Bima-Eul Orphans: Difference between revisions
No edit summary |
No edit summary |
||
(7 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Focusing on the five orphaned teams from [[Bima-Eul]], the story goes through their efforts to bring vengeance for their nation's history before nearly bringing about the end of the [[CaeloVita]]. | Focusing on the five orphaned teams from [[Bima-Eul]], the story goes through their efforts to bring vengeance for their nation's history before nearly bringing about the end of the [[CaeloVita]]. | ||
Focus of the story isn't the Taiyoruk trying to bring back the tree, but having already succeeded in raising it, the point is fighting the inevitable change that is now overtaking the world. | |||
=== Characters === | === Characters === | ||
Line 6: | Line 9: | ||
Protagonists | Protagonists | ||
* Arakan | * Arakan Etoau | ||
* [[Aratasami Kazutane]]; a girl with a prowess for blades and infatuation with insects. | * [[Aratasami Kazutane]]; a girl with a prowess for blades and infatuation with insects. | ||
* Atsushi | * Atsushi Tomosho | ||
* Ikemoto | * Ikemoto | ||
* Ikuya | * Ikuya; holds a baby Liaoningosaurus | ||
* Itari | * Itari; Heavily focuses on use of sword and Qikh. | ||
* Katayanagi | * Katayanagi | ||
* Kazuhiko | * Kazuhiko | ||
Line 66: | Line 69: | ||
=== Story === | === Story === | ||
==== Part 1: High Tensions ==== | ==== Summaries ==== | ||
===== Part 1: High Tensions ===== | |||
''Chapter | ====== ''Chapter 01'': '''Orphans of the Age''' ====== | ||
Focusing on Itari and Aratsami as they go through their final mission from the academy before passing and meeting their supervisor. | |||
''Chapter | ====== ''Chapter 02'': '''Steam and Mirrors''' ====== | ||
''Chapter | ====== ''Chapter 03'': '''Resting in the Rain''' ====== | ||
''Chapter | ====== ''Chapter 04'': '''Curses of the Hidden Waterfall''' ====== | ||
''Chapter | ====== ''Chapter 05'': '''Training Within the Rain''' ====== | ||
''Chapter | ====== ''Chapter 06'': '''Negotiations with the Land of Shade''' ====== | ||
''Chapter | ====== ''Chapter 07'': '''Last Stand of the Kichirou''' ====== | ||
''Chapter | ====== ''Chapter 08'': '''War In The Marshes''' ====== | ||
====== ''Chapter 09'': '''Establishment of a New Home''' (Idogakure) ====== | |||
====== ''Chapter 10'': '''Start of the Chunin Exams''' ====== | |||
Village Competitions; The genin are sent through three types of exorcises, which only one of the members can partake in. A ranged competition, a marathon race, and a Sumo match. | Village Competitions; The genin are sent through three types of exorcises, which only one of the members can partake in. A ranged competition, a marathon race, and a Sumo match. | ||
<nowiki>----</nowiki> Reflections of Games: The genin teams are once again broken into three types of exorcises, which they may again choose between; | <nowiki>----</nowiki> Reflections of Games: The genin teams are once again broken into three types of exorcises, which they may again choose between; | ||
''Chapter 11'': '''Chunin Exams Continued''' | ====== ''Chapter 11'': '''Chunin Exams Continued''' ====== | ||
<nowiki>----</nowiki> Information Gathering: They discover that they have been poisoned by a jonin and are forced to discover the antidote by any means necessary. (Not actually deadly, it's a hallucinogenic which takes affect after 24 hours) | <nowiki>----</nowiki> Information Gathering: They discover that they have been poisoned by a jonin and are forced to discover the antidote by any means necessary. (Not actually deadly, it's a hallucinogenic which takes affect after 24 hours) | ||
<nowiki>----</nowiki> Escorting and Kidnapping: The genin are split into two teams, those who're set to kidnap, and those set to escort. The teams that make it to the destination with the client medical ninja pass. (This is when the Sage of Fireflies first appears.) | <nowiki>----</nowiki> Escorting and Kidnapping: The genin are split into two teams, those who're set to kidnap, and those set to escort. The teams that make it to the destination with the client medical ninja pass. (This is when the Sage of Fireflies first appears.) | ||
''Chapter 12'': '''Festival of the Five Great Nations''' | ====== ''Chapter 12'': '''Festival of the Five Great Nations''' ====== | ||
<nowiki>----</nowiki> Dance of the Nations (A Military Parade involving the five great nations) | <nowiki>----</nowiki> Dance of the Nations (A Military Parade involving the five great nations) | ||
