Máncátír: Difference between revisions

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Created page with "History Origin _ Cibarecátír Cycle The Cibarecátír Cycle is the cycle a Máncátír's body goes through over the course of 112 days, starting the day after it's initial infection, or from the point of puberty. 1-8 (None Transformative), 9-16 (Virmens), 17-24 (Demom), 25-32 (Nebium), 33-40 (Bellara), 41-48 (Prodiginem), 49-56 (Prodigura), 57-64 (Hibernation), 65-72 (Prodigura), 73-80 (Prodiginem), 81-88 (Bellara), 89-96 (Nebium), 97-104 (Demom), 105-112 (Virmens)..."
 
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History
The '''Máncátír''' are a complex and primal people, shaped by their '''Cibarecátír Cycle''' and the demands of their environment. Below is a deeper dive into their history, culture, physiology, and societal dynamics.
----


Origin
=== '''History and Origin''' ===


_
==== '''Origin''' ====
The '''Máncátír''' trace their origins to the bloodline of '''Bartholomew Yon Wauter''', whose transformative power infected his descendants. The '''Hemomantic Confluxes''' catalyzed the creation of the '''Báuturíí''', but through his seed, Bartholomew birthed the '''Máncátír''', a distinct lineage capable of shapeshifting based on their environment and the cyclical flow of '''Dlua''', the essence of transformation within them.


Cibarecátír Cycle
The first Máncátír were outcasts, their monstrous forms feared and misunderstood. Over time, they established their own packs and societies, often in harsh, isolated environments. Some believe their transformations were an attempt by Bartholomew to bridge human and beast, creating guardians for a world that would soon lose control of its magic.


The Cibarecátír Cycle is the cycle a Máncátír's body goes through over the course of 112 days, starting the day after it's initial infection, or from the point of puberty.
==== '''The Pure Bloodline''' ====
The '''pure bloodline''' of Máncátír is directly descended from Bartholomew’s original seed. Unlike their scattered progeny, they possess the '''Consummis''' form, which grants them superior control, intelligence, and abilities. They were once revered as leaders, but the fear of their power led to many being imprisoned or killed.


1-8 (None Transformative), 9-16 (Virmens), 17-24 (Demom), 25-32 (Nebium), 33-40 (Bellara), 41-48 (Prodiginem), 49-56 (Prodigura), 57-64 (Hibernation), 65-72 (Prodigura), 73-80 (Prodiginem), 81-88 (Bellara), 89-96 (Nebium), 97-104 (Demom), 105-112 (Virmens).
The '''pure bloodline''' of the '''Máncátír''', directly descended from Bartholomew Yon Wauter’s seed, represents the pinnacle of their species' potential. These rare individuals possess a combination of innate abilities, heightened physical and mental traits, and superior control over their transformations, making them feared and revered among all Máncátír.


Forms
===== '''General Characteristics of Pure Bloods''' =====


The form a Máncátír takes entirely depend on where they are on their Cibarecátír Cycle. There are a number of events which trigger transformations.
====== '''Superior Physiology''': ======


When one goes completely insane and loses control.
* '''Physical Strength and Endurance''':
** Pure bloods possess strength unmatched by any other Máncátír, able to lift several tons, break through solid stone, and withstand immense physical trauma. Their endurance allows them to function for days without rest, heal rapidly, and recover from injuries that would be fatal to others.
** '''Enhanced Durability''':
*** Their bones are denser, their muscles more efficient, and their skin tougher than normal Máncátír. This makes them highly resistant to physical damage, poisons, and environmental extremes.
** '''Heightened Senses''':
*** Pure bloods have an acute sense of smell, hearing, and sight, even beyond what normal Máncátír experience. They can track individuals over miles by scent alone and see clearly in total darkness.
*** They possess a '''sixth sense''', an intuitive awareness of danger and emotional states in those around them.


When one's Dlua either overflows or begins to run dry.
====== '''Extended Lifespan''': ======


When one is in a dire situation and instinctively summon it.
* Pure bloods age at an incredibly slow rate, living for several centuries. Despite their age, they retain their physical and mental prowess, further solidifying their status as near-immortal beings.


When a member of the pure bloodline summons it.
===== '''Transformation Abilities''' =====
Pure bloods have unparalleled control over their transformations, making them more versatile and dangerous than ordinary Máncátír.


After enough training, one may be able to learn how to force a transformation, however these forms are a bit weaker than their natural transformations.
====== '''Consummis Form''': ======
This unique form is exclusive to the pure bloodline, representing their apex state. In this form, they blend human intelligence with monstrous power, achieving perfect harmony between their primal and rational sides.


Certain spells and potions can cause a transformation as they can trick one's Dlua into believing it is overflowing.
* '''Attributes''':
** Fully humanoid intelligence and reasoning.
** Enhanced muscle density, giving them a form that is both agile and immensely strong.
** Retention of heightened senses and their ability to communicate clearly in this state.
* '''Size and Appearance''':
** Their Consummis form is an awe-inspiring blend of human and beast, standing around 12-15 feet tall with dense, almost armor-like fur and sharp, clawed extremities. Their eyes glow with an eerie light, and their voice carries a supernatural resonance.


Cibarecátír-Virmens
====== '''Control Over Cycle Phases''': ======


Skin darkens as it becomes more calloused.
* Pure bloods can '''trigger transformations''' at will, bypassing the '''Cibarecátír Cycle''' phases.
* They can selectively enhance certain traits of a specific phase (e.g., increasing the ferocity of the '''Prodiginem''' form or the agility of the '''Bellara''' form) without fully transforming.
* They can delay or suppress transformations in other Máncátír, manipulating their '''Dlua''' to stabilize or destabilize individuals.


Feral -
====== '''Partial Transformations''': ======


Cibarecátír-Demom
* Pure bloods can transform parts of their bodies as needed—e.g., extending claws, enhancing strength in their arms, or sharpening their senses—without a full transformation. This allows them to adapt to situations quickly.


