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|Miles K. Burst, a service driver in a massive city finds himself and his sister pawns in a massive game played by the elites of "_". | |Miles K. Burst, a service driver in a massive city finds himself and his sister pawns in a massive game played by the elites of "_". |
Revision as of 03:27, 2 October 2023
"It is through our toying with pneumaologic toys that we've created a constant tear into our neighboring realities and planes."
Maintained and owned by Harthorn, this is the official works that include trivia, information, and stories for and within various settings created by Harthorn, collectively referred to as Harthorn's Reverie!
Everything on this wiki is considered the "canon". If there is information found in another place regarding any of these settings, it is non-canon to the Harthorn Reverie. Fan content, such as stories and art is welcome. Feel free to change or use the settings as you wish, however it is asked that "Harthorn's Reverie" be cited as a source of inspiration for any content made based on the works in the wiki.
Introductions/Harthorn's: Realms Rising or 1.31.99 Oeuvre
This wiki was originally conceived to serve as a series of explanatory articles for 1.31.99. Containing multiple micro-universes referred to as Varses, turning this universe into a multiverse, this setting has been built using the Gyro-Varse & Libramenescence theories which dictate that the world contains several dimensions, planes, timelines, and realities.
Minor varses that have made appearances are;
1.31.99.:2-126 | Miles K. Burst, a service driver in a massive city finds himself and his sister pawns in a massive game played by the elites of "_". |
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1.31.99.:2-152 | ??? |
1.31.99.:2-211 | ??? |
1.31.99.:2-642 | In a dystopian apocalyptic world where people develop super-powers. The Meathook and Iceman wonder the wastes of extreme climates, while |
1.31.99.:3-468 | ??? |
1.31.99.:4-343 | ??? |
1.31.99.:4-679 | ??? |
897
Throughout the annals of history, humanity has faced formidable challenges, transcending the boundaries of time, space, and even reality itself. In this narrative tapestry, a myriad of elements converges to shape a unique and captivating tale.
Spanning across the epochs, the stories of "897" unfolds like a mesmerizing mosaic, where heroes emerge from every corner of existence, defying the limitations imposed by the cosmos. It's a journey that beckons you to explore the depths of human potential, reminding us that, regardless of the challenges that may arise, humans are, undeniably, a force to be reckoned with.
Characters | Concepts | Life | Locations | Stories | Timeline | Game System |
6219
"In the sprawling universe of {Dristential}, where ancient myths collide with futuristic marvels, heroes known as Dristential harness the enigmatic power of the Dris. This cosmic energy fuels their journey across vast space stations, enchanted planets, and mystical realms. Amidst clashes between rival civilizations, the elusive magics of Quasar Nexus Conduits, and the intricate dance of time itself, these heroes strive to shape destiny, confront cosmic entities, and etch their legends into the tapestry of existence. Join us in a realm where the boundaries between dreams and reality blur, and where every action ripples through the fabric of time and space."
Dristential (stylized as {D}), is a chaotic setting that mixes all genres while incorporating magic and technology to develop a large idiosyncratic setting filled with several planets and realities.
Characters | Concepts | Life | Locations | Stories | Timeline | Game System |
534
This high fantasy world is a place where life has been divided into three distinct classes, each with its own unique origins and struggles: Humans, Unnaturals, and Beasts. It is a world where the echoes of past race wars still reverberate through time, and where divine entities from parallel dimensions manipulate the very essence of life like masterful puppeteers.
The first class, Humans, are the architects of this realm, wielding both the power of ambition and the burden of responsibility. They have shaped the world with their aspirations, dreams, and desires.
The second class, the Unnaturals, are a result of humans delving too deeply into the mysteries of magic. They bear the marks of their reckless curiosity, their forms twisted and changed by the potent forces they dared to manipulate. With power comes a price, and the Unnaturals are a living testament to the consequences of tampering with the arcane.
The third class, Beasts, hail from a distant continent, a realm apart from the humans and Unnaturals. They are creatures of primal strength and otherworldly origins, embodying the untamed forces of nature itself. Their arrival on the stage of "534" has often sparked conflict and chaos, as they represent an alien presence that defies the established order.
Amidst this tumultuous world, the divine beings from mirrored dimensions weave their intricate webs of fate, manipulating the destinies of mortals like pieces on a cosmic chessboard. Their motivations remain shrouded in mystery, and their influence is both a blessing and a curse to the denizens of "534."
Characters | Concepts | Life | Locations | Stories | Timeline | Game System |
1044
Here, the dominant race, known as the Dynol, form a motley of factions, each vying for political control over coveted titles and territories. Amidst the tumultuous landscape of shifting alliances and treacherous betrayals, diverse religions and cultures flourish, adding depth and complexity to this immersive setting. Yet, looming in the shadow of a nearby mountain, a formidable presence known as the Aelodau, demons of legend, have carved out their own enigmatic nation.
Religion and culture are pivotal aspects of life in "1044." Various faiths, each with its own unique traditions and beliefs, shape the moral compass of the Dynol. These diverse religions often find themselves at odds, as they vie for influence and adherents in a world where faith can be both a source of unity and division.
Characters | Concepts | Life | Locations | Stories | Timeline | Game System |