<nowiki>----</nowiki> Sage of the Fireflies lights up the village with his bug friends, with the announcement that the Senien are watching as well, with the possibility of those who become chunin are taken under some of their wings, becoming a reacurring character through the series. | <nowiki>----</nowiki> Sage of the Fireflies lights up the village with his bug friends, with the announcement that the Senien are watching as well, with the possibility of those who become chunin are taken under some of their wings, becoming a reacurring character through the series. | ||
''Chapter 13'': '''A New Rank''' | ====== ''Chapter 13'': '''A New Rank''' ====== | ||
<nowiki>----</nowiki> Six weeks after the Escorting and Kidnapping Exam, those who've gotten to this point are mixed together and are placed against the sages they escorted from the previous exam, with a type of 'style' scoring system being place, offering those who haven't gotten many points to this part to show off and gain some extra points. | <nowiki>----</nowiki> Six weeks after the Escorting and Kidnapping Exam, those who've gotten to this point are mixed together and are placed against the sages they escorted from the previous exam, with a type of 'style' scoring system being place, offering those who haven't gotten many points to this part to show off and gain some extra points. | ||
<nowiki>----</nowiki> Judged by a panel of shinobi based on their performances through each of the sections, those who get a collected score above a certain number pass. | <nowiki>----</nowiki> Judged by a panel of shinobi based on their performances through each of the sections, those who get a collected score above a certain number pass. | ||
''Chapter 14'': '''Talks of War''' | ====== ''Chapter 14'': '''Talks of War''' ====== | ||
==== | ====== ''Chapter 15'': '''Allies and Enemies''' ====== | ||
==== Part | ===== Part 2: Great War of Ippalgwa ===== | ||
==== Epilogue: Orphans of the Age ==== | ===== Epilogue: Orphans of the Age ===== | ||
The orphans of the Great War of Ippalgwa are trained to be killers, speaking of extracting vengeance on the Tsardom of Emberforge for the destruction of Cemauxi. | The orphans of the Great War of Ippalgwa are trained to be killers, speaking of extracting vengeance on the Tsardom of Emberforge for the destruction of Cemauxi. | ||
==== Story ==== | |||
===== Part 1 ===== | |||
====== Orphans of the Age ====== | |||
As always, a heavy downpour drenches the metal walls of Bima-Eul. The bell from the town's church has yet to finish ringing as two kids, no older than fourteen, reside within one of the many covered walkways that connect the tall buildings. | |||
Squatting next to the edge of the walkway they were on, Aratasami, a girl with dark green hair and eyes, an unusual quality for the region, watches a pair of bugs play in her hand, extending it just past the cover of the walk way so as the rain drops on them. Humming to herself in a soft tune that the bugs seem to find entertaining. | |||
Glaring at his assigned teammate, Itari, a boy with short light blue hair and piercing yellow eyes, gives a scoff before looking over to their target; a middle aged man with light brown shaggy hair and an unkempt mustache. Hugging the walls in a failed attempt to be stealthy as he wonders the walkways of the foundation of the settlement. Itari and Aratasami's vantage point gives them sight over a majority of the man's path, allowing them to casually sit back and watch his almost comedic antics. | |||
"How long are we supposed to be keeping an eye on this guy?" Aratasami questions with a forlorn expression, having grown bored of the constant waiting. | |||
"They didn't specify." Itari responds with a melancholic tone. "Just that we need to keep an eye on him and make sure ''it'' doesn't get away." | |||
"Guy looks like a scared rat running from imaginary cats... I guess he does have a reason to be scared, those cats would be ''us'', wouldn't they?" the girl rhetorically asks herself | |||
"Yeah, though at first I figured they meant 'it' as in the briefcase, but watching him scuttle like this... That may have been a hint that he isn't human." | |||
"So like a disguise? Perhaps an advanced Kristan illusion?" | |||
Looking away from their target, Itari lifts his head towards the canopy above them, listening to the rain hitting it. | |||
