Ceryniotsklesu: Difference between revisions
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Found within the Cherinoski system of the Bima Sakti galaxy. | Found within the Cherinoski system of the Bima Sakti galaxy. | ||
Sklesu holds a hidden world beneath the surface, known as [[Kar'lo'theuses]]. | Sklesu holds a hidden world beneath the surface, known as [[Kar'lo'theuses]]. Kar'lo'theuses is the origin of a large portion of magic found within the bounds of Ceryniotsklesu. | ||
Sklesu holds a robust and long spanning history which is broken into four periods; | Sklesu holds a robust and long spanning history which is broken into four periods; | ||
Line 21: | Line 21: | ||
----[[Gwirionedd]], [[Gwowang Shen]], [[Mur]], [[Cysegredig]], [[Hanianol]], [[Heping]], [[Hexie]], [[Meiyou]], [[Peidiwch]], | ----[[Gwirionedd]], [[Gwowang Shen]], [[Mur]], [[Cysegredig]], [[Hanianol]], [[Heping]], [[Hexie]], [[Meiyou]], [[Peidiwch]], | ||
Known by its inhabitants as Myd, with the known universe being referred to as Byd, believed in several magics; creation myths and unique sciences that would later be unavailable. | |||
The geography of Myd is a rather simple one, with there being three continents, or Teyrnas and an unsurvivable frozen tundra known as Canol Rhew/Mid-Ice. These continents are as follows; Brenin, the home of the Gwyn, Ymerawdwr, home of the Melyn, Pren Mesur, home of the Tywyll. | |||
---- | The geography of Myd is a rather simple one, with there being three continents, or Teyrnas and an unsurvivable frozen tundra known as Canol Rhew/Mid-Ice. These continents are as follows; Brenin, the home of the Gwyn, Ymerawdwr, home of the Melyn, Pren Mesur, home of the Tywyll. | ||
---- | |||
=== Geography === | |||
{| class="wikitable mw-collapsible" style="margin: 0 auto;" | === Geography === | ||
|+Foreopivi Era - Continents & Countries | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto;" width="1000" | ||
! colspan="3" |<gallery mode="packed-hover" widths="300" heights="150"> | |+Foreoudras Era - Continents & Countries | ||
File:Ceryniotsklesu Pre-War Map Continental Borders 01.png|Continental Borders | !Continent | ||
File:Ceryniotsklesu Pre-War Map National Borders 01.png|National Borders | !General Overview | ||
File:Ceryniotsklesu Pre-War Map Provincial Borders 01.png|Provincial Borders | !Countries | ||
File:Ceryniotsklesu Pre-War Map Base 01.png|No Borders | |- | ||
</gallery> | |''Ebucceci'' | ||
|- | |A land of extremes, known for its mystical ruins and magical corruption due to the '''Starfall of Yllanov'''. This continent is a patchwork of warlords and arcane societies. | ||
!Continent | |||
!General Overview | * '''Key Regions''': | ||
!Countries | *# '''Yllanov Wastes''': | ||
|- | *#* Centered around the massive crater created by the celestial body. | ||
|''Ebucceci'' | *#* Populated by '''Drekan Tribes''', humanoids mutated by prolonged exposure to cacodeem corruption. | ||
|A land of extremes, known for its mystical ruins and magical corruption due to the '''Starfall of Yllanov'''. This continent is a patchwork of warlords and arcane societies. | *#* Belief in the '''Fallen Star''' as a god of chaos drives cult-like behavior. | ||
*# '''The Crystal Fracture''': | |||
* '''Key Regions''': | *#* A mountain range filled with glowing, living crystals tied to the Threads. | ||
*# '''Yllanov Wastes''': | *#* Home to the '''Shardweavers''', a secretive order who craft magical weapons and artifacts. | ||
*#* Centered around the massive crater created by the celestial body. | *# '''Silverlow''': | ||
*#* Populated by '''Drekan Tribes''', humanoids mutated by prolonged exposure to cacodeem corruption. | *#* A burgeoning trade hub ruled by an oligarchy of sorcerer-merchants. | ||
