with every use, and overusing her powers risks dissolving her entirely.
    • Seraphiel is a tragic figure, cold and distant yet deeply empathetic. She resents the war and her role in it, but feels an overwhelming duty to protect her people. Her sadness is palpable, and she questions whether her sacrifices will truly save Lumea Sangelui or merely prolong its suffering.
    • As one of Lumea Sangelui’s most powerful leaders, she deploys her horrifying powers to devastating effect, turning the tide of battles with her relentless army of revenants. Her ultimate decision—to push her powers beyond their limit or spare herself and let her people face their fate—defines her legacy.
  • Voryn
    • Voryn wields fire that grows stronger the closer he is to death, culminating in Eternal Flame, a suicidal burst of white-hot energy that obliterates everything in its path. He can also forge weapons and constructs from his flames, turning the battlefield into his forge.
    • Voryn is charismatic but wrathful, with a single-minded determination to purge the world of its perceived corruption. He sees himself as a necessary evil, the fire that will raze the old world to make way for something new.
    • Voryn leads a faction of disillusioned warriors who believe the war is unwinnable without first breaking the oppressive systems that caused it. His final confrontation with the protagonists tests their resolve, forcing them to reckon with their own beliefs about the future of the world.
  • Altharion
    • Altharion is a rogue sorcerer who wields the power to sever Aetherial Threads, erasing magical and emotional connections. His ultimate ability, Thread’s End, temporarily disrupts all supernatural abilities within a vast radius, rendering even the most powerful beings vulnerable.
    • Cynical and calculating, Altharion sees the war as a waste of life and resources. He believes the only way to save the world is to strip it of magic entirely, severing the threads that connect it to chaos and destruction.
    • Altharion manipulates events from the shadows, targeting key figures in both factions to push his agenda of magical eradication. His knowledge of the Aetherial Threads makes him a key ally—or a terrifying adversary—depending on the protagonists’ goals.
  • Sylvain
    • Sylvain commands water in all its forms, from freezing storms to scalding torrents. Her Tsunami Strike summons a massive wave of destruction, while her Hurricane Veil creates an impenetrable storm around her, making her almost untouchable.
    • Fierce, stubborn, and deeply loyal to her homeland, Sylvain fights not for grand ideals but for the survival of her people. Her wit and defiance make her a formidable presence both on and off the battlefield.
    • Sylvain leads a guerilla campaign in Oris, using her mastery of water to sabotage enemy supply lines and defenses. Her role highlights the smaller-scale but equally vital struggles of nations caught in the larger war.
  • Elestra
    • Elestra manipulates the dreams and fears of her enemies, trapping them in mental labyrinths where time distorts. She can pull creatures from the Aetherial Plane into reality, turning them into living nightmares. Her ultimate ability, Eternal Slumber, plunges an entire battlefield into a dreamscape, blending reality with illusion.
    • Elestra is enigmatic and poetic, often speaking in riddles. She has an eerie calm, as if she exists in a realm slightly removed from reality. Her motives are cryptic, but they stem from a belief that dreams are more truthful than the waking world.
    • Elestra acts as a wildcard, intervening in key battles with unpredictable results. Her ability to manipulate perception makes her a valuable ally—or an insidious enemy. Her personal arc revolves around the question of whether her powers serve to guide or control humanity’s destiny.
  • Karenth
    • Karenth can absorb and manipulate metals, integrating them into his body or reshaping them into weapons and armor. His Maw of Steel ability allows him to consume entire structures, repurposing the material to grow his own strength and durability. His ultimate, Colossus Rebirth, transforms him into a towering metal titan.
    • Brutal and pragmatic, Karenth thrives on domination. He respects strength above all else and has a disdain for weakness. Despite his savagery, he harbors a twisted sense of honor, keeping promises even when they conflict with his goals.
    • Karenth’s Veuman forces are a force of chaos, raiding and pillaging under the guise of securing resources for his people. He ultimately becomes a key antagonist, forcing the protagonists to confront the moral ambiguities of their own alliances.