Their ears gain a bit of a point, and their canines becomes sharper and slightly elongated. Their eyes gain a tapetum lucidum layer behind the pupil, and their bodies burn three times as many calories as normal. They quickly grow slightly more hair, making them more sensitive to the touch, and their hearing slightly becomes clearer.
===== '''Mental Abilities''' =====


This can become problematic for someone with a high metabolism, as they require lots of food to keep a healthy. Due to the bodies higher metabolism, they become hungrier quicker and the sudden shift in heightened senses cause people to become more agitated, therefore more prone to aggression.
====== '''Hive-Mind Authority''': ======


Cibarecátír-Nebium
* Pure bloods are natural leaders of the Máncátír and possess the ability to '''command and influence others''' through their mental presence. They can:
** Instill calmness or incite rage in other Máncátír.
** Enforce loyalty and obedience, particularly among lower-ranking or feral members.
** Synchronize the actions of a pack during hunts or battles, making them operate as a seamless unit.


More hair begins to cover the body, now completely, as their muscles grow, so does their overall size, gaining a couple of inches in height, and more than a few pounds in weight. It's during this transformation that they look the most like a hybrid between a human and a monster as their keep a lot of their facial features, albeit a bit exaggerated, with their feet growing twice in length, as they begin to only walk along the balls of their feet. A good portion of their front teeth have become more fang like.
====== '''Emotion Manipulation''': ======


Cibarecátír-Bellara
* Their empathetic abilities allow them to sense and influence the emotions of those around them, including non-Máncátír. They can sow fear in enemies or inspire courage in allies.


With their necks growing twice in length, and their face becoming elongated, a large amount of muscle now covers the body, with all of their senses being doubled. It's during this form that we see them begin to shift from the bipedal humans to quadrupedal monsters. All of their teeth have now turned into fangs as their overall size is now a full foot more than their base human form. The hair can now be considered fur.
====== '''Resistance to Madness''': ======


Cibarecátír-Prodiginem
* Unlike ordinary Máncátír, who risk losing control during transformations or under extreme stress, pure bloods are naturally resistant to the madness brought on by their primal instincts. They remain lucid and strategic even in their most feral forms.


They grow an extra couple of feet in size and begin to lose a bit of their fur, with now have full on muzzles. Claws which can extend up to four inches in length, and toxic saliva. The odor of a Prodiginem is said to rival a decayed corpse and hold multiple. The strongest of the forms.
===== '''Hemomantic Abilities''' =====
As descendants of Bartholomew Yon Wauter, pure bloods have inherited a latent connection to '''Hemomancy''', though it is not as pronounced as in the '''Báuturíí'''.


Cibarecátír-Prodigura
====== '''Blood Manipulation''': ======


With almost bear like qualities, this overly sized form loses just a little more of it's fur. The average height for this form is roughly nine foot, with most weighing just above a ton. The toughest of the forms, and most beastly, it is by far the hardest to control, and almost always becomes extremely hostile to all none-Máncátír. They are usually very territorial of their decided home and pack, and for the first four nights enter competitions against other Prodigura for a place among the _ orgies, which take place over the last four nights of the initial Prodigura cycle.
* Pure bloods can control their own blood to heal wounds, enhance their abilities, or create temporary weapons (e.g., claws or blades formed from hardened blood).
* They can also manipulate the blood of others to cause pain, immobilization, or unconsciousness.


After which they will enter a hibernative state for eight days, after which the males will spend the next eight days protecting and gathering food for the females and other males yet to enter hibernation. While the females will care for any and all young, and continue to rest to ensure impregnation. The birth of which, takes place during their next initial Prodigura cycle.
====== '''Life Sustenance''': ======


Cibarecátír-Consummis
* Pure bloods do not require traditional food or drink. They can sustain themselves entirely on blood, though they do not need to consume it as often as the Báuturíí.
* Their blood carries rejuvenating properties, capable of healing others or temporarily granting increased strength to ordinary Máncátír.


The Consummis form has been discovered to be reserved exclusively for the pure bloodline of the original, Wauter dissidents.
===== '''Unique Abilities of the Pure Bloodline''' =====


Culture
====== '''Command of Prodigura''': ======


Breeds
* Pure bloods have a unique ability to tame and control the feral and hostile '''Prodigura''' phase in others, even when those individuals are entirely out of control.
* This makes them invaluable during the volatile '''Prodigura Phase''', where they act as mediators and protectors.


?WOLF?
====== '''Enhanced Fertility''': ======


-Veumand
* Pure bloods are naturally more fertile than other Máncátír, ensuring the propagation of their rare lineage. Their offspring inherit stronger, more stable traits, though few reach the full potential of the pure bloodline.


?RAT?
====== '''Howl of Dominion''': ======


-Veumand
* A supernatural howl unique to pure bloods, capable of summoning nearby Máncátír from miles away. This howl inspires fear in enemies and strengthens the resolve of allies.


?BULL?
====== '''Ethereal Form''': ======


-Veumand
* Legends speak of pure bloods achieving a rare, almost spiritual transformation where they temporarily transcend their physical form, existing as a powerful shadow-like entity. In this state, they can phase through obstacles, become immune to physical harm, and communicate directly with the imprisoned pure-blood ancestors.


?Hedgehog?
===== '''Weaknesses''' =====
Despite their immense power, pure bloods have their limitations:


-Dylviget
* '''Emotional Strain''':
** The constant mental connection to other Máncátír can be overwhelming, particularly when commanding large packs.
* '''Dependency on Blood''':
** Their hemomantic abilities rely on a consistent intake of fresh blood. Deprivation weakens them significantly.
* '''Rarity''':
** Pure bloods are exceedingly rare, making them targets of fear, jealousy, and assassination.
* '''Overexertion''':
** Using multiple abilities simultaneously, such as commanding a pack while in Consummis form, drains their '''Dlua''' rapidly, forcing them into a weakened state.