*#* Belief in the '''Fallen Star''' as a god of chaos drives cult-like behavior. | * '''Cultural Highlights''': | ||
*# '''The Crystal Fracture''': | ** Magic deeply integrated into governance and daily life. | ||
*#* A mountain range filled with glowing, living crystals tied to the Threads. | ** Frequent internal conflicts over magical resources. | ||
*#* Home to the '''Shardweavers''', a secretive order who craft magical weapons and artifacts. | | | ||
*# '''Silverlow''': | |- | ||
*#* A burgeoning trade hub ruled by an oligarchy of sorcerer-merchants. | |''East Jörban'' | ||
* '''Cultural Highlights''': | |A land of lush jungles, sacred rivers, and fierce warriors, deeply tied to spiritualism and nature magic. | ||
** Magic deeply integrated into governance and daily life. | |||
** Frequent internal conflicts over magical resources. | * '''Key Regions''': | ||
| | *# '''The Emerald Basin''': | ||
|- | *#* Dominated by '''Zal’ka''', a confederation of jungle tribes who worship the rivers as living gods. | ||
|''East Jörban'' | *#* Tribes use nature-based magic, such as creating sentient flora to guard their settlements. | ||
|A land of lush jungles, sacred rivers, and fierce warriors, deeply tied to spiritualism and nature magic. | *# '''Bloodroot Savannah''': | ||
*#* Vast plains where nomadic '''Bonecallers''' practice ancestral necromancy, invoking spirits to guide them. | |||
* '''Key Regions''': | *#* Frequent skirmishes between tribes for control of fertile lands. | ||
* '''Cultural Highlights''': | |||
** Ritualistic magic tied to life cycles and the environment. | |||
** Strong oral traditions, where shamans hold immense power. | |||
| | |||
|- | |||
|''Eub'' | |||
|Known for its warring kingdoms and vast deserts, Eub is a land shaped by prophecy and divine intervention. | |||
* '''Key Regions''': | |||
*# '''Sunspires''': | |||
*#* A holy city said to be built around the Eternal Flame’s first mortal manifestation. | |||
*#* Home to the '''Flamecallers''', priests who guard the sacred light. | |||
*# '''The Glass Plains''': | |||
*#* Vast deserts of crystallized sand, where wandering tribes seek magical artifacts buried beneath the surface. | |||
*#* Ruled by '''Glasswardens''', desert kings who claim divine right. | |||
* '''Cultural Highlights''': | |||
** Magic heavily tied to celestial phenomena. | |||
** Theocratic rule centered on divine omens. | |||
| | |||
|- | |||
|''Griogubul'' | |||
|A continent of vast savannas, dense rainforests, and ancient traditions. | |||
* '''Key Regions''': | |||
*# '''Oba’Jalash''': | |||
*#* An ancient city-state ruled by a '''Sunline Dynasty''' claiming descent from the Eternal Flame. | |||
*#* Known for its elaborate magical rituals that control the rains. | |||
*# '''The Obsidian Veil''': | |||
*#* A volcanic region inhabited by the '''Ashborn Clans''', who worship the volcanoes as gods. | |||
*#* They practice magma-binding magic, forging weapons from molten rock. | |||
* '''Cultural Highlights''': | |||
** Strong communal societies, with leadership tied to magical prowess. | |||
** Deep reverence for natural phenomena. | |||
| | |||
|- | |||
|''Hera'' | |||
|Hera is the cradle of high magic and early sorcery, its lands dominated by sprawling empires and isolated mage towers. | |||
* '''Key Regions''': | |||
*# '''Silverwater''': | |||
*#* A city of canals, ruled by '''Waterbinders''' who use hydromancy to sustain its population. | |||
*#* Known for their early mastery of hemomancy. | |||
*# '''The Tower of Aeons''': | |||
*#* A massive structure housing sorcerers who seek to unravel the Threads. | |||
*#* Central to magical innovation but feared by surrounding kingdoms. | |||
* '''Cultural Highlights''': | |||
** Early experiments with manipulating the Threads. | |||
** Frequent rivalries between mage guilds. | |||
| | |||