"Seems about right that they wouldn't refer to him as human, we're not supposed to have too many emotions about missions; though I think if that's the case, they need to stop babying us. We're about to be graduating, we'll be getting sent out on real missions after this." | |||
"I agree... Wanna speed it up?" Itari questions with a sly grin. | |||
With a quick but smooth change in demeanor, Aratasami peers to Itari with the statement, "You got my attention." | |||
"I'll take the front, you show up in the rear. Let's just find out why the hell we're supposed to be watching him for." Itari states, shifting his eyes back towards the sporadic man before shooting Aratasami with a finger gun as he steps off the elevated walk way, falling nearly twenty feet before landing on a set of roofs, jumping across the buildings and walls to make his way towards the target. The man with the misshapen mustache flinches as Itari lands with a thud on the roof just beside him, giving him a laid back posture and lazily pointing at him. "Hey, you, with the unnecessary facial hair. What's that you're carrying?" | |||
Without saying a word, the man just stares at Itari for a few seconds, allowing an awkward silence wash between them before he raises a hand and points to himself, questioning if Itari was speaking to him, of which the boy nodded in agreeance. "N-nothing. I'm just walking and m-m-minding my own business, k-kid." he nervously lets out. "That's a-all I'm doing, I have no clue what you're t-talking about... As a matter of fact." The man mumbles as he turns around, stumbling over his words, trying to walk the other way, "I'd have some w-words with this place's leaders.. As the youths a-around here need better counseling." | |||
But as the man turns to walk the other way, Aratasami drops before him, gaining a squatting position before grabbing the handle of a sword that rests along the backside of her waist, through the sash that wraps her abdomen. "Yo. I'd watch where you're going there. Might end up falling and getting hurt." Moving enough to reveal the walkway that lines the foundation of the settlement to be more akin to a loose bridge, as it's just floating rafts tied to the buildings, like the elevated walkways above them, she finishes off with an expression to try and be scary "Grounds a bit unstable here." | |||
"She's right, all it takes is a few knots getting untied and we're all swept right into the great sea below." Itari adds, compiling to her threat, however empty or honest they may be he has yet to determine. | |||
"Hope you can swim if that happens, I hear there are some gnarly creatures in these waters." | |||
Raising a small blade above his head to make sure the man takes note, Itari reiterates; "So, just out of friendly curiosity and the fact that I already asked: What're you carrying?" | |||
"Why I n-never!" The man grumbles as he pushes himself against one of the walls in the alley they have cornered him in, "I... I am on an important diploma-I-I mean political mission here, to meet with your chiefs, and I am to be h-hassled by a group of... Of ''Punks''!?" | |||
"Hey now, you're just being rude. Bug girl over there ain't no punk." Itari states as he pockets the blade. | |||
Aratasami unsheathing her sword, says through a heavy sigh "Well, could have been a friendly talk." before gritting her teeth "Also, stop calling me that, you ass! My name isn't 'bug girl'." she calls mockingly out of frustration. | |||
"This has gotten out of hand." The man with the mustache murmurs, clutching his briefcase tightly to his chest. | |||
"I can't recall your name, not my fault it has to be some long articulate thing." Itari states, waving Aratasami's anger off. | |||
"That's it!" The man yells "You're pushing me into a corner! You're making me do this!" | |||
"Will you shut your face." Itari calls over the man's yells "I'm talking to my partner here, and you're interrupting, rudely I might add." | |||
"More like a pincer attack honestly, get your terms right before accusing someone." Aratasami states nonchalantly, before turning her attention back to Itari "Also, my name is normal from my nation!" | |||
"Your nation is fuckin' weird." | |||
"Yeah, I'll give you that." | |||
"And in his defense, he has walls on either side of him, it's basically a corner." | |||
"Tomato, tomato." Aratasami replies with an eye roll | |||
"Look man, just hand over the case, we'll look inside. We won't touch anything, and we'll hand it back. I just want to know what you're doing here, strangers usually come here with hostile intentions." | |||