?BABOON?
===== '''Legacy of the Pure Bloodline''' =====
Pure bloods are seen as living legends and symbols of the Máncátír’s potential. They embody the balance between beast and man, guiding their people through strength, wisdom, and primal instinct. Their rarity and power ensure they remain central figures in Máncátír lore and society, but their existence is also a source of division, as some view them as tyrants, while others see them as saviors.


-Oris
This blend of divine authority, primal power, and human intelligence cements pure bloods as some of the most enigmatic and formidable beings in '''Lumea Sangelui'''.
----


?APE?
=== '''The Cibarecátír Cycle''' ===
The '''Cibarecátír Cycle''' is a defining feature of the Máncátír, guiding their transformations and shaping their behaviors. Below are additional details for each phase which lasts for 104 days before restarting.


-Griogubul
==== '''Cycle Phases Expanded''': ====


?LION?
* '''Virmens (1-8)''':
** '''Behavior''': Heightened aggression, increased stamina. Individuals are prone to feral outbursts.
** '''Culture''': During this phase, Máncátír focus on physical training to control their instincts. Packs hold sparring matches to bond and mitigate potential outbreaks.
* '''Demom (9-16, 97-104)''':
** '''Behavior''': Agitation and heightened senses make Máncátír hyper-aware but easily irritable.
** '''Culture''': Pack members isolate themselves during this phase to avoid unnecessary conflict, often retreating into forests or caves.
* '''Nebium (17-24, 89-96)''':
** '''Behavior''': Increased size and strength, but emotional control begins to slip.
** '''Culture''': Ritual hunts are held to direct the increased energy. Successful hunters are celebrated with feasts.
* '''Bellara (25-32, 81-88)''':
** '''Behavior''': Full sensory enhancement, near-unstoppable physical prowess, and a transition to quadrupedal locomotion.
** '''Culture''': Packs migrate to sacred hunting grounds. These migrations are seen as pilgrimages, with spiritual significance tied to their transformation.
* '''Prodiginem (33-40, 73-80)''':
** '''Behavior''': Unstable and highly territorial, their toxic saliva and deadly claws make them formidable predators.
** '''Culture''': During this phase, Máncátír establish strict boundaries around their territory. Ritual challenges and battles for dominance within packs are common.
* '''Prodigura (41-48, 65-72)''':
** '''Behavior''': Fully feral, hostile, and nearly impossible to control. Territorial instincts dominate their behavior.
** '''Culture''': This phase includes the '''Procreation Ritual''', where males compete in brutal combat for mating rights. Females choose the victor based on strength and endurance.
* '''Hibernation (49-64)''':
** '''Behavior''': Dormant, conserving energy for the next phase.
** '''Culture''': The pack becomes protective of its hibernating members, ensuring their safety from predators and other packs.


-Eub
----


?BEAR?
=== '''Forms and Abilities''' ===
Each form in the '''Cibarecátír Cycle''' reflects the balance between human and beast, with transformations tied to environmental stimuli and the flow of '''Dlua'''.


-Lumea Sangelui
==== '''Key Transformational Triggers''': ====


?MOOSE?
* '''Overflowing Dlua''': Overexertion or heightened emotions lead to rapid transformations, often into more unstable forms.
* '''Dlua Depletion''': Lack of sustenance, injury, or extreme fatigue can trigger involuntary shifts into weaker forms like '''Virmens''' or '''Demom'''.
* '''Training''': With enough experience, some Máncátír learn to force transformations, though this comes at the cost of reduced power and increased strain.


-Lumea Sangelui
----


?BOAR?
=== '''Breeds and Environmental Influence''' ===
Each breed of Máncátír is shaped by their environment, with traits reflecting their specific challenges and needs.
{| class="wikitable"
!'''Breed'''
!'''Region'''
!'''Traits'''
|-
|'''Wolf'''
|Veumand
|Agile, pack-oriented, exceptional night vision.
|-
|'''Rat'''
|Veumand
|Small, cunning, and adept at infiltration.
|-
|'''Bull'''
|Veumand
|Powerful, with immense strength and endurance.
|-
|'''Bear'''
|Lumea Sangelui
|Massive and territorial, unmatched in physical toughness.
|-
|'''Lion'''
|Eub
|Regal and dominant, skilled in leadership and combat.
|-
|'''Jaguar'''
|Tamita
|Stealthy and agile, masters of stalking prey.
|-
|'''Bat'''
|Oken
|Winged and nocturnal, with echolocation abilities.
|-
|'''Whale'''
|Klamith
|Aquatic, with powerful lung capacity and echolocation.
|}
----


-Lumea Sangelui
=== '''Culture and Society''' ===


?WALRUS?
==== '''Social Structure''': ====


-Lumea Sangelui
* '''Packs''': The core social unit, often consisting of extended families. Packs are hierarchical, with an '''Alpha''' (usually the strongest Máncátír) leading.
* '''Sacred Territories''': Each pack claims a specific territory, often marked with claw or scent markers.


?DEER?
===== '''Social Organization''' =====
The '''Máncátír''' are highly structured, with their society organized into packs and sub-packs that form broader clans. Each level of social interaction carries specific roles, responsibilities, and hierarchies.


-U.S.K.
====== '''Pack Hierarchy''': ======


?BISON?
* '''The Alpha''':
** The strongest and most dominant member of the pack. Alphas are often chosen through combat or longstanding achievements in hunting, leadership, or control over transformations.
** Responsibilities: Protecting the pack, resolving disputes, organizing migrations, and leading hunts.
* '''The Beta''':
** The second-in-command, responsible for supporting the Alpha and taking charge in their absence.
** Often advisors or spiritual leaders within the pack.
* '''The Dlua Keeper''':
** A specialized role given to those who monitor and manage the flow of '''Dlua''' within the pack. They often create potions, perform rituals, or administer treatments to stabilize transformations.
* '''The Hunters''':
** The bulk of the pack, composed of those most adept at hunting, protecting territory, and scouting.
* '''The Elders''':
** Respected older members who no longer hunt but serve as historians, storytellers, and mentors.
* '''The Omega''':
** The lowest-ranking member, often fulfilling auxiliary roles such as childcare, cleaning, and preparing food. Despite their low rank, Omegas are protected and valued for their contributions.