|- | |||
|''Klamith'' | |||
|A land of mountains and mist, where ancient legends come alive. | |||
* '''Key Regions''': | |||
*# '''The Vale of Echoes''': | |||
*#* A mystical valley where every sound lingers, creating hauntingly beautiful reverberations. | |||
*#* Ruled by '''Whisperlords''', sorcerers who manipulate sound magic. | |||
*# '''The Mistclad Peaks''': | |||
*#* Home to reclusive monks who guard the '''Sanctum of Voices''', a shrine said to amplify the Threads. | |||
* '''Cultural Highlights''': | |||
** Quiet reverence for nature and introspection. | |||
** Isolationist but spiritually advanced societies. | |||
| | |||
|- | |||
|''Nolij'' | |||
|Known for its frost-covered plains and resilient people, Nolij is a place of survival and perseverance. | |||
* '''Key Regions''': | |||
*# '''Isle of Silent Winds''': | |||
*#* A sacred site where sorcerers meditate to attune themselves to the Threads. | |||
*# '''The White Marches''': | |||
*#* A harsh tundra ruled by '''Icecallers''', shamans who control weather magic. | |||
* '''Cultural Highlights''': | |||
** Strong communal ties. | |||
** Survival-oriented magic. | |||
| | |||
|- | |||
|''Numea'' | |||
|Numea is a continent of sprawling rice fields and towering bamboo forests, steeped in tradition. | |||
* '''Key Regions''': | |||
*# '''Crescent Delta''': | |||
*#* Fertile lands ruled by '''Dragonkin Lords''', semi-mythical beings said to be part dragon. | |||
*# '''The Red Wastes''': | |||
*#* Barren lands where ancient sorcerers are buried in cursed tombs. | |||
* '''Cultural Highlights''': | |||
** Magic tied to ancestry and honor. | |||
| | |||
|- | |||
|''Oken'' | |||
|A land of islands and maritime kingdoms. | |||
* '''Key Regions''': | |||
*# '''The Sapphire Archipelago''': | |||
*#* Controlled by '''Tideweavers''', who use oceanic magic to navigate and protect their lands. | |||
*# '''Pearlshard Haven''': | |||
*#* A mystical island where sorcerers bind sea creatures to their will. | |||
| | |||
|- | |||
|''Oris'' | |||
|A continent of vast steppes and nomadic cultures. | |||
* '''Key Regions''': | |||
*# '''The Endless Steppe''': | |||
*#* Home to '''Skycallers''', who control winds and storms. | |||
| | |||
|- | |||
|''Veuman'' | |||
|Veuman is a land of perpetual twilight and ethereal beauty. | |||
* '''Key Regions''': | |||
*# '''Shadowmere''': | |||
*#* A city-state where sorcerers manipulate light and shadow. | |||
| | |||
|- | |||
|''Weste Jörban'' | |||
|West Jörban is defined by sprawling forests and early kingdoms. | |||
* '''Key Regions''': | |||
*# '''The Ironwood Realm''': | |||
*#* Ruled by druids who use the forests as living weapons. | |||
| | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto;" width="1000" | |||
|+Foreopivi Era - Continents & Countries | |||
! colspan="3" |<gallery mode="packed-hover" widths="300" heights="150"> | |||
File:Ceryniotsklesu Pre-War Map Continental Borders 01.png|Continental Borders | |||
File:Ceryniotsklesu Pre-War Map National Borders 01.png|National Borders | |||
File:Ceryniotsklesu Pre-War Map Provincial Borders 01.png|Provincial Borders | |||
File:Ceryniotsklesu Pre-War Map Base 01.png|No Borders | |||
</gallery> | |||
|- | |||
!Continent | |||
!General Overview | |||
!Countries | |||
|- | |||
|''Ebucceci'' | |||
|A land of extremes, known for its mystical ruins and magical corruption due to the '''Starfall of Yllanov'''. This continent is a patchwork of warlords and arcane societies. | |||
* '''Key Regions''': | |||
*# '''Yllanov Wastes''': | |||
*#* Centered around the massive crater created by the celestial body. | |||
*#* Populated by '''Drekan Tribes''', humanoids mutated by prolonged exposure to cacodeem corruption. | |||
*#* Belief in the '''Fallen Star''' as a god of chaos drives cult-like behavior. | |||