  • Mirae Kynos
    • Mirae can create and control chains that span dimensions, binding physical objects, magic, and even souls. Her chains can sever magical connections or trap enemies in pocket dimensions. Her ultimate, The Binding Gale, summons an immense storm of chains that immobilizes entire armies.
    • Mirae is sharp-tongued and fiercely independent, with a knack for outsmarting her opponents. Her rebellious streak often causes friction within the Allied Forces, but her loyalty to the cause is unwavering. Beneath her bravado lies a fear of losing those she cares about.
    • Mirae operates as a saboteur, unraveling enemy plans and neutralizing their strongest assets. Her defiance against authority makes her both a liability and an invaluable asset. Her arc explores the tension between individuality and unity in the face of war.
  • Lysander "Black Harold" Corvex
    • Lysander wields the power of the Void, manifesting as shadowy constructs, tendrils, and portals. He can corrupt magic and technology, turning them against their users. His ultimate, Abyssal Eclipse, summons a dark sphere that consumes light and magic, plunging the battlefield into chaos.
    • Charismatic yet menacing, Lysander has an almost hypnotic presence. He preaches the virtues of embracing the Void as a path to enlightenment, positioning himself as a messianic figure. His philosophy hides a darker ambition: to wield ultimate power and reshape the world in his image.
    • Lysander’s cult, the Obsidian Accord, spreads chaos across the war’s factions, exploiting desperation and fear. He emerges as a major antagonist, embodying the seductive allure of power and the cost of succumbing to it.
  • Ardent Valeos
    • Ardent commands fire, ash, and molten stone, combining them into devastating attacks. His Ashen Phoenix ability allows him to resurrect once per battle, emerging stronger and more destructive. His ultimate, Infernal Genesis, creates a volcanic eruption that reshapes the terrain.
    • Passionate and idealistic, Ardent is a revolutionary who believes in dismantling oppressive systems by any means necessary. His fiery demeanor hides a deep compassion for the downtrodden, though his willingness to sacrifice lives for the greater good puts him at odds with his allies.
    • Ardent leads an insurgent force that challenges both the Allied Forces and their enemies, fighting for a new world order. His arc explores the cost of revolution and the fine line between heroism and tyranny.
  • Callan Orwyth
    • Callan can generate and control razor-sharp crystalline constructs, forming weapons, armor, and projectiles. His Shatterstorm ability sends thousands of shards flying in all directions, devastating enemies but leaving him vulnerable afterward.
    • Callan is stoic and enigmatic, driven by a personal vendetta rather than loyalty to any cause. He values precision and efficiency, treating war as a chessboard where he’s always several moves ahead.
    • Callan sells his services to the highest bidder, his involvement shifting the balance of power in unpredictable ways. His personal arc centers on uncovering his true motives and the secrets of his past.
  • Velka Draskov
    • Velka’s powers are the result of a genetic anomaly amplified by experimental technology. She can manipulate electromagnetic storms and atmospheric energy, wielding the raw power of the skies to devastating effect.
      • Stormforge: Channels lightning through her body to enhance her physical strikes or create destructive ranged attacks.
      • Aether Wings: Uses bursts of electromagnetic energy to propel herself short distances, appearing to "fly" in combat.
      • Ion Tempest: Summons localized storms, creating a chaotic battlefield where her lightning arcs indiscriminately.
      • Thundercall: Her ultimate ability; Velka calls down a massive bolt of energy, obliterating everything within a concentrated radius.
    • Velka’s presence is as commanding as her power. She wears a dark, aerodynamic bodysuit reinforced with sleek, metallic plating designed to conduct and amplify her lightning. Her cloak crackles faintly with energy, and a glowing, storm-blue visor covers her face, hiding a scarred countenance that tells of years of battle. Her left arm is a cybernetic gauntlet designed to channel her powers, giving her precision control over the storms she summons.
