Desert Kingdom of Kemet

What is this?

I grew bored a few months ago, decided to create an Egypt-based spell/sword setting that is loosly similar to my Orsensakino setting/story. This was the result. I think it’s pretty neat, though I probably won’t do much with it. Still wanted to share it.

Overview:

Kemet, a sprawling kingdom surrounded by vast deserts and nourished by the life-giving River Iteru (Nile), is a land of ancient magic, powerful deities, and grand temples. The kingdom is divided into several regions, each governed by a noble house, with the Pharaoh ruling from the capital, Waset (Thebes).

Capital – Waset:

Waset is the heart of Kemet, a city of towering pyramids, massive obelisks, and bustling markets. The palace of the Pharaoh is a magnificent structure adorned with golden statues and intricate hieroglyphs. The city is also home to the Great Temple of Amun-Ra, where priests conduct rituals to honor the sun god.

Regions:

  • Abydos: Known for its necropolises and the Temple of Osiris, Abydos is a place of deep spiritual significance. It is said that the souls of the deceased pass through here on their way to the afterlife.
  • Memphis: A hub of commerce and craftsmanship, Memphis boasts impressive workshops and is renowned for its artisans who create everything from fine jewelry to powerful magical artifacts.
  • Elephantine: Located near the southern border, Elephantine is a critical military outpost and trade center. It’s also home to the Nilometers, structures that measure the river’s inundation.

Magic and Martial Arts:

In Kemet, magic is as integral to life as the flow of Iteru. Magic users, known as hekau, draw their power from ancient incantations, the blessings of gods, and the manipulation of sacred symbols (hieroglyphs). Martial arts in Kemet combine physical prowess with these magical abilities, creating warriors who can summon divine energies, control the elements, and perform extraordinary feats.

Houses and Clans:

  • House of Ra: Specializing in solar magic and fire-based techniques, members of this house are known for their intense power and leadership qualities.
  • House of Osiris: Masters of necromancy and life-force manipulation, they serve as healers and guardians of the dead.
  • House of Set: Skilled in combat and desert survival, they utilize storm and shadow magic, embodying both the destructive and protective aspects of their patron god.
  • House of Thoth: Scholars and strategists, they excel in knowledge-based magic, using spells and symbols to gain wisdom and foresee the future.

Deities and Divine Beasts:

  • Amun-Ra: The king of the gods, symbolizing creation and the sun. His chosen warriors can summon the power of the sun to vanquish their foes.
  • Sekhmet: The lioness goddess of war and healing. Her followers can invoke her fierce strength and regenerative abilities.
  • Anubis: The guardian of the afterlife. Anubis’s devotees can commune with spirits and guide souls to the afterlife.
  • Sobek: The crocodile god of the Nile. Warriors blessed by Sobek can control water and exhibit immense physical strength.

Main Characters:

  • Horus: A young warrior from the House of Ra, gifted with unparalleled solar magic. He dreams of becoming the next Pharaoh.
  • Isis: A powerful hekau from the House of Osiris, skilled in healing and resurrection. She is deeply connected to the spiritual world.
  • Seti: A rogue from the House of Set, using storm magic and shadow manipulation. He struggles with his dark heritage and seeks redemption.
  • Thothmes: A brilliant strategist and magician from the House of Thoth, using his intellect and foresight to protect Kemet.

Plot Outline:

The story follows Horus, Isis, Seti, and Thothmes as they navigate their training and missions. A powerful dark force, led by a rogue hekau from the House of Set, threatens to plunge Kemet into chaos. The young warriors must harness their unique abilities, uncover ancient secrets, and unite their strengths to protect their kingdom from destruction.