*# '''The Crystal Fracture''': | |||
*#* A mountain range filled with glowing, living crystals tied to the Threads. | |||
*#* Home to the '''Shardweavers''', a secretive order who craft magical weapons and artifacts. | |||
*# '''Silverlow''': | |||
*#* A burgeoning trade hub ruled by an oligarchy of sorcerer-merchants. | |||
* '''Cultural Highlights''': | |||
** Magic deeply integrated into governance and daily life. | |||
** Frequent internal conflicts over magical resources. | |||
| | |||
|- | |||
|''East Jörban'' | |||
|A land of lush jungles, sacred rivers, and fierce warriors, deeply tied to spiritualism and nature magic. | |||
* '''Key Regions''': | |||
*# '''The Emerald Basin''': | *# '''The Emerald Basin''': | ||
*#* Dominated by '''Zal’ka''', a confederation of jungle tribes who worship the rivers as living gods. | *#* Dominated by '''Zal’ka''', a confederation of jungle tribes who worship the rivers as living gods. | ||
Line 190: | Line 348: | ||
| | | | ||
|} | |} | ||
{| class="wikitable mw-collapsible" style="margin: 0 auto;" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto;" width="1000" | ||
|+Foreollontik Era - Continents & Countries | |+Foreollontik Era - Continents & Countries | ||
! colspan="3" |<gallery mode="packed-hover" widths="300" heights="150"> | ! colspan="3" |<gallery mode="packed-hover" widths="300" heights="150"> | ||
Line 309: | Line 467: | ||
** Sorcerers begin to be viewed with a mix of awe and fear, setting the stage for future conflicts. | ** Sorcerers begin to be viewed with a mix of awe and fear, setting the stage for future conflicts. | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto;" width="1000" | ||
|+Foreoudras Era | |+Foreoudras Era | ||
!'''The Period of ?? (0000–1000)''' | !'''The Period of ?? (0000–1000)''' | ||
Line 1,195: | Line 1,353: | ||
** The insurrection becomes a cautionary tale, discouraging further rebellion. | ** The insurrection becomes a cautionary tale, discouraging further rebellion. | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto;" width="1000" | ||
|+Foreopivi Era | |+Foreopivi Era | ||
!'''Age of Foundations (1750–1913)''' | !'''Age of Foundations (1750–1913)''' | ||
Line 2,029: | Line 2,187: | ||
** Becomes a symbol of humanity’s struggle between progress and preservation. | ** Becomes a symbol of humanity’s struggle between progress and preservation. | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto;" width="1000" | ||
|+Foreollontik Era | |+Foreollontik Era | ||
!'''Quindecennial of Eaftousia (2084–2099)''' | !'''Quindecennial of Eaftousia (2084–2099)''' | ||
Line 2,238: | Line 2,396: | ||
|N/A | |N/A | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto;" width="1000" | ||
|+Forestellik Era | |+Forestellik Era | ||
!'''Age of Galactic Expansion (2700–4000)''' | !'''Age of Galactic Expansion (2700–4000)''' | ||
Line 2,248: | Line 2,406: | ||
|N/A | |N/A | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto;" width="1000" | ||
|+Forenesik Era | |+Forenesik Era | ||
!'''Age of Decay (5000–5800)''' | !'''Age of Decay (5000–5800)''' |
Latest revision as of 17:25, 14 December 2024
Ceryniotsklesu, often shortened to Sklesu, is the name of the Human origin planet in 1.31.99:2-897. A Pangaea, the planet has changed and shifted over the course of its history, with the two most drastic being the shattering events of World War 3 and the meteor that struck it in _.
Reference Information
- Noun; Ceryniotsklesu (Sklesu)
- Adjective; Ceryniotsklesusan (Sklesusan)
Found within the Cherinoski system of the Bima Sakti galaxy.
Sklesu holds a hidden world beneath the surface, known as Kar'lo'theuses. Kar'lo'theuses is the origin of a large portion of magic found within the bounds of Ceryniotsklesu.