"I-i-i-i-i have already told you!" he rapidly explains, beginning to hyperventilate "I.. Am a... Political.. REFUGEEE!!! HELP! HELP ME!" The man begins to scream once again, freaking out. | |||
"Geeze, this guy is something else." Itari states as the man attempts to run back towards Aratasami who, with a quick turn and swipe with her legs, trips him back the way he had came from. | |||
Landing on his back, he begins to call out "Oh my god! They're trying to kill me, why won't any of you people help me!?" However this is the last of his screams as Itari swiftly kicks him into unconsciousness, causing him to let out a a level of gas that makes Aratasami gag. | |||
"Oh my fucking god." She states as she clutches her nose with her free hand and sheaths her sword. Itari waves the fumes away from his face as he grabs the case and jumps up the buildings beside them, reaching the roof. Attempting to follow suite, Aratasami slips from one of the walls and lands right on top of the man, causing a few more curses before she makes it up the building on the second try to find Itari chuckling, causing her to ask "Are you laughing at me!?" | |||
"Yeah, I was." Itari says, crouching to a knee and getting ready to open the case. | |||
"He fuckin' gassed me and it smelled so fuck bad... I still smell it, I think it got on me." She says as she walks near her partner. "So, what do we have here?" | |||
"Let's find out." Itari says as he pops it open, sending a minor explosion and a large cloud of smoke everywhere. | |||
====== Steam and Mirrors ====== | |||
====== Resting in the Rain ====== | |||
====== Curses from the Waterfall ====== | |||
====== Training under the Rain ====== | |||
====== Negotiations with Geulimjaui Ttang ====== | |||
===== Part 2 ===== |
Latest revision as of 15:33, 20 November 2023
Focusing on the five orphaned teams from Bima-Eul, the story goes through their efforts to bring vengeance for their nation's history before nearly bringing about the end of the CaeloVita.
Focus of the story isn't the Taiyoruk trying to bring back the tree, but having already succeeded in raising it, the point is fighting the inevitable change that is now overtaking the world.
Characters
Main
Protagonists
- Arakan Etoau
- Aratasami Kazutane; a girl with a prowess for blades and infatuation with insects.
- Atsushi Tomosho
- Ikemoto
- Ikuya; holds a baby Liaoningosaurus
- Itari; Heavily focuses on use of sword and Qikh.
- Katayanagi
- Kazuhiko
- Kodachi
- Masashi
- Mikio
- Romi
- Rughis
- Tomoyuki
- Ukyo
Antagonists
- The Taiyoruk; Those Under the Black Tree, a group of various characters who have died and found a way to resurrect themselves, now surviving the purpose of bringing the God Tree, which imbued them with near immortality into 4-980.
- Greek Culture: The "Sphinx" - A creature with the body of a lion, wings of a bird, and the head of a human. It embodies the complexity of Greek mythology and the riddles of life.
- Egyptian Culture: The "Serpent of the Nile" - The Nile River was central to Egyptian life. A serpent representing the river could symbolize their dependence on its fertile waters.
- Norse Culture: The "World Serpent" (Jörmungandr) - In Norse mythology, this enormous serpent encircles the world, representing the interconnectedness of all things.
- "Yon" Chinese Culture: The "Dragon" - The Chinese dragon symbolizes power, strength, and good luck. It is a prominent figure in Chinese culture, often associated with emperors and imperial authority.
- Celtic Culture: The "Celtic Knot" - While not a creature, the intricate and interwoven Celtic knots represent the interconnectedness of life and nature in Celtic beliefs.
- Indian Culture: The "Garuda" - A bird-like creature from Hindu mythology, Garuda is the mount of Lord Vishnu and embodies the idea of transcending earthly limitations.
- Mesoamerican Culture: The "Quetzalcoatl" - A feathered serpent deity representing knowledge, fertility, and the cycle of life. It's significant in Aztec and Maya cultures.
- Japanese Culture: The "Kitsune" - A fox spirit known for its cunning and shape-shifting abilities. It symbolizes both trickery and intelligence in Japanese folklore.
- Native American Culture: The "Thunderbird" - A powerful and majestic bird often associated with storms and transformation, representing the spiritual connection to nature.
