Dristential of the Indignant: Difference between revisions

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Created page with "With no memory of who you are and no idea where you truly are, you find yourself swapping back and forth between dreams and reality. Taking place sometime during the 9th Epoch, the player character, who holds no name, journeys into a hidden village in the Forest where they can choose to help or destroy the inhabitants. == Story == ==== Prologue: Strange Lands ==== The Prologue doesn't hold any supernatural or fantasy elements, it is simply a bushcraft game which allo..."
 
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Revision as of 21:21, 24 August 2023

With no memory of who you are and no idea where you truly are, you find yourself swapping back and forth between dreams and reality.


Taking place sometime during the 9th Epoch, the player character, who holds no name, journeys into a hidden village in the Forest where they can choose to help or destroy the inhabitants.

Story

Prologue: Strange Lands

The Prologue doesn't hold any supernatural or fantasy elements, it is simply a bushcraft game which allows the players to immerse themselves in the game. At nightfall players will return to their home and find a man there, Jamie, who'll direct Pete to the nearby village; Redd Deg Selv, where he must meet with the "Premier" as they're in dire need of help.

If players don't agree to meet with the Premier and simply go to sleep instead, Jamie will be gone the next morning and no dream sequence will be had, players will simply continue to play out in the bushcraft setting.

After agreeing to meet with the man, players will fall asleep where they'll wake up to an apocalyptic town, where _.

It's only when they wake up again that the first chapter officially starts.

First Chapter: The Village

Upon waking up from the prologue, players will find themselves resting in the village, where they'll be informed they were found on the nearby beach and brought here to heal. They'll be directed to speak with the "Premier".

At this point, players will be given the option to either explore the village and island, or they can immediately go and speak with the Premier, the only thing


The First Chapter officially starts upon meeting the "Premier", the player is informed that their culture holds a prophecy that a foreigner with great power of darkness would come and aid them.

Second Chapter: _

This is where players will start to meet and interact with the six other personalities of Reed. Who will try and convince Reed to choose one of three paths, Village, Monster, or Self.

Third Chapter: _

Fourth Chapter: _

It is revealed that Quinn and Teresa was Pete's parents who he had murdered before joining


At the very end of the game, players can make one of six choices, giving them one of six endings.

First Act Endings
Left Path Right
Lay down and accept punishment for your horrid actions. Teresa Monster Quinn Suicide by Fighting an endless wave of monsters.
Protect the village and become it's greatest warrior. Jamie Village Norman Raise the dead and become the new Premier.
Take Sam and run away. Sam Self Scotty Run away on your own.
Left Path Right

Fifth Chapter: Aurora Convergence

A final fifth chapter is playable depending on the choice player's made.

Third Act Endings
Just Dreams Alternate Dimension
Pete believes his delusions and think that his dreams are an alternate reality as he "knows" he can affect reality as the beings from his dreams do. The Dreamed Reality The Sacrifice Pete learns from the entities that the dream world is an alternate reality, and he has become a tether from his world to this new plane, and breaks the link. Closing off the bridge. Staying in the dream reality, as Pete sacrifices himself to "save the world", keeping the monsters at bay.
Pete realizes that the character he's been talking to through the game aren't actual characters but his personalities as he accepts this and becomes one with them, becoming his "true" self. The Acceptance The God Similar to Right 1, you learn you're the tether, but instead of breaking the link, Pete decides to side with the dream, and call the entities on their bullshit, keeping the gateway open and abusing the power of the dream world, gaining abilities in both, the dream world, and our reality, becoming a god like being. Never die.
Pete gets so lost in his dreams that he kind of gets "trapped" in them, getting inceptioned as he goes to the lowest layer. The Trapped The Eldritch Similar to Right 1, you learn you're the tether, but instead of breaking the link, Pete decides to side with the dream, and willingly or unknowingly allow the absorption of our reality from the dream world. Either the entities deceiving you, or you willingly accept this. Die in every dream sequence.
The other personas are destroyed as Pete is able to take center stage as he becomes his "true" self, without all of the mental problems. The Pure The Discovery There might be a "sanity" stat, and if it's too low by the end of the game, Pete goes mad as he gets lost in the dream world, discovering it to be an alternate world.