Sklesu holds a robust and long spanning history which is broken into four periods;
Foreoudras
Early history, also known as Foreoudras or the Dark Ages, are a time of whimsical adventure and lands of magic.
Foreopivi
The Anthropocene, or Foreopivi, is a time in which most magic had vanished until it came back only to destroy the world, bringing humanity to the brink of extinction.
Foreollontik
Post-Anthropo history, an eon known as Foreollontik in which humanity bring themselves back and join the tech-level of system travel while the planet itself enters a war for the dominant life.
Gwirionedd, Gwowang Shen, Mur, Cysegredig, Hanianol, Heping, Hexie, Meiyou, Peidiwch,
Known by its inhabitants as Myd, with the known universe being referred to as Byd, believed in several magics; creation myths and unique sciences that would later be unavailable.
The geography of Myd is a rather simple one, with there being three continents, or Teyrnas and an unsurvivable frozen tundra known as Canol Rhew/Mid-Ice. These continents are as follows; Brenin, the home of the Gwyn, Ymerawdwr, home of the Melyn, Pren Mesur, home of the Tywyll.
Geography
Continent | General Overview | Countries |
---|---|---|
Ebucceci | A land of extremes, known for its mystical ruins and magical corruption due to the Starfall of Yllanov. This continent is a patchwork of warlords and arcane societies.
|
|
East Jörban | A land of lush jungles, sacred rivers, and fierce warriors, deeply tied to spiritualism and nature magic.
|
|
Eub | Known for its warring kingdoms and vast deserts, Eub is a land shaped by prophecy and divine intervention.
|
|
Griogubul | A continent of vast savannas, dense rainforests, and ancient traditions.
|
|
Hera | Hera is the cradle of high magic and early sorcery, its lands dominated by sprawling empires and isolated mage towers.
|
|
Klamith | A land of mountains and mist, where ancient legends come alive.
|
|
Nolij | Known for its frost-covered plains and resilient people, Nolij is a place of survival and perseverance.
|
|
Numea | Numea is a continent of sprawling rice fields and towering bamboo forests, steeped in tradition.
|
|
Oken | A land of islands and maritime kingdoms.
|
|
Oris | A continent of vast steppes and nomadic cultures.
|
|
Veuman | Veuman is a land of perpetual twilight and ethereal beauty.
|
|
Weste Jörban | West Jörban is defined by sprawling forests and early kingdoms.
|
| ||
---|---|---|
Continent | General Overview | Countries |
Ebucceci | A land of extremes, known for its mystical ruins and magical corruption due to the Starfall of Yllanov. This continent is a patchwork of warlords and arcane societies.
|
|
East Jörban | A land of lush jungles, sacred rivers, and fierce warriors, deeply tied to spiritualism and nature magic.
|
|
Eub | Known for its warring kingdoms and vast deserts, Eub is a land shaped by prophecy and divine intervention.
|
|
Griogubul | A continent of vast savannas, dense rainforests, and ancient traditions.
|
|
Hera | Hera is the cradle of high magic and early sorcery, its lands dominated by sprawling empires and isolated mage towers.
|
|
Klamith | A land of mountains and mist, where ancient legends come alive.
|
|
Nolij | Known for its frost-covered plains and resilient people, Nolij is a place of survival and perseverance.
|
|
Numea | Numea is a continent of sprawling rice fields and towering bamboo forests, steeped in tradition.
|
|
Oken | A land of islands and maritime kingdoms.
|
|
Oris | A continent of vast steppes and nomadic cultures.
|
|
Veuman | Veuman is a land of perpetual twilight and ethereal beauty.
|
|
Weste Jörban | West Jörban is defined by sprawling forests and early kingdoms.
|
| ||
---|---|---|
Continent | General Overview | Countries |
Ebucceci | ||
East Jörban | ||
Eub | ||
Griogubul | ||
Hera | ||
Klamith | ||
Nolij | ||
Numea | ||
Oken | ||
Oris | ||
Veuman | ||
Weste Jörban |
History
What has been kept of the long and complex history of Ceryniotsklesu can be read in the following tables.