- African Culture: The "Anansi Spider" - A clever and trickster figure in many African mythologies, representing wisdom and adaptability.
- Roman Culture: The "Centaur" - A half-human, half-horse creature symbolizing the dual nature of Roman society, blending human civilization with the wild and untamed.
- Viking Culture: The "Fenrir Wolf" - A monstrous wolf from Norse mythology, representing the fearsome and adventurous spirit of the Viking warriors.
- Persian Culture: The "Simurgh" - A benevolent and wise bird from Persian mythology, symbolizing purity and the quest for knowledge.
- African Culture (Yoruba): The "Orisha" - A group of deities representing various aspects of life, nature, and human qualities in Yoruba mythology.
- Inuit Culture: The "Qallupilluk" - A mythical creature from Inuit folklore, living in the Arctic waters and symbolizing the dangers of the cold and unforgiving environment.
- Hawaiian Culture: The "Menehune" - A mythical dwarf-like people believed to be the original inhabitants of Hawaii, representing the island's rich history and folklore.
- Aboriginal Australian Culture: The "Rainbow Serpent" - A powerful and creative deity from Aboriginal Dreamtime stories, symbolizing the creation of landscapes and life.
- Mayan Culture: The "Jaguar God of the Underworld" - A deity representing the fierce and unpredictable nature of the Mayan cosmos.
- Mongolian Culture: The "Tengger Cavalry" - While not a mythological creature, the nomadic Mongolian cavalry symbolizes their historical way of life and military prowess.
- Cypriot Culture: The "Aphrodite of Cyprus" - The goddess of love and beauty, often associated with the island of Cyprus, representing its historical significance in the ancient Mediterranean world.
- Korean Culture: The "Haetae" - A lion-like creature known for its protective qualities, often depicted on Korean architecture and symbols as a guardian.
- Polynesian Culture: The "Taniwha" - A water creature from Māori and Polynesian mythology, often associated with bodies of water, representing the oceanic connections of Polynesian cultures.
- Tibetan Culture: The "Snow Lion" - A mythical lion creature symbolizing the majestic mountains and high-altitude landscapes of Tibet.
- Aztec Culture: The "Coatl" - A feathered serpent deity often associated with Quetzalcoatl, representing knowledge, wisdom, and cosmic forces.
- Mongolian Culture: The "Griffin" - A mythical creature with the body of a lion and the head of an eagle, symbolizing the strength and majesty of the Mongolian steppe.
- Jewish Culture: The "Leviathan" - A sea monster mentioned in Jewish folklore, often associated with the primal forces of chaos and creation.
- Indigenous Hawaiian Culture: The "Nāmaka" - A Hawaiian goddess of the sea and volcanic activity, representing the elemental forces of Hawaii.
- Sumerian Culture: The "Lamassu" - A protective deity depicted as a creature with a human head, lion or bull body, and eagle wings, guarding ancient Mesopotamian cities.
- Bengali Culture: The "Rakshasa" - A type of malevolent demon or monster often found in Bengali folklore, symbolizing the struggle between good and evil.
- Swedish Culture: The "Dala Horse" - A traditional carved wooden horse figurine from Sweden, representing craftsmanship and cultural heritage.
- Political Factions
- Masaki; with assistants Sonozaki and Yuchi, Masaki is a reclusive man hiding within the
Secondary
Background
Story
Summaries
Part 1: High Tensions
Chapter 01: Orphans of the Age
Focusing on Itari and Aratsami as they go through their final mission from the academy before passing and meeting their supervisor.
Chapter 02: Steam and Mirrors
Chapter 03: Resting in the Rain
Chapter 04: Curses of the Hidden Waterfall
Chapter 05: Training Within the Rain
Chapter 06: Negotiations with the Land of Shade
Chapter 07: Last Stand of the Kichirou
Chapter 08: War In The Marshes
Chapter 09: Establishment of a New Home (Idogakure)
Chapter 10: Start of the Chunin Exams
Village Competitions; The genin are sent through three types of exorcises, which only one of the members can partake in. A ranged competition, a marathon race, and a Sumo match.