-U.S.K.
====== '''Clan Structure''': ======


?JAGUAR?
* Clans consist of multiple packs sharing a common territory or lineage.
* Clans often meet during specific phases of the '''Cibarecátír Cycle''' to share resources, celebrate, and solidify alliances.


-Tamita
==== '''Rituals''': ====


?BAT?
* '''Hunting Feasts''': Celebrations held after successful hunts during the '''Nebium''' phase. Packs share stories and strengthen bonds.
* '''Procreation Rituals''': Brutal competitions during the '''Prodigura''' phase to determine mating rights.
* '''Blood Tithes''': Offerings made to the pure bloodline or their descendants to honor their origins.


-Oken
==== '''Spiritual and Ritual Practices''' ====
Máncátír spirituality revolves around the sanctity of the '''Cibarecátír Cycle''', reverence for the pure bloodline, and the balance between beast and human.


?WHALE?
===== '''Key Spiritual Beliefs''': =====


-Klamith
* '''Dlua as Divine Essence''':
** The flow of '''Dlua''' is seen as a sacred gift that connects all Máncátír. Maintaining balance is a central tenet.
* '''Reverence for the Cycle''':
** Each phase of the '''Cibarecátír Cycle''' is celebrated with unique rituals, seen as a reflection of life's natural transformations.


?SEAL?
===== '''Major Rituals''': =====


-Klamith
# '''The First Shift (Primithera)''':
#* A rite of passage marking a young Máncátír’s first transformation during puberty. Elders guide the initiate through their initial phases, offering guidance and protection.
# '''The Blood Rite (Velthkorth)''':
#* Performed during the '''Prodigura Phase''', this ritual honors the pure bloodline with offerings of blood and storytelling of Bartholomew’s legacy.
# '''The Hibernation Vigil (Mazhel Dormithai)''':
#* During the '''Hibernation Phase''', awake pack members maintain a protective vigil over their dormant kin, conducting chants to ward off predators and rival packs.


Social
==== '''Mating and Family''': ====


Mating
* '''Orgies''': Common among packs during the '''Prodigura''' phase to ensure genetic diversity.
* '''Monogamous Bonds''': Rare, but '''alpha females''' may choose a single mate. These bonds are marked by ceremonial scars.


Males typically take on multiple mates, with orgies being a frequent part of mating rituals.
===== '''Mating and Reproductive Practices''' =====
Reproduction is deeply tied to the '''Prodigura Phase''', where territorial instincts and mating rituals peak.


Only specific females, referred to as _, enter one on one relationships. For these _ females, males will enter bouts of combat with each other to prove they're more suited for them.
===== '''Mating Rituals''': =====


Pure Bloodline
# '''The Blood Hunt''':
#* Male Máncátír compete by presenting the spoils of a hunt to potential mates. The quality of the kill reflects their strength and suitability.
# '''Combat for Dominance''':
#* When competing for '''high-ranking females''' (referred to as '''Primis'''), males engage in ritual combat. Victors earn the right to mate with these powerful and selective females.
# '''Pack Orgies''':
#* During the height of the '''Prodigura Phase''', communal mating occurs among the pack to ensure genetic diversity. These events are both celebratory and practical, fostering strong bonds.


Not even a handful are known to still be alive, and even of them only one is known to not be imprisoned. [[_]], who rests on the _, one of the highest positions of the Orbis Sanguis Terrarum.
===== '''Parenting''': =====


The Consummis form allows one to command the lesser in-controlled Máncátír, their transformed forms are far more intelligent, holding human level intelligence. Aside from this, they can transform on command as well rather than only when necessary. The pure bloodline are naturally stronger and more endurant, as well as holding more heightened senses, with their transformed forms being even further.
* '''Females''' protect and care for the young during their early development.
* '''Males''' often act as protectors and providers during this time, gathering food and defending the territory.
* '''Communal Raising''': Pack members collectively care for offspring, with Elders playing a significant role in teaching survival skills.


Hunting
==== '''Hunting and Survival Practices''' ====
Hunting is central to Máncátír life, not only as a means of sustenance but as a cultural cornerstone.


Hunting is a large part of the Máncátír culture, with there being three forms. Stalking, Toying, Pack.
===== '''Styles of Hunting''': =====


Migration
* '''Stalking Hunts''':
** Used for stealth and precision. Stalking is a favored method of apex predators like jaguar and lion breeds.
* '''Toying Hunts''':
** A theatrical style where prey is exhausted before being killed, often used as a test of skill or endurance.
* '''Pack Coordination''':
** Packs work together to bring down larger prey, employing strategic positioning and teamwork.


Máncátír go into the snowy mountains during the 6th, 7th, 8th, 9th, and 10th part of their Cibarecátír Cycle, starting the climb during the 6th part, and returning to the towns around the mountains during the 10th. The exact reason for this is unknown, however it has been theorized that it's because the living members of the pure bloodline have been imprisoned here and they are drawn to their howls.
===== '''Ritual Hunts''': =====


Not all Máncátír seem to do this, they instead stay in the areas at the base of the mountain, sometimes killing in the villages, towns, and cities that make up a good portion of Lumea Sangelui.
* '''Nebium Feast Hunts''':
** During the '''Nebium Phase''', Máncátír conduct grand hunts to mark their physical peak. These events are accompanied by communal feasts and storytelling.
* '''Blood Offering Hunts''':
** Hunts conducted to honor the pure bloodline or ancestral spirits, with a portion of the kill left as an offering at sacred sites.