The Age of Creation |
---|
Origin of Humans: Two original species, the Vurlix and Vurbris, emerge in different regions of the world.
Mystical Beginnings: This period is shrouded in mystery and lacks documentation, but it was an age of primal magic and ancient deities, with little distinction between mortals and gods. The Great Bifurcation:
The Creation of the Deiks:
|
The Shattering of Osulf’s Crown (Year ~870): -- Take this out, Bauturii aren't a thing by this time.
|
The Starfall of Yllanov (~563):
|
The Flame of Akaris (Year ~500):
|
The Creation of the Pillars of Osaros (~490):
|
The First Binding (~350):
|
The Period of ?? (0000–1000) |
---|
The Founding of the Veiled Chorus (75):
|
The Sandfire Pact (240):
|
The Flooding of Naraveth (385):
|
The Skyfall of Sakishima (475):
|
The Frostmarch of Kl’ingats (546):
|
The Emberlight Schism (611):
|
The Black Tide (600):
|
The Songless Year (722):
|
The Sealing of the Silver Gate (789):
|
Proto-Firearms (800–1200):
|
The Crystal Bloom of Tarrava (812):
|
The Veilschism (832):
|
The Pact of Shadows (860):
|
The Rise of Rusikar (899):
|
The Pyres of Illentid (975):
|
The Eternal Convocation (990):
|
Age of Rusikar (1001–1491) |
Summoning of Bartholomew Yon Wauter (1001):
|
The Shattering of the Ebony Crown (1103):
|
Rusikar’s Crusades (1043–1271):
|
The Ember Purge (1120):
|
Sebastian William Wauter is Born (1187):
|
The Rise of Flintlocks and Muskets (1200–1490):
(1271–1491)
1753–1913: Firearms as Legacy
|
The Binding of the Last Thread (1215):
|
The Harrowing of Swahaui (1256):
|
The Twilight Accord (1260):
|
Dissolution of the Crusades (1271):
|
The Strafe Occurs (1271):
|
The Bloodbound Exodus (1279):
|
The Stone-Bound Accord (1280):
|
The Scourge of the Straffed (1289):
|
The Shimmering Rupture (1295):
|
The Saltwater Revolt (1298):
|
The Founding of the Arcane Monastery (1303):
|
The Frostline Rebellion (1306):
|
The Orisian Sandspire Rites (1311):
|
The Black Plague (1322):
|
The Ember Pact (1329):
|
The Crimson Scholars (1335):
|
The Shadow Markets of Chosa (1341):
|
The Tides of Isava (1345):
|
The Ashen Walk (1350):
|
The Great Convergence (Year 1357):
|
The Siege of Sakothal (1362):
|
The Nareean Accord (1366):
|
The Rising Veil (1370):
|
The Night of Seven Blades (1375):
|
The War of Five Shores (1378):
|
The Burning of Tarrava (1380):
|
The Rise of the Fulgurites (1385):
|
The Founding of the Veuman Spireguard (1392):
|
The Starbound Scholars (1398):
|
The Frostfire Accord (1402):
|
The Ebony Frost Pact (1407):
|
The Forging of the Ebony Chain (1415):
|
Creation of the Calendar (1423):
|
The Steel Wardens of Adarid (1428):
|
The Pact of Cand Sahn (1432):
|
The Silent Heir of Tefú (1440):
|
The Breaking of the Yllanov Accord (1455):
|
The War of the Three Suns (Year 1460–1470):
|
The Shattered Ice of Veuman (1475):
|
The Fall of the Arcane Monastery (1482):
|
The Rise of the Black Masks (1483):
|
Sebastian’s Coronation (1490):
|
The Shattered Epoch (1491–1750) |
Idle-Glance Event (1491):
|
The Shattered Web (1492):
|
The Hemocline Skirmishes (1493–1505):
|
The Broken Spire War (1494–1501):
|
The Silent Pilgrimage (1495):
|
The Gilded Ascension (1500):
|
The Saltwood Skirmishes (1502–1506):
|
The Iron Marsh Wars (1507–1518):
|
The Krokhe Ascension (1508–1516):
|
The Wars of Twilight (1512):
|
The Ember Plains Conflicts (1519–1528):
|
The Veuman Shard Conflict (1520–1534):
|
The Rise of the Shadowhands (1525):
|
The Grey Wave War (1530–1544):
|
The Crimson Treaty (1532):
|
The Frostfire Uprising (1537–1542):
|
The Bitterflower War (1545–1552):
|
The Great Purge of Nolij (1550):
|
The Saltblood Wars (1550–1558):
|
The Shattered Fang Rebellion (1555–1563):
|
The Iron March (1563):
|
The Crimson Blight Campaigns (1565–1572):
|
The Whalegrave Conflict (1567–1571):
|
The Ashroad Wars (1575–1580):
|
The Starfall Rebellion (1580–1594):
|
The Starveil Conflict (1582–1590):
|
The Ebony Vow (1587):
|
The Broken Tide Wars (1600–1610):
|
The Frozen Shore Campaigns (1600–1615):
|
The Griogubul Plague (1610):
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The Riven Treaty War (1620–1633):
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The Ebony Crusades (1625–1638):
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The Scarlet Isle Uprising (1640–1650):
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The Frostbound Compact (1642):
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The Blackwood War (1650–1655):
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The Ember Crag Conflict (1657–1662):
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Founding of Sanguis Orbis Terrarum (1668):
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The Mourned Skies War (1670–1678):
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Year of the Withering (1695):
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The Ember Sea Conflict (1700–1715):
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The Siege of Redwater Keep (1730):
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The Máncátír Insurrection (1740–1747):
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Age of Foundations (1750–1913) |
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Sebastian’s Rampage Ends (1753):
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The Founding of the Unitary States of Kilba (U.S.K.) (1753):
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The Founding of the Guild of Powder and Steel (1758):
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The Lantern Coast Rebellion (1763–1775):
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The First Steam Revolution (1765–1772):
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The Treaty of Ironwater (1775):
