Anitea Duvain: Difference between revisions
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Anitea Duvain first shows up as a secondary character in '''[[Aizo (Story)|Shishibukian Consecution: Aizo]]''', specifically during the second book, ''Aizo's Repose'', wherein she appears early on and becomes a major background character during a significant part of it's contents. She is also the protagonist of the ''[[Anachronistic Matron]]'' book. | Anitea Duvain first shows up as a secondary character in '''[[Aizo (Story)|Shishibukian Consecution: Aizo]]''', specifically during the second book, ''Aizo's Repose'', wherein she appears early on and becomes a major background character during a significant part of it's contents. She is also the protagonist of the ''[[Anachronistic Matron]]'' book. | ||
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== Trivia == | == Trivia == | ||
[[Category:Characters ( | [[Category:Characters (2-897)]] |
Latest revision as of 08:15, 17 December 2024
Anitea Duvain first shows up as a secondary character in Shishibukian Consecution: Aizo, specifically during the second book, Aizo's Repose, wherein she appears early on and becomes a major background character during a significant part of it's contents. She is also the protagonist of the Anachronistic Matron book.
Appearance
N/A
Personality
Capabilities
NARRATIVE | TIGER | LION | DRAGON | NARRATIVE |
---|---|---|---|---|
STRENGTH | N/A | N/A | N/A | STRENGTH |
AGILITY | N/A | N/A | N/A | AGILITY |
ENDURANCE | N/A | N/A | N/A | ENDURANCE |
WILLPOWER | N/A | N/A | N/A | WILLPOWER |
AURA | N/A | N/A | N/A | AURA |
INTELLIGENCE | N/A | N/A | N/A | INTELLIGENCE |
SENSES | N/A | N/A | N/A | SENSES |
LUCK | N/A | N/A | N/A | LUCK |
PHY.DAMAGE | N/A | N/A | N/A | PHY.DAMAGE |
DLUA | N/A | N/A | N/A | DLUA |
HOAN | N/A | N/A | N/A | HOAN |
ECHOES | N/A | N/A | N/A | ECHOES |
PRYACELSIUS | N/A | N/A | N/A | PRYACELSIUS |
SHIN. AFFINITY | N/A | N/A | N/A | SHIN. AFFINITY |
INITIATIVE | N/A | N/A | N/A | INITIATIVE |
TOTAL | 100 | 250 | 400 | TOTAL |
Physicality
Pneumaology
Tar manipulation;
water-repellent, used a lot in waterproofing/sealing
Asphalt is a kind of tar (semantics) so could give you some more defensive or offensive options with them, along with utility
there was ancient practice of using it for medical purposes
And of course straight up 'tar and feathering' people.
Toxic shit.
- Shape-Shifting: The Tarborn can transform into various dinosaurs or creatures by shaping the tar around them, allowing them to blend in with the native inhabitants.
- Weapon Creation: They can solidify tar into weapons, such as swords or shields, during combat. These weapons may be exceptionally sharp and durable.
- Illusions: By manipulating the density and opacity of tar, they can create realistic illusions to deceive enemies or hide from danger.
- Healing: The Tarborn can use tar to mend wounds or injuries, making it a valuable skill for the group's survival during their journey.
- Communication: They can transmit messages or information through tar by shaping it into symbols or writing. This helps them coordinate actions or share knowledge with allies.
- Environmental Control: The Tarborn can manipulate tar to alter the environment, such as creating bridges, barriers, or traps to aid in their quests.
- Energy Absorption: They can absorb energy from natural sources like sunlight, converting it into a powerful burst of energy for offensive spells.
- Tar Constructs: The Tarborn can create intricate and animated tar constructs, from golems to creatures, to serve various purposes, such as guard duty or labor.
- Tar Infusion: They can infuse their weapons or objects with tar, enhancing their properties, such as making arrows more deadly or tools more durable.
- Emotion Manipulation: By mimicking the emotional essence of tar, they can influence the emotions of others, calming a raging dinosaur or instilling courage in their allies.
- Terrain Alteration: The Tarborn can reshape the landscape temporarily by molding tar, creating defensive barriers, or reshaping the land to create advantages during battles or challenges.
- Plant Growth: They can stimulate plant growth by infusing tar with the essence of life, helping them cultivate food and resources in the dinosaur-inhabited world.
- Weather Control: By manipulating tar's properties, they can influence local weather patterns, creating rain for crops or fog for concealment.
- Condensation and Precipitation: The Tarborn can draw moisture from the surrounding atmosphere, using their tar manipulation skills to condense it into clouds of dark, dense tar. By controlling the temperature and pressure within these tar clouds, they can induce rainfall. The tar clouds absorb and release heat, mimicking the natural process of condensation and precipitation.
- Temperature Control: The Tarborn can alter the temperature in a localized area by manipulating the density and properties of tar. Lowering the temperature creates cooler, denser air, which can lead to the formation of clouds and subsequent rain. Conversely, raising the temperature can dissipate clouds and create clear skies.
- Wind Manipulation: By shaping tar into wind currents and vortices, the Tarborn can influence wind patterns. They can guide moist air masses towards arid regions or redirect winds to create storms or calm weather as needed.
- Atmospheric Pressure: The Tarborn's control over tar extends to air pressure. They can create areas of high and low pressure by varying the concentration and thickness of tar. This ability allows them to steer weather systems and influence local climate.
- Electromagnetic Influence: Tar, infused with magical energy, can interact with the planet's magnetic field and natural energies. By harnessing these forces, the Tarborn can influence weather phenomena such as lightning, thunderstorms, or auroras.
- Emotional Resonance: In your story, you can introduce the idea that the Tarborn's emotional state is connected to their weather manipulation abilities. When they are calm and in control, they can bring about fair weather, but extreme emotions may inadvertently trigger storms or other weather disturbances.
- Tar Vision: The Tarborn can see through tar, using it as a scrying tool to locate allies, enemies, or resources within the terrain.
- Sound Manipulation: They can create and control sounds by vibrating tar, allowing them to communicate over long distances or create distractions.
- Tar Travel: The Tarborn can meld with tar and travel through liquid or solid forms of it, allowing for quick escapes or surprise attacks.
- Elemental Fusion: They can merge tar with elements like fire or electricity to create devastating elemental attacks or defensive barriers.