Trivia
==== '''Territorialism and Inter-Pack Relations''' ====


Translation; CIBum (meat), schimBARE (change), manCATOR (eater). PRODIGIUM (monster), creatURA (creature), homINEM (person). DEMENS/NEBun (mad), VIR/OM (man). BELLua/fiARA (beast). CONSUMMatus (perfect). primIS/primul (first).
===== '''Territorial Behavior''': =====
 
* Máncátír are highly territorial, especially during the '''Prodiginem''' and '''Prodigura''' phases.
* Borders are marked with claw marks, scent markers, and even symbols carved into trees or rocks.
 
===== '''Inter-Pack Alliances''': =====
 
* '''Trade of Mates''':
** Packs may exchange mates to strengthen alliances and ensure diversity.
* '''Ritual Challenges''':
** Disputes between packs are resolved through non-lethal combat, with victories determining territorial rights or resource sharing.
 
===== '''Rivalry and Conflict''': =====
 
* Hostile packs may engage in '''Blood Feuds''', where prolonged conflicts are fought over territory or past grievances.
 
==== '''Storytelling and Oral Traditions''' ====
The Máncátír are natural storytellers, with oral traditions serving as their primary means of preserving history and culture.
 
===== '''Themes of Stories''': =====
 
* '''Bartholomew’s Legacy''':
** Tales of the progenitor’s actions and his attempt to balance beast and human are central to their identity.
* '''The Pure Bloodline''':
** Stories of the remaining pure-blood Máncátír are shared as cautionary or inspirational tales.
* '''Lessons of the Hunt''':
** Stories about successful hunts and clever prey are shared to teach younger generations survival tactics.
 
===== '''Cultural Practices''': =====
 
* '''Scarred Stories''':
** Máncátír often scar their bodies with symbols representing their personal achievements or tales of hunts and battles.
 
==== '''Ethics and Justice''' ====
Justice in Máncátír society is swift and tied to their sense of balance.
 
===== '''The Crimson Laws''': =====
 
# '''Do not harm the pack.'''
# '''Respect the sanctity of the Dlua.'''
# '''Protect the young and the elders.'''
# '''Territory is sacred. Violations will be punished.'''
 
===== '''Punishments''': =====
 
* '''Exile''': The most severe punishment, reserved for those who betray the pack or kill indiscriminately.
* '''Scarred Marks''': Visible scars are inflicted on offenders to remind them of their misdeeds.
 
----
 
=== '''Migration and Hibernation''' ===
The '''mountain migrations''' during the '''Hibernation''' phase are one of the most enigmatic aspects of Máncátír behavior. Scholars speculate that the howls of imprisoned pure-blood Máncátír act as a subconscious call, drawing their descendants closer.
 
==== '''Migration Patterns''' ====
Máncátír migrations are cyclical and deeply tied to their '''Cibarecátír Cycle'''.
 
===== '''The Journey to the Mountains''': =====
 
* During the '''Hibernation Phase''', most Máncátír are drawn to snowy mountain regions, believed to resonate with the howls of the imprisoned pure bloodline.
* '''Cultural Theories''':
** Some see the migration as a spiritual pilgrimage to connect with their origins.
** Others believe the cold climate helps regulate the transformations triggered during this phase.
 
===== '''Village Conflict''': =====
 
* Those who do not migrate remain near the base of the mountains, often clashing with human settlements. These conflicts shape their territorial reputation, making them both feared and respected by nearby populations.
 
----
 
=== '''Pure Bloodline and the Consummis Form''' ===
The pure bloodline’s '''Consummis''' form represents the pinnacle of Máncátír evolution, with intelligence and control surpassing all others. These individuals can:
 
* Command other Máncátír, even in their feral forms.
* Transform at will, with heightened physical and mental abilities.
* Influence the flow of '''Dlua''', suppressing transformations in others if needed.
 
----
 
=== '''Hunting Styles''' ===
 
* '''Stalking''': Quiet and methodical, ideal for stealth-oriented breeds like wolves or jaguars.
* '''Toying''': Predators prolong the hunt, testing their prey’s limits.
* '''Pack Hunting''': Cooperative strategies that emphasize teamwork and efficiency.
 
----
 
=== '''Spiritual Beliefs''' ===
The Máncátír believe in the sanctity of their transformations and view the '''Cibarecátír Cycle''' as a divine gift. Rituals often invoke the memory of '''Bartholomew Yon Wauter''' and their ancestors, seeking guidance or strength.

Latest revision as of 22:27, 22 November 2024

The Máncátír are a complex and primal people, shaped by their Cibarecátír Cycle and the demands of their environment. Below is a deeper dive into their history, culture, physiology, and societal dynamics.


History and Origin

Origin

The Máncátír trace their origins to the bloodline of Bartholomew Yon Wauter, whose transformative power infected his descendants. The Hemomantic Confluxes catalyzed the creation of the Báuturíí, but through his seed, Bartholomew birthed the Máncátír, a distinct lineage capable of shapeshifting based on their environment and the cyclical flow of Dlua, the essence of transformation within them.

The first Máncátír were outcasts, their monstrous forms feared and misunderstood. Over time, they established their own packs and societies, often in harsh, isolated environments. Some believe their transformations were an attempt by Bartholomew to bridge human and beast, creating guardians for a world that would soon lose control of its magic.

The Pure Bloodline

The pure bloodline of Máncátír is directly descended from Bartholomew’s original seed. Unlike their scattered progeny, they possess the Consummis form, which grants them superior control, intelligence, and abilities. They were once revered as leaders, but the fear of their power led to many being imprisoned or killed.

The pure bloodline of the Máncátír, directly descended from Bartholomew Yon Wauter’s seed, represents the pinnacle of their species' potential. These rare individuals possess a combination of innate abilities, heightened physical and mental traits, and superior control over their transformations, making them feared and revered among all Máncátír.