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Discovery of the Blackwater Caverns (1778):
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The Trans-Heran Conflict (1801–1815):
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The Steelbound Accord (1802):
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The Crystal Forge Unveiled (1820):
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The Starfall Frontier Wars (1820–1830):
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The Numean Sea Trade Wars (1830–1840):
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Introduction of Revolvers (1835):
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The Wailing Coast Crisis (1845–1849):
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The Invention of the Electric Loom (1848):
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The Discovery of Ember Glass (1852):
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The Black Rail War (1854–1861):
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The War of Iron Roads (1860–1867):
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The Great Machine Exhibition (1865):
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The Invention of Smokeless Powder (1872):
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The Gilded Age of Morgyl (1885):
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The Dust Wars (1875–1885):
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The Caidanadian Concentration Treaty(1892):
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The Discovery of Voltris Ore (1903):
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The Voltris War (1905–1910):
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The First Voltris Weapons (1908):
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The Shadow of War (1910–1913):
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The Founding of the Klamith Electric League (1911):
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The Precipice of War (1913):
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The Macro-Wars (1913–1975) |
The Great War Begins (1913):
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The Siege of Gildenspire (1914):
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The Siege of Narvoska (1915):
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The Winterfront Campaign (1916):
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The Crimson Uprising (1917):
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The Great War Ends (1918):
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The 3rd Stage (1919):
The Second Reading of the Theósastrikíseikónas (1919):
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The Treaty of Solstice (1920):
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The Founding of the Shadowforge Guild (1923):
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The Fungal Eclipse (1927):
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The Kauri Rebellion (1930):
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The Voltris Crisis (1932–1937):
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The World War Begins (1938):
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Sons Against Werther (1938):
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The Blood Sea Skirmish (1941):
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The Battle of Hallowdredge (1943):
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The Siege of Bronzehold (1944):
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The World War Ends (1947):
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The Formation of the Crimson Pact (1950):
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The Manteiv Civil War (1950–1955):
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The Dawn of Espionage (1955–1965):
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The East Jorban Quake (1958):
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The Burning Straits Crisis (1960–1965):
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Founding of Center's Point Loyalists (1963):
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The Rise of S.M.I.L.E. Industries (1968):
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The Blackout Rebellion (1970):
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The End of the Manteiv Civil War (1975):
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The Silent Summit (1975):
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Super-Power Era (1976–2083) |
Cyilamo’s Entry and Death (1979):
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The Gilded Accord (1982):
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The Ironveil Crisis (1983):
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The Dusk Concord (1984):
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The Lumea Accord (1985):
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The Klamith Uprising (1986):
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Operation Red Dawn (1987):
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Discovery of the Sanguine Relic (1988):
The Broken Strings Conflict (1988):
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The Cryonic Vaults (1989):
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Emergence of the Supernatural (1994):
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The Fall of Adulsirc (1995):
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The Gloam Rift (1996):
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The Shattered Moon Rumors (1997):
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The Azure Pact (1999):
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The Sulgadan Rift (2000):
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The Sapphire Incident (2002):
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The Red Sea Incident (2004):
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The Yurei Accord (2005):
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The Call of the Deep (2006):
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The Veuman Nullification Incident (2007):
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Fall of Shatterlox (2008):
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Discovery of the Oldest Human Bones (2009):
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Roer City Break (2010):
Z.K.Hash Incident (2010):
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The Numean Glacier Collapse (2013):
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The Shadow Markets (2014):
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The March of Ashes (2016):
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The Burning of Nuir-Sulgada (2017):
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The Luminal Migration (2021):
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The Shadow Plague of Sercadia (2022):
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The Black Spire Riots (2024):
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The Hexline Massacre (2025):
The Ivory Bastion Standoff (2025):
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The Burning of Tiruval (2026):
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The Necromachina Incident (2027):
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The First Abyssal Bloom (2028):
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Ashgate Correctional Disaster (2029):
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Final Moments Speech (2030):
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The Veil Rift (2031):
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The Blackfire Summit (2033):
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The Steel Eclipse (2034):
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The Sapphire Covenant (2035):
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Serenity's Tour (2040):
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The Scarlet Rebellion (2045):
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The Griogubul Communion (2047):
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The Crimson Abyss Treaty (2051):
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The Silent Crescent (2055):
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The Griogubul Revival (2058):
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The Plague of Voices (2060):
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The Whisper Plague (2065):
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S.M.I.L.E. Systems Activate (2070):
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The Fall of the Obsidian Network (2073):
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The Radiant Collapse (2075):
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The Thousand Eyes Protocol (2076):
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Selinik Colonization (2080):
The Twin Dawn Agreement (2080):
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The Glass Tundra Expedition (2082):
The Forgotten Fleet (2082):
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The First A.I. Revolution (2083):
The Final Bloom (2083):
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Quindecennial of Eaftousia (2084–2099) |
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Spark of the Eaftousian War (2084):
The Veilbreaker Uprising (2084):
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The Silent Expanse (2085):
The Siege of Cand Sahn (2085):
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The Searing Pact (2086):
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The Black Veil Crisis (2087):
The Silent Cascades (2087):
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The Crimson Citadel Siege (2088):
The Crimson Shadow Rebellion (2088):
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The Shattered Sky (2089):
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The Dawnfire Offensive (2090):
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The Ashen Accord (2091):
The Thousand Graves (2091):
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The Null Rebellion (2092):
The Emberborn Accord (2092):
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The Ghost Armies (2093):
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The Voltris Cataclysm (2094):
The Fall of Moten (2094):
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The Fall of the Radiant Isles (2095):
The Siege of Steelshard (2095):
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The Abyssal Accord (2096):
The Sea of Glass (2096):
|
The Luminal Exodus (2097):
The Exodus of Veilstriders (2097):
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The Titan Awakening (2098):
The Night of Whispers (2098):
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The Last Stand of Sumech (2099):
The Great Silence (2099):
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Reconstruction Epoch (2100–2300) |
N/A |
Stellar Integration Epoch (2300–2690) |
N/A |
Age of Galactic Expansion (2700–4000) |
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N/A |
Cosmic Concord (4000–5000) |
N/A |
Age of Decay (5000–5800) |
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N/A |
The Twilight Epoch (5800–6400) |
N/A |