---- Reflections of Games: The genin teams are once again broken into three types of exorcises, which they may again choose between;
Chapter 11: Chunin Exams Continued
---- Information Gathering: They discover that they have been poisoned by a jonin and are forced to discover the antidote by any means necessary. (Not actually deadly, it's a hallucinogenic which takes affect after 24 hours)
---- Escorting and Kidnapping: The genin are split into two teams, those who're set to kidnap, and those set to escort. The teams that make it to the destination with the client medical ninja pass. (This is when the Sage of Fireflies first appears.)
Chapter 12: Festival of the Five Great Nations
---- Dance of the Nations (A Military Parade involving the five great nations)
---- Sage of the Fireflies lights up the village with his bug friends, with the announcement that the Senien are watching as well, with the possibility of those who become chunin are taken under some of their wings, becoming a reacurring character through the series.
Chapter 13: A New Rank
---- Six weeks after the Escorting and Kidnapping Exam, those who've gotten to this point are mixed together and are placed against the sages they escorted from the previous exam, with a type of 'style' scoring system being place, offering those who haven't gotten many points to this part to show off and gain some extra points.
---- Judged by a panel of shinobi based on their performances through each of the sections, those who get a collected score above a certain number pass.
Chapter 14: Talks of War
Chapter 15: Allies and Enemies
Part 2: Great War of Ippalgwa
Epilogue: Orphans of the Age
The orphans of the Great War of Ippalgwa are trained to be killers, speaking of extracting vengeance on the Tsardom of Emberforge for the destruction of Cemauxi.
Story
Part 1
Orphans of the Age
As always, a heavy downpour drenches the metal walls of Bima-Eul. The bell from the town's church has yet to finish ringing as two kids, no older than fourteen, reside within one of the many covered walkways that connect the tall buildings.
Squatting next to the edge of the walkway they were on, Aratasami, a girl with dark green hair and eyes, an unusual quality for the region, watches a pair of bugs play in her hand, extending it just past the cover of the walk way so as the rain drops on them. Humming to herself in a soft tune that the bugs seem to find entertaining.
Glaring at his assigned teammate, Itari, a boy with short light blue hair and piercing yellow eyes, gives a scoff before looking over to their target; a middle aged man with light brown shaggy hair and an unkempt mustache. Hugging the walls in a failed attempt to be stealthy as he wonders the walkways of the foundation of the settlement. Itari and Aratasami's vantage point gives them sight over a majority of the man's path, allowing them to casually sit back and watch his almost comedic antics.
"How long are we supposed to be keeping an eye on this guy?" Aratasami questions with a forlorn expression, having grown bored of the constant waiting.
"They didn't specify." Itari responds with a melancholic tone. "Just that we need to keep an eye on him and make sure it doesn't get away."
"Guy looks like a scared rat running from imaginary cats... I guess he does have a reason to be scared, those cats would be us, wouldn't they?" the girl rhetorically asks herself
"Yeah, though at first I figured they meant 'it' as in the briefcase, but watching him scuttle like this... That may have been a hint that he isn't human."
"So like a disguise? Perhaps an advanced Kristan illusion?"
Looking away from their target, Itari lifts his head towards the canopy above them, listening to the rain hitting it.
"Seems about right that they wouldn't refer to him as human, we're not supposed to have too many emotions about missions; though I think if that's the case, they need to stop babying us. We're about to be graduating, we'll be getting sent out on real missions after this."
"I agree... Wanna speed it up?" Itari questions with a sly grin.
With a quick but smooth change in demeanor, Aratasami peers to Itari with the statement, "You got my attention."
"I'll take the front, you show up in the rear. Let's just find out why the hell we're supposed to be watching him for." Itari states, shifting his eyes back towards the sporadic man before shooting Aratasami with a finger gun as he steps off the elevated walk way, falling nearly twenty feet before landing on a set of roofs, jumping across the buildings and walls to make his way towards the target. The man with the misshapen mustache flinches as Itari lands with a thud on the roof just beside him, giving him a laid back posture and lazily pointing at him. "Hey, you, with the unnecessary facial hair. What's that you're carrying?"