General Characteristics of Pure Bloods
Superior Physiology:
  • Physical Strength and Endurance:
    • Pure bloods possess strength unmatched by any other Máncátír, able to lift several tons, break through solid stone, and withstand immense physical trauma. Their endurance allows them to function for days without rest, heal rapidly, and recover from injuries that would be fatal to others.
    • Enhanced Durability:
      • Their bones are denser, their muscles more efficient, and their skin tougher than normal Máncátír. This makes them highly resistant to physical damage, poisons, and environmental extremes.
    • Heightened Senses:
      • Pure bloods have an acute sense of smell, hearing, and sight, even beyond what normal Máncátír experience. They can track individuals over miles by scent alone and see clearly in total darkness.
      • They possess a sixth sense, an intuitive awareness of danger and emotional states in those around them.
Extended Lifespan:
  • Pure bloods age at an incredibly slow rate, living for several centuries. Despite their age, they retain their physical and mental prowess, further solidifying their status as near-immortal beings.
Transformation Abilities

Pure bloods have unparalleled control over their transformations, making them more versatile and dangerous than ordinary Máncátír.

Consummis Form:

This unique form is exclusive to the pure bloodline, representing their apex state. In this form, they blend human intelligence with monstrous power, achieving perfect harmony between their primal and rational sides.

  • Attributes:
    • Fully humanoid intelligence and reasoning.
    • Enhanced muscle density, giving them a form that is both agile and immensely strong.
    • Retention of heightened senses and their ability to communicate clearly in this state.
  • Size and Appearance:
    • Their Consummis form is an awe-inspiring blend of human and beast, standing around 12-15 feet tall with dense, almost armor-like fur and sharp, clawed extremities. Their eyes glow with an eerie light, and their voice carries a supernatural resonance.
Control Over Cycle Phases:
  • Pure bloods can trigger transformations at will, bypassing the Cibarecátír Cycle phases.
  • They can selectively enhance certain traits of a specific phase (e.g., increasing the ferocity of the Prodiginem form or the agility of the Bellara form) without fully transforming.
  • They can delay or suppress transformations in other Máncátír, manipulating their Dlua to stabilize or destabilize individuals.
Partial Transformations:
  • Pure bloods can transform parts of their bodies as needed—e.g., extending claws, enhancing strength in their arms, or sharpening their senses—without a full transformation. This allows them to adapt to situations quickly.
Mental Abilities
Hive-Mind Authority:
  • Pure bloods are natural leaders of the Máncátír and possess the ability to command and influence others through their mental presence. They can:
    • Instill calmness or incite rage in other Máncátír.
    • Enforce loyalty and obedience, particularly among lower-ranking or feral members.
    • Synchronize the actions of a pack during hunts or battles, making them operate as a seamless unit.
Emotion Manipulation:
  • Their empathetic abilities allow them to sense and influence the emotions of those around them, including non-Máncátír. They can sow fear in enemies or inspire courage in allies.
Resistance to Madness:
  • Unlike ordinary Máncátír, who risk losing control during transformations or under extreme stress, pure bloods are naturally resistant to the madness brought on by their primal instincts. They remain lucid and strategic even in their most feral forms.
Hemomantic Abilities

As descendants of Bartholomew Yon Wauter, pure bloods have inherited a latent connection to Hemomancy, though it is not as pronounced as in the Báuturíí.

Blood Manipulation:
  • Pure bloods can control their own blood to heal wounds, enhance their abilities, or create temporary weapons (e.g., claws or blades formed from hardened blood).
  • They can also manipulate the blood of others to cause pain, immobilization, or unconsciousness.
Life Sustenance:
  • Pure bloods do not require traditional food or drink. They can sustain themselves entirely on blood, though they do not need to consume it as often as the Báuturíí.
  • Their blood carries rejuvenating properties, capable of healing others or temporarily granting increased strength to ordinary Máncátír.
Unique Abilities of the Pure Bloodline
Command of Prodigura:
  • Pure bloods have a unique ability to tame and control the feral and hostile Prodigura phase in others, even when those individuals are entirely out of control.
  • This makes them invaluable during the volatile Prodigura Phase, where they act as mediators and protectors.
Enhanced Fertility:
  • Pure bloods are naturally more fertile than other Máncátír, ensuring the propagation of their rare lineage. Their offspring inherit stronger, more stable traits, though few reach the full potential of the pure bloodline.
Howl of Dominion:
  • A supernatural howl unique to pure bloods, capable of summoning nearby Máncátír from miles away. This howl inspires fear in enemies and strengthens the resolve of allies.
Ethereal Form:
  • Legends speak of pure bloods achieving a rare, almost spiritual transformation where they temporarily transcend their physical form, existing as a powerful shadow-like entity. In this state, they can phase through obstacles, become immune to physical harm, and communicate directly with the imprisoned pure-blood ancestors.
Weaknesses

Despite their immense power, pure bloods have their limitations:

  • Emotional Strain:
    • The constant mental connection to other Máncátír can be overwhelming, particularly when commanding large packs.
  • Dependency on Blood:
    • Their hemomantic abilities rely on a consistent intake of fresh blood. Deprivation weakens them significantly.
  • Rarity:
    • Pure bloods are exceedingly rare, making them targets of fear, jealousy, and assassination.
  • Overexertion:
    • Using multiple abilities simultaneously, such as commanding a pack while in Consummis form, drains their Dlua rapidly, forcing them into a weakened state.
Legacy of the Pure Bloodline

Pure bloods are seen as living legends and symbols of the Máncátír’s potential. They embody the balance between beast and man, guiding their people through strength, wisdom, and primal instinct. Their rarity and power ensure they remain central figures in Máncátír lore and society, but their existence is also a source of division, as some view them as tyrants, while others see them as saviors.

This blend of divine authority, primal power, and human intelligence cements pure bloods as some of the most enigmatic and formidable beings in Lumea Sangelui.