    • Velka is a force of nature both on and off the battlefield. Charismatic and unpredictable, she inspires loyalty among her crew through equal measures of respect and fear. Though her demeanor is fierce and unyielding, she hides a deep well of compassion for those who share her vision of freedom.
      • Strengths: Tactical brilliance, relentless determination, and unshakable loyalty to her people.
      • Weaknesses: Her overconfidence sometimes blinds her to the broader consequences of her actions. Her intense attachment to her crew leaves her vulnerable to betrayal and manipulation.
    • Born in the volatile deserts of Veuman, Velka grew up amidst constant strife, where the strong thrived and the weak perished. Her latent powers emerged during a sandstorm that decimated her village, where she instinctively channeled the storm’s fury to protect herself. The event left her isolated, feared as a harbinger of destruction. Velka eventually joined the Skybreakers, a group of scavengers and smugglers using retrofitted airships to navigate the dangerous skies. Rising quickly through the ranks, she claimed leadership after defeating the previous captain in a storm-laden duel. Under her command, the Skybreakers transformed from opportunistic raiders into a formidable force for liberation, targeting oppressive regimes and corporate enclaves exploiting the war-torn lands.
    • Velka becomes a pivotal figure in the war, disrupting enemy supply lines and providing vital air support for resistance factions. Her fleet’s mobility allows her to strike where enemies least expect, becoming a nightmare for centralized forces unprepared to combat aerial assaults. Her arc explores the tension between her desire for freedom and the responsibility of leadership. When a faction of her crew betrays her to forge an alliance with a corporate warlord, Velka faces her greatest challenge: protecting the ideals of the Skybreakers while ensuring her crew’s survival. In the war’s climax, Velka leads a daring assault on the floating fortress of Ironscar, a corporate citadel hovering over Hera. Her sacrifice ensures the fortress’s destruction, breaking the enemy's air dominance and paving the way for ground forces to reclaim lost territories.
  • Kian Kain
    • Abilities:
      • Primal Shifter: Kian can transform into a fearsome, humanoid raptor-like creature with powerful wings, razor-sharp talons, and enhanced predatory senses. His transformations evolve over time:
        • Stage 1 - Winged Striker: Gains retractable claws, wings for gliding, and heightened agility while maintaining his human form.
        • Stage 2 - Predator Form: Fully transitions into a half-raptor hybrid, standing over eight feet tall, with incredible speed, strength, and sharp intelligence.
        • Stage 3 - Apex Predator: Fully embraces his primal instincts, becoming a monstrous, almost mythical raptor-beast with devastating aerial dominance and feral cunning.
      • Energy Absorption: Kian can siphon energy from living beings to amplify his transformations. However, the more he takes, the harder it becomes to retain his humanity.
      • Aerial Supremacy: His wings allow him to fly with precision, capable of delivering devastating dive attacks and performing impossible maneuvers in midair.
      • Combat Mastery: Even without his powers, Kian is a deadly fighter, wielding twin hooked blades when grounded and using his predatory reflexes in combat. His hybrid form amplifies his martial prowess, making him a whirlwind of destruction.
    • Kian is a man driven by vengeance and survival. A loner by nature, he harbors a deep mistrust of authority due to betrayal in his youth. Underneath his hardened exterior lies a complex mix of anger, guilt, and a desire to protect those he deems worthy. Sarcastic and cutting, Kian’s sharp wit often masks his internal struggles with his monstrous side. He has little patience for idealism, preferring to act pragmatically, even if it means crossing lines others wouldn’t dare.
      • The Rogue Vanguard: Kian operates on the fringes of the Great War, taking down corrupt officials and rogue elements on both sides of the conflict. His loyalty lies not with nations but with individuals he believes can make a difference.
      • A Reluctant Ally: Though he despises alliances, Kian is forced to team up with major players during pivotal battles, leveraging his aerial dominance and raw ferocity to shift the tides of combat.
      • Internal Conflict: Struggles to retain his humanity as his transformations grow stronger, and his primal instincts begin to cloud his judgment. His eventual choice—to fully embrace or reject his predator side—will have catastrophic consequences for the war’s outcome.
    • Visual Aesthetic:
      • Base Form: Kian wears a high-tech armored jacket with an organic, reptilian texture, giving subtle hints of his transformation. The jacket is lined with feather-like scales, and his face is obscured by a sleek, birdlike mask with glowing red eyes. His twin hooked blades hang from his belt.
      • Predator Form: A terrifying hybrid of human and raptor, with gleaming scales, wings tipped with razor feathers, and a long, barbed tail. His hooked blades merge with his talons, turning him into a weaponized whirlwind of death.
      • Apex Predator Form: His final stage is a massive, winged creature with glowing, almost lava-like veins across his scales, towering over others with a nightmarish visage of an ancient, primal beast.
  • Quenlin Vos
    • Powers:
      • Euphoria Engine: Quenlin can generate a field of intoxicating euphoria or fear within a limited radius. This ability hijacks emotional states, making his victims either euphoric to the point of recklessness or paralyzed by overwhelming dread.
      • Hypnotic Perception: By speaking in rhythmic, compelling patterns, Quenlin can plant suggestions in susceptible minds, turning allies into enemies or pulling enemies into unwitting alliances.
      • Metabolic Control: Quenlin’s body metabolizes toxins and pain differently, making him unnervingly resistant to injury and most attempts at sedation. His laughter can echo in the heads of his victims long after he’s gone, a lingering psychic scar.
    • Quenlin Vos thrives on chaos but considers it an art form. He has a theatrical flair, delivering monologues while orchestrating catastrophic events, viewing himself as the "artist" shaping the messy canvas of war. His mind operates in layered plans, where chaos is both the tool and the objective. His sardonic wit is razor-sharp, and he revels in dismantling order and certainty. Beneath the mirth, though, lies an existential desperation. Quenlin hides his inner torment behind a theatrical mask, using the war as his stage to explore whether humanity can find meaning in the face of annihilation.
    • Quenlin's aesthetic mirrors his warped ideology—a vibrant, anarchic mix of carnival and battlefield. He wears a tailored suit in clashing patterns: jagged stripes and geometric prints in blood-red, sickly green, and deep black. His mask is a grinning porcelain tragedy/comedy hybrid that hides half his face, leaving one eye exposed—piercing, almost luminescent. His boots are adorned with sharp spurs that click ominously, and his gloves are tipped with retractable needles for delivering his custom-made toxins. His hair, dyed in streaks of white and red, falls haphazardly across his face, giving him the appearance of someone caught between performer and predator.
    • Role in War:
      • Chaos Broker: Quenlin's sole goal is disruption. He plants seeds of dissent within both sides of the war, whispering into ears with his hypnotic suggestions, sowing paranoia and mistrust.
      • Philosophical Antagonist: Quenlin acts as a mirror to heroes and villains alike, forcing them to confront their hypocrisies. He challenges both ideologies and individuals, believing the war's true tragedy lies in humanity's inability to see the futility of their struggles.
      • Mastermind of the Unpredictable: Quenlin is responsible for major turning points in the war, including the collapse of alliances and the rise of rogue factions. His unpredictable nature makes him a target for all sides, but capturing him often results in exactly what he wanted.
    • The Laughing Carnival: A mobile deathtrap of gas, lights, and sound, the Carnival is his weaponized lair, appearing in war zones to ensnare, bewilder, and annihilate soldiers and civilians alike.
    • Whisper Agents: People enthralled by Quenlin’s hypnotic influence act as his agents of chaos, carrying out orders they don’t even realize they’ve received.
    • Euphoria Elixirs: Quenlin’s chemicals, dispersed through projectiles or gas, cause enemies to experience intense emotional states, often leading to berserk rampages or complete catatonia.