Without saying a word, the man just stares at Itari for a few seconds, allowing an awkward silence wash between them before he raises a hand and points to himself, questioning if Itari was speaking to him, of which the boy nodded in agreeance. "N-nothing. I'm just walking and m-m-minding my own business, k-kid." he nervously lets out. "That's a-all I'm doing, I have no clue what you're t-talking about... As a matter of fact." The man mumbles as he turns around, stumbling over his words, trying to walk the other way, "I'd have some w-words with this place's leaders.. As the youths a-around here need better counseling."
But as the man turns to walk the other way, Aratasami drops before him, gaining a squatting position before grabbing the handle of a sword that rests along the backside of her waist, through the sash that wraps her abdomen. "Yo. I'd watch where you're going there. Might end up falling and getting hurt." Moving enough to reveal the walkway that lines the foundation of the settlement to be more akin to a loose bridge, as it's just floating rafts tied to the buildings, like the elevated walkways above them, she finishes off with an expression to try and be scary "Grounds a bit unstable here."
"She's right, all it takes is a few knots getting untied and we're all swept right into the great sea below." Itari adds, compiling to her threat, however empty or honest they may be he has yet to determine.
"Hope you can swim if that happens, I hear there are some gnarly creatures in these waters."
Raising a small blade above his head to make sure the man takes note, Itari reiterates; "So, just out of friendly curiosity and the fact that I already asked: What're you carrying?"
"Why I n-never!" The man grumbles as he pushes himself against one of the walls in the alley they have cornered him in, "I... I am on an important diploma-I-I mean political mission here, to meet with your chiefs, and I am to be h-hassled by a group of... Of Punks!?"
"Hey now, you're just being rude. Bug girl over there ain't no punk." Itari states as he pockets the blade.
Aratasami unsheathing her sword, says through a heavy sigh "Well, could have been a friendly talk." before gritting her teeth "Also, stop calling me that, you ass! My name isn't 'bug girl'." she calls mockingly out of frustration.
"This has gotten out of hand." The man with the mustache murmurs, clutching his briefcase tightly to his chest.
"I can't recall your name, not my fault it has to be some long articulate thing." Itari states, waving Aratasami's anger off.
"That's it!" The man yells "You're pushing me into a corner! You're making me do this!"
"Will you shut your face." Itari calls over the man's yells "I'm talking to my partner here, and you're interrupting, rudely I might add."
"More like a pincer attack honestly, get your terms right before accusing someone." Aratasami states nonchalantly, before turning her attention back to Itari "Also, my name is normal from my nation!"
"Your nation is fuckin' weird."
"Yeah, I'll give you that."
"And in his defense, he has walls on either side of him, it's basically a corner."
"Tomato, tomato." Aratasami replies with an eye roll
"Look man, just hand over the case, we'll look inside. We won't touch anything, and we'll hand it back. I just want to know what you're doing here, strangers usually come here with hostile intentions."
"I-i-i-i-i have already told you!" he rapidly explains, beginning to hyperventilate "I.. Am a... Political.. REFUGEEE!!! HELP! HELP ME!" The man begins to scream once again, freaking out.
"Geeze, this guy is something else." Itari states as the man attempts to run back towards Aratasami who, with a quick turn and swipe with her legs, trips him back the way he had came from.
Landing on his back, he begins to call out "Oh my god! They're trying to kill me, why won't any of you people help me!?" However this is the last of his screams as Itari swiftly kicks him into unconsciousness, causing him to let out a a level of gas that makes Aratasami gag.
"Oh my fucking god." She states as she clutches her nose with her free hand and sheaths her sword. Itari waves the fumes away from his face as he grabs the case and jumps up the buildings beside them, reaching the roof. Attempting to follow suite, Aratasami slips from one of the walls and lands right on top of the man, causing a few more curses before she makes it up the building on the second try to find Itari chuckling, causing her to ask "Are you laughing at me!?"
"Yeah, I was." Itari says, crouching to a knee and getting ready to open the case.
"He fuckin' gassed me and it smelled so fuck bad... I still smell it, I think it got on me." She says as she walks near her partner. "So, what do we have here?"
"Let's find out." Itari says as he pops it open, sending a minor explosion and a large cloud of smoke everywhere.