The Cibarecátír Cycle

The Cibarecátír Cycle is a defining feature of the Máncátír, guiding their transformations and shaping their behaviors. Below are additional details for each phase which lasts for 104 days before restarting.

Cycle Phases Expanded:

  • Virmens (1-8):
    • Behavior: Heightened aggression, increased stamina. Individuals are prone to feral outbursts.
    • Culture: During this phase, Máncátír focus on physical training to control their instincts. Packs hold sparring matches to bond and mitigate potential outbreaks.
  • Demom (9-16, 97-104):
    • Behavior: Agitation and heightened senses make Máncátír hyper-aware but easily irritable.
    • Culture: Pack members isolate themselves during this phase to avoid unnecessary conflict, often retreating into forests or caves.
  • Nebium (17-24, 89-96):
    • Behavior: Increased size and strength, but emotional control begins to slip.
    • Culture: Ritual hunts are held to direct the increased energy. Successful hunters are celebrated with feasts.
  • Bellara (25-32, 81-88):
    • Behavior: Full sensory enhancement, near-unstoppable physical prowess, and a transition to quadrupedal locomotion.
    • Culture: Packs migrate to sacred hunting grounds. These migrations are seen as pilgrimages, with spiritual significance tied to their transformation.
  • Prodiginem (33-40, 73-80):
    • Behavior: Unstable and highly territorial, their toxic saliva and deadly claws make them formidable predators.
    • Culture: During this phase, Máncátír establish strict boundaries around their territory. Ritual challenges and battles for dominance within packs are common.
  • Prodigura (41-48, 65-72):
    • Behavior: Fully feral, hostile, and nearly impossible to control. Territorial instincts dominate their behavior.
    • Culture: This phase includes the Procreation Ritual, where males compete in brutal combat for mating rights. Females choose the victor based on strength and endurance.
  • Hibernation (49-64):
    • Behavior: Dormant, conserving energy for the next phase.
    • Culture: The pack becomes protective of its hibernating members, ensuring their safety from predators and other packs.

Forms and Abilities

Each form in the Cibarecátír Cycle reflects the balance between human and beast, with transformations tied to environmental stimuli and the flow of Dlua.

Key Transformational Triggers:

  • Overflowing Dlua: Overexertion or heightened emotions lead to rapid transformations, often into more unstable forms.
  • Dlua Depletion: Lack of sustenance, injury, or extreme fatigue can trigger involuntary shifts into weaker forms like Virmens or Demom.
  • Training: With enough experience, some Máncátír learn to force transformations, though this comes at the cost of reduced power and increased strain.

Breeds and Environmental Influence

Each breed of Máncátír is shaped by their environment, with traits reflecting their specific challenges and needs.

Breed Region Traits
Wolf Veumand Agile, pack-oriented, exceptional night vision.
Rat Veumand Small, cunning, and adept at infiltration.
Bull Veumand Powerful, with immense strength and endurance.
Bear Lumea Sangelui Massive and territorial, unmatched in physical toughness.
Lion Eub Regal and dominant, skilled in leadership and combat.
Jaguar Tamita Stealthy and agile, masters of stalking prey.
Bat Oken Winged and nocturnal, with echolocation abilities.
Whale Klamith Aquatic, with powerful lung capacity and echolocation.

Culture and Society

Social Structure:

  • Packs: The core social unit, often consisting of extended families. Packs are hierarchical, with an Alpha (usually the strongest Máncátír) leading.
  • Sacred Territories: Each pack claims a specific territory, often marked with claw or scent markers.
Social Organization

The Máncátír are highly structured, with their society organized into packs and sub-packs that form broader clans. Each level of social interaction carries specific roles, responsibilities, and hierarchies.

Pack Hierarchy:
  • The Alpha:
    • The strongest and most dominant member of the pack. Alphas are often chosen through combat or longstanding achievements in hunting, leadership, or control over transformations.
    • Responsibilities: Protecting the pack, resolving disputes, organizing migrations, and leading hunts.
  • The Beta:
    • The second-in-command, responsible for supporting the Alpha and taking charge in their absence.
    • Often advisors or spiritual leaders within the pack.
  • The Dlua Keeper:
    • A specialized role given to those who monitor and manage the flow of Dlua within the pack. They often create potions, perform rituals, or administer treatments to stabilize transformations.
  • The Hunters:
    • The bulk of the pack, composed of those most adept at hunting, protecting territory, and scouting.
  • The Elders:
    • Respected older members who no longer hunt but serve as historians, storytellers, and mentors.
  • The Omega:
    • The lowest-ranking member, often fulfilling auxiliary roles such as childcare, cleaning, and preparing food. Despite their low rank, Omegas are protected and valued for their contributions.
Clan Structure:
  • Clans consist of multiple packs sharing a common territory or lineage.
  • Clans often meet during specific phases of the Cibarecátír Cycle to share resources, celebrate, and solidify alliances.

Rituals:

  • Hunting Feasts: Celebrations held after successful hunts during the Nebium phase. Packs share stories and strengthen bonds.
  • Procreation Rituals: Brutal competitions during the Prodigura phase to determine mating rights.
  • Blood Tithes: Offerings made to the pure bloodline or their descendants to honor their origins.

Spiritual and Ritual Practices

Máncátír spirituality revolves around the sanctity of the Cibarecátír Cycle, reverence for the pure bloodline, and the balance between beast and human.

Key Spiritual Beliefs:
  • Dlua as Divine Essence:
    • The flow of Dlua is seen as a sacred gift that connects all Máncátír. Maintaining balance is a central tenet.
  • Reverence for the Cycle:
    • Each phase of the Cibarecátír Cycle is celebrated with unique rituals, seen as a reflection of life's natural transformations.
Major Rituals:
  1. The First Shift (Primithera):
    • A rite of passage marking a young Máncátír’s first transformation during puberty. Elders guide the initiate through their initial phases, offering guidance and protection.
  2. The Blood Rite (Velthkorth):
    • Performed during the Prodigura Phase, this ritual honors the pure bloodline with offerings of blood and storytelling of Bartholomew’s legacy.
  3. The Hibernation Vigil (Mazhel Dormithai):
    • During the Hibernation Phase, awake pack members maintain a protective vigil over their dormant kin, conducting chants to ward off predators and rival packs.

Mating and Family:

  • Orgies: Common among packs during the Prodigura phase to ensure genetic diversity.
  • Monogamous Bonds: Rare, but alpha females may choose a single mate. These bonds are marked by ceremonial scars.
Mating and Reproductive Practices

Reproduction is deeply tied to the Prodigura Phase, where territorial instincts and mating rituals peak.

Mating Rituals:
  1. The Blood Hunt:
    • Male Máncátír compete by presenting the spoils of a hunt to potential mates. The quality of the kill reflects their strength and suitability.
  2. Combat for Dominance:
    • When competing for high-ranking females (referred to as Primis), males engage in ritual combat. Victors earn the right to mate with these powerful and selective females.
  3. Pack Orgies:
    • During the height of the Prodigura Phase, communal mating occurs among the pack to ensure genetic diversity. These events are both celebratory and practical, fostering strong bonds.
Parenting:
  • Females protect and care for the young during their early development.
  • Males often act as protectors and providers during this time, gathering food and defending the territory.
  • Communal Raising: Pack members collectively care for offspring, with Elders playing a significant role in teaching survival skills.

Hunting and Survival Practices

Hunting is central to Máncátír life, not only as a means of sustenance but as a cultural cornerstone.

Styles of Hunting:
  • Stalking Hunts:
    • Used for stealth and precision. Stalking is a favored method of apex predators like jaguar and lion breeds.
  • Toying Hunts:
    • A theatrical style where prey is exhausted before being killed, often used as a test of skill or endurance.
  • Pack Coordination:
    • Packs work together to bring down larger prey, employing strategic positioning and teamwork.
Ritual Hunts:
  • Nebium Feast Hunts:
    • During the Nebium Phase, Máncátír conduct grand hunts to mark their physical peak. These events are accompanied by communal feasts and storytelling.
  • Blood Offering Hunts:
    • Hunts conducted to honor the pure bloodline or ancestral spirits, with a portion of the kill left as an offering at sacred sites.

Territorialism and Inter-Pack Relations

Territorial Behavior:
  • Máncátír are highly territorial, especially during the Prodiginem and Prodigura phases.
  • Borders are marked with claw marks, scent markers, and even symbols carved into trees or rocks.
Inter-Pack Alliances:
  • Trade of Mates:
    • Packs may exchange mates to strengthen alliances and ensure diversity.
  • Ritual Challenges:
    • Disputes between packs are resolved through non-lethal combat, with victories determining territorial rights or resource sharing.
Rivalry and Conflict:
  • Hostile packs may engage in Blood Feuds, where prolonged conflicts are fought over territory or past grievances.

Storytelling and Oral Traditions

The Máncátír are natural storytellers, with oral traditions serving as their primary means of preserving history and culture.

Themes of Stories:
  • Bartholomew’s Legacy:
    • Tales of the progenitor’s actions and his attempt to balance beast and human are central to their identity.
  • The Pure Bloodline:
    • Stories of the remaining pure-blood Máncátír are shared as cautionary or inspirational tales.
  • Lessons of the Hunt:
    • Stories about successful hunts and clever prey are shared to teach younger generations survival tactics.
Cultural Practices:
  • Scarred Stories:
    • Máncátír often scar their bodies with symbols representing their personal achievements or tales of hunts and battles.

Ethics and Justice

Justice in Máncátír society is swift and tied to their sense of balance.

The Crimson Laws:
  1. Do not harm the pack.
  2. Respect the sanctity of the Dlua.
  3. Protect the young and the elders.
  4. Territory is sacred. Violations will be punished.
Punishments:
  • Exile: The most severe punishment, reserved for those who betray the pack or kill indiscriminately.
  • Scarred Marks: Visible scars are inflicted on offenders to remind them of their misdeeds.

Migration and Hibernation

The mountain migrations during the Hibernation phase are one of the most enigmatic aspects of Máncátír behavior. Scholars speculate that the howls of imprisoned pure-blood Máncátír act as a subconscious call, drawing their descendants closer.

Migration Patterns

Máncátír migrations are cyclical and deeply tied to their Cibarecátír Cycle.

The Journey to the Mountains:
  • During the Hibernation Phase, most Máncátír are drawn to snowy mountain regions, believed to resonate with the howls of the imprisoned pure bloodline.
  • Cultural Theories:
    • Some see the migration as a spiritual pilgrimage to connect with their origins.
    • Others believe the cold climate helps regulate the transformations triggered during this phase.
Village Conflict:
  • Those who do not migrate remain near the base of the mountains, often clashing with human settlements. These conflicts shape their territorial reputation, making them both feared and respected by nearby populations.

Pure Bloodline and the Consummis Form

The pure bloodline’s Consummis form represents the pinnacle of Máncátír evolution, with intelligence and control surpassing all others. These individuals can:

  • Command other Máncátír, even in their feral forms.
  • Transform at will, with heightened physical and mental abilities.
  • Influence the flow of Dlua, suppressing transformations in others if needed.

Hunting Styles

  • Stalking: Quiet and methodical, ideal for stealth-oriented breeds like wolves or jaguars.
  • Toying: Predators prolong the hunt, testing their prey’s limits.
  • Pack Hunting: Cooperative strategies that emphasize teamwork and efficiency.

Spiritual Beliefs

The Máncátír believe in the sanctity of their transformations and view the Cibarecátír Cycle as a divine gift. Rituals often invoke the memory of Bartholomew Yon Wauter and their ancestors, seeking